The Quest Pro has stereo color video passthrough. (well, mono color camera used to color the dual grayscale cameras.I think Meta has already projected that it knows this direction of AR is where things will be going, I read recently about one of their headsets now offer some sort of black and white pass through so you can see around you?
My first VR headset in 2016, the HTC Vive, had mono passthrough video.
My second VR headset I purchased in 2020, the Valve Index, has stereo color passthrough.
The Quest and Quest 2 have stereo grayscale passthrough.
The PSVR2 has stereo grayscale passthrough.
Other headsets have video passthrough.
The quality on most of these are crap, and I expect Apple's device to have much better passthrough, but maybe learn a bit about the current market before speculating?
That's a big part of the reason I'm excited about this Apple device, even if there's little chance that I will buy the initial device. I hope they can help set some UX conventions.Obviously it’s not baked at all yet but I think it’s *Apple who will set the standard industry wide for what an AR UX is like*. That goes beyond just visual UI elements, AR is going to require context aware elements and interactions, gesture navigation that actually makes ergonomic sense and is natural (no Hollywood nonsense), audio cues, etc. I’ll eat my hat if that’s not the case.