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I suppose there is a fan base wealthy enough to buy anything that Apple does. There are also hundreds of influencers and YouTubers that are going to praise it just because no one talks against Apple. Beyond that, I have my serious doubts to say the least.
 
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If this doesn’t do well, prepare for the HomePod treatment: discontinuation, presentation of a smaller, scaled-back model, and sudden re-introduction with features removed, for that sweet, sweet iterative-update pathway.
 
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Yeah, me neither.

I'm terrible in that I partly would like to see this thing fail if it is marketed to the general public ;-) I can see such devices useful in specific operations but not so much for general public. We don't need more virtual reality in our everyday lives; we need more engagement with reality! :)
Considering it's a mixed reality device, you will get more engagement with reality if you choose to use the AR side of the device more.
 
Most of Apple's customers won't be interested in daft headsets anyway. Every single one from every other company has failed to catch on.
What if you are an engineer designing a new sewage treatment plant? What is $3K compard to the cost of the billion-dollar project. I know an engineer at one of these plants that just spent $200K on rebotic inspection equipment. Adding anouter $3K for goggles to that robot is "nothing".
 
Assuming the $3000 price is correct. I could obviously be wrong but I still think it will start under $2000. It’s possible this is another iPad pricing situation. Analysts expected the iPad to be $700-$1000 and it was $500, which shocked a lot of people.

There’s a chance Apple will eat margins for this to start and build them up over time or through services.
I welcome the shock that would come with a sub-$2k price tag.
Like others, I too suggested (at one point) that this might be the same "get people worked up with a higher-than-actual price so that $2,499 seems like a steal" price leak strategy. Wouldn't be the first time. We'll know, for sure, soon enough. Excited to learn more...
 
I could not wait and bought a quest pro. I would probably buy the second edition of the Apple headset. After working and consuming in AR with the quest pro, it blows the ipad and iphone experience. what an amazing experience.
 
I could not wait and bought a quest pro. I would probably buy the second edition of the Apple headset. After working and consuming in AR with the quest pro, it blows the ipad and iphone experience. what an amazing experience.
I'm still holding off at this point. The pancake optics are said to be a game-changer though. They got the cost down to $1k which I'm hopeful puts pressure on Apple to keep their headset down in cost. I know the rumor is $3k, but until they announce pricing I'm holding judgment. My first VR headset was the Vive at $800 + accessories + a PC to run it.
 
The potential for these devices are unlimited, pretty much a new universe will be created. Yet some people seem to lack imagination.
My reality is pretty damn awesome. Therefore, I choose not to don a AR/VR to escape it. If that is what you choose to do, so be it.
 
Please, oh, please, let them work well while wearing glasses.
It all depends... but I'd be good with attachable lens frames instead. If these are more goggle-like then working with glasses should be doable, but if they are more glasses-like then you wouldn't want to wear two pairs of glasses at the same time. More glasses-like is less immersive but more comfortable.
 
My parents are old and are open to new tech like VR/AR. People who are getting set in their ways and resisting change are basically experiencing internal errors. They are caught up in their own egoism that they can't see any other view. This is a cognitive error - it's not the right way to think, ever.

Spot on assessment. It seems many here are actually proud of having a limited imagination. To the point of not feeling the least bit bad letting the world know.
 
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And your BFF will be ChatGPT.

ChatGPT says AR/VR glasses are the future. ;)

AR/VR glasses represent the future of technology due to their transformative capabilities and potential for widespread adoption across various industries. These glasses offer a seamless integration of the digital and physical worlds, providing users with enhanced sensory experiences and unprecedented opportunities. Here are a few compelling arguments for why AR/VR glasses are poised to shape the future:

  1. Immersive Experiences: AR/VR glasses have the power to transport users to virtual realms and overlay digital information onto their real-world surroundings. Whether it's exploring ancient ruins, attending virtual meetings, or gaming in a fully immersive environment, these glasses offer unparalleled levels of immersion, making experiences more engaging and memorable than ever before.
  2. Enhanced Productivity: AR/VR glasses can revolutionize how we work and learn. Imagine being able to visualize complex data in 3D, collaborate with remote colleagues as if they were physically present, or receive step-by-step instructions overlaid on real objects during tasks. These glasses have the potential to increase productivity, streamline processes, and unlock new possibilities for remote work and education.
  3. Gaming and Entertainment: The gaming and entertainment industries are set to undergo a significant transformation with AR/VR glasses. By putting users at the center of interactive and immersive experiences, these glasses can create an entirely new level of realism and interactivity. From immersive storytelling to multiplayer gaming in virtual worlds, AR/VR glasses offer a level of immersion that traditional media cannot match.
  4. Revolutionizing Healthcare: AR/VR glasses have the potential to revolutionize healthcare by transforming medical training, patient care, and therapeutic interventions. Surgeons can benefit from immersive simulations and real-time guidance during complex procedures, while medical students can practice hands-on techniques in a safe and controlled virtual environment. Additionally, patients can benefit from immersive therapy sessions, pain management techniques, and improved diagnostic capabilities.
  5. Augmented Daily Life: AR/VR glasses have the power to enhance our daily lives in numerous ways. From providing real-time translations and navigation assistance to overlaying contextual information onto objects and enhancing social interactions, these glasses can make our day-to-day experiences more efficient, engaging, and connected.
  6. Empowering Accessibility: AR/VR glasses have the potential to break down barriers and empower individuals with disabilities. By providing virtual environments and augmenting real-world experiences, these glasses can enable people with mobility issues to explore new places, individuals with visual impairments to access visual information, and individuals with hearing impairments to engage in immersive auditory experiences.
  7. Evolving Industry Applications: AR/VR glasses are already being adopted in industries such as architecture, engineering, manufacturing, retail, and marketing. They offer professionals the ability to visualize and manipulate 3D models, simulate real-world scenarios, and revolutionize the design and prototyping processes. As the technology advances, we can expect to see further integration into a wide range of sectors, driving innovation and efficiency.
In conclusion, AR/VR glasses possess the potential to revolutionize various aspects of our lives, from entertainment and productivity to healthcare and accessibility. The immersive experiences they offer, combined with their ability to seamlessly merge the digital and physical worlds, make them a transformative technology that will shape the future in profound ways.

It does make some compelling arguments though.
 
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Please, oh, please, let them work well while wearing glasses.
There is no way that they haven't addressed this when they designed the product. Tim Cook wears glasses. It would be embarrassing to launch a product that he can't use. It will probably have proprietary lenses charging you $1000 per eye but there will be a solution for it. :)
 
There is no way that they haven't addressed this when they designed the product. Tim Cook wears glasses. It would be embarrassing to launch a product that he can't use. It will probably have proprietary lenses charging you $1000 per eye but there will be a solution for it. :)
The display could adjust to match your uncorrected vision. Only reason you don’t see this on an iPhone or computer display is that the distance to your eyes is not fixed/controlled. No need for progressive lenses or reading glasses either.
 
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If it actually turns out to be a good product I still wouldn't buy it until we get a few hardware revisions. I'm not spending silly money on 1st gen hardware. And I wear glasses so I'm screwed anyway.

"Apple expects to sell just one headset per day per retail store"

🤣
Definitely best to wait a couple revisions. I bought the series 0 Apple Watch which was a big mistake. Series 1 was much more usable and by series 3 they were great.

I remember reading a rumour that Apple's headset will support vision prescriptions
 
The interesting thing is how the ux will be compared to meta quest and valve. It has to be very accurate.
 
"The Apple headset is so good," said Palmer Luckey in a tweet posted earlier on Monday, without elaborating. Luckey is the founder of Oculus, which was behind the original Oculus Rift VR hardware in 2012. Meta acquired Oculus in 2014, and Luckey is widely credited with reviving the virtual reality market.
Huh? Which market! You know that Meta is going bankrupt over this nonsense Metaverse.
 
I'm looking forward to charging mine on my Air Power mat.

Well, I don't see the mass appeal of something like this. Then again, no one will ever mistaken me for a visionary.

I wouldn't want to put that thing on my head all the time. I can see using it for simulations, medical and otherwise. Even augmented reality in the operating room perhaps. Who knows.

I don't think I will be wearing one anytime soon though.
 
Considering it's a mixed reality device, you will get more engagement with reality if you choose to use the AR side of the device more.
There might be more argument for augmented reality. I can see that for everyday use way more than virtual reality.
 
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