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So the iPhone 4S has better graphical abilities than the S4 GSIII...

The iPhone 4S has better apps to take advantage of those graphical abilities.

The international version of the GSIII has more graphical power but no apps to exploit that power and probably never will because developers prefer iOS because their work sells better and makes more money on Apple products...

That about sum it up?
 
So the iPhone 4S has better graphical abilities than the S4 GSIII...

The iPhone 4S has better apps to take advantage of those graphical abilities.

The international version of the GSIII has more graphical power but no apps to exploit that power and probably never will because developers prefer iOS because their work sells better and makes more money on Apple products...

That about sum it up?

I don't know about NEVER will. By the simple nature of Android taking more and more of the market, no matter how much devs hate working with it, more and more will to reach a larger audience.

Certainly though, financially iOS is a much better market for them to hit first so I don't see the iOS out first, Android coming soon trend ending anytime soon.
 
While I'm not sure if this is how it's done, it does say "offscreen", so it would be pretty simple to connect the phones to a 720p Screen via HDMI.

In any case, Anandtech has been doing this for year's and they're performing the tests in an industry accepted fashion. Their results are scientific and have been duplicated by many independent third-parties. It's clear the results are accurate.

It's just upscaling to 720p. Not really rendering at 720p, it can't, period. Think about it as the xbox 360. If you set it to 1080p , most games are not even 720p, the xbox is just upscaling to 1080p for your screen. Samething. Sorry to burst your bubble.
 
Technarchy... You can't say never will.

As Android gains in popularity it becomes a more viable source of income for developers. The main difficulty the platform faces is users in general seem less willing to pay for apps than iOS users, but that's why a lot of apps have ads in.
 
It's just upscaling to 720p. Not really rendering at 720p, it can't, period. Think about it as the xbox 360. If you set it to 1080p , most games are not even 720p, the xbox is just upscaling to 1080p for your screen. Samething. Sorry to burst your bubble.

Yes it does render off screen at 720p. It runs the benchmark at a resolution of 1280×720 but displays a blank screen.

http://glbenchmark.com/the-benchmark.jsp?benchmark=glb21

Major features

  • Off-screen measurements: all high-level scenes are also rendered off-screen, with the same 1280x720 pixel resolution on all devices. This method provides apples-to-apples performance comparison for the embedded GPUs.

The fact that the XBOX360 up-scales lower resolution games to 720p/1080p is neither here nor there. The XBOX360 is running graphically intensive games optimized to run as smooth as they can for entertainment purposes.

GLBenchmark is running a specific graphics test for comparison and is designed to stress mobile GPUs. The off-screen 720p benchmark is designed to see how well all phones run the exact same test without having to deal with different screen resolutions giving one phone and advantage over the other.
 
Technarchy... You can't say never will.

As Android gains in popularity it becomes a more viable source of income for developers. The main difficulty the platform faces is users in general seem less willing to pay for apps than iOS users, but that's why a lot of apps have ads in.

Given that most people/companies create apps to make a living, I think that is a bit of a "problem" indeed.
 
Given that most people/companies create apps to make a living, I think that is a bit of a "problem" indeed.

Depends on how you look at it. I know Rovio makes more off of their angry birds game on Android (free with ads) than they do on iOS. It depends on how successful your application is, really. If it's an app that gets used/loaded often the dev may be better off in the long run with ad income. The $.99 app on appstore gets free unlimited updates, so the dev isn't getting any more money as time goes on. On Android, the money flow continues. Obviously there are also some applications that don't lend themselves well to ad revenue as well, just due to logistics, UI layout, etc.
 
Depends on how you look at it. I know Rovio makes more off of their angry birds game on Android (free with ads) than they do on iOS. It depends on how successful your application is, really. If it's an app that gets used/loaded often the dev may be better off in the long run with ad income. The $.99 app on appstore gets free unlimited updates, so the dev isn't getting any more money as time goes on. On Android, the money flow continues. Obviously there are also some applications that don't lend themselves well to ad revenue as well, just due to logistics, UI layout, etc.

Yeah, but Angry Birds is the exception...not the rule. Few apps will receive hundreds of millions of downloads. And even they get around the "free updates" by releasing a new-themed game...

Personally I loathe advertising and will always pay to remove the ads. Even on apps that I only use from time to time. I just can't stand them.
 
Yeah, but Angry Birds is the exception...not the rule. Few apps will receive hundreds of millions of downloads. And even they get around the "free updates" by releasing a new-themed game...

Personally I loathe advertising and will always pay to remove the ads. Even on apps that I only use from time to time. I just can't stand them.

I don't think they all need hundreds of millions of downloads to be profitable. With ad revenue it's not just the number of downloads that makes the app profitable. It's how much the app is being used. certainly Angry Birds is an incredible success and not the norm. It was just the first thing that popped in my mind is all. :) By the way I share your opinions on apps with ads... if the ads are intrusive. Many are not. In the case of Angry Birds, they don't really bother me. Then again I play that game almost never. :p
 
Given that most people/companies create apps to make a living, I think that is a bit of a "problem" indeed.

Indeed. I think that it's a catch 22. People will be more willing to pay when the quality of apps increases, but developers won't put as much effort into their apps or even create them at all unless they get paid for their work.

The ad method does work, but even then people have found ways around it by installing ad blockers on rooted phones. :p

There are some success stories however - http://www.androidguys.com/2010/03/02/money-android-apps/
 
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