Yes. Apple even makes devices with 120Hz screens.I couldn't figure out why people stressed over getting frame rates higher that 60fps when monitors don't go over that anyway. So there are some monitors that do?
That would make a lot more sense.It may just be twice the monitor refresh rate, not necessarily 120 fps.
Yes. Apple even makes devices with 120Hz screens.
That would make a lot more sense.
--Eric
I was wondering about this. I couldn't figure out why people stressed over getting frame rates higher that 60fps when monitors don't go over that anyway. So there are some monitors that do?
I would presume that most people only have 60/50 fps monitors in the majority of cases.
I guess it's an Nvidia issue in general, not limited to your machine. It doesn't run any better on my Skylake Hackintosh with GTX 980Ti, even on low settings. Guess Feral says "no Nvidia" for a reason.Late 2012 iMac. (BTW, I know I'm below the minimum requirements of the game, but I just wanted to get an idea of how my Mac would handle it).
Late 2012 iMac. (BTW, I know I'm below the minimum requirements of the game, but I just wanted to get an idea of how my Mac would handle it).
I hope that DEMD is more optimized than Hitman (I think I read in this thread that both games use the same engine).
I hope that is why Feral is taking their time with the port.![]()
So, back to OpenGL 2.1.While we would like to support OpenGL4.1 and Metal for Mac users, we’ve found that our current implementation doesn’t meet our goal of providing the best experience possible. As a result, they have been disabled with today’s patch, and Mac users will default to OpenGL2.1. Apologies for any inconveniences this may cause, and thank you for your patience as we explore ways we can better support these experiences in the future.
I posted the following in the Deus Ex thread, but I meant to post it here:
Blizzard is backpedaling with respect to Metal support in HoTS (and possibly SC2, I haven't checked).
This is from 10 days ago:
http://us.battle.net/heroes/en/blog/21273597
So, back to OpenGL 2.1.With a huge performance hit according to players. https://us.battle.net/forums/en/heroes/topic/20759457467
I find extremely suspicious that Metal (or even OpenGL 4) could not power a game engine initially written for such an old API, and that they preferred sticking to the old OpenGL, which has no future. Methinks things aren't going well between Blizzard and Apple.
Are Blizzard intentionally screwing Mac users?
Just FYI, it's Virtual Programming doing that port.MacGamerHQ says MXGP3 will come to the Mac. I can't find any information related to a forthcoming Mac release, but if it's indeed planned, the game will use Metal as it uses UE4.
Given Blizzard’s recent removal of Metal from HotS, I have to wonder if SC2 and WoW will be next. No doubt OpenGL performance on those two games will suck like it does in HotS
SC2 possibly, since it's actually the same engine as HotS and the Metal renderer is also still in beta there.Given Blizzard’s recent removal of Metal from HotS, I have to wonder if SC2 and WoW will be next. No doubt OpenGL performance on those two games will suck like it does in HotS
I completely forgot that I wanted to post Dirt Rally benchmarks with MSAA disabled. (Same settings as before, i.e. 1920x1200, High settings minus Smoke Shadows.)Thanks. I'm getting 76 fps with these settings with Vsync off.
It seems MSAA has a huge impact on performance, much less so under Windows. Investigating...
To answer this better late than never: it limits the framerate to 30 fps – if there is any reason why you should want this.There is a v-sync option of 2. Any idea what that does?
I never actually checked this, but was the minimap issue also a problem with the OpenGL 4.1 renderer? If so, the cause does not seem to have been actually related to Metal. If not, it makes the removal of the OGL 4.1 renderer even more puzzling.That's what's speculated, but from everything I hear, the performance decrease by switching to OGL 2.1 is much worse than the minimap issue. Plus, Metal was merely an option.
And why should clicking a minimap be so hard to implement anyway? This is a UI issue that should depend on the underlying 3D API.
Windows is "only" 20% faster on my Mac, with MSAA off. It's strange that the performance ratio differs. You have a Polaris GPU, right? Didn't performance take a hit with the High Sierra update on your Mac? (Of course, you cannot compare performances between macOS versions with DiRT).So, while MSAA certainly has a significant impact on the performance, Windows is still about 34% faster.
Yes, I have a Radeon Pro 460 (for full specs, see my last benchmark post).Windows is "only" 20% faster on my Mac, with MSAA off. It's strange that the performance ratio differs. You have a Polaris GPU, right? Didn't performance take a hit with the High Sierra update on your Mac?
Since DiRT Rally saves the benchmark results as XML files (in ~/Library/Application Support/Feral Interactive/DiRT Rally/VFS/User/AppData/Roaming/My Games/DiRT Rally/benchmarks/), you can actually compare recent results with older ones.(Of course, you cannot compare performances between macOS versions with DiRT).
No I meant between 10.12 and 10.13.With the High Sierra update I presume you mean 10.13.2?
DiRt Rally doesn't even run under 10.12.No I meant between 10.12 and 10.13.