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I know that you know...it seems not everyone was here since the M1..Or, windows users are fragile now with what is happening since last year on the Apple silicon segment
Actually the Mac user that beats his chest is the fragile one.
 
Overall I'm curious why Apple is stressing the GPU performance so much. I'd love to hear some real-world, detailed examples of why/how/when all the extra 16/24/32 GPU cores are going to help.
When I got my i5 Mac Mini in 2018 I picked it up with 16GB RAM. I do a lot of photo editing in my career and in 2019 picked up a 30 megapixel camera. Editing photos of that size was almost unbearable since tools like Liquify didn't work in realtime. I added an additional 32GB RAM chip assuming that was my bottleneck. It wasn't.

I was seeing all these Mini's with high Metal scores on Geekbench 5 and starting investigating. They were all running eGPUs and BlackMagic wasn't the only player in town. I managed to pick up a supported eGPU and it was true plug and play. My OpenCL & Metal scores went from ~4,700 to ~33,000 where it sits now. More importantly, I can edit my large (16-bit) image files quickly and the GPU takes a load off the processor so it stays cool & not throttled. The GPU was exactly what the Mac was missing all along.
 
Not sure how you can prove this statement.

I mean they’re selling Macs with zero issues, so apparently they are keeping their users happy.

Don’t confuse complaints in a forum to real life users.
The comment I was replying to said Apple had no incentive to bring gaming to Macs.

Bringing gaming to Macs would make lots of people like me quite happy, since we wouldn’t need a Windows gaming machine on the side anymore.

So if Apple truly has, as the poster I was replying to claims, no incentive to bring gaming to Macs, then the happiness of users like me is, as I said, not something they care about.

Which is totally fine. They don’t owe me anything. It would just be nice, that’s all.
 
That support DisplayPort 1.4 which most TV's don't have.
A “pro” is more likely to or just use a dock via TB4.

people act like it’s a huge deal that it’s HDMI 2.0, it’s not, it handles MOST hdmi use cases and then you have 3 ports if you need something more.
 
I have said this in another thread, but as a game developer Apple's problem is not hardware but Marketshare. I am writing a game and targeting Windows only because that is the most largest environment for potential sales. The R&D/Testing/Distribution and support costs of a MacOS version of my game far outweighs the potential revenue I would gain from a macOS variant. And I am even using an engine that does support MacOS easily. Most game developer's are not. So if it costs me more than I would gain from potential sales from an engine that supports it, AAA developers using engines that don't have macOS support will be even less likely to port it on macOS.

It doesn't matter if Apple's $700 Mac Mini has an equivalent of an RTX 3090 in it, marketshare is what matters. The Mac mini itself can play any recent game. Not max of course. My 1080 and 5700XT can still play games well. But the most popular video cards in Steam are the 1060 and 1050 Ti.

Cyberpunk recommended video cards: GTX 1060 6GB / GTX 1660 Super or Radeon RX 590

Certainly you won't play it at 8K 120 FPS, but if optimized well even the Mac mini can play it at medium settings.
So instead of being apart of the solution (making games for Mac users) you choose to be a part of the problem?

Then what is the point of this discussion? If iOS is where all the games are, there is no reason to keep mentioning AAA gaming on Macs because AAA gaming is dying? Macs already can run iOS and iPad apps natively, so it can run those games if the developer just enables the option. Even the Mac mini has a better GPU than the iPhone.
It does beg the question doesn't it?
 
Are you suggesting that Apple buys every single game studio and forces them to make games for Mac to make their user happy? That's quite radical
What a bizarre assertion.

Apparently, as you see it, the choices are:

1) Ignore what gamers want entirely, or
2) That crazy stuff you just said.

I’m pretty sure there are some options between those two extremes?
 
Not sure how you can prove this statement.

I mean they’re selling Macs with zero issues, so apparently they are keeping their users happy.

Don’t confuse complaints in a forum to real life users.

They could sell a lot more. Their market share is pretty low. But before it was intel macs. What’s the point? Get a windows one. It runs much more. It games. Has better cheaper hardware options.

M1 changed the game. And the pro and max give it the graphics chops finally. It’s up to apple to change the prior mentalities that are still prevalent. I want to be able to use this at work. I want to run games. Much can happen in the next 5-10 years where we might say you get a mac for gaming and laugh at the thought of people still using windows/intel.
 
and yet Apple dropped the ball by not having one game announcement from an AAA publisher.

Games on the new mac are like Final Cut or Logic pro on the M1 iPad... we have sooooo much power... for nothing.

To most people, this kind of capability is meant for longevity. I type this on my mid-2013 MacBook Air, my daily driver which got Big Sur, and will probably get security updates for a couple more years. Then I'm getting one of these new Apple Silicon MacBooks, hoping they have the power to handle MacOS 17, 18, or more.
 
The problem is that there are no real AAA games on the Mac. We want to see games like COD modern warfare, red dead redemption 2 and cyber punk etc run on these M1 Pro chips.
I cannot speak for anyone else, but I could care less how these new MBPs perform in a AAA game. I want to see performance in FCP X, Resolve, Motion, After Effects, Blender, Cinema 4D, et al. I can drop $500 for a console, but I’m not dropping $3099 for a MacBook Pro for games. Most pros for whom time is money and billable hours are king, the only metric that matters is overall performance in Pro apps.
 
Good luck beleving a 60W laptop can actually do sustained 10.4TF.

Visit the apple website iPhone 13 AR demo. Your device heats up within seconds. Within a minute it gets HOT. That’s because your device doesn’t have proper cooling. Sure these new M1’s have proper cooling but let’s see how long sustained performance is after thorough testing.

sure these are extremely efficient SoC design but physics is real as well.
 
I'm a bit late to this post but I have a few questions:

1)What's the big hoopla that the GPU performance is so much better than the regular M1 or Intel Macbook Pros? I can see some Macbook Pro users wanting to do professional video editing but wouldn't the vast majority of pro video editing Mac users want an iMac with a larger screen?...or are these professionals dumping thousands into multiple external displays attached to their Macbook Pros because the iMacs have some kind of display and/or GPU performance limitation?

2)I'm curious why Apple didn't release an M1 Pro/Max that had more CPU cores. There have been 16 mobile CPUs for quite some time now that are obviously aimed at pro users for about $1500 in the Wintel world. Me? My need for crunching power is CPU, not GPU. I'm really not running video intensive apps nor am I pushing to displays above 1920x1080.

3)Is the M1 Pro simply the M1 but with 2 more CPU cores (and various more GPU cores)? Not that Apple would admit it, but I didn't see any clear definition of the M1 vs. M1 Pro in the Youtube video beyond cores and transistors.


Overall I'm curious why Apple is stressing the GPU performance so much. I'd love to hear some real-world, detailed examples of why/how/when all the extra 16/24/32 GPU cores are going to help.
Core counts are irrelevant other than as an implementation detail. All that matters is the multi threading cpu throughout in real world scenarios and the benchmark scores look very good. Apples cores are more powerful than competitors for one thing.

The emphasis on gpu is annoying to me too. As a software developer it will do me no good so I ordered the M1 pro. I hope 32gb will be enough long term.
 
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I cannot speak for anyone else, but I could care less how these new MBPs perform in a AAA game. I want to see performance in FCP X, Resolve, Motion, After Effects, Blender, Cinema 4D, et al. I can drop $500 for a console, but I’m not dropping $3099 for a MacBook Pro for games. Most pros for whom time is money and billable hours are king, the only metric that matters is overall performance in Pro apps.
And I couldn’t care less how they perform in any of those apps, since my workflow doesn’t require them.

But what I do like to do is relax with a game every now and then after the work is done, and if I’ve got this machine (with the luxurious screen and keyboard I want) with all that GPU power going to waste, it sure would be nice if I didn’t have to have a Windows gaming machine on the side to do something the Mac could do, if only Apple would put in the effort to woo a few developers into supporting real gaming on Macs — now that they have the chops to actually do it.
 
I cannot speak for anyone else, but I could care less how these new MBPs perform in a AAA game. I want to see performance in FCP X, Resolve, Motion, After Effects, Blender, Cinema 4D, et al. I can drop $500 for a console, but I’m not dropping $3099 for a MacBook Pro for games. Most pros for whom time is money and billable hours are king, the only metric that matters is overall performance in Pro apps.
These new laptops are targeting proRes period. Even the new SoC’s have built in proRes hardware. They are marketed as pure content creation devices. On the go and it’s amazing. But to say how many TF performance and use dedicated console machines as a laughing target is just hilarious. Apple could also get into the industry of making digital cameras but the margins aren’t enough for them. If they tried to do video gaming they will fail basically because they price everyone out.
 
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These new laptops are targeting proRes period. Even the new SoC’s have built in proRes hardware. They are marketed as pure content creation devices. On the go and it’s amazing. But to say how many TF performance and use dedicated console machines as a laughing target is just hilarious. Apple could also get into the industry of making digital cameras but the margins aren’t enough for them. If they tried to do video gaming they will fail basically because they price everyone out.
I basically just want the 120Hz screen and upgraded keyboard. If they’d make me one without the fancy GPU at all I’d be quite happy with it, but that’s not how they roll anymore.

The only reason I want the fancy screen is because I do a lot of writing and editing and scrolling/searching through long documents on my 2018 MBP sometimes makes me super queasy by the end of the day. Mostly I have it docked to a monitor with a high refresh rate and low response time, but that’s not always an option.

They used to make the 15” machines without a GPU and sell them a lot cheaper, but those days are apparently gone.
 
Wait ... so PC gamers aren't paying $3k for a device play games on, already? Does $1k even get you a 3070 graphics card... What's the TF of a $1k max Laptop PC?
My gaming PC was $2,500 custom built and I have a 5700XT in it.
 
So instead of being apart of the solution (making games for Mac users) you choose to be a part of the problem?

It does beg the question doesn't it?
Marketshare is the problem. It is going to take a huge leap of faith from an established games publisher to pump money into a AAA game version for the Apple Mac that due to marketshare has the potential to make the games publisher a huge loss.

Also, gaming on iOS is hugely popular and hugely profitable for Apple so why would Apple create a machine that has the specs and performance for gaming want to have games published for it that could potentially take away gamers from iOS and onto mac laptops?.
 
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Well, yes, and that's what Apple did: build some very nice GPUs and create some very nice GPU APIs and tools.
The bare minimum, in other words.

”Here’s this stuff. Use it if you want to.”

Not exactly what I had in mind. But, like I said, they don’t owe me anything. I have a Windows gaming machine that does everything I want it to do and more.
 
Marketshare is the problem. It is going to take a huge leap of faith from an established games publisher to pump money into a AAA game version for the Apple Mac that due to marketshare has the potential to make the games publisher a huge loss.

Also, gaming on iOS is hugely popular and hugely profitable for Apple so why would Apple create a machine that has the specs and performance for gaming want to have games published for it that could potentially take away gamers from iOS and onto mac laptops?.
Right, if they can’t force every Mac game through the Mac App Store and wring their 15-30% out of it, they have no interest in it. Pretty much the opposite of what Microsoft is doing on Windows.

Of course, the instant Microsoft’s app store stops being a running joke and starts turning a profit, their tune will likely begin to change.
 
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3)Is the M1 Pro simply the M1 but with 2 more CPU cores (and various more GPU cores)? Not that Apple would admit it, but I didn't see any clear definition of the M1 vs. M1 Pro in the Youtube video beyond cores and transistors.


Overall I'm curious why Apple is stressing the GPU performance so much. I'd love to hear some real-world, detailed examples of why/how/when all the extra 16/24/32 GPU cores are going to help.
M1 Pro might not be a simple M1 with more cores. M1's cores are based of an A14 while the M1 Pro might be based of the A15. We don't know yet.

Apple emphasised the GPU a lot yesterday because it's the main differentiating factor between the M1 Pro and M1 Max.
Those extra cores will help you in any graphics intensive application that is coded well enough to take advantage of multiple GPU's.
As an example, imagine that macs ran the same games as windows, the M1 Max would be the go-to option if you wanted more FPS or better graphics out of your games.

I'd imagine the M1 Max will be a beast for Final Cut Pro and things like that. For anyone not doing graphics nor gaming, the M1 Pro is a better value as it brings the same CPU performance for way less money. (unless you need 64Gb, in that case you have to go with the M1 Max).
 
Is it time for Apple to launch its own gaming console? They got the cash to get big studios on board and compete with Sony, Microsoft and Nintendo...

Or better yet buy Nintendo and launch a new system with a major brand catalog already available.
 
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I mean, when they showcased one of the iPhones running the unreal engine back in the day, that was really impressive since no other smartphone at that time was that powerful. Plus it held the promise that with such an engine we could have console quality games on our phones. A Switch has less power and runs very nice games.

Now running DOTA or LOL at 120 fps does NOT impress. If Apple came with a AAA that was a similar visual showcase, blowing all the competition, then it would be a true feat. Something that would get a solid 60PFS in a RTX game like the Asus ROG G15.

If Apple could get me this laptop with good game support and without the fugly design or the usual shortcomings of these PC gaming laptops, I would sell my kidneys in a heartbeat. (with that caveat that there would not be many heartbeats left for me after that...)
i think with these 2 gpu options you can go with 60fps with Deus Ex: Mankind Divided or Rise of The Tomb Raider at 120fps..again i personally dont game in general, just some lighter PvP game
It should be impressive dota 2 or LoL at 120fps native resolution to work..
I think a lot of people are saying that WoW (i think its called, MMORPG) it can be played now native at 120fps at native resolution, it should look great
 
Who is this a problem for? Why does this keep coming up? Why do people constantly complain that product X doesn’t fit everyone on the planet?

If you want a Windows gaming rig, just buy one. Apple coming out with Apple Silicon doesn’t make your rig slower. It has zero impact. Just like gaming rigs and PS5’s have zero impact on which Mac I am buying, because if it aint MacOS, I aint buyin’!
This is why Apple struck deals with Microsoft for Office… if it ain’t on platform people won’t buy it. Apple is doing a disservice to itself by being anti gamer.. all because Apple wants to control the GPU and graphics api instead of support open APIs like vulkan
 
Such an illiterate logic 🤣.
Apple’s marketing and their fanbase never fails to impress me, especially on MacRumors…

10.4TF doesn’t mean that it can actually use 10.4TF if it’s power limited to +-60W and probably even bandwidth starved, (lack superior L1 and L2 caches, don’t use unified L3 chance, lacks a geometry engine, doesn’t support techniques such as VRS and storage APIs…)

The AMD Radeon V is actually 14.9 TF and the AMD VEGA 64 is 13.4 TF, and both are slower than the PS5 and Series X, significantly slower in fact!

Don’t fall for the fake marketing people. By no mean these MacBooks are slow or anything, but if you actually believe that it’s faster than a PS5 you have to seek help…

For consoles to consistently hit their maximum TFlops performance they actually uses these kind of heatsink.

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You sound like you have a PS5 and this news is upsetting you. Look, I have a PS5 as well and I’m not upset at all. It’s not that serious. Just respect the fact that Apple is accomplishing this. Both the new MacBook Pro and Xbox Series X have more TF than PS5. Who cares.
 
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