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Didn’t you read the part about how they had to pivot at the last minute? And the performance increase was relatively small that year as a result? And how the team was restructured? God, the Kool-Aid drinking in here is unbelievable.
I find it extremely unlikely that the team, when experimenting with a feature that everyone knows is power hungry, would overlook doing power / thermal mgmt testing until late in the development cycle. So late in fact, that a near emergency last minute change had to be made.

I guess I don't have the same flavor of Kool-Aid that you're drinking?
 
I’m still chugging along with my iPhone XR, so is my wife. We decided that next year is probably the year for new iPhones. Five years seems like a decent life and we are both noticing the lag in some apps along with batteries that are no longer the champs they once were. The 14 Pro’s A16 seems underwhelming as a YoY update to the iPhone 13/A15, and this certainly seems to explain why SoC dev seems to have slowed down so much after the release of the M1. The M1 was a watershed moment, and I don’t expect that every year, but something has felt off ever since. Hopefully, Apple can fain a little maturity in the executive suite and figure out where they are screwing up because this all sounds more like a MS story than an Apple one.
The executive suite is failing by pushing new OSes and iPhones out every year.
 
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Wow Johny Srouji's team starting to splinter. Nothing related to Mac OS (gui choices, QA) suggests that the current Apple mgmt is very good at dealing with system complexity. If JS's team (which had been its own entity) is by necessity coming under the aegis of Apple's main mgmt team...
Johny's team has been splintering for years, with a number of lead designers splintering off three years ago to form Nuvia, which was subsequently acquired by Qualcomm. Coupled with TSMC encountering its own issues getting it's 3N process up and running and you have a recipe for incremental updates a few years in a row.
 
I know! I don’t understand the massive hype with Ray tracing. I’d rather take higher fps.

Why some people treat it as some big game changer I don’t understand. Why we NEED IT!!!
Yep!!!

Funny enough, when I got the game and started playing I thought, WOW, the lighting and glare off the water looks really good. I just assumed RT was on. Then I started screwing with my settings and realized it wasn't even on 🤣
 
Well, so nice of them to revert and not pushing forward that idea. Perfecting one new major feature is the key to "just works" ideology.
Too bad though that nothing Apple seems to do these days "just works". They break the code and screw up the hardware... And the fan club still loves them. What they need is hard love. They need to hear from us, "Fix the issues or peddle your junk elsewhere."
 
The framing of the issue as "setback" and failure is so sensationalising, not making it clear that part of research and development HAS to involve experimentation (DUH!) and various trials and errors. ….

Anyone who has done any serious research and development will recognize that testing, development, and various failed approaches is part and parcel of the work.

the appropriate testing should have caught an ‘out of spec’ SoC chip before it landed in a iPhone prototype . That wold be a fail of the R&D process . You are not suppose to percolate the problem down the road hoping some ‘miracle occurs here’ solution pops out of the woodwork a couple of month before full scale production . If there is a problem report it and adjust.

The iPhone is on a very rigid fixed release schedule. It shouldn’t be some greenfield , geewhiz highly experimental science project. A finished SoC the rolls out 3 month late is a bust in this context. That makes early testing more critical to an honest evaluation. if someone ‘buried’ the problem and got discovered in the prototype that is even worse . Similarly if the ray tracing software API ‘zigged‘ while the hardware ‘zagged’ and there was a miscommunication.. That is a problem if off doing the ‘wrong’ hardware experiment. ( if apple‘s RT API is too immature that is a judgement call the hardware folks have to make. Running off and doing an experiment with the wrong data is experimental design failure . )


The A16 is on TSMC N4 the A15 was on best N5P ( if not relatively stale N5). There was not much power savings from N5P to N4 so why someone would expect to hide ‘too aggressive additions’ in that small of a fab update .

Similar reports about at least one of the AR/VR SoC exhibiting simalr issues .
 
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Do we really need Raytracing on a phone? I don’t even have it on my desktop. (I definitely want it, just haven’t plunked down the funds to buy a card that can do it.)

I’d prefer to see this tech be on a MacBook Pro before I see it on the phone. Heck, I’d expect it on an iPad Pro before an iPhone. Just seems like the screen size is so small, is raytracing that big of a deal?

Maybe this is like the space race.
iPhone’s success has both made and unmade modern Apple.
 
I don't see why game-related features matter on a phone GPU when all you can play on it are IAP crapfests. Is there any pay once game left on iOS?
XCOM: Enemy Within was quite good port.
Way better than XCOM2 on my PS5 😅

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I’m waiting for the 15, 😁
another 10 long months….o_O
But only about 5.5 months for WWDC !!! :D
Same here, really want to try out the periscope camera (if it makes it this time), but don’t know if I’d be happy with the max (or ultra?) size that is rumored to be required for periscope camera tech. We will see!
 
Pro gamer move. Did it hit? 😁
That’s someone else case-meme but had 2 situations when 100% changes to hit were missed :)
“That’s xcom baby”
Once something similar when a soldier was next to enemy and had only 70% to hit, lucky tango down.

Anyways I recommend on iPad for sure, it was for me better experience than lagging / frame dropping xcom2 on PS5.
 
the gpu in an iPhone really doesn't need to be more powerful unless they allow it to have USB-C and then allow it to connect as a computer to an external display
iPhones have been able to connect to external displays for a decade at least.
 
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People think that there won't be any issues with product development and manufacturing, at the initial development satge they will come up with grand ideas, they make parts, test them, collect the data and tune as they get more data, and they will know when to walk back and go with plan B.
 
Too bad though that nothing Apple seems to do these days "just works". They break the code and screw up the hardware... And the fan club still loves them. What they need is hard love. They need to hear from us, "Fix the issues or peddle your junk elsewhere."
When Steve Jobs was running Apple, he focused on fewere features that just work.
But people want new UI design every year now, so they are forced to update UI and new features evey year, if they don't do it then people will say Apple is not innovating.
as they add more features they break stuff.
Apple should stop adding more features and focus on making OS stable.
 
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