Actually the Mac user that beats his chest is the fragile one.I know that you know...it seems not everyone was here since the M1..Or, windows users are fragile now with what is happening since last year on the Apple silicon segment
Actually the Mac user that beats his chest is the fragile one.I know that you know...it seems not everyone was here since the M1..Or, windows users are fragile now with what is happening since last year on the Apple silicon segment
When I got my i5 Mac Mini in 2018 I picked it up with 16GB RAM. I do a lot of photo editing in my career and in 2019 picked up a 30 megapixel camera. Editing photos of that size was almost unbearable since tools like Liquify didn't work in realtime. I added an additional 32GB RAM chip assuming that was my bottleneck. It wasn't.Overall I'm curious why Apple is stressing the GPU performance so much. I'd love to hear some real-world, detailed examples of why/how/when all the extra 16/24/32 GPU cores are going to help.
The comment I was replying to said Apple had no incentive to bring gaming to Macs.Not sure how you can prove this statement.
I mean they’re selling Macs with zero issues, so apparently they are keeping their users happy.
Don’t confuse complaints in a forum to real life users.
It’s not, again this is not about hardware but userbase. Try playing the latest Call of Duty on a Macbook Air!Explanation on what? I’m just pointing out that your comparison is irrelevant.
A “pro” is more likely to or just use a dock via TB4.That support DisplayPort 1.4 which most TV's don't have.
So instead of being apart of the solution (making games for Mac users) you choose to be a part of the problem?I have said this in another thread, but as a game developer Apple's problem is not hardware but Marketshare. I am writing a game and targeting Windows only because that is the most largest environment for potential sales. The R&D/Testing/Distribution and support costs of a MacOS version of my game far outweighs the potential revenue I would gain from a macOS variant. And I am even using an engine that does support MacOS easily. Most game developer's are not. So if it costs me more than I would gain from potential sales from an engine that supports it, AAA developers using engines that don't have macOS support will be even less likely to port it on macOS.
It doesn't matter if Apple's $700 Mac Mini has an equivalent of an RTX 3090 in it, marketshare is what matters. The Mac mini itself can play any recent game. Not max of course. My 1080 and 5700XT can still play games well. But the most popular video cards in Steam are the 1060 and 1050 Ti.
Cyberpunk recommended video cards: GTX 1060 6GB / GTX 1660 Super or Radeon RX 590
Certainly you won't play it at 8K 120 FPS, but if optimized well even the Mac mini can play it at medium settings.
It does beg the question doesn't it?Then what is the point of this discussion? If iOS is where all the games are, there is no reason to keep mentioning AAA gaming on Macs because AAA gaming is dying? Macs already can run iOS and iPad apps natively, so it can run those games if the developer just enables the option. Even the Mac mini has a better GPU than the iPhone.
What a bizarre assertion.Are you suggesting that Apple buys every single game studio and forces them to make games for Mac to make their user happy? That's quite radical
Not sure how you can prove this statement.
I mean they’re selling Macs with zero issues, so apparently they are keeping their users happy.
Don’t confuse complaints in a forum to real life users.
and yet Apple dropped the ball by not having one game announcement from an AAA publisher.
Games on the new mac are like Final Cut or Logic pro on the M1 iPad... we have sooooo much power... for nothing.
I cannot speak for anyone else, but I could care less how these new MBPs perform in a AAA game. I want to see performance in FCP X, Resolve, Motion, After Effects, Blender, Cinema 4D, et al. I can drop $500 for a console, but I’m not dropping $3099 for a MacBook Pro for games. Most pros for whom time is money and billable hours are king, the only metric that matters is overall performance in Pro apps.The problem is that there are no real AAA games on the Mac. We want to see games like COD modern warfare, red dead redemption 2 and cyber punk etc run on these M1 Pro chips.
Good luck beleving a 60W laptop can actually do sustained 10.4TF.
Core counts are irrelevant other than as an implementation detail. All that matters is the multi threading cpu throughout in real world scenarios and the benchmark scores look very good. Apples cores are more powerful than competitors for one thing.I'm a bit late to this post but I have a few questions:
1)What's the big hoopla that the GPU performance is so much better than the regular M1 or Intel Macbook Pros? I can see some Macbook Pro users wanting to do professional video editing but wouldn't the vast majority of pro video editing Mac users want an iMac with a larger screen?...or are these professionals dumping thousands into multiple external displays attached to their Macbook Pros because the iMacs have some kind of display and/or GPU performance limitation?
2)I'm curious why Apple didn't release an M1 Pro/Max that had more CPU cores. There have been 16 mobile CPUs for quite some time now that are obviously aimed at pro users for about $1500 in the Wintel world. Me? My need for crunching power is CPU, not GPU. I'm really not running video intensive apps nor am I pushing to displays above 1920x1080.
3)Is the M1 Pro simply the M1 but with 2 more CPU cores (and various more GPU cores)? Not that Apple would admit it, but I didn't see any clear definition of the M1 vs. M1 Pro in the Youtube video beyond cores and transistors.
Overall I'm curious why Apple is stressing the GPU performance so much. I'd love to hear some real-world, detailed examples of why/how/when all the extra 16/24/32 GPU cores are going to help.
And I couldn’t care less how they perform in any of those apps, since my workflow doesn’t require them.I cannot speak for anyone else, but I could care less how these new MBPs perform in a AAA game. I want to see performance in FCP X, Resolve, Motion, After Effects, Blender, Cinema 4D, et al. I can drop $500 for a console, but I’m not dropping $3099 for a MacBook Pro for games. Most pros for whom time is money and billable hours are king, the only metric that matters is overall performance in Pro apps.
These new laptops are targeting proRes period. Even the new SoC’s have built in proRes hardware. They are marketed as pure content creation devices. On the go and it’s amazing. But to say how many TF performance and use dedicated console machines as a laughing target is just hilarious. Apple could also get into the industry of making digital cameras but the margins aren’t enough for them. If they tried to do video gaming they will fail basically because they price everyone out.I cannot speak for anyone else, but I could care less how these new MBPs perform in a AAA game. I want to see performance in FCP X, Resolve, Motion, After Effects, Blender, Cinema 4D, et al. I can drop $500 for a console, but I’m not dropping $3099 for a MacBook Pro for games. Most pros for whom time is money and billable hours are king, the only metric that matters is overall performance in Pro apps.
I’m pretty sure there are some options between those two extremes?
I basically just want the 120Hz screen and upgraded keyboard. If they’d make me one without the fancy GPU at all I’d be quite happy with it, but that’s not how they roll anymore.These new laptops are targeting proRes period. Even the new SoC’s have built in proRes hardware. They are marketed as pure content creation devices. On the go and it’s amazing. But to say how many TF performance and use dedicated console machines as a laughing target is just hilarious. Apple could also get into the industry of making digital cameras but the margins aren’t enough for them. If they tried to do video gaming they will fail basically because they price everyone out.
My gaming PC was $2,500 custom built and I have a 5700XT in it.Wait ... so PC gamers aren't paying $3k for a device play games on, already? Does $1k even get you a 3070 graphics card... What's the TF of a $1k max Laptop PC?
Marketshare is the problem. It is going to take a huge leap of faith from an established games publisher to pump money into a AAA game version for the Apple Mac that due to marketshare has the potential to make the games publisher a huge loss.So instead of being apart of the solution (making games for Mac users) you choose to be a part of the problem?
It does beg the question doesn't it?
The bare minimum, in other words.Well, yes, and that's what Apple did: build some very nice GPUs and create some very nice GPU APIs and tools.
Right, if they can’t force every Mac game through the Mac App Store and wring their 15-30% out of it, they have no interest in it. Pretty much the opposite of what Microsoft is doing on Windows.Marketshare is the problem. It is going to take a huge leap of faith from an established games publisher to pump money into a AAA game version for the Apple Mac that due to marketshare has the potential to make the games publisher a huge loss.
Also, gaming on iOS is hugely popular and hugely profitable for Apple so why would Apple create a machine that has the specs and performance for gaming want to have games published for it that could potentially take away gamers from iOS and onto mac laptops?.
M1 Pro might not be a simple M1 with more cores. M1's cores are based of an A14 while the M1 Pro might be based of the A15. We don't know yet.3)Is the M1 Pro simply the M1 but with 2 more CPU cores (and various more GPU cores)? Not that Apple would admit it, but I didn't see any clear definition of the M1 vs. M1 Pro in the Youtube video beyond cores and transistors.
Overall I'm curious why Apple is stressing the GPU performance so much. I'd love to hear some real-world, detailed examples of why/how/when all the extra 16/24/32 GPU cores are going to help.
i think with these 2 gpu options you can go with 60fps with Deus Ex: Mankind Divided or Rise of The Tomb Raider at 120fps..again i personally dont game in general, just some lighter PvP gameI mean, when they showcased one of the iPhones running the unreal engine back in the day, that was really impressive since no other smartphone at that time was that powerful. Plus it held the promise that with such an engine we could have console quality games on our phones. A Switch has less power and runs very nice games.
Now running DOTA or LOL at 120 fps does NOT impress. If Apple came with a AAA that was a similar visual showcase, blowing all the competition, then it would be a true feat. Something that would get a solid 60PFS in a RTX game like the Asus ROG G15.
If Apple could get me this laptop with good game support and without the fugly design or the usual shortcomings of these PC gaming laptops, I would sell my kidneys in a heartbeat. (with that caveat that there would not be many heartbeats left for me after that...)
This is why Apple struck deals with Microsoft for Office… if it ain’t on platform people won’t buy it. Apple is doing a disservice to itself by being anti gamer.. all because Apple wants to control the GPU and graphics api instead of support open APIs like vulkanWho is this a problem for? Why does this keep coming up? Why do people constantly complain that product X doesn’t fit everyone on the planet?
If you want a Windows gaming rig, just buy one. Apple coming out with Apple Silicon doesn’t make your rig slower. It has zero impact. Just like gaming rigs and PS5’s have zero impact on which Mac I am buying, because if it aint MacOS, I aint buyin’!
You sound like you have a PS5 and this news is upsetting you. Look, I have a PS5 as well and I’m not upset at all. It’s not that serious. Just respect the fact that Apple is accomplishing this. Both the new MacBook Pro and Xbox Series X have more TF than PS5. Who cares.Such an illiterate logic 🤣.
Apple’s marketing and their fanbase never fails to impress me, especially on MacRumors…
10.4TF doesn’t mean that it can actually use 10.4TF if it’s power limited to +-60W and probably even bandwidth starved, (lack superior L1 and L2 caches, don’t use unified L3 chance, lacks a geometry engine, doesn’t support techniques such as VRS and storage APIs…)
The AMD Radeon V is actually 14.9 TF and the AMD VEGA 64 is 13.4 TF, and both are slower than the PS5 and Series X, significantly slower in fact!
Don’t fall for the fake marketing people. By no mean these MacBooks are slow or anything, but if you actually believe that it’s faster than a PS5 you have to seek help…
For consoles to consistently hit their maximum TFlops performance they actually uses these kind of heatsink.
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