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Not true. RAM doesn't work that way. If more RAM equipped, system wires more memory into the previously used Apps.

Of course 2 is much better than 1.

But it's not 300MB vs 1300MB you get.

I think what he meant is this, AFAIK only 300 MB is available to the user, the rest is used by Apple's iOS.

If this is the case he is right.
 
Fine understandable.



Updated on what? It says the same thing as when I quoted the link. The screen shot is from the 5s like I thought. NOT the 6 Plus.



You realize I was making a point correct about one of your responses, correct?



I wrote the one where he was invited to prove a point, that just because you know this person and say one thing, its still the internet and the whole conversation with this "friend" could be made up for a couple views.

1) Updated on what? It says the same thing as when I quoted the link. The screen shot is from the 5s like I thought. NOT the 6 Plus.
--> See the replies, not the OP.

2) I wrote the one where he was invited to prove a point, that just because you know this person and say one thing, its still the internet and the whole conversation with this "friend" could be made up for a couple views.
--> I didn't make up anything. Once again, "I ate Kimchi near the apple tree in Sidney."
 
i think you don't get my point.

it is not that i DON'T like opening more tabs or APPs.

but just adding more RAM is not the way i like it and i do think apple should not do it because it is pretty lame approach to a real customer concern.

for an example, apple just included NFC in their devices. NFC has been around for long and i do NOT think apple is not savvy enough to include it into their devices. if they just have NFC for NFC's sake, i would be very disappointed as apple will be no different from other companies.

going back to safari tab issue. my question is whether adding more memory will solve the issue, or, even alleviate the issue at all. it could be the issue not related to memory size 100% and they have not yet figured it out an elegant solution. so why can't we wait?

Being able to open 10 tabs without reloading is much better than being able to open 2-3. I'm sorry, but now your just arguing for the sake of it.

Without paging, the tab reloading issue cannot be eliminated completely, but no one is asking it anyway. People want to be able to open MORE tabs and apps without reloading, they don't want to be able to open INFINITE amount of them.
 
It's been my knowledge that Android phone require 2GB of RAM standard due to the overhead of Android.

And let's face it, during my time with an S4 for about 6 months, Android needs all the RAM it can get. It's still not a buttery smooth experience like iOS with half the spec. Android is still clunky even with double the RAM of an iPhone.

These are facts.
 
i'll be waiting for the 6S Plus because of my contract anyway haha!
But truthfully, besides the Safari reloading, i've never really thought, "my phone needs more RAM right about now." The OS does a great job of handling the memory needs of the everything i do on my phone, which at the moment is far less than normal.
Yes, the next iPad would need a bit more RAM, i agree. i'm still using my iPad 2, and only recently began to complain about it haha.
 
Thank you! I have been trying to post this in every thread I find about RAM. People think the 6 Plus will be fine because its driving less pixels then the iPad Air, but they don't realize it down samples. Plus, Retina 3x on the DPI provided renders higher vertically then the iPad Air anyway (horizontal is slightly smaller), so the GPU will be more taxed the the iPad Air's.

People need to also realize that this isn't desktop computing where most GPUs have their own VRAM built in. Because its an SoC it steals the VRAM required from the main system RAM. I have a feeling if Apple didn't put 1GB in the Plus, a lot of people are not going to be happy.

Exactly, we've got an OS with a larger base RAM requirement (compared to iOS5 which was the first 1GB device) and considerably larger graphics RAM requirements, both fighting over the same slice of RAM, it was only a matter of time before it started becoming scarce.
 
why did they even bother with 64bit then? utterly useless and yes simply for marketing purposes.

Look at all that expertise you bring to the conversation.

I really don't understand where you people come from.

There are people that know.

There are people that don't know.

And then there are forums, where lots of people like to pretend like they know.
 
Look at all that expertise you bring to the conversation.

I really don't understand where you people come from.

There are people that know.

There are people that don't know.

And then there are forums, where lots of people like to pretend like they know.
Look, Apple was never bottle necked with their cpus. They've always had the best performance cpu. Then they introduced 64 bit. Why? Gimmick maybe?
 
It's been my knowledge that Android phone require 2GB of RAM standard due to the overhead of Android.

And let's face it, during my time with an S4 for about 6 months, Android needs all the RAM it can get. It's still not a buttery smooth experience like iOS with half the spec. Android is still clunky even with double the RAM of an iPhone.

These are facts.

As an Android and iOS developer these are my thoughts as well as Android seems to be a RAM hog. That being said, I am little surprised with the 1GB and more could be useful.
 
According to truth and fact, noone actually has one in their possession yet, so this speculation, FUD and pointless fuss is precisely that.

Guess how many days to go until you know for yourselves? Go on... guess...

Just another reason for MR to create another pointless, unsubstantiated "news" story.

In the words of Larry David - "If my grandmother had wheels, she'd be a trolley car" ... IF, IF, IF...

And so the inane cycle of FUD continues.
 
Isn't the problem here the fact that the iOS platform uses a unified memory architecture? This means the GPU uses the same RAM as CPU. The problem lies in way iOS will need to build and composite views in memory for presentation to the GPU. Depending on how many frame buffers are required the iPhone 6+ could potentially use a lot more memory for a specific application then the iPhone 5S, resulting in memory issues and frequent app shutdowns.

This issue can be seen quite prominently on the iPad where it has to recycle it's memory regularly most likely due to having to clear space for graphics compositing reasons, this was exacerbated by iOS7 and it's use of various shaders to provide blurs. The WWDC 2014 videos covering advanced UI effects explain how they make use of multiple frame buffers at different resolutions to achieve these effects, each frame buffer will use up a chunk of this memory.

The iPhone 6+ will be rending at 1242x2408 which is 4.11x the number of pixels of the iPhone 5S and hence will use 4.11x as much memory for compositing. In addition the iPhone 6+ then has to then down sample this render for the 1920x1080 screen, ultimately the memory used to display the screen also has to live in memory, resulting in an even higher use.

The iPhone 5S feels much faster then the iPad Air/Retina Mini and it's always been my feelings this was a combination of graphics chip fill rate and memory limitations. Unless the memory and GPU are beefed up in the iPhone 6+ this could be very much like the 3 duds Apple have released before:

The iPhone 4 which suffered lack of memory and poor graphics performance for the resolution (it sold well so will always be remembered for this instead of it being fundamentally a 3GS with a higher resolution)
The iPad 1 which was essentially an iPhone 4 with an even higher resolution screen but half the memory (it was really bad)
The iPad 3 which had woeful GPU performance for the resolution (replaced after 6 months it was that bad)

Great post.
You are right about the memory architecture and the fact that iPhone 6+ is going to use more memory than iPhone 6. Is using less memory than an iPad though.
I don't expect any lags with 6+, but I do expect iPhone 6 to be faster if they keep the same RAM and GPU on both phones.

iPad 1 was terrible because of 256MB of RAM, and that's one of the reasons why it didn't make to the iOS 6 compatibility list.
iPhone 4 and iPad 3 had performance issues due to the GPU, not RAM. iPad 3 has 1GB and iPhone 4 has the same amount of RAM as 4S.
 
As optimised as iOS is, having only the 1GB is really beginning to show now. Bad move on Apple's part, especially given how little that extra 1GB would cost them.
 
Stop making excuses for Apple. Hardware and software are interdependent. If Apple is giving you just 1 Gig of ram, that means they're limited to writing software to only use 1 Gig of ram. Sure Apple can optimize for just 1 Gig, but then they'd have to leave out a lot ofneat functions and options. If you're in a bubble, that might be fine, otherwise the truth is you're missing out on a lot of new and exciting things. *Thats why Android users laugh at you when you get excited about something they've had for a while*

Total system memory, does not equal available application memory. The OS uses up a chunk of that 1GB of RAM itself too ;) .

But I am really not that bothered by this. iOS is good at memory management, and many of those running OS processes act as shortcuts for 3rd party developers, meaning they don't have to have vast quantities of code loaded into memory in order to talk to sensors, produce sound, or create animation.

Clearly more memory would be good, however I have yet to run into vast application crashes, or re-springs due to low memory (and yes I check my application error logs ;) )
 
Thank God I signed up to the Next and jump plans, as this phone is going to need replacing next year.

No band 12 LTE for Tmobile and now just a measly 1GB of ram. Short of forcing you to upgrade every year, there is no reason apple would be so shortsighted and not include 2gbs of ram, which would have cost them a few dollars extra.

Before anyone whines about the efficiency of IOS, IOS = Android, they are both UNIX systems. This flawed rationale was the same deal with limiting everyone’s screen size because SJ thought 3.5 inch was good enough.

Apple has had a few lucky streaks over the last 10 years (only) but this Microsoft “yeah whatever" strategy is doomed to fail in the long run, versus companies who listen to the market and their customers.

Ironically, listening to the gripes of customers is precisely why apple did so well with the iPhone in the first place. That is, in comparison to the competition at the time, who did what they thought was right (i.e. profitable).
 
Thanks for proving my point that you have no idea what you're talking about.

Why not try refuting the point, rather than throwing around irrelevant information.

My Mac has 16 GB of RAM. That's about as relevant a fact as "other phone" having 2 GB of RAM.

What does 2 GB of RAM do for you in an iPhone? Can you tell me? No, you can't. You just imagine it must be better in some way, for some reason.

You can have more resent apps open at the same time, so they don't reload just because you had to check something on a webpage.

It allows safari to keeps more tabs open, so only a few users are affected by it, not almost everyone.

Better more impressive games.

It allows two big apps open at the same time when split screen comes.

It allows apple to stop wasting CPU on compressing RAM and jumping through hoops to compensate for the tight resources.
 
I'm not a geek, I don't care for the spec sheets, I just want a phone that doesn't reload Safari every 5 minutes, is that so much to ask? Oh wait, that is insignificant, according to you, yet you say you hate the "they know it all guys". Guess what, you are acting like one.

And yes, some people buy Apple just because is Apple. You need to go out more and meet people to see for yourself.

So it bothers you that some folks prefer a particular brand and spend their hard earned money how they please? Grow up.
 
Game over. See you with the 6s. Have fun with Safari reloads and apps being killed on background.
1GB is NOT enough, and iPhone 5s / iPad Air clearly proved it.

Yeah, more memory was one of the "must haves" for me to upgrade from my old iPhone. See you in a year!
 
1) Updated on what? It says the same thing as when I quoted the link. The screen shot is from the 5s like I thought. NOT the 6 Plus.
--> See the replies, not the OP.

Ok, so it could still be a 5c, 5s, 6, or 6+. We won't know for certain until Friday what the specs are.

2) I wrote the one where he was invited to prove a point, that just because you know this person and say one thing, its still the internet and the whole conversation with this "friend" could be made up for a couple views.
--> I didn't make up anything. Once again, "I ate Kimchi near the apple tree in Sidney."

What? That still doesn't make any sense.
 
What a freaking joke apple, 1GB of Ram really? On a 64 bit SoC? Ridiculous. Havent they learned anything about the ipad air ram issues? Apple know they can get away with this cause iphone users are not too tech savy.
 
why did they even bother with 64bit then? utterly useless and yes simply for marketing purposes.

Apple actually explained why and it has been discussed here to death. It had little or nothing to do with marketing and a lot to do with efficient on-the-fly decryption for touch-id data. There are instructions available to 64-bit ARM that don't exist for 32-bit processors.

You will of course continue to believe whatever you like :) Truth be damned.
 
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