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So nothing tangible except video encoding?
I thought so.
Slaughtered? Hyperbole much?

Yup, slaughtered. Faster processor and optimized Apps is why the iPhone runs circles around any Android device when doing anything computationally intensive. No hyperbole, just the truth, as hard as it is for you to accept.
 
Yup, slaughtered. Faster processor and optimized Apps is why the iPhone runs circles around any Android device when doing anything computationally intensive. No hyperbole, just the truth, as hard as it is for you to accept.

Where is the gs9 getting slaughtered at? Its 10% single core and multi core under the a11 in geekbench and that is on beta firmware and clocks lowered 200mhz to keep it from beating the 845 even more than it does.

It will hit 4000 single core in a few weeks after a few updates.

Screenshot_20180304-185613_Samsung Internet.jpg
 
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Yup, slaughtered. Faster processor and optimized Apps is why the iPhone runs circles around any Android device when doing anything computationally intensive. No hyperbole, just the truth, as hard as it is for you to accept.

I shared a video of the iPhone X getting apocalyptically annihilated in memory management by the Galaxy S9 + and being devastatingly matched by a Galaxy S7 edge, so much of a muchness eh?
 
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iOS 11 is fantastic in my iPad Pro and my iPhone X.

You say limited, I say superior. I’ve owned Android and went 3 years between software updates and tons of functions,it’s just didn’t work. My S Pen didn’t do the basic advertised tasks consistently and some of them not at all. Atrocious battery life. Random shutdowns. Constant app crashing. Just an awful experience with zero support.

To each own. I have bunch of Android phones, including recent purchased Huawei Mate 10 and P10, Xiaomi A1. They all runs beautifully without any issue.

I say iOS is limited, because it is limited. For example, I cannot attach any USB thumb drive to iPad, there is no mice support, transfer files between devices are complicated.

I can open have two WeChat, What’s app running at same time with two different account logged in at sametime. I have dual SIM installed on my Huawei’s Mate 10. Both SIM works independently and all running at LTE speed. I can have scrolling screenshoot, for example, if I want take a screenshot of a receipt, the phone will take screenshot of entire thing. I can run two apps at sametime with split screen multitasking on my Huawei’s Mate 10 (You still cannot do this with iPhone X with all that power). I can read my email in one screen and have a PDF attachment open in same time. I can running a excel app and have document that I need to sign open at same time.

Those are just instances where Android is way superior than iOS. You get things done fast with Android, where there are lots of flip and app switches with iOS.
[doublepost=1520210485][/doublepost]
Yup, slaughtered. Faster processor and optimized Apps is why the iPhone runs circles around any Android device when doing anything computationally intensive. No hyperbole, just the truth, as hard as it is for you to accept.

Yet, with all these power you claimed to be, I can still do more with Android than iPhone.
 
To each own. I have bunch of Android phones, including recent purchased Huawei Mate 10 and P10, Xiaomi A1. They all runs beautifully without any issue.

I say iOS is limited, because it is limited. For example, I cannot attach any USB thumb drive to iPad, there is no mice support, transfer files between devices are complicated.

[doublepost=1520210485][/doublepost]

Yet, with all these power you claimed to be, I can still do more with Android than iPhone.

Hear hear! I was a diehard everything-Apple user since 2008, just switched to the S8 last year and I absolutely love it. Multi-tasking is a dream; I can browse my work email while reading the family group messages.

Additionally, file management is a BREEZE, just drag and drop, and GO. Don't have to deal with that iTunes noise and making sure it's the right .extension.

iOS is definitely solid but it's very limited in terms of basic functions (imo)
 
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Yet, with all these power you claimed to be, I can still do more with Android than iPhone.

Suuuure you can. Not with those inferior Android Apps you can’t. Oh I’m sure you can list a few things here and there you can do - there’s always something one platform can do the other one can’t. But overall Android lags iOS by a mile.

It’s why, for example, there are no high-end Apps in Android. Why enterprise and corporate users overwhelmingly choose iOS over Android. Why Google made Flutter to try and improve the Android App situation.


My daughter recorded 24 tracks of audio into her iPad last month in her school music class. By 24 tracks I mean 24 channels of audio coming from a mix of microphones and instruments through a 24 channel I/O interface and all 24 tracks recorded simultaneously in real time. You want to show me any combination of Android devices and software that can do that? Yeah, keep on with your simple use-cases that nobody cares about while professionals can do actual work on iOS.
 
Suuuure you can. Not with those inferior Android Apps you can’t. Oh I’m sure you can list a few things here and there you can do - there’s always something one platform can do the other one can’t. But overall Android lags iOS by a mile.

It’s why, for example, there are no high-end Apps in Android. Why enterprise and corporate users overwhelmingly choose iOS over Android. Why Google made Flutter to try and improve the Android App situation.


My daughter recorded 24 tracks of audio into her iPad last month in her school music class. By 24 tracks I mean 24 channels of audio coming from a mix of microphones and instruments through a 24 channel I/O interface and all 24 tracks recorded simultaneously in real time. You want to show me any combination of Android devices and software that can do that? Yeah, keep on with your simple use-cases that nobody cares about while professionals can do actual work on iOS.

Nice to see your daughter using iPad to record audio...LOL...Big deal. You know what big record studio using? Not iPad, they use real computers to do. Professional use real computers, like iMac or Mac Pro to do works, not these stupid iOS devices. Yeah, maybe some limited case, where you can view the CAD on your iPad.

Seriously. Taking about professional stuff. Can you do coding on your super high end iPad Pro? Can you create CAD or run any modeling programs on your iPad? Can your render 3D stuff on iPad.

Well, you can’t do these on Android either. Real professional using high end PCs or Mac to do actual work, not these limited striped down iOS devices that can’t get real **** done.
[doublepost=1520214313][/doublepost]
Hear hear! I was a diehard everything-Apple user since 2008, just switched to the S8 last year and I absolutely love it. Multi-tasking is a dream; I can browse my work email while reading the family group messages.

Additionally, file management is a BREEZE, just drag and drop, and GO. Don't have to deal with that iTunes noise and making sure it's the right .extension.

iOS is definitely solid but it's very limited in terms of basic functions (imo)

Glad you like it. Android, Mac or Windows just work so much better with all these mutlitasking capabilities and real file management system.

iOS in other hand is pretty much locked down and limited for limited use case. Which is cool, you can do things and get thing done with iPad for limited use case.

Real professional use real computers to do real jobs.

Apple need to redesign iOS to work better on iPads for better multitasking and real file management system.
 
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My daughter recorded 24 tracks of audio into her iPad last month in her school music class. By 24 tracks I mean 24 channels of audio coming from a mix of microphones and instruments through a 24 channel I/O interface and all 24 tracks recorded simultaneously in real time. You want to show me any combination of Android devices and software that can do that? Yeah, keep on with your simple use-cases that nobody cares about while professionals can do actual work on iOS.
https://www.soundcraft.com/en/products/ui24r

Sure, no hyperbole there at all...

 
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I don’t think you know what the Soundcraft Ui24R is or what it does, so I’ll explain.

This is a self-contained digital mixer that can be remotely controlled through a browser on pretty much any device (which is why they emphasize not needing to install an App). Your Android device (or iPhone or PC) is just a remote control and doesn’t actually do any recording or audio processing at all.

What I’m talking about is having 24 channels of audio getting digitized and passed to an iPad via USB where a DAW (App) records those 24 channels in real time and stores them as 24 individual audio tracks on your iPad.

Keep looking, but I’d bet $$$ you won’t find anything in the Android world that comes close (I’ve seen a demo of 8 tracks once, but not very reliable).
[doublepost=1520223783][/doublepost]
Nice to see your daughter using iPad to record audio...LOL...Big deal. You know what big record studio using? Not iPad, they use real computers to do. Professional use real computers, like iMac or Mac Pro to do works, not these stupid iOS devices. Yeah, maybe some limited case, where you can view the CAD on your iPad.

Seriously. Taking about professional stuff. Can you do coding on your super high end iPad Pro? Can you create CAD or run any modeling programs on your iPad? Can your render 3D stuff on iPad.

Well, you can’t do these on Android either. Real professional using high end PCs or Mac to do actual work, not these limited striped down iOS devices that can’t get real **** done.

Real professionals use tools that meet their needs. Having worked in recording studios and live sound since the 80’s I’m well aware of what people use so I don’t need to be reminded by someone who doesn’t work in this field.

I personally use iPhones, iPads and a MBP (as far as computing devices go) for audio related stuff. Right tool for the job at any particular time. My iPads are sometimes used for recording, sometimes as instruments or effects, and sometimes as basic remote controls for my Vi5000. And this is only one industry I gave as an example of the superiority of iOS over Android.
 
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I know an engineer who worked on improving the audio subsystems for Android Oreo, specifically to reduce latency. He left disillusioned that the platform would ever catch up to iOS for audio professionals.
Yet there's many products out there for this specific purpose, go figure?
[doublepost=1520229985][/doublepost]
I don’t think you know what the Soundcraft Ui24R is or what it does, so I’ll explain.

This is a self-contained digital mixer that can be remotely controlled through a browser on pretty much any device (which is why they emphasize not needing to install an App). Your Android device (or iPhone or PC) is just a remote control and doesn’t actually do any recording or audio processing at all.

What I’m talking about is having 24 channels of audio getting digitized and passed to an iPad via USB where a DAW (App) records those 24 channels in real time and stores them as 24 individual audio tracks on your iPad.

Keep looking, but I’d bet $$$ you won’t find anything in the Android world that comes close (I’ve seen a demo of 8 tracks once, but not very reliable)..

So where's the iPhone (not iPad) equivalent?

This thread is about iPhone vs Galaxy S9, not iPads.
And nice change of tact, we were talking about the Slaughtering of Samsung S9 by the iPhone X.
You haven't put up anything but some esoteric video encoding and then used an iPad as an example of another win for the iPhone.
 
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No. I don't see many people concerning themselves with that.

you don't see people sharing videos they recorded on their phone to social media? i couldn't disagree more. anytime you share a 4k60 from your library in any popular social apps (which I think a lot of people do), they get transcoded
[doublepost=1520232512][/doublepost]
I tried figuring out if the seven minute thing looked right, and it doesn’t seem that bad compared to what some people were saying they were getting.

want some proof?
here you go. i tapped on a 1 minute video clip in Tweetbot.
https://d.pr/v/ZvRe7e

try it for yourself if you don't believe me.

i tried it without screen recording, and it brought down the encoding time to about 4 minutes. while that's almost half, that still takes way too long for a 1 minute clip.
[doublepost=1520233602][/doublepost]
Hmm that is quite interesting. What about the other animations? I'd say more than 50% of follow-up gestures/taps are ignored by my iPhone 6, and I usually try to give it a second but can't get the timing right.

For example, going in and out of messages in the Messages.app. Or when I tap something that brings up a Confirm/Cancel dialogue, it always ignores the first one or two taps.

I have to say, input blocking is the one thing about iOS that makes me reconsider using it... Something about waiting and realizing it isn't listening and having to repeat constantly.


I can swipe right on the home indicator to go to a previous app. the app is immediately available to use or I can immediately swipe up to go home. I can even swipe up while the app is in the middle of sliding in or even swipe the other way to go back to the other app.

probably the only slow UI is when you tap on the share sheet. it has to gather a bunch of third party sharing capabilities before it shows the share sheet. while it's faster in iPhone X, it's still enough delay to make you wonder if you should tap it again.

and the other slow UI (which I can definitely say is intentional by Apple so they can say they improved on it with next year's tech) is the FaceID confirmation in third party apps. when 1Password scans my face and is successful, FaceID plays this stupid spinning "happy face" animation that takes about 0.75 seconds for it to dismiss before 1Password can continue unlocking my passwords. Apple needs to definitely remove the animation so that 1Password unlocks as soon as FaceID is confirmed

other than those two, I don't really notice any other UI blocks
 
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Well in fairness that’s not real world usage either. Nobody uses their phone like people do in these speed tests.

Benchmarks and speed tests are meaningless really. How the phone performs day to day is what matters.

That’s probably all they use their galaxy phones for anyway, opening apps sequentially without using them.

S9 isn’t as capable as iPhone c when it comes to recording 4K at 60fps....

https://mashable.com/2018/03/02/iphone-x-better-samsung-galaxy-s9-4k-60-fps-video-recording/

And

https://www.androidheadlines.com/2018/03/samsung-galaxy-s9-has-5-minute-cap-on-4k-60fps-videos.html
 
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Suuuure you can. Not with those inferior Android Apps you can’t. Oh I’m sure you can list a few things here and there you can do - there’s always something one platform can do the other one can’t. But overall Android lags iOS by a mile.

This. This is why the world at large has a love/hate relationship with Apple. It's not them, it's thier users. Not a single point he made could be reversed or held true if the names Apple and Android/Samsung were swapped. If you want to tell us about how awesome your OS/phone is, tell us how awesome your OS/phone is. With reasons. What is inferior exactly? Give some examples with commonly agreed reasons that point at an Android or Samsung deficiency. For example, iPads/iPhone pluses don't have battery leak explosions.

Without reasons, you sound like you simply didn't bother to do any research before typing. Uninformed people make silly statements.

It’s why, for example, there are no high-end Apps in Android. Why enterprise and corporate users overwhelmingly choose iOS over Android. Why Google made Flutter to try and improve the Android App situation.

This is simply not true. There are tens of thousands of corporate Apps for both platforms, and if you make a corporate app that you actually want to be popular you better support both. This of course is entirely different from server/workstation stype corporate setups where the IT department buys a bunch of iPads/iPhones and sets them up as Point of Sale or 'fixed app' systems... as locked down as possible to prevent theft or hackery. In that case it's easier to run Apple in a locked down state if you are technically illiterate, and if you weren't you'd realize the same thing can be done with a $50 bargain bin ex-classroom PC... but this is mainly due to a lack of ports or ability to recieve updates from a non-Apple source... the primary complaint made by most anyway.

My daughter recorded 24 tracks of audio into her iPad last month in her school music class. By 24 tracks I mean 24 channels of audio coming from a mix of microphones and instruments through a 24 channel I/O interface and all 24 tracks recorded simultaneously in real time. You want to show me any combination of Android devices and software that can do that? Yeah, keep on with your simple use-cases that nobody cares about while professionals can do actual work on iOS.

As a 12 year studio engineer I will tell you that's hardly impressive. 44.1khz audio is 1.4MB per second. A 24 track interface will be full duplex so nothing will be processed by the CPU. It would take over 50 tracks to overload the flash memory on a Google G1, and the limitation has always been the OS being damned slow, not the hardware not being avaliable.

So theres not stress on the storage, CPU or hardware. Nobody does it because your control and effect options are severely limited compared to a real professional setup: a Mac.

Like many things in the Apple ecosystem Garageband is either a sketch tool or a party trick depending on the user.
 
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That’s probably all they use their galaxy phones for anyway, opening apps sequentially without using them.

S9 isn’t as capable as iPhone c when it comes to recording 4K at 60fps....

https://mashable.com/2018/03/02/iphone-x-better-samsung-galaxy-s9-4k-60-fps-video-recording/

And

https://www.androidheadlines.com/2018/03/samsung-galaxy-s9-has-5-minute-cap-on-4k-60fps-videos.html

Lol 15 min of 4k60 is 11GB of space.even if the iphone let's you record that long no 64gb phone would allow it because it ran out of space.

I have ran into issues with big files on sd cards and there was a limit before having to format it a different way. I think it was right around the 5gb mark

Edit I just looked it up.all sdcards afe formatted fat32 and have a single file limit of 4gb.this is the reason samsung cuts the time at 5 min as it's right under the 4gb limit.

You will need to format the file system to ntfs yo hold files larger than 4gb each.

This is not a hardware limitation

The iphone does not use sdcards sp they leave it open.
 
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This. This is why the world at large has a love/hate relationship with Apple. It's not them, it's thier users.

What's wrong with their users exactly?

This is simply not true. There are tens of thousands of corporate Apps for both platforms, and if you make a corporate app that you actually want to be popular you better support both. This of course is entirely different from server/workstation stype corporate setups where the IT department buys a bunch of iPads/iPhones and sets them up as Point of Sale or 'fixed app' systems... as locked down as possible to prevent theft or hackery. In that case it's easier to run Apple in a locked down state if you are technically illiterate, and if you weren't you'd realize the same thing can be done with a $50 bargain bin ex-classroom PC... but this is mainly due to a lack of ports or ability to recieve updates from a non-Apple source... the primary complaint made by most anyway.

Absolutely true. Why are you talking about corporate Apps? Since when are the terms "corporate" and "high-end" interchangeable? And since you brought up corporate, how come iOS is the dominant platform if both platforms are supposedly equal? Most corporations don't use Apps from Google Play or the App Store - the will write their own. So using that industry as an example of "high-end Apps" is kinda pointless, IMO.

Have you actually used both platforms? iOS is well known to have better quality Apps. This is especially true for tablets. It's why the average iOS user generates 4X the revenue for developers as the average Android user. Developers go where the money is. Nobody is going to waste time writing a complex App for a platform where they can't make their money back (Android).

I own several Android devices (for testing at work) including an S7 and S8 (soon an S9). Why don't you list off a bunch Apps you use in demanding categories (video editing, photo editing, illustration, audio production or anything else that requires a powerful device) and I'll find the iOS equivalents. Then we can directly compare the differences in quality of Apps. I'd list a few myself, but I'd be accused of cherry-picking so I'll leave it up to you.

As a 12 year studio engineer I will tell you that's hardly impressive. 44.1khz audio is 1.4MB per second. A 24 track interface will be full duplex so nothing will be processed by the CPU. It would take over 50 tracks to overload the flash memory on a Google G1, and the limitation has always been the OS being damned slow, not the hardware not being avaliable.

So theres not stress on the storage, CPU or hardware. Nobody does it because your control and effect options are severely limited compared to a real professional setup: a Mac.

Like many things in the Apple ecosystem Garageband is either a sketch tool or a party trick depending on the user.

Garageband? Sorry, not what I was referring to. As a studio engineer how can you not be aware of the limitations in Android that prevent this from being done? Why even the most powerful Android devices are useless for audio recording/production? Have you never tried out various Apps on mobile to see what's out there?
[doublepost=1520260152][/doublepost]
I heard people use 18 channels on this: https://play.google.com/store/apps/details?id=com.ntrack.studio.demo

Although the max channel count is purely CPU dependent, so a S9 (or as in your case, a tablet with more powerful CPU than a phone) can probably do more. You're welcome.

I love when people bring up n-Track. Probably found as a result of a search. You should visit their website and read over the features for the Android and iOS version (they have both). The iOS version is superior (because of the limitations in Android) yet it's still way behind other DAWs available on iOS. There's a reason iOS owns the mobile music production market.
[doublepost=1520260203][/doublepost]
Where is the gs9 getting slaughtered at? Its 10% single core and multi core under the a11 in geekbench and that is on beta firmware and clocks lowered 200mhz to keep it from beating the 845 even more than it does.

It will hit 4000 single core in a few weeks after a few updates.

Uh, we were talking about App performance like 4K encoding, not Geekbench scores.
 
Yea and did you not read anandtech review saying the gs9 is running horribly and is on a test firmware?

Last years gs8 beat it in most tests.
 
Yet there's many products out there for this specific purpose, go figure?

All low-end toys. Just attempts to try and get into a market iOS dominates with an OS that's not capable of performing the most basic functions required for this industry.

This thread is about iPhone vs Galaxy S9, not iPads.
And nice change of tact, we were talking about the Slaughtering of Samsung S9 by the iPhone X.
You haven't put up anything but some esoteric video encoding and then used an iPad as an example of another win for the iPhone.

This thread is also about the superiority of iOS and Apps. There's an old saying in computer science that's still true today: "hardware is useless without software."

iOS offers superior Apps. Fact. Which counters your claim you can "do more on Android". Well, you can't unless you have the software. I just gave an example of an entire industry Android is useless at.

This is why Google is releasing Flutter - even they're aware of the deficiencies.
 
All low-end toys. Just attempts to try and get into a market iOS dominates with an OS that's not capable of performing the most basic functions required for this industry.



This thread is also about the superiority of iOS and Apps. There's an old saying in computer science that's still true today: "hardware is useless without software."

iOS offers superior Apps. Fact. Which counters your claim you can "do more on Android". Well, you can't unless you have the software. I just gave an example of an entire industry Android is useless at.

This is why Google is releasing Flutter - even they're aware of the deficiencies.

What does apple have to compete with the gs9 using dex running a full linux operating system?

Can you code on your iPad ?

You can make an app for iOS on the gs9 lmfao
 
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What does apple have to compete with the gs9 using dex running a full linux operating system?

Can you code on your iPad ?

You can make an app for iOS on the gs9 lmfao

MBP. Vastly more powerful and usable. DEX will be a failure just like the last version. Solution looking for a problem.
 
MBP. Vastly more powerful and usable. DEX will be a failure just like the last version. Solution looking for a problem.

Such a typical response. Corporate thinks otherwise but have fun recording 50 tracks with your ipad.
 
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What's wrong with their users exactly?

A vocal minority of them make baseless statements of superiority, throwing around verbs that are obscure, vague or they do not understand, like Optimization, inferior, and X lags behind Y by a mile... all without concrete examples.

Absolutely true. Why are you talking about corporate Apps? Since when are the terms "corporate" and "high-end" interchangeable?

Because:
It’s why, for example, there are no high-end Apps in Android. Why enterprise and corporate users overwhelmingly choose iOS over Android. Why Google made Flutter to try and improve the Android App situation.


And since you brought up corporate, how come iOS is the dominant platform if both platforms are supposedly equal? Most corporations don't use Apps from Google Play or the App Store - the will write their own. So using that industry as an example of "high-end Apps" is kinda pointless, IMO.

You brought up corporate... and I explained why they were dominant earlier: iOS is the more locked down OS by default, and iPhones themselves are the more locked down OS by virtue of being designed for a single device without much physical connectivity (which is a security concern in regard to modifying apps). Apple is designed as a much more secure ecosystem as default as it simply doesn't support a large majority of attack vectors... like JTAG. It doesn't need to because nobody but Apple will be designing hardware and as a result design tools are not public. This also means there are no Corporate devices out there for the iOS ecosystem.

Have you actually used both platforms? iOS is well known to have better quality Apps. This is especially true for tablets. It's why the average iOS user generates 4X the revenue for developers as the average Android user. Developers go where the money is. Nobody is going to waste time writing a complex App for a platform where they can't make their money back (Android).

First question is a stupid one considering everything I have said. Second sentence is again, baseless and without examples. Prove it. Third and fourth are easily explained by piracy being nonexistent on iOS and prevalent on Android, as well as ad revenues being higher per view on Android. Download an apk and you have many apps just like that. This has caused many paid developers to release thier Android versions for free and collect Ad revenue to avoid being pirated and getting no revenue.

I own several Android devices (for testing at work) including an S7 and S8 (soon an S9). Why don't you list off a bunch Apps you use in demanding categories (video editing, photo editing, illustration, audio production or anything else that requires a powerful device) and I'll find the iOS equivalents. Then we can directly compare the differences in quality of Apps. I'd list a few myself, but I'd be accused of cherry-picking so I'll leave it up to you.
[/QUOTE]

You wouldn't be accused of cherry picking, except for the fact that you would be cherry picking. Look at the facts: Apple probably sold more Macs for Logic Pro than it did anything else post Leopard (When Adobe and Graphics design started getting slower than Windows).

After buying eMagic, they built the DAW into their OS X (CoreAudio is basically Logic Pro internally wired to the I/O, which is why Audio Units are so powerful - they have been there for 20 years to mature) which is the same core inside iOS. This is important because until Android M aka Marshmallow, there wasn't a super-low latency solution built for Android (much like Windows didn't have WSAPI until Win7). Low enough latency for everything but exactly this use case. This specifically is somewhere Apple have had a key acknowledged advantage over everyone since the dark ages that has only been matched recently. I would challenge you to find even 1 other place they would stack up as strongly against *everyone*. This is the reason I even involve myself in their ecosystem.

Garageband? Sorry, not what I was referring to. As a studio engineer how can you not be aware of the limitations in Android that prevent this from being done? Why even the most powerful Android devices are useless for audio recording/production? Have you never tried out various Apps on mobile to see what's out there?

As was previously mentioned, I am aware. Everyone else is too.
http://superpowered.com/superpowered-android-media-server
https://stackoverflow.com/questions/14842803/low-latency-audio-playback-on-android

That's not to say that it's impossble, or useless. Latency issues approaching 30ms have not stopped me personally from recording 20 tracks to FL Studio's app as early as Android 4.4, but that doesn't mean I had monitoring or a host of other features you'd expect from a DAW app on any platform. The difference is I know the weaknesses and speak about them freely. Oh, and please don't speak ill about production on Android, because that's a very different kettle of fish to recording.
 
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