How much are you paying per month for Apple Arcade? How about TV+? Are they winners like AirPower?
If you’re asking how much I think Apple will charge for Arcade: based on the prices of other games, the types and quality of the demoed games, the costs of in app purchases under the alternative freemium model, the demographic of the potential target market—and of course the cost of subsidizing developers and operating the business unit—my estimate is $15-20 per month. Personally, I’d like to see $9.99 but I think that’s wishful thinking on my part. $14.99-19.99 would be a good value. 30-60 day free trial period.
re: TV+, pricing depends wholly on what the offering will be. If it’s only Apple’s original content, I think it’ll be maybe $2.99. There just isn’t a lot of value when their initial offering will be so limited. Of course, over the years they could charge more, as their catalog expands.
But if Apple really is going to field a Netflix competitor—i.e. their own original content supplemented by a ton of content licensed from third parties in the vein of Netflix/Hulu/HBO/Amazon Prime—then I think it’ll be priced in the $9.99-12.99 range.
re: the cancellation of AirPower vs. the success/failure of Apple Arcade or TV+, I think their is approximately zero linkage. If Apple puts forth a competitive streaming TV offering, I’m sure they’ll be able to acquire tens of millions of subscribers in relatively short order, like they did with Apple Music.
I think Arcade has a ton of potential, since there is a fair amount of IAP fatigue and Apple has a potentially highly-effective marketing platform in the form of an Arcade tab in the App Store, plus the ability to give away samples very cheaply. (When you’ve got a great product, sampling is an extremely effective marketing technique. But it cuts both ways; it’ll kill a crappy product in no time flat.)
Looking forward to your comments and analysis.