Unless you count making a large chunk of their users happy, which they clearly don’t.There is no incentive for Apple to bring games to the Mac when the money is in developing.
Unless you count making a large chunk of their users happy, which they clearly don’t.There is no incentive for Apple to bring games to the Mac when the money is in developing.
But I agree that while 10.5 might be a peak performance, I don't believe it'll hold that sustained... I would bet that if you 100% push the M1 Pro, it will kick the fans hard on the 16 inch but keep running at 100%. The M1 Max might throttle a bit. Maybe to 9TF or something like that. Which would still be pretty great, given the size of the damn thing.
My only issue with that is a company like blizzard with billions of dollars can afford to pay a couple engineers to port their games to Mac… the fact that they drop Mac is not about money. It’s about mindset… longtime Mac game dev no longer cares about Mac. They only support M1 WoW because they don’t want to piss fans off.. but they don’t care about Diablo 2 fans etcI have said this in another thread, but as a game developer Apple's problem is not hardware but Marketshare. I am writing a game and targeting Windows only because that is the most largest environment for potential sales. The R&D/Testing/Distribution and support costs of a MacOS version of my game far outweighs the potential revenue I would gain from a macOS variant. And I am even using an engine that does support MacOS easily. Most game developer's are not. So if it costs me more than I would gain from potential sales from an engine that supports it, AAA developers using engines that don't have macOS support will be even less likely to port it on macOS.
It doesn't matter if Apple's $700 Mac Mini has an equivalent of an RTX 3090 in it, marketshare is what matters. The Mac mini itself can play any recent game. Not max of course. My 1080 and 5700XT can still play games well. But the most popular video cards in Steam are the 1060 and 1050 Ti.
Cyberpunk recommended video cards: GTX 1060 6GB / GTX 1660 Super or Radeon RX 590
Certainly you won't play it at 8K 120 FPS, but if optimized well even the Mac mini can play it at medium settings.
Good for you. That doesn’t make your price comparison relevant.I don’t play games on a laptop. I prefer to hookup my PC’s, XBOX series X and PS5 to 50” 4K TV’s.
I have said this in another thread, but as a game developer Apple's problem is not hardware but Marketshare. I am writing a game and targeting Windows only because that is the most largest environment for potential sales. The R&D/Testing/Distribution and support costs of a MacOS version of my game far outweighs the potential revenue I would gain from a macOS variant. And I am even using an engine that does support MacOS easily. Most game developer's are not. So if it costs me more than I would gain from potential sales from an engine that supports it, AAA developers using engines that don't have macOS support will be even less likely to port it on macOS.
It doesn't matter if Apple's $700 Mac Mini has an equivalent of an RTX 3090 in it, marketshare is what matters. The Mac mini itself can play any recent game. Not max of course. My 1080 and 5700XT can still play games well. But the most popular video cards in Steam are the 1060 and 1050 Ti.
Cyberpunk recommended video cards: GTX 1060 6GB / GTX 1660 Super or Radeon RX 590
Certainly you won't play it at 8K 120 FPS, but if optimized well even the Mac mini can play it at medium settings.
You took the words right out of my mouth.Let me guess - you don't think the design flaw is that it looks like a MacBook Pro from 2009, or that it's got feet, or a stupid HDMI port. You think the design flaw is the notch don't you.
Then what is the point of this discussion? If iOS is where all the games are, there is no reason to keep mentioning AAA gaming on Macs because AAA gaming is dying? Macs already can run iOS and iPad apps natively, so it can run those games if the developer just enables the option. Even the Mac mini has a better GPU than the iPhone.I hear this and sounds good on paper. Yet iOS is where the money is for devs vs android which has the market share.
It stands to reason devs would want to target mac users who also tend to spend the most. So I don’t think it’s demographics. It’s more likely the hassle. And the fact that macs had poor gaming hardware in past.
If there’s a pool of mac users out there dying to game then you’d think just even one showcase game would make some money. Built for m1 pro and max. Have to be patient because the transition just started.
Price * watts / teraflop might be a better metric than their power efficiency metric. Just saying.At 7x the price I would hope so! Still very impressive due to the size.
I am not a console gamer, but I can see most teenagers in my family abandoning consoles for a gaming windows rig. They love Macs for productivity but can’t play games on them. Now with M1 Pro and Max processors. Apple has an opportunity to get in that market segment with a new Mac Mini. They would also benefit getting more teenagers into the Apple ecosystem.Its about time Apple should make a dedicated console. What are they waiting for? They make the best chips on the market, they sell the most games on Appstore, their gaming revenues are higher than XBox , Nintendo, Sony and Activision combined. What gives Apple? Tim Apple make a Console man.
Thank you for the info 😀On Apple's overview page it shows a DaVinci Resolve test - comparing a MBP 16" i9 5600m/8GB/64GB with the maxed out Pro and Max
Test was Lens flare effect on 10 second UHD project 24 fps.
M1 Pro 16 Core GPU - 1.4x speed
M1 Pro 32 Core GPU - 1.9x speed
Not quite as fast as I had hoped/wished for - but plenty enough to replace my old 16" with EGPU and ensure less noise.
More TF than PS5, but not a single M1 native game (except iOS games)![]()
2)I'm curious why Apple didn't release an M1 Pro/Max that had more CPU cores. There have been 16 mobile CPUs for quite some time now that are obviously aimed at pro users for about $1500 in the Wintel world. Me? My need for crunching power is CPU, not GPU. I'm really not running video intensive apps nor am I pushing to displays above 1920x1080.
3)Is the M1 Pro simply the M1 but with 2 more CPU cores (and various more GPU cores)? Not that Apple would admit it, but I didn't see any clear definition of the M1 vs. M1 Pro in the Youtube video beyond cores and transistors.
Overall I'm curious why Apple is stressing the GPU performance so much. I'd love to hear some real-world, detailed examples of why/how/when all the extra 16/24/32 GPU cores are going to help.
Not sure how you can prove this statement.Unless you count making a large chunk of their users happy, which they clearly don’t.
So please give me your detailed explanation. As i’ve said earlier I would love to see big budget games on the Mac. This is not about hardware but rather userbase and the PC has that advantage. If people want to game on a laptop you can spend thousands and buy an Alienware.Good for you. That doesn’t make your price comparison relevant.
I think the problem is that the pool of Mac users that want to game is smaller than those users think, just very vocal. I’m sure Apple has better data than forum users on the interest in gaming on Mac… Gaming on Mac is only relevant if you can convince people that are already gamers to switch to Mac. And that requires products with a performance to price ratio that will cannibalize the lucrative high end market.I hear this and sounds good on paper. Yet iOS is where the money is for devs vs android which has the market share.
It stands to reason devs would want to target mac users who also tend to spend the most. So I don’t think it’s demographics. It’s more likely the hassle. And the fact that macs had poor gaming hardware in past.
If there’s a pool of mac users out there dying to game then you’d think just even one showcase game would make some money. Built for m1 pro and max. Have to be patient because the transition just started.
I don't see why they would, even if thee chips are as powerful or more powerful, they still need to develop the game for it.Yep, they had no reason to before. Maybe now the developers will.
Explanation on what? I’m just pointing out that your comparison is irrelevant.So please give me your detailed explanation. As i’ve said earlier I would love to see big budget games on the Mac. This is not about hardware but rather userbase and the PC has that advantage. If people want to game on a laptop you can spend thousands and buy an Alienware.
I mean, when they showcased one of the iPhones running the unreal engine back in the day, that was really impressive since no other smartphone at that time was that powerful. Plus it held the promise that with such an engine we could have console quality games on our phones. A Switch has less power and runs very nice games.it depends on the gaming you do , of course...the metal support games will be on top...and also the general PvP games will work just fine, like CSgo(i think its called) dota, LoL, blizzard games etc
Unless you count making a large chunk of their users happy, which they clearly don’t.