Except in 3d animation, game development, and hi-definition blu-ray disc creation. I love my mac, but let's be honest. The creative and technical tools, aside from FCP, are more numerous and/or often better implemented on Windows.
I agree on the 3D, it's more widely used on PCs (because of the graphic cards and the lack of software on OS X). But 3D is nothing without Photoshops. Textures and other details are done on Photoshops, and almost always on Macs. As well as the special effects in 3D animations. Look at the Avatar production video as an example.
Can't speak about gaming.
Correct me if I'm wrong, but can't FCS3 output to Blu Ray if you have an external burner?
As far as implementation goes, only 3D apps are better implemented on PCs. And that's a generalization too, apps like Cinema4D, Houdini or Modo run equally, that means that they run better on Macs.
In the world of graphics, the "if" factor comes into play quite often. zBrush is not at parity in Mac OS X.
I think it is as of right now. It seems like one year it's the Mac year, one year it's the PC years for their devs.
Maya is finally coming to 64-bit on the mac, but for the past 4 years, what have people used for 64-bit Maya? Not OSX. ILM in particular said that some shots in Transformers would have been impossible before the 64-bit versions of Maya.
You're still talking about 3D apps, and a particular 3D app too. anyway, Maya will be 64 bit for OS X too now.
Photoshop is not 64-bit, and Apple is doing a good job of making Adobe feel unwelcome.
Ps will be 64 in CS5. It's not like 64 bit is the only important thing though, Ps for Windows could be 128 bit but I wouldn't touch it with a 10 foot iPole.
He's focusing on the new market they've entered. But the professional market hasn't been left, Mac Pros are still made, The FC, Aperture and Logic teams are still working there, and I think that the pro market can keep up by itself from there on.The actions of Steve Jobs in particular would suggest that he does not really care about the pro market.
Yeah, except it runs like crap on Windows.What great thread and filled with a lot of nonsense. (which is to be expected here)
I purchased the overpriced Quad 09 MacPro only because I had a friend who was willing to buy my 2008 iMac at near cost. If I hadn't done that I would have kept the iMac or just built a Windows box. Why? Adobe CS4 is the same on both platforms.
To the person who said designing in Windows would be like "painting with my hair" obviously has never used an Adobe program because they run equally painful on either platform.
No, I never have

As far as I'm concerned, Photoshop, Illustrator and Flash (but especially Photoshop) are much more stable on OS X than on Windows. On OS X, CMD-S every minute is a choice, on Windows it's a must.
At this point in the game unless you rely soley on FCP for your workflow it doesn't make a bit of difference on Windows 7 x64 vs Snow Leopard. It's all about preference now. The only difference between a MacPro and a Dell workstation (or build your own) is about $1000 in savings for something else later.
No, it's about being able to put up with Windows or not. Windows 7 and Snow Leopard are very different.