Design, hardware, and functionality are all inextricably linked in Ive's mind...
It's not just in Ive's mind, it's the truth.
Design, hardware, and functionality are all inextricably linked in Ive's mind...
This recent job posting sounds interesting:
https://jobs.apple.com/us/search?#specs&t=1&so=&j=DES&lo=0*USA&pN=2&openJobId=26917597
Interface Designer
Job Number: 26917597 Santa Clara Valley, California, United States
Posted: Apr. 5, 2013 Weekly Hours: 40.00
Job Summary
The Human Interface Device Prototyping group at Apple is looking for an Interface Designer. Were a small, unique group at Apple composed of hybrid designers / engineers. We work on the long-term vision for human interface technologies and user experience across all of Apples products.
Key Qualifications
Required Skills
Sketching / storyboarding of UIs
Visual design using Photoshop, Illustrator, or similar tools
Designing for touch or mobile interfaces such as iPhone and iPad
Creating interactive prototypes using Flash, Processing,
OpenFrameworks, Quartz Composer, or similar tools
Motion graphics, 3D graphics, special effects, or animation
Description
Invent We come up with novel ideas for how new hardware technologies can improve the user experience. You should have a passion for building new things and running with ideas.
Design
You should have a proficiency in illustration, an understanding of user interface principles, a sensitivity to typography and color, a general awareness of materials textures, and a practical grasp of physics and animation.
Prototype
We build working, interactive prototypes to test, explain, and explore ideas. Our process includes sketching, pixelperfect mockups, animations, code, electronics, and models. You should be able to explore ideas at many different levels of fidelity, and be interested in making interactive prototypes.
Collaborate
We work with people all over Apple: UI designers, industrial designers, engineers, marketing, and executives. You should be comfortable working in a studio environment and participating in individual and group critiques.
Present
A big part of what we do is demonstrate our prototypes and explain our designs. You should be comfortable speaking to your work in front of small and large groups.
You make a great armchair recruiter. Luckily this is a "news and rumors" site whose membership does not require that I see Ive as the deity that so many others do. I'm allowed to be unimpressed. The iPhone 5 gave us an iPhone that was a little larger. Maybe you were in line for hours dying to get your hands on the "magic" of it, but I wasn't. Deal with it.
I'm allowed to be unimpressed. The iPhone 5 gave us an iPhone that was a little larger. Maybe you were in line for hours dying to get your hands on the "magic" of it, but I wasn't. Deal with it.
But, I thought my 4S had chamfered edges!It also gave us an aluminum machined enclosure that involves some of the most advanced machining and assembly of any product in the world. Chamfered edges cut with crystalline diamonds, pigmented glass inlays precision matched to each individual enclosure with micron-level tolerances, an anodizing process that would stump even the most experienced finishing houses, and an overall fit/finish that is simply unheard of in consumer products. All while manufacturing at a scale of 100s of millions, which has never been done before on an assembly process involving such precise tolerances. Now, some of us appreciate industrial design, and are absolutely blown away by those kinds of details and product quality. And then there's people like you who don't, and think the 5 was nothing but a "little larger." But don't come in a discussion about design and act like your opinion matters. I wonder why so many designers look up to Jony Ive? Hmm...maybe he's done a little more than you have in this world![]()
That is very subjective, I do not fel anything special when I see an iPhone or a Samsung phone. I understand that a lot of people feel that way when seeing an iPhone but same can be said for the Samsung. To say that some company have it and other don't is not a fact but an opinion.
It also gave us an aluminum machined enclosure that involves some of the most advanced machining and assembly of any product in the world. Chamfered edges cut with crystalline diamonds, pigmented glass inlays precision matched to each individual enclosure with micron-level tolerances, an anodizing process that would stump even the most experienced finishing houses, and an overall fit/finish that is simply unheard of in consumer products. All while manufacturing at a scale of 100s of millions, which has never been done before on an assembly process involving such precise tolerances.
Now, some of us appreciate industrial design, and are absolutely blown away by those kinds of details and product quality. And then there's people like you who don't, and think the 5 was nothing but a "little larger." But don't come in a discussion about design and act like your opinion matters.
I wonder why so many designers look up to Jony Ive? Hmm...maybe he's done a little more than you have in this world ;)
After reading this article all I can think of is...
Iveception.
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This is a very good point. A lot of rumour articles are opinion but they article author wants us to believe it's fact. It is very complicated indeed.Good point.
The problem here is that many (most? all but three?) cannot distinguish between fact and opinion. It seems to be a very complicated concept to grasp.![]()
This seems like just speculation from someone who doesn't know any more about iOS7 than you or I do. The title of this article is very misleading.
The features of iOS7 were probably largely in stone by the time the transition from Scott Forstall was made, so there is a limit as to how much influence Jonny will be able to have on iOS7. I suspect that Jonny will have a bigger influence on iOS8.
It's not one thing, it's the way all the things work together and create that effect. It's THAT effect that most companies simply don't get (and Samsung never got). Some companies/people have it, some don't.
I don't have the same level of confidence as you do. I fear the old adage, "Jack of all trades, master of none".
Apple is more about the product itself first, and they're willing and prepared to accept a smaller market share in order to guarantee the product they want to produce.
The problem with the skeuomorphism is that it works great when you've used the traditional non-electronic forms that are being emulated. You have entire generations though that have never used these analog counterparts, and to them these UIs make no sense. Reel to reel in the Podcast app being a great example. Those haven't been used for 30 years so a HUGE portion of the user base isn't making that connection. It was a cute thing back in the 80s and 90s to make an analog connection to the digital world, but the need for that passed a long time ago. It's time to just make a killer UI and I'm glad to see Apple moving in that direction.
Uhh, you do realize that when Steve Jobs was coming out with the NeXT cube, he spent a couple of months looking at hundreds of shades of *BLACK* to find that one shade of black, right?
Interesting.
Contrast this to Google's design process, which is all about numbers and statistics.
From a former employee:
They have chosen a niche that they feel will accomplish that goal. They produce products within that niche.
If they thought that a different sort of product would allow them to produce greater total profits, they would produce other products.
scott forstall was great at this already. skeuomorphism brought out a lot of emotion from iphone users.
This entire post says a whole lot about nothing.
Unimpressive. Quit talking and get back to moving some product forward.
You would fit in well at Microsoft or RIM/Blackberry. No so much at Apple.
It's that space that you and other people such as Steve Ballmer refer to as "nothing" that seems to be running circles around the competition. It's that nothingness that has been referred to as the magic in the devices that gets people in lines waiting to get their hands on a new iDevice.
I believe you though. There is nothing here for you.
have you worked at apple? or microsoft or RIM?