Dunno how else to put it: the same tasks that lag on the +, do not on the 6.
The lag may not be bad for most users (the same ones who think they have a "perfect" phone until an OCDer finds 20 things wrong in seconds) but the issue is a hardware one, and even if it doesn't bother you, it's there.
It's not a broken phone. It's the "desktop class" scaler.
About the only thing the + has going for it over the 6 at this point is .8" of screen size. You make lots of compromises to get it too.
Pass. Maybe the 6S+ will fix it
its not a broken phone nor is anything wrong with it, any lag on the 6 Plus is merely software as the GX6450 GPU in both phones are more then capable of running at 1080p resolution and even a little higher (like how it downscales to 1080p on the Plus)
Adreno 330 at QuadHD resolutions runs QuadHD fairly smooth, and the GX6450 is faster then that and is also running at lower resolution then QuadHD
Give it a month, where thousands of apps will have been recompiled for the new iPhones and iOS 8, and also at least iOS 8.1, or something like iOS 8.0.4 or so
also people being "dissapointed" about the 6 Plus having supposively worse GPU performance in some cases need to keep in mind, apps still need to be updated and another iOS update atleast, and also this is exactly why Apple made Metal for the iPhones, its going to extract quite a dam bit more power from these GPU's and also the CPU and you will see a nice bump in FPS, graphical effects, and everything, even non gaming apps will take advantage of Metal, using the GPU more efficiently, assisting in UI rendering and effects, also being more power efficient at the same time.
Metal is Apple's propietary low level driver access to the SoC and GPU, and there will be no reason at all why developers would not use this in their apps over OpenGL and etc.
the 6 Plus will be running games at 60 fps at 1080p soon, or maybe not 60 fps locked all the time but very smoothly with great effects due to Metal, iPhone 6 and 5S are going to get performance boosts aswell of course.
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Hi crazy ones, it's a given that proceeding any new apple device launch, there will be issues of the OS, and compatibility issues of third-party apps. That is unavoidable. Time seems to stop whenever Apple launches a new iPhone, and updates can't seem to happen faster enough. It's especially imperative then that we stay patient for Apple and all developers to catch up with updating their apps. The issues usually don't arise from a single source, but a multitude of entities involved. Updating apps for latest iOS compatibiilities can be tedious most of the time, and it takes time for all that are involved. The iPhone is a synergy of hardwares and softwares. The integration is unimaginably complex, and any node that is bugged will ultimately exacerbate the whole user experience.
Seeing that not all 6+ users are experiencing lags, it would seem highly probable that the issue is software related. The apps in which you experienced lags may not be polished enough, or iOS 8 still has some refinement due. Of course this is my anecdotal view on this as I recall having the same experience for all previous iPhone and iOS launches. Bugs seem to crawl out from every crack initially. But once all the craze and updates for most of your daily driver apps are out, you might think different again.
Users feedbacks are critical in this initial launch period. I suggest whoever that are affected by the lag to issue a feedback to Apple and developers. The distortion of space time during this period does exist. Believe it and exercise some patience.
this, alot is going to be different in a month or so when thousands of apps will have been recompiled for iOS 8 and also the new Apple A8 chips, and also iOS 8.0.4 or iOS 8.1 will probably be out by then , roughly.
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