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Apple really have hit the ground running … I can see a gaming focused appletv owning gaming in a couple of years

Having a ps5 all I can say that apart from the faster hd and the lack of noise I can’t honestly say it’s a drastic improvement over the PS4 . I spend most of my time playing PS4 games on it via the 2tb usb external hdd too 😝
Uh your Ps4 games are running in PS4 mode, so of course you are not going to see a difference.
It’s indeed supported in their API, but it’s not hardware accelerated. Apple chips don’t have dedicated hardware to accelerate the BVH instructions for ray-tracing.
See this for a performance comparison:
 
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Pointless arguing that this means AAA games should come to the Mac. This power only exists on the top end MacBook Pro. The regular M1 (which most people will likely get) only has 2.4 TF via this calculation. By the time we get to M3/M4 perhaps the entry level chip will offer ~10 TF but until then I don't think there's going to be much demand for a $3k device to play games on.
Gaming is such a ridiculous argument and topic to discuss. Is every gamer in the world running an RTX 3080? I am not, I am using a 5700XT. A few of my friends are using a 1080. A popular streamer is running a 1080. The most popular video card on Steam is a 1060 with the 1050 Ti being #1 which the M1 standard competes with.

Not everyone needs to run games at 8k 120 FPS. There is really no reason for Apple to chase the most elite system setup to target gamers. The gamer market is niche, and the top end gaming market is even more niche. Out of the percentage of Windows users that game, how many are actually playing the Cyberpunks? How many of those Cyberpunks are playing at ABSOLUTE MAX? Most gamers play League of Legends, Minecraft, WoW, Starcraft 2 or other games like it.
 
Raw power is not really a big issue for Macs. It's sales. No one views the mac as a gaming machine so no one really buys a mac to game. The latest Intel 16" MBP w/Radeon 5600M is a very capable gaming laptop for its size, but there are few top games left being made for macOS. That's usually why I now fire up Windows 10 if I want to play a game.
 
Their CPUs are efficient because of ARM64.

But explain to me how their GPUs are more efficient? How do they magically pull more FP32 performance? Are they magically switching less transistors, but have more TFlops? Pleas don’t confuse GPU performance with ARM64 vs X86 efficiency.
Also don’t forget Apple is on 5nm vs consoles like 7-14nm chiplets.. and Apple has a really really skilled engineering group than AMD at this point
 
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Basic physics… You switch more transistors in your GPU you pull more wattages and can hit higher TF numbers for both FP16/FP32. This is independent from memory power consumption (which is already very low for GDDR6) or SIMD arch.

- What do you mean with "Apple has a process advantage" and about which processes are you talking about exactly?

- Both AMD and NVIDIA have more experience than Apple when it comes to developing high performance GPU architectures and their power consumptions are tied to their maximum performance and node sizes. They are designed to deliver maximum FP32 performance in the industry, including superior ray-tracing performance (which Apple lacks) and GPU accelerate Tensor cores for ML applications (DLSS for example), INT4/8 operation and Mesh Shading. And all these features are actually accessible to developers, while Apple is not capable in any of these techniques, yet…
"Baseless conjecture. Chip design matters too. Again, M1 has 1024 shader cores operating at 1.3Ghz at 10W and it exactly hits the advertised 2.6TFLOPs — as I sad before, I have verified it myself using a long sequence of MADD operations. AMD and Nvidia need 2-3x power to reach the same MADD throughput.

Bottomline: Apple's shader ALUs are simply more efficient than AMD or Nvidia shader ALUs
Yes, they have more experience building high performance GPUs. They have much less experience building low-power GPUs. Apple has spend a decade building a very power efficient GPU core, now they simply scaled it up to a med-sized GPU
And Apple offers actually useable sparse textures, programmable blending, tile shaders (persistent GPU cache between multiple shader invocations), shading determinism, advanced GPU-driven pipelines, advanced GPU SIMD shift operations and a developer friendly API (with a shading language that supports data and function pointers, typed bindings, C++ templates, dynamic linking etc.). I didn't realize this was an e-peen measuring contest."

#48
 
Such an illiterate logic 🤣.
Apple’s marketing and their fanbase never fails to impress me, especially on MacRumors…

10.4TF doesn’t mean that it can actually use 10.4TF if it’s power limited to +-60W and probably even bandwidth starved, (lack superior L1 and L2 caches, don’t use unified L3 chance, lacks a geometry engine, doesn’t support techniques such as VRS and storage APIs…)

The AMD Radeon V is actually 14.9 TF and the AMD VEGA 64 is 13.4 TF, and both are slower than the PS5 and Series X, significantly slower in fact!

Don’t fall for the fake marketing people. By no mean these MacBooks are slow or anything, but if you actually believe that it’s faster than a PS5 you have to seek help…

For consoles to consistently hit their maximum TFlops performance they actually uses these kind of heatsink.

View attachment 1871105
What generates all that heat, I wonder? 🤔

Perhaps when your GPU (alone) performs at the same level of previous generation architectures, but consumes 40% less power, maybe, just maybe, it also creates (at least) 40% less heat?

🙄

Now who’s failing to use logic?
 
A 10W laptop cannot do sustained 2.6TF. At least not planet earth yet.
Watts does not equate to TFs as much as you think… There’s a whole lot of other things like CPU RAM GPU timing, efficiency of calculations, hardware features available, the intelligence to turn hardware features on chip on and off, the locality of cache and ram to processing, the software support… all of that has more impact
 
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Such an illiterate logic 🤣.
Apple’s marketing and their fanbase never fails to impress me, especially on MacRumors…

10.4TF doesn’t mean that it can actually use 10.4TF if it’s power limited to +-60W and probably even bandwidth starved, (lack superior L1 and L2 caches, don’t use unified L3 chance, lacks a geometry engine, doesn’t support techniques such as VRS and storage APIs…)

The AMD Radeon V is actually 14.9 TF and the AMD VEGA 64 is 13.4 TF, and both are slower than the PS5 and Series X, significantly slower in fact!

Don’t fall for the fake marketing people. By no mean these MacBooks are slow or anything, but if you actually believe that it’s faster than a PS5 you have to seek help…

For consoles to consistently hit their maximum TFlops performance they actually uses these kind of heatsink.

View attachment 1871105

While you are partially right, I believe the M1 Max wouldn't need as much heatsink as a PS5 or XSX, given that the ARM M1 CPU/GPU generates less heat than an x86 competitor (which is what the consoles use).

The Vega comparison isn't really that straightforward. Yes, Vega had more TF than a PS5, but it's also older tech, which the M1 is not.

But I agree that while 10.5 might be a peak performance, I don't believe it'll hold that sustained... I would bet that if you 100% push the M1 Pro, it will kick the fans hard on the 16 inch but keep running at 100%. The M1 Max might throttle a bit. Maybe to 9TF or something like that. Which would still be pretty great, given the size of the damn thing.

Regardless, Apple made a really good SOC. The M1 was already amazing and the M1 Pro and Max do not dissapoint. Interested to see how future M2's and M3's will be.

For me personally, I'm a software dev and I don't play on a Mac so if I had to buy a mac (I don't, I have a company provided 13'' Pro with the M1) I would go for the M1 Pro with 32Gb of RAM. No need for extra GPU power, but I would love some more RAM.
 
I have said this in another thread, but as a game developer Apple's problem is not hardware but Marketshare. I am writing a game and targeting Windows only because that is the most largest environment for potential sales. The R&D/Testing/Distribution and support costs of a MacOS version of my game far outweighs the potential revenue I would gain from a macOS variant. And I am even using an engine that does support MacOS easily. Most game developer's are not. So if it costs me more than I would gain from potential sales from an engine that supports it, AAA developers using engines that don't have macOS support will be even less likely to port it on macOS.

It doesn't matter if Apple's $700 Mac Mini has an equivalent of an RTX 3090 in it, marketshare is what matters. The Mac mini itself can play any recent game. Not max of course. My 1080 and 5700XT can still play games well. But the most popular video cards in Steam are the 1060 and 1050 Ti.

Cyberpunk recommended video cards: GTX 1060 6GB / GTX 1660 Super or Radeon RX 590

Certainly you won't play it at 8K 120 FPS, but if optimized well even the Mac mini can play it at medium settings.
 
i think they are talking because 2 reasons..1 they like to have fun in their free time...and 2 a very complex game can show the power that an gpu can have, while others pro apps cant do (ofc there are pro apps that uses your gpu at maximum)
I like my share of games too, subscribed to GamePass Ultimate and saving for a PS5 or series X. AT some point my 2012 rMBP with bootcamp was the best (and most pricey) machine I used to play Assassin's Creed 2. But that was just an outlier in the grans scheme of Apple things.

I don't think Apple's GPU would be the best showcase for games, because even with excellent raw power they still don't support modern gaming technologies like DLSS or Raytracing.
 
A 10W laptop cannot do sustained 2.6TF. At least not on planet earth yet.

Sigh. Ok, I will repeat it for the third time — I myself have written a GPU benchmark that tests the peak FLOPS throughput and M1 does exactly 2.6TFLOPS. Power consumption in powermetrics was 10W. I don't have the laptop anymore, so I can't send you the screenshots. But I can share the code if you are interested.

And since your are probably going to say that my code is wrong — I calibrated it on my 5500M (where it returned almost exactly 4TFLOPS, as advertised) and I have also verified my results with people who know this stuff much better than I do.

By the way, this might shock you, but the iPhone 13 Pro can do over 1TFLOPS sustained FP32 ;)
 
Pointless arguing that this means AAA games should come to the Mac. This power only exists on the top end MacBook Pro. The regular M1 (which most people will likely get) only has 2.4 TF via this calculation. By the time we get to M3/M4 perhaps the entry level chip will offer ~10 TF but until then I don't think there's going to be much demand for a $3k device to play games on.
Sortof agree, but the price of GTX 3080s and 3090s suggests there is quite a bit of demand for $3k devices to play games on.
 
If Apple wanted these machines to appeal to gamers they would do the logical thing and reach out to games studios to offer help and incentives for getting a few AAA games ported to macOS to get the ball rolling.

Given all this GPU power, there’s really no excuse anymore.

GPU power isn't always for games. Apple reached out to Blender to push money into that so it seems clear to me the priorities are on making games rather than playing them. And people using Blender and Unity as Apple demo'ed are making games for iOS where Apple makes a lot of money. There is no incentive for Apple to bring games to the Mac when the money is in developing.
 
I like my share of games too, subscribed to GamePass Ultimate and saving for a PS5 or series X. AT some point my 2012 rMBP with bootcamp was the best (and most pricey) machine I used to play Assassin's Creed 2. But that was just an outlier in the grans scheme of Apple things.

I don't think Apple's GPU would be the best showcase for games, because even with excellent raw power they still don't support modern gaming technologies like DLSS or Raytracing.
it depends on the gaming you do , of course...the metal support games will be on top...and also the general PvP games will work just fine, like CSgo(i think its called) dota, LoL, blizzard games etc
 
Look, the M1, M1 Pro, M1 Max are really impressive but the fact of the matter is if you want to play AAA titles it’s not going to be on the Mac. And i’m not trying to throw shade, it’s reality.

Now as far as your price example, here’s one. I purchased an HP Omen 30L directly from Amazon for $1999.99 and it has the following specs. i9-10850K, 32GB of Ram, 1TB Nvme, Wifi 6, RTX 3080. I can play the latest games in 4K pushing 60FPS.
Cool. How big is the screen, and what is the battery life?

(crickets)
 
Such an illiterate logic 🤣.
Apple’s marketing and their fanbase never fails to impress me, especially on MacRumors…

10.4TF doesn’t mean that it can actually use 10.4TF if it’s power limited to +-60W and probably even bandwidth starved, (lack superior L1 and L2 caches, don’t use unified L3 chance, lacks a geometry engine, doesn’t support techniques such as VRS and storage APIs…)

The AMD Radeon V is actually 14.9 TF and the AMD VEGA 64 is 13.4 TF, and both are slower than the PS5 and Series X, significantly slower in fact!

Don’t fall for the fake marketing people. By no mean these MacBooks are slow or anything, but if you actually believe that it’s faster than a PS5 you have to seek help…

For consoles to consistently hit their maximum TFlops performance they actually uses these kind of heatsink.

View attachment 1871105
Ok, but these consoles uses such a huge heatsinks because they use ancient x86 crap.
 
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Except, thanks to Valve's work on Proton for the Linux-powered Steam Deck, games don't need to be ported to work on Linux any more.
And that is really great news! Now if the Linux games especially AAA titles don’t start to arrive fast and furious then that means someone i.e. Publisher did not want to take the risk to develop for Linux. It’s the same thing Apple finds itself in.

Linux has an even much lower marketshare than Apple. I happen to like Linux especially Linux Mint and Manjaro. The reason we don’t see big titles on the Mac and Linux has little to do with the tech and software and more to do with userbase. I was reading not too long ago on a gaming website that some big budget games are already approaching half a billion dollars.
 
Not everyone uses their gpu for content creation tasks. Many just want to game and can’t on macOS at least not like they can on windows.
Who is this a problem for? Why does this keep coming up? Why do people constantly complain that product X doesn’t fit everyone on the planet?

If you want a Windows gaming rig, just buy one. Apple coming out with Apple Silicon doesn’t make your rig slower. It has zero impact. Just like gaming rigs and PS5’s have zero impact on which Mac I am buying, because if it aint MacOS, I aint buyin’!
 
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