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the gpu in an iPhone really doesn't need to be more powerful unless they allow it to have USB-C and then allow it to connect as a computer to an external display

Nvidia just got acceptable raytracing performance in its recent 500W+ monstrosities. Trying to do the same on a battery powered phone chip is completely nuts… what were they thinking?

The back of my iPad gets hot when playing PVZ2 and that game is old, trying to get advanced GPU tech into a phone with no active cooling might not be the best idea.

Because I only feel like explaining this once.


Say the current iPhone GPU can do 5 units of work, and the average user load is 2 units of work. You're running the GPU at around 40% power, and power users have 60% headroom (ignoring any thermal throttling or inefficiencies) to spare.

If a next generation GPU can now do 10 units of work, and the average user still only takes 2 units of work, they're now running the GPU at 20% power on average, which means the average user sees a power consumption decrease, while power users now have 80% of headroom.

More advanced designs do not necessarily draw more power. The issue here is that Apple may need to wait for proper TSMC 3nm for the transistor bump to balance out with the power consumption. Despite the wording of the article this was definitely not a last minute thing - these chips take months to tape out before they're even test fabbed.

You have to wonder if is the reason why the Apple Watch 8 ended-up with the same old chip again... Knock-on effects from the strife in the chip team.

Please tell me what you need more power in your Watch for. That you won't be able to answer the question is why there isn't a new core design there.
 
The report goes on to reveal how Apple's chip design team has been forced to contend with a loss of talent in recent years, with the company having lost dozens of key people to various silicon design companies since 2019, as well as interpersonal feuds and lawsuits with chip startups.

Apple's processors are finally worth fighting about, so the fights begin.
 
What? We need raytracing urgently so the whole platform can benefit. Unreal Engine is seriously lacking because Mac doesn't support raytracing etc.
Ray tracing is needed for a lot of professionals and the fact that they want to put it on a phone means that we will get it on mac too which is overall win for all of us!

I dont want ray tracking on my video cards and definitely not on my phone!!!!!
 
You literally just gave a reason in your same post…

Newer chips take less power to do the same tasks. The one thing the Watch desperately needs is more battery life.

It got it with the Ultra. There's only so much you can do with those tiny batteries, honestly.

And it wouldn't actually require a new core design for that - Apple even has precedent of fabbing an old design on an newer process to cut power draw.
 
The incident is reportedly unprecedented in Apple's chip design history and is responsible for why the iPhone 14 Pro shows only small improvements in graphics performance compared to the leaps made by previous iPhone generations. The error resulted in Apple restructuring its graphics processor team and moving some managers away from the project, including the exit of key figures that apparently contributed to Apple's emergence as a chip design leader.

The loss of those key figures and others will certainly put Apple back on the chip design leadership board and we're guaranteed see the big GPU performance improvements in the next iteration of the A-series chip (A17) after this restructuring. ;)
 
Please tell me what you need more power in your Watch for.
LOL have you seen the iPad recently? It has an M2. That thing is more powerful than 90% of laptops in use today.

That you won't be able to answer the question is why there isn't a new core design there.
Well, you don't understand how Apple works. They don't design for where the puck is now. They design for where the puck will be. Quite a famous quote there. Maybe google it?
 
LOL have you seen the iPad recently? It has an M2. That thing is more powerful than 90% of laptops in use today.


Well, you don't understand how Apple works. They don't design for where the puck is now. They design for where the puck will be. Quite a famous quote there. Maybe google it?

Thank you for confirming my point.
 
What? We need raytracing urgently so the whole platform can benefit. Unreal Engine is seriously lacking because Mac doesn't support raytracing etc.
Ray tracing is needed for a lot of professionals and the fact that they want to put it on a phone means that we will get it on mac too which is overall win for all of us!
Only if it can be turned off. For gaming its just annoying.
 
Ray tracing for M3 confirmed…?
All the M series and A series chips can already do Raytracing. This report is most likely referring to adding RT cores specifically used to accelerate raytraced rendering like on NVidia RTX cards. And this is why it was just too much for the battery.

This is a good sign for the desktop machines though!
 
I dont want ray tracking on my video cards and definitely not on my phone!!!!!
You know, I turn that off when playing games on my PC rig. I view it in most cases as a gimmick. I was interested to see it in a game called Control and my reaction was a big giant “meh”.

The Witcher 3 had a recent large update just for ray tracing and for me it was the same reaction. I turned it off.
 
Shocking news... but still, I think we should be happy Apple took the (hard) path they took, rather than release a half backed product, that could have been plagued with strange GPU bugs forcing software fixes (think of the infamous Pentium floating point operation bug story).
 
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The future of gaming isn't streaming, it's mobile. These phones increase in power each year whereas video game consoles last six years between generations. And kids aren't as into tower PC gaming as the older generations were, yet they all have iPhones in the US and smartphones in general in the rest of the world. The ability to cast to a TV and use game controller/keyboard and mouse on phones is laying the groundwork for phones to displace PCs and consoles one day.
 
You know, I turn that off when playing games on my PC rig. I view it in most cases as a gimmick. I was interested to see it in a game called Control and my reaction was a big giant “meh”.

The Witcher 3 had a recent large update just for ray tracing and for me it was the same reaction. I turned it off.
Yep turned it on in BF2042. Gave me a headache and a performance decrease. No thanks.
 
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