Case closed.
Taken out of context... sure. Try again. Thanks.
Try putting away the trollface (if you can).
Case closed.
So the iPhone 4S has better graphical abilities than the S4 GSIII...
The iPhone 4S has better apps to take advantage of those graphical abilities.
The international version of the GSIII has more graphical power but no apps to exploit that power and probably never will because developers prefer iOS because their work sells better and makes more money on Apple products...
That about sum it up?
While I'm not sure if this is how it's done, it does say "offscreen", so it would be pretty simple to connect the phones to a 720p Screen via HDMI.
In any case, Anandtech has been doing this for year's and they're performing the tests in an industry accepted fashion. Their results are scientific and have been duplicated by many independent third-parties. It's clear the results are accurate.
It's just upscaling to 720p. Not really rendering at 720p, it can't, period. Think about it as the xbox 360. If you set it to 1080p , most games are not even 720p, the xbox is just upscaling to 1080p for your screen. Samething. Sorry to burst your bubble.
Major features
- Off-screen measurements: all high-level scenes are also rendered off-screen, with the same 1280x720 pixel resolution on all devices. This method provides apples-to-apples performance comparison for the embedded GPUs.
Technarchy... You can't say never will.
As Android gains in popularity it becomes a more viable source of income for developers. The main difficulty the platform faces is users in general seem less willing to pay for apps than iOS users, but that's why a lot of apps have ads in.
Given that most people/companies create apps to make a living, I think that is a bit of a "problem" indeed.
Depends on how you look at it. I know Rovio makes more off of their angry birds game on Android (free with ads) than they do on iOS. It depends on how successful your application is, really. If it's an app that gets used/loaded often the dev may be better off in the long run with ad income. The $.99 app on appstore gets free unlimited updates, so the dev isn't getting any more money as time goes on. On Android, the money flow continues. Obviously there are also some applications that don't lend themselves well to ad revenue as well, just due to logistics, UI layout, etc.
Yeah, but Angry Birds is the exception...not the rule. Few apps will receive hundreds of millions of downloads. And even they get around the "free updates" by releasing a new-themed game...
Personally I loathe advertising and will always pay to remove the ads. Even on apps that I only use from time to time. I just can't stand them.
Given that most people/companies create apps to make a living, I think that is a bit of a "problem" indeed.