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The story is never advanced on any other platform.......they are either remakes (yes, with enhanced gameplay/visuals :p) or spin-offs/alternates to the actual storyline.

The Metal Gear Solid story is done on PS first and every thing else second(if at all). ;)
 
Hmm, so what you're saying is Sony machines get the first game, then they are later remade better for other machines?

Integral (which was even published by Microsoft :D) , Twin Snakes, Substance...

Of the MGS series, anything that was not on the Playstation was terrible. Twin Snakes, the ONLY reason I ever had a GC, was garbage. the MGS2 port to Xbox, just as bad. While it was essentially the same game, it was remarkable at how little effort (just running in the rain on the deck of the ship) would make the game slow down. The PS2 version took me throwing grenade after grenade and all of the explosions and guards running and shooting at the same time to make the game slow down.

MGS4, as of today's E3 announcements, is still PS3 exclusive. And while I will miss Hideo's vision in the games, I think 4 games to the series has been exceptional, not counting the spin-offs and remakes (which also includes VR Missions, which was awesome too).
 
Everytime MGS is ported over it feels shady...the controls suck or the game is down right sucky. Yeah they really "polish" em when they port it...polish it so much that they run like crap.


Some games just don't feel right on another system....I wonder how RE5 will feel on the 360...Silent Hill felt sloopy on the box.


Bless
 
At this point everyone should just agree to a simple consensus:

Kojima is dumb if he makes MGS4 a PS3 only title, and he isn't helping Konami any either.

At this stage, they should have been cross-developing a title like MGS4 and shoveled all the money into their vaults. Same with Square and FF13.

There isn't a good reason for either of those to be PS3 exclusive, especially FF13, isn't that being created on UE3?

I'm sure people would come up with a few reasons: Blu-ray, HDD, extra developing expense, etc. But the truth is, with blockbusters like these those issues aren't big enough for them to be determining factors.

Make the 360 use multiple disks if needed, require the harddrive if you have to (you shouldn't have to, but MS would probably let them get away with it or help them with an alternate solution), and the extra expense - pointless considering the extra revenue they would make.
 
Considering its the end of the "series" (per se), and the lifespan of the PS3, I'd say it should do very well over the next 5-6 years. Plus Konami said they'll make up any losses on future multi-platform titles. I think a port would leave most disappointed, as most are with current/previous ports of older games in the series.
 
You do realize the whole argument is pretty much pointless?

I mean, MGS4 will be released on the PS3 and thats the only thing that matters. Now things like the PS3 ACTUALLY losing Katamari, now thats what sucks.
 
Just downloaded the trailer on PSN.

Again what is it with the textures. Things like crates, walls and a lot of the clothing have awful texture detail.

The kung fu bits at the end were pretty savage though, even if they seemingly looked more like a traider for a new soul calibur style beat-em-up than a stealth em up.
 
You do realize the whole argument is pretty much pointless?

I mean, MGS4 will be released on the PS3 and thats the only thing that matters. Now things like the PS3 ACTUALLY losing Katamari, now thats what sucks.

No, it doesn't matter that it's on the PS3, because if it's on other systems as well, people will not buy a PS3. Most people already have a 360 or Wii (or both) so if it came out on a system they already own, why would they buy a new system? It's bad, bad news for Sony if (when) it goes multiplatform.
 
Just downloaded the trailer on PSN.

Again what is it with the textures. Things like crates, walls and a lot of the clothing have awful texture detail.

The kung fu bits at the end were pretty savage though, even if they seemingly looked more like a traider for a new soul calibur style beat-em-up than a stealth em up.

It's a PlayStation trend it seems, the hardware is usually the least friendly to good textures as Sony pushes polycount over texturing.

I think that has just bled into the PS developer community, and even when they can do better they just don't prioritize it... which is sad, because textures are hugely important. :rolleyes:

It's been a trend on every Sony system... I was honestly expecting that to end with PS3!
 
No, it doesn't matter that it's on the PS3, because if it's on other systems as well, people will not buy a PS3. Most people already have a 360 or Wii (or both) so if it came out on a system they already own, why would they buy a new system? It's bad, bad news for Sony if (when) it goes multiplatform.

Well but you said it yourself... bad news for Sony but not for gamers, if people already have a PS3 then why would they care if Xbox360 owners will also be able to play MGS4 if they can too? Like I said, exclusives are what really affects gamers because that means more consoles to buy or not being able to play a game you really want because you only have a console. I think we can all argue that from a gamer's point of view, it can only mean bad things when a console loses a game rather than winning one.

Bad news for Sony? Well, I hate to break it to you Mr. Playstation but you CAN indeed buy any console you damn want :)

For gamers exclusivity means bad things, sharing all the loot between consoles means good things... can anyone argue with this?
 
For gamers exclusivity means bad things, sharing all the loot between consoles means good things... can anyone argue with this?

Sure. Exclusives are often considered of higher quality then a dedicated multi-platform title. Because when you develop for multiple systems, compromises are bound to be made.

If the game is exclusive to a system, the developers can dedicate all of their time and effort on a single platform, and it's hard to argue the results of that would be bad.

In the end, though, it's still better for consumers in terms of choice and having to spend less money; if games are not exclusives, though.
 
Sure. Exclusives are often considered of higher quality then a dedicated multi-platform title. Because when you develop for multiple systems, compromises are bound to be made.

If the game is exclusive to a system, the developers can dedicate all of their time and effort on a single platform, and it's hard to argue the results of that would be bad.

In the end, though, it's still better for consumers in terms of choice and having to spend less money; if games are not exclusives, though.

Then again I can definitely see your point there, multi platform games sometimes tend to show some shortcomings... the problem with the gaming industry is that its becoming too commercial.

This is probably why I've taken a step backwards and started playing very few games lately, games just don't get me as excited as before and I know why because they are not as good.
 
After a few days of thought...I hate to say it but I really don't care either way whether MGS4 comes to the 360, because I'll have Splinter Cell: Conviction to play, and given the last few "stealth action" titles that I've played (Splinter Cell and MGS2), I'd rather have the Splinter Cell offering than the MGS one. ;)

(And I swear I say that with the utmost sincerity; I'm not just saying that as a revenge/poke in the eye since SC:C is a 360 exclusive. :))
 
After a few days of thought...I hate to say it but I really don't care either way whether MGS4 comes to the 360, because I'll have Splinter Cell: Conviction to play, and given the last few "stealth action" titles that I've played (Splinter Cell and MGS2), I'd rather have the Splinter Cell offering than the MGS one. ;)

(And I swear I say that with the utmost sincerity; I'm not just saying that as a revenge/poke in the eye since SC:C is a 360 exclusive. :))

Play MGS3, it's a lot better than 2. And splinter cell is the KMART version of MGS. Just like Gobots were the KMART version of Transformers.

The fact that some say Kojima is "stupid" if he doesn't go multi-platform makes me laugh. You're talking about the most innovative game director in the industry being stupid. Perhaps money isn't everything to him? And that's all I hear about companies like EA who puts out crappy titles left and right; that all they want is money and don't care about the gamers anymore. So why bitch about Kojima actually caring about how is product turns out? Because it costs you money? Pft. You can't take it with you and it's not like you won't make more.
 
At this point everyone should just agree to a simple consensus:

Kojima is dumb if he makes MGS4 a PS3 only title, and he isn't helping Konami any either.

At this stage, they should have been cross-developing a title like MGS4 and shoveled all the money into their vaults. Same with Square and FF13.

There isn't a good reason for either of those to be PS3 exclusive, especially FF13, isn't that being created on UE3?

I'm sure people would come up with a few reasons: Blu-ray, HDD, extra developing expense, etc. But the truth is, with blockbusters like these those issues aren't big enough for them to be determining factors.

Make the 360 use multiple disks if needed, require the harddrive if you have to (you shouldn't have to, but MS would probably let them get away with it or help them with an alternate solution), and the extra expense - pointless considering the extra revenue they would make.

Final Fantasy XIII is being developed on Squares' White Engine, that was developed for Cell.

And the MGS2 port to Xbox blows. God, is the framerate horrible. Ditto for the PC port.

I personally dont really care for the series that much. The only time I ever bothered to play them, was when I could get them for under 10 bucks.
 
hahaha. Most innovative? In the industry? :rolleyes:

I don't see what's funny, it's true. How much detail are put in his games? No one else has that level of detail in their game, either in story or game play. Infra-red beams holding you up? Have a cigarette! Shaking hands while sniping? Have a cigarette!

In all seriousness, you won't find the level of interaction in any other game out there, on any platform. He builds you into a 16 hour long spy movie.
 
I don't see what's funny, it's true. How much detail are put in his games? No one else has that level of detail in their game, either in story or game play. Infra-red beams holding you up? Have a cigarette! Shaking hands while sniping? Have a cigarette!

In all seriousness, you won't find the level of interaction in any other game out there, on any platform. He builds you into a 16 hour long spy movie.

Please stop, I love Metal Gear Solid just as much as the next guy (as long as that guy is not Jimmy :D) and I really mean love but even a blind man 10km away from you could see you're a fanboy :rolleyes:
 
He builds you into a 16 hour long spy movie.

A 16 hour epic filled with non sensical plot lines, very poor dialogue, terrible acting, and the campest set of characters outside of priscilla queen of the desert.

Great stuff sign me up ;):D
 
You want to play a game with details and interactivity? You haven't played Half Life 2 or Metroid Prime have you?
Or what about Kings Quest games, notorious for details (You tripped over a cat!).

or what about Smash Bros Melee? Where you could breed Mr. and Mrs. Saturns by throwing them at each other, and the physics engine that controlled everything. After playing through MGS1 I'd say Melee has more attention to detail. Hideo's even working on Brawl :D
 
This has probably been posted. This was AFTER the Sony E3 announcements

E3 07: Konami mulling multiplatform MGS4
Japanese publisher doesn't expect a "substantial impact" from $100 PS3 discount, says game's exclusivity is in question.

SANTA MONICA, Calif.--Earlier this week, Sony dropped the price on its PlayStation 3 60GB model from $599 to $499. Analysts responded favorably to the announcement, saying it would put pressure on Microsoft to drop the price of its Xbox 360 system, the priciest configuration of which currently costs $479. But while analysts might think the cut is enough to make the PS3 cost-competitive, one of Sony's biggest publishing partners appears underwhelmed.

Speaking with Reuters, Konami North American and European operations head Kazumi Kitaue expressed doubt. "I wonder if Sony can win back user support by the price cut of just $100," Kitaue said, adding, "I don't expect a substantial impact...With $500, you can buy a personal computer."

Kitaue no doubt would like a cheaper PS3 in order to spike sales of the machine and have a larger installed user base in place for Konami's highly anticipated PS3 exclusive Metal Gear Solid 4: Guns of the Patriots. However, the executive said Konami might have to bring the series to non-Sony systems in order to make its development money back.

"Since Metal Gear Solid was born for the PlayStation, we would like to keep it a PlayStation game," Kitaue said. "But we might have to take some steps."




What I expect to happen.

MGS4 will remain a PS3 exclusive in Japan
MGS4 will be a timed exclusive in North America & Europe


Either way, I won't be buying it for either format.
 
You want to play a game with details and interactivity? You haven't played Half Life 2 or Metroid Prime have you?

I'm agreeing with you on HL2 & MP....but the others. MGS is very detailed I must agree with Oni.


16 hour epic filled with non sensical plot lines, very poor dialogue, terrible acting, and the campest set of characters outside of priscilla queen of the desert.

Ummm this is the case with every game except 16 hours bit...which I like about MGS.

There are only those rare games where the acting doesn't suck or the script is very bad...games that can get to you without words(I'm looking at ICO & SoTC)

MGS has its moments where it shines and its always a ride to go through...even if that ride is kinda confusing along the way;)

Bless
 
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