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I generally like my GS4, but it is laggy and not as responsive as my iPhone 5.

The Motorola Moto X proves that it is completely possible to cram a large screen into a compact device. I really hope Apple does a least a 4.5" device with a massive battery for iPhone 6.
 
Well. iphone5 brand new. How does a brand new highend android perform? A more relevant unit would be Sony Z1. I have no doubt that iphone5 will be a lost faster. But can it match a iphone4?
 
There really is no comparison the responsiveness of the iPhone. I think thats one of the reasons the iPhone has done so well. I used to have the original droid and hated it because of the response times. Not just touch response but just overall responsiveness. I then switched to iPhone and was very happy. I have since heard Androids have gotten better in this field so I tried out my fiance's Galaxy S4 and was surprised to see a pretty bad response time, STILL. After 4 or 5 years I would of expected android manufacturers to fix this! I will say it has improved a lot but still nowhere near the iPhone. This explains a lot I think because I always just thought it was a software problem and the fact that the accelerometers are crappier.
 
In fact you're quite wrong. Regardless of touchscreen lag, one can enter input much faster than 20 characters per second (if one could). However, it will be delayed by however many milliseconds before any such input is displayed on the screen. It's no different than if your mouse input was delayed by some lag in the system. It doesn't prevent you from jiggling the mouse as quickly as you want on your desk, that input will still go through to your OS and any software you're running, and your cursor will move just as quickly as you entered it, but it won't begin the sequence of movements until after a delay, and it won't stop moving until that same delay after you've stopped moving the mouse.

Without instantaneous (perceived) reaction by your mouse to your hand movements, you would find it quite difficult to click on anything with precision. You're really just guessing, and might easily overshoot. The delays we're talking about here are relatively small, and you learn to compensate, and gain muscle memory, but nonetheless a tenth of a second is quite perceptible. A twentieth of a second is quite perceptible too, for the record, so Apple is hardly perfect here. You need to remember that our brains evolved to deal with a physical world where action-reaction is truly instantaneous. Any lag over 20 ms is going to be apparent for small movements like those made on a phone touch screen. For a tablet, something larger with quicker movements over longer distance, the lag will need to be reduced even more to be imperceptible. You don't have to take anyone's word for it, watch the Microsoft video and see for yourself. If you watch that, and try to tell us that there's no meaningful difference between 100 ms and 50 ms, and then again between 50 ms and 10 ms, then you're simply a liar. Actual engineers and scientists who have studied this problem will call you a liar too, or perhaps visually/mentally disabled.

This is not some ideological fight between Android and iOS. These are facts, here. Apple has either made it a priority to reduce latency, or lucked into it due to various other decisions they made in building their devices and programming their software. I'm sorry if you're an Android user and don't want to believe that Apple's touch screens are more responsive in a perceptible way. But they are. This new (third party) test will be able to show us how less sucky various screens are. I don't like to think of the iPhone 5 as being twice as fast. It's more like it's half as slow. It's still slow, by almost an order of magnitude.

I'd like to think you're not just a troll, but it's obvious you haven't watched the video or read anything from various companies (like Oculus VR) who have studied input latency extensively to understand perception and improve user experience.

You might be right or I might be right. It's a rather complex subject. However, there is another aspect to this. From the information provided by Agawi it's impossible to say how valid their test methodology is and whether it makes sense at all. Here is why I think so.

* The physics behind the touch sensors is the same for Apple and other phone vendors.
* Apple does not manufacture (and I am not even sure they design) the sensing part of their panels
* I would be very surprised if on hardware level it took millisesconds to detect the touch. It's probably measured in microseconds.
* Agawi does not have access to hardware level signals (nobody but OS or maybe even just some control hardware does). From their description of the test, it looks like they just developed a trivial app that flashes screen when receiving signal from API.
* There is a legitimate question how good software developers they are ;) and whether they know how to use APIs correctly.
* They did not specify if they used Java code on Android or C/C++.
* I am not familiar with software development for mobile devices but I am familiar with GUI design in general. They described their test methodology as follows: "We built simple, optimized apps to flash the full screen white as quickly as possible in response to a touch." The question here is what actually happens after initial touch event. Does API immediately passes this information to application? In conventional GUI tools when they process, say, mouse click event, the low level processing does not necessarily pass this event to application right away. It will wait a predefined amount of time to see if there will be a second click. Then it will signal either a single click or a double click event. This "latency" is by design. Similar things may be happening in their test. They say that they measure the time from the moment the "finger" touches the screen to the moment the picture changes. What is OS waits to determine whether it's a simple touch or a "scroll"? What if OS wants to eliminate "noise" in cases where while performing a "scroll" the finger touches screen for, say' less than 50ms, then goes up, then down again and then moves? Another example: if API can handle multi-finger gestures, such API would need to wait certain time after initial touch (two fingers would never touch the screen at the same time) to determine what type of gesture this is. Then it's a matter of compromise: do you want to be fast (use smaller delay) or accurate (use longer delay)?

* unfortunately, they did not use an actual finger for the test :p The touch panel/OS might behave differently depending on the capacitive signature of the touching object. Many devices now provide palm rejection features. I do not know if those are available on iPhone and whether they can be bypassed at API level. The sensor/OS may wait to determine what type of touch this is.

So, in short, while iPhone's touch screen might indeed be snappier, I doubt that we can rely on this particular test (with the amount of information we have) to make a judgement.
 
can they test my pos garmin gps' touchscreen

i want to laugh

This made me laugh, I swear I've almost put a finger through a garmin screen trying to make it recognize me pushing a button. Which is why my Garmin went in a drawer and I'll never leave Google Maps on my phone.
 
Well. iphone5 brand new. How does a brand new highend android perform? A more relevant unit would be Sony Z1. I have no doubt that iphone5 will be a lost faster. But can it match a iphone4?

The iPhone 5 is a year old. The Moto X is like a month old. Actually, the HTC one, Galaxy S4, and Moto X are all newer than the iPhone 5. This actually makes android look even worse.
 
See what happens when you design your own hardware and software together?
BOOM.

This is one of the sillier arguments Apple Fans use. I've been a Mac user for years, and owned every iPhone to date, but to say that Apple "Designs their OWN Hardware and Software together is beyond laughable.

Apple designs their software around a very small subset of industry standard hardware (this goes for both Macs and iOS devices) hence they don't have the biggest problem other platforms have - driver incompatibility.

There's nothing wrong with this, it does insure the device will "work" better. But if Android only ran on 1 phone or Windows only ran on 1 computer these devices would run just as well and be just as stable as anything Apple produces.

Apple has traded user choice and multiple devices for stability. To do so is neither right or wrong, it's up to each user to decide what works for them. But to continue to state that Apple "designs their software around their own hardware" is disingenuous or, at the very least, shows ignorance of the technology.
 
So we talking about iPhone spec now, hmm, atleast in one area it beats Android.

We're talking about something that actually brings a benefit to people. An additional 100 points on some CPU benchmark isn't going to matter as much as touchscreen responsiveness.
 
Numbers are numbers...

I'm unsure why so many Android users take this study so personal. It's a study, and it simply shows that iOS isn't as laggy as Android. I'm sure there will be a study down the line that will show Android does something as well as Apple, but until then, just accept the fact this is just simply comparing two operating systems - it's not calling your grandma a bad name. I use PCs for my job, I personally own devices other then Apple iOS, but the simple fact is that for personal use when you purchase a product that you are going to use everyday and essentially goes everywhere with you, you want speed, convenience and dependability and there is nothing wrong with that. iOS has always had the advantage in this area, but it doesn't mean you can't like Android. Buy what you want, but accept the fact that it's what iOS does in the background that you never see that makes it a premium system - regardless of color cases or screen sizes...this is where Apple shines and why so many will stick with iOS as long as it proves it's a premium product. It's not personal.
 
But you must admit that the iMac is quicker than Windows.

Seriously my Friend, please refrain from commenting any more before you learn something. That statement is so ignorant that all you are doing is embarrassing yourself in front of the entire world.

This is not "personal attack"... I seriously feel sorry for you.
 
Seriously my Friend, please refrain from commenting any more before you learn something. That statement is so ignorant that all you are doing is embarrassing yourself in front of the entire world.

This is not "personal attack"... I seriously feel sorry for you.

Absolutely correct. I have lots of Apple kit but I also recognise its shortcomings as well as the things it shines at. Sadly we live in a world where people feel the need to validate their decisions by decrying the opposition whatever or whoever they may be. For some peculiar reason those who purchase all things Apple appear to be quite bad in this respect and I've never been able to understand why.
 
Guys, pretty sure that was sarcasm..

----------

This is one of the sillier arguments Apple Fans use. I've been a Mac user for years, and owned every iPhone to date, but to say that Apple "Designs their OWN Hardware and Software together is beyond laughable.

Apple designs their software around a very small subset of industry standard hardware (this goes for both Macs and iOS devices) hence they don't have the biggest problem other platforms have - driver incompatibility.

There's nothing wrong with this, it does insure the device will "work" better. But if Android only ran on 1 phone or Windows only ran on 1 computer these devices would run just as well and be just as stable as anything Apple produces.

Apple has traded user choice and multiple devices for stability. To do so is neither right or wrong, it's up to each user to decide what works for them. But to continue to state that Apple "designs their software around their own hardware" is disingenuous or, at the very least, shows ignorance of the technology.

Why is it silly, you just agreed with his point 100%, if Microsoft and Google did the same then they would also get benefits from vertical integration, but they don't, which is why Apple have an edge in that regard.

But besides that, it's not really the same on iOS since Apple not only designs their own SoC but the entire CPU core. And driver compatibility is only one benefit of many, they can also pick better performing parts.
 
I was careful not to say it was Apple if you read again. I did in fact say that if it was my company (meaning Apple) I would not want such a comparison to be drawn (indicating someone else was making the comparison). The reason I posted this was it smacks of being a straw clutching argument, when there are many other positives they can rely on.

So "the fan boys are making Apple look bad" is your point?

When you go onto message boards of any product, the fan boys look bad...:rolleyes:
 
You tell me.....



But you must admit that the Ford Mustang is quicker than Sunoco Unleaded.

He was trying to make a sarcastic point about the questionable wording of the headline. There is no "Android Touchscreen". By now you'd think that macrumors were aware of their "regulars" and the effect it has on them when they come up with a vague or unprecise headline like this...
 
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Ah, this explains why even the best Android devices feel so laggy to me... I like to take hand-written notes so I always check that out when I get my hands on a device.

After watching the video, sure ~50 ms is a lot better than ~100, but now I know: I need 1ms!

It's awesome that someone is paying attention to this. It should lead to improvements across the board.
 
I don't get how this is "news". I use the Nexus 7 tablet and notice no lag at all after the new 4.3.x update. I also don't understand why people are cheering for Apple when the "delay" is only MILLIseconds, like the average person is going to notice.
 
This is one of the sillier arguments Apple Fans use. I've been a Mac user for years, and owned every iPhone to date, but to say that Apple "Designs their OWN Hardware and Software together is beyond laughable.

Apple designs their software around a very small subset of industry standard hardware (this goes for both Macs and iOS devices) hence they don't have the biggest problem other platforms have - driver incompatibility.

There's nothing wrong with this, it does insure the device will "work" better. But if Android only ran on 1 phone or Windows only ran on 1 computer these devices would run just as well and be just as stable as anything Apple produces.

Apple has traded user choice and multiple devices for stability. To do so is neither right or wrong, it's up to each user to decide what works for them. But to continue to state that Apple "designs their software around their own hardware" is disingenuous or, at the very least, shows ignorance of the technology.

Apple is using custom processors, not processors available off the shelf. They do this because they know what they need and want for capabilities. When Apple has custom processors, they are able to write API's to take advantage of the capabilities. Since Apple controls the API's and the Xcode development environment, they in fact are designing their software around the hardware. Apple both creates standards and uses standards as appropriate.

"But if Android only ran on 1 phone or Windows only ran on 1 computer these devices would run just as well and be just as stable as anything Apple produces". Only that isn't the case nor will it ever be, so Android is stuck with the downsides of Google's decisions until Android is a deprecated OS, replaced by a different OS and a different business model.

Apple's motive is to maintain a closed ecosystem both for security and to manage and grow that ecosystem with developers. As you state, "it's up to each user to decide what works for them".

I decided that I'd go with Apple.
 
The OS is at least as important as the hardware specs. Enjoying the JB app Accelerate at warp speed makes anyrhing else feel like glue... even iOS 7!
 
I was careful not to say it was Apple if you read again. I did in fact say that if it was my company (meaning Apple) I would not want such a comparison to be drawn (indicating someone else was making the comparison). The reason I posted this was it smacks of being a straw clutching argument, when there are many other positives they can rely on.

I can't understand why you are trying to draw Apple into this. Apple doesn't need to respond to this, and you are the only one here, and problably in the world, who believes that a third party test reflects badly on Apple because of a perception of grasping at straws.

An example of grasping at straws is Samsung's smart watch, that was rushed to market, and very badly received by the press and consumers.
 
I don't get how this is "news". I use the Nexus 7 tablet and notice no lag at all after the new 4.3.x update. I also don't understand why people are cheering for Apple when the "delay" is only MILLIseconds, like the average person is going to notice.

People notice millisecond delays in responsiveness all the time, especially when the responsiveness in question is related to direct human input.
 
This is one of the sillier arguments Apple Fans use. I've been a Mac user for years, and owned every iPhone to date, but to say that Apple "Designs their OWN Hardware and Software together is beyond laughable.

Apple designs their software around a very small subset of industry standard hardware (this goes for both Macs and iOS devices) hence they don't have the biggest problem other platforms have - driver incompatibility.

There's nothing wrong with this, it does insure the device will "work" better. But if Android only ran on 1 phone or Windows only ran on 1 computer these devices would run just as well and be just as stable as anything Apple produces.

Apple has traded user choice and multiple devices for stability. To do so is neither right or wrong, it's up to each user to decide what works for them. But to continue to state that Apple "designs their software around their own hardware" is disingenuous or, at the very least, shows ignorance of the technology.

Pedantic.
 
So, on my iPad 2 (bought just after it was released), and I tested the screen latency using a couple of different drawing apps, and I found that, while there was a little bit of lag, it was so short as to be only perceptible when I moved my finger as fast across the screen as I possibly could. I certainly saw nothing like what the 100ms lag demonstrated in the MS video looked like. So, what does this say about screen response time on this two and a half year old Apple hardware?
 
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