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I'll be watching a movie in safari then check an urgent message.. I come back, and the tab reloads :mad:

Its the same with games. I'm left with only a few moves from a perfect round, I come back after checking something else, the game reloads and I start all over :mad:

There are so many instances of such cases. And it happens more often than you notice as most iOS users just accept it as the norm and don't even realize how potentially inconvenient it is.

Some games take a lot of memory, even with more memory you still would run a good change of it reloading, especially if your going into the browser. As someone else said later in the thread, apps get a chance to save their current state before being shut down. This should be standard practice for any app. This would make reloading for most app a non issue (since most reload very quickly). Many still reload on the Ipad Air 2 even with 2G of memory.

BTW, I've got a 3GS, with a lot less memory, slow CPU, memory and network and come on, even on such a slow poke, reloading is not that bothersome. If it is, maybe you need to carry your own desktop with you ;-) Oh, and Android phones also reload even with 2G of memory...
 
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Do you understand the definition of perform better? I guess you do, but if you don't, Google it. That's precisely what I meant.

What a ridiculous nothing of a statement.
Performed better in what way? Every way? Even the most devout fanboy couldn’t claim that. You still ignored the RAM issue and how your comparison was irrelevant.
 
Apple did a great job of pushing mobile apps to the masses, but they have not built a platform that is capable of executing these apps in a seamless way.

I own an iPhone 6 and when I switch between apps, which I do frequently, I expect that the save state of the previous app will be lost EVERY SINGLE TIME, because that's usually what happens.

You know what, that's not going to change though. Most apps (and especially games) just gobble up all the memory for caching things. Optimizing memory for the benefit of other apps just isn't a priority.

On the Mac, however, all the apps I currently have open use less than 500MB of RAM, because it's easy to check for and blame memory hogs.

Apple needs to bring on the memory shaming! (But nonetheless, they double the RAM roughly every two years. 2GB is just due.)

Its the same with games. I'm left with only a few moves from a perfect round, I come back after checking something else, the game reloads and I start all over :mad:

Again, more RAM will just slightly reduce the chances of this happening. The real problem is that the app is crap if it doesn't restore your state.
 
Again, more RAM will just slightly reduce the chances of this happening. The real problem is that the app is crap if it doesn't restore your state.

Ok, so when all the open apps are stock ones………?
 
I have to say - if they go with the "s" again, the "iPhone 6+ S" or "iPhone 6S+" is a bit mouthy.
 
Irrelevant. How does a different device with no doubt a different OS mean that the iPhone has enough RAM? What on earth do you mean by ‘has performed far better’?

My bus with twice as much engine doesn’t get to 60mph as quick as a car with half the engine.



It needs more RAM period. Who cares what other devices have or how well they do or don’t work.


It's really hard to discuss these things here Apple fanboys scream specs don't matter and fandroids say they matter
 
I have never owned an Android phone and could probably be considered somewhat of an Apple fanboy.

Let us be clear on one point: 1 GB of ram for a smartphone in today's mobile computing environment is not enough. It is not even close to enough. No amount of optimization by Apple can get around the fact that today's complex and robust applications need an ever increasing amount of RAM.

Apple did a great job of pushing mobile apps to the masses, but they have not built a platform that is capable of executing these apps in a seamless way.

I own an iPhone 6 and when I switch between apps, which I do frequently, I expect that the save state of the previous app will be lost EVERY SINGLE TIME, because that's usually what happens.

This is unacceptable. If they had an iPhone 6++ released last October that had 4GB of ram in it I would have paid $1-200 extra for it. The phone feels crippled as it is right now.

If this rumor is true (and I suspect that it is) I will likely upgrade again. So I guess Apple wins. But I'm not happy about it.

So if Apple doubles the RAM and gives you what you say you want, you'll buy it, but you'll be unhappy about it and Apple wins?
 
Extremely good points...the nightmare would be if Apple doubles the RAM to 2GB and the reloading issue isn't affected much.

Except we KNOW the RAM is the issue. On my iPad Air 2, which features 2 GB of RAM, I have NO issues with reloading. None. I can play a game, and still go back to Safari with 3-4 of my tabs already loaded, then go to Messages, send a picture and return to the game I was playing exactly where I left off.

Like someone said earlier, when I change apps in my 6 Plus I'm already expecting to lose my spot in the app I left off in since the RAM performance on this device is piss poor.

Honestly if Apple doesn't up the RAM to 2 GB in the next iPhone I'll be keeping my 6 Plus. There is no point in paying for a brand new device that doesn't rectify my issues with the old model, when it's simply a matter of the device being underpowered by choice of the manufacturer.
 
Times change. Perhaps Apple is preparing the iPhone 6S to be able to run iOS 10 or 11 comfortably. While 1GB is enough for now (or was enough in the past when those discussions you reference occurred), future version of the OS may need more.



Is 10 MB enough RAM for a desktop computer? In 1994, I thought it was more than enough to run AmigaOS. That in no way means I think 10MB is enough to run OS X 10.10.3.


I love it. Apple comes out with phabllet and times changes. Apple increases ram,time changes again.
 
So if Apple doubles the RAM and gives you what you say you want, you'll buy it, but you'll be unhappy about it and Apple wins?

He'll be unhappy about it because this RAM advance should have happened from the previous generation of iOS devices. In all honesty, the 6 probably doesn't even need the 2 GB of RAM like the 6 Plus does.
 
He'll be unhappy about it because this RAM advance should have happened from the previous generation of iOS devices. In all honesty, the 6 probably doesn't even need the 2 GB of RAM like the 6 Plus does.

I haven't felt any loss in performance by not having enough RAM, but if they think we need more, I'm okay with that too.

I'm wondering if Apple will introduce a 6C alongside the 6S?; I'm due to replace my 5C and 5S..
If they do a 6C, here's hoping they have a 32 gb storage version; I think 16 gb is inadequate.

No interest in the plus size iPhone, I think the 6 size is a good size.
 
Lots of people in here seem to have a wrong view on what RAM actually does. People seem to think it makes the phone "faster" and "more powerful". RAM is short for Random Accessory Memory. It is specially allocated memory for storing system widgets/accessories like Siri and the apps in today-view on the iPhone. (This is probably why they were taking a long time to enable developer created widgets, because they wanted to wait until their iPhones had enough RAM for it). Today the widgets that come with IOS app's only take up a few MB's of memory. This means 1 GB RAM is enough for hundreds of widgets on every iPhone, we don't (at least I don't) need room for another 100 widgets. Android is utilizing this a lot on the home screen that is why they come with more memory.
 
In the end it matters not because I upgrade every year anyhow. Having more or something is a bonus.

Ditto.

The 1GB of RAM in our current devices has never been a problem for me. Will it be nice cutting down the page reloads? Of course. Any enhancement on something you use so often is good to have. For me, though, it's pretty far down the list of improvements I'd like to see. Heck, I'd even be more excited about dual speakers (for better speaker phone convos -- they're fine now, but better audio quality on speaker phone convos would rock) than I would about 2GB of RAM.

Most of the things I'm itching for are OS improvements (eg. give us back a compact view in the music player! Having to scroll through every album of an artist, and every song of every album, to get to the one I'm looking for sucks butt. I pine for the ability to see the artists and albums by an artist as a textual list so I can see more than one album on the screen at a time).
 
In today's news, Apple has released its new iPhone 6S with 2GB RAM. The new models comes priced at $199 for 8GB storage, or 399$ for 128GB! /s

But I could see it happening.
 
This is why I'm glad I got off the 's' upgrade cycle and onto the full-rev cycle. Sure, 2GB ram is nice (I sure like it in my Air2). But the 6 and 6+ are already soooooooooo much better than the 5S in every way imaginable that I think overall it's better to be lined up to upgrade for big (external) hardware revs rather than the 's' versions. This assuming you upgrade every 2 years of course.
 
Why more RAM? I thought 1GB was enough? Or at least that's what I read whenever someone complained that the iPad Air reloaded tabs.

All hardware from all brands is enough until it no longer isn't.

This sounds like an excellent opportunity to upgrade especially for those who skipped the iPhone 6. Those with RAM bumps always tend to outlive the predecessor pretty significantly as that is a main bottleneck, perhaps more than the Apple CPU itself.
 
So if Apple doubles the RAM and gives you what you say you want, you'll buy it, but you'll be unhappy about it and Apple wins?

As someone who shelled out nearly $1k on an iPhone 6 Plus and finding out that insufficient ram is a major problem I will be upgrading if they add more ram, but I'll do it begrudingly because

1) I'll take a huge loss on my current phone and
2) There was absolutely no reason they could not have included 2GB of ram on the current model. Given my observed performance of using it day-to-day someone with a say in the matter should have insisted on a ram increase to keep the feel of the devise as smooth as someone paying that kind of money would expect.

Apple wins because I end up buying two phones when I would have been happy with one (and waiting another year for a more substantial upgrade).
 
There was a time when 500 mb or even half of that was enough. My iPhone with 1gb of RAM has performed far better then other devices I have used with at least twice as much RAM. This increased RAM would be for future devices and iOS. And yes, for many who are not into spec craze, currently 1GB of RAM is enough.

1gb is not enough. Reloading tabs every time I want to switch between them while browsing is annoying. This didn't happen nearly as much on my older S4 with 2gb of RAM.
 
they said that about the last 3 iPhones as well...


Though I suppose I believe it a lot more this time simply because the iPad air 2 had 2GB ram.


I also hope this time around they start storage at 32GB
 
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As someone who shelled out nearly $1k on an iPhone 6 Plus and finding out that insufficient ram is a major problem I will be upgrading if they add more ram, but I'll do it begrudingly because

1) I'll take a huge loss on my current phone and
2) There was absolutely no reason they could not have included 2GB of ram on the current model. Given my observed performance of using it day-to-day someone with a say in the matter should have insisted on a ram increase to keep the feel of the devise as smooth as someone paying that kind of money would expect.

Apple wins because I end up buying two phones when I would have been happy with one (and waiting another year for a more substantial upgrade).

This!

I was thinking of selling my 6 and buying a 6+, but I might just hold off for a 2GB 6s+
 
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