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matticus008 said:
This is overly simplified. The actual math is closer to 8 times the current revenue to make up for the $1.6B hardware revenue loss, but it wouldn't have to match the hardware revenue to beat hardware profit. You also have to take into account the fact that Apple wouldn't get out of the hardware market, so it would still be generating healthy revenue from that.

I'll break this into two parts, since you seem to be making assumptions that are - in my mind - blind and basically unsupported. First, we'll deal with the assertions about profit margins.

While it's true that Apple's overhead is likely larger on their hardware production front, you're leaving out the massive research and design effort that goes into their software division. Unlike all but a tiny, tiny handful of companies, the Cupertino wunderkind are pushing a total solution for most common computing issues that goes from the most basic functions (kernel, interface, network services) to the most trivial and superficial (appearance, eye candy, etc.). Apple not only does most of the development and maintenance on their operating system, they also push a number of applications that cover both average consumer and high-end professional needs. While it's true that OS X is standing on the shoulders of giants right out of the gate, it's also been added to, improved, revised, and the code is often cleaned up and passed back up the FOSS channel to the originating projects. Unless you can provide some kind of figure as proof of your claims, there is little reason to believe that the software division turns in profits that are any greater than the hardware division. Even so, if we assume a rate of 50% profit instead of the arbitrarily chosen 20% I'm assigning to their hardware divisions, that still requires a massive increase in software sales to break even with current profitability.

This brings us to the second point rather nicely, in fact. You assert that Apple wouldn't need to cover their hardware losses because they'd still be making computers, but the simple fact is that they don't have the resources or setup to even begin to directly compete in the x86 market in any meaningful way. Several of the big, experienced players with their secondary market prop srtategies are floundering because of the loss-leader approach to sales. Of note, IBM and HP are both experiencing quite a bit of disappointment in their sales and analysts are predicting that we could see up to three or four of the former big players run out of the market in the next two years. Why, then, do you at all believe that Apple's comparatively pricier hardware would still be bought once people could just run it on their existing computer?

You are correct that Apple's hardware business is much more profitable than their software (assisted by much higher revenue), but Apple's actual profit on hardware is probably around 20-25%, meaning about $320M or so. Apple's software profit margin is bound to be higher, perhaps even as high as 50%, which would give them over $100M profit from software. So software profits aren't 9 times lower, but much closer than that.

The reported profit from this past quarter was $249 million, with the hardware division reporting $1.6 billion. If you break that down by percentage, you come out with the $320 million that you suggested, but that's higher than what the figures show. That means hardware margins have to be lower and so do software, doesn't it?

Artanmotion said:
At the moment the software is free when you buy a Mac.

No, it's not. The software may be bundled with the hardware when you buy a computer, but it still costs Apple money to press the discs that come along with it and the programs themselves still cost money to develop. To say otherwise is foolish.

TANSTAAFL

Figures can be made to say anything, but remember if these sales were lost to licensed companies and a license cost $50... and with this then having a chance to grow market share as direct competition to Windows on the same platform... We would expect sales to balloon. Instead of selling a million units they could be looking at 10 million and more in some time.

Learn to read.

As I've already said in this thread, a mere few posts above, the licensees don't grow marketshare and only hurt Apple in their existing base. During the entirety of the last attempt at allowing cloning, the mac market grew only 3-4 points over several years while the outside companies ate some 32-35% of the revenues out from under Apple. A little simple math, even at levels of shipping that appraoch ten million units, shows what a losing proposition that is.

Then of course Apple can make PC's too - potentially doubling, tripling, quadrupling... hardware sales... Is it really so difficult to see this?

This isn't really worth dignifying with a response, but I have to oppose this when it's brought up so baldly.

No, Apple wouldn't massively surge in sales by offering PC hardware. The reasons are manifold and complex, but the ones that are most relevant in this case all have to do with developers and compatibility. Without set hardware requirements, OS X would fall to the kind of driver hell that plagues Linux and Windows machines, ruining quite a large part of the ease of use that makes it a pleasant experience. In addition, there's the massive, massive stumbling block of keeping two separate trees going for developers to program and compile for - OS X and OS x86 - when they could choose the x86's larger installed base and drop all PowerPC support. That leaves all past Apple customers out in the cold and basically kills the hardware division unless Apple magically manages to transform themselves into Dell at a time where Acer and the other Chinese and Taiwanese motherboard manufacturers are getting in position to take over the market from traditional OEMs.

What must be learnt is Apple made a mistake in creating it's own competition with the clones. Apple need to sell into a new market sector and what does that take? Positioning..! of the product... (for the hard of thinking).

Read the article I linked before spouting off, please. The license agreements that the cloners agreed to specifically limited them to market segments that Apple didn't do well in, mostly foreign markets and the extreme low and high ends of the scale. Every single one of them broke their agreements and competed wherever they felt like it, basically demanded the liscensing of OS 8, and were essentially killing Apple as a company. When they bought out Power Computing and enfolded many of their employees before allowing the licenses to expire, Apple did what might have been the only sane thing they could have, since a lengthy court battle over the terms would likely have dragged them even further down. Jobs slimmed and polished the product line, brought the iMac and OS X to market, and made the company a success again.

Just how, exactly, are they going to "position the product" so that a potential cloner doesn't shoot them in the back again?
 
thatwendigo said:
I'll break this into two parts, since you seem to be making assumptions that are - in my mind - blind and basically unsupported. First, we'll deal with the assertions about profit margins.

While it's true that Apple's overhead is likely larger on their hardware production front, you're leaving out the massive research and design effort that goes into their software division. Unlike all but a tiny, tiny handful of companies, the Cupertino wunderkind are pushing a total solution for most common computing issues that goes from the most basic functions (kernel, interface, network services) to the most trivial and superficial (appearance, eye candy, etc.). Apple not only does most of the development and maintenance on their operating system, they also push a number of applications that cover both average consumer and high-end professional needs. While it's true that OS X is standing on the shoulders of giants right out of the gate, it's also been added to, improved, revised, and the code is often cleaned up and passed back up the FOSS channel to the originating projects. Unless you can provide some kind of figure as proof of your claims, there is little reason to believe that the software division turns in profits that are any greater than the hardware division. Even so, if we assume a rate of 50% profit instead of the arbitrarily chosen 20% I'm assigning to their hardware divisions, that still requires a massive increase in software sales to break even with current profitability.

This brings us to the second point rather nicely, in fact. You assert that Apple wouldn't need to cover their hardware losses because they'd still be making computers, but the simple fact is that they don't have the resources or setup to even begin to directly compete in the x86 market in any meaningful way. Several of the big, experienced players with their secondary market prop srtategies are floundering because of the loss-leader approach to sales. Of note, IBM and HP are both experiencing quite a bit of disappointment in their sales and analysts are predicting that we could see up to three or four of the former big players run out of the market in the next two years. Why, then, do you at all believe that Apple's comparatively pricier hardware would still be bought once people could just run it on their existing computer?

The only blind assumption I've made is in regard to software profit. The margin could potentially be higher than 50% given a sufficient market penetration (which Apple does not have). I'll admit that I have no idea what their software profit is, aside from being substantially more than the 21% or so that they mark up their computer systems.

Now, as for "leaving out" the R&D components of software design, I've not neglected them. I dismissed them in my earlier post merely because by and large, it's a fixed expense for Apple. Whether they sell one copy or ten million copies, the programmers are employees of Apple and get paid. That definitely cuts into profit when a product does poorly, but it's not a flexible cost in the same way that hardware units are. The hardware is sitting inventory, i.e. non liquid assets, which can do a great deal of harm to Apple when they flop. Their hardware and software engineers both have already been paid and will continue to be paid, so I isolated the human element of Apple from the discussion, as it doesn't pertain directly to hardware, software, or service sales but instead to Apple as a whole. I don't disagree that it is an expensive endeavor and a lot of effort goes into the design and programming of Apple software.

Again, I'm not in disagreement that their software division could not immediately cover the hardware losses if Apple opened up everything to the x86 platform. My assertion wasn't that Apple's hardware wouldn't drop in revenue substantially, just that it wouldn't disappear altogether overnight. Apple hardware share would decline gracefully, especially given that an x86 OS port would not automatically provide compatibility to all the PowerPC-oriented Mac software available. There would be a transitional period in which the PowerPC would still be required for functionality. Apple could furthermore charge different prices for the x86 components or spin off an independent division to tackle the endeavor. They certainly lack the x86-experienced programmers to make a seamless transition right now anyway and would have to make a hefty investment in new software engineers and programmers, justifying higher prices. Apple's software is often looked to as a baseline for other vendors, but customers have to meet their hardware needs first and foremost. Apple can't meet the hardware requirements of many pro users, and so while they'd like to use Apple-based software, they have to find a Linux- or Windows-based alternative. If Apple made software available for x86, many creative professionals would gladly pay an additional premium for it, especially if the overall cost of hardware plus software remained lower than an Apple hardware/Apple software solution (or even matched the price, given superior PC performance at the high end).

However, since it would be a lengthy transition, demand for Apple hardware would remain strong until performance and features actually met the needs of end users. After that point, Apple hardware would continue to remain in demand for dedicated Apple fans and the style conscious. It would be a fraction of current sales, true, but the x86 software base could scale to greater profitability because of unit volume and more than make up for the hardware losses. There is potential for Apple to grow by embracing the PC hardware market, but we also have to remember that this discussion is entirely hypothetical. Apple hasn't traditionally been interested in becoming one of the giants. They're making great computers and great software with happy customers, and that's what matters. They don't need to match Dell for price, IBM for enterprise solutions, or Microsoft for OS market share as long as they are making money and putting out quality products. My only real disagreement with you from the beginning was the simplification of the economics of the situation and the direct correlation you implied between revenue and profit, which was misleading.
 
"quite sure", and quite wrong

Yvan256 said:
Do you mean to tell me Apple doesn't even design their motherboards? Because I'm quite sure Dell doesn't.

Dell servers, workstations, business systems and laptops all have Dell-designed motherboards. You may not find many Dell-designed chips on them - the chipsets are from Intel or Serverworks, the NICs from Intel or Broadcom, the graphics from ATI -- but the mobos are custom.

There may be some entry level consumer systems with commercial motherboards - but "Dell doesn't" is simply wrong. (A friend has a Pentium II class Dell that has an Intel Seattle mobo - so I know that at least in the past some Dell systems had out-sourced mobos...)
 
I realize I'm late to comment on this thread, but I would generally be opposed to OS X entering into the PC world - but it will help Apple as a company, I will stomach the transition. I want Apple to succeed, and I want it to someday dwarf Microsoft. If this is going to happen, certain concessions must be made - even if they include opening up our cozy cult-like following.

More people need to know how much better Macs are than their competition, and when this happens, we will soon find that what few venues do not support Mac; no longer exist.

Like the HowardStern E! television show uncut downloads! :D
 
It's all about marketing... and marketing correctly

"Software is free when you buy a Mac"
thatwendigo said:
No, it's not. The software may be bundled with the hardware when you buy a computer, but it still costs Apple money to press the discs that come along with it and the programs themselves still cost money to develop. To say otherwise is foolish.
This was stated in the context of contribution to software profits - It doesn't make any at all, but what I was pointing out was that the profit for the hardware could equate to zero if you create a charge for the software (within the asking price) and that then bolsters the software profits overall. You are both neglecting the actual profits on the computer/software bundle is around $60 million or less for the quarter.

Year on year sales haven't changed much for the Mac, in fact, I believe they were down last quarter with supply problems. The profits this last quarter were made up of a huge jump in iPod sales. Profit margins on iPods is obviously very high. Total profit last quarter of $295 million, on revenue of $3.49 billion. The results compare to a profit of $63 million, in the year-ago quarter and some of that was iPods then. (This incidently, suggests a $50 profit per iPod unit across the range, based on 4.58 million units)

Therefore we can assume profits, for the Mac side, to be about the same this last quarter. We'll throw in last years ipod sales for a margin of error.

This figure can grow hugely on software sales (including licensed) as the costs are fixed as matticus008 has pointed out. The contribution of profits from hardware is proportional and only rises slowly in line with unit sales.


thatwendigo said:
As I've already said in this thread, a mere few posts above, the licensees don't grow marketshare and only hurt Apple in their existing base. During the entirety of the last attempt at allowing cloning, the mac market grew only 3-4 points over several years while the outside companies ate some 32-35% of the revenues out from under Apple. A little simple math, even at levels of shipping that appraoch ten million units, shows what a losing proposition that is.
I have no idea why you believe licenses don't make money. They have for Microsoft! No one is suggesting licensing into a limited market where Apple have a monopoly. This is what Apple did wrong before and if this is stuck in your head you need to think again. I am not suggesting canibalising Apples own sales of OS X, but, if you had read my other posts, by creating a product that has a different appeal to OS X, maybe, as I have already said, a Media Hub OS for PC, which has a less cutting edge feature set and lacks some productivity features such as Automator, but does have a few extra features for entertainment and a less grey interface. Why less grey? Cause OS X would be the cutting edge that the creatives still use because its features are full and upto two years ahead. These are two different, and positioned differently OS's. So much so that if Apple did it right I would go out and buy one of their PC'c for those extra really cool features they have, but I still want my OS X and nobody is taking that away from me!

Ask yourself this. If you thought Mac sales would be lost... Would you want to go back to an OS with an older feature set? And for all the sales of Mac PC's don't you think that many people upgrading from their first experience of Apple on their PC may want to try OS X and get all the latest and greatest, now they know their way around an Apple OS?

The one doesn't take sales from the other, because they are 'positioned'.

Apple do not produce just one iPod design or laptop design, because they are creating positioned products which should appeal to differen sectors of the market. The iPod Shuttle goes after a different market to the iPod and so should any OS put out on PC by Apple. This safegaurds Apple Mac sales and, indeed, leeds to more people buying Macs in the long run, as the PC OS is seen by some as a stepping stone. No loss of sales! Half the Mac crowd may go out and buy this Mac entertainment Diggital Hub PC and a Mac! Because they do not compete! Easy! No cloners, licensees who can sell as many as they like cause they arent taking sales from Apple.

Apple, selling hardware for Mac or PC will always sell to a small crowd even when it's not driven by fashion. There will always be a market for a stylish products even when it's overpriced! Look at the iPod... BMW, designer clothes, private education...


"...Quadrupling... hardware sales"
This isn't really worth dignifying with a response, but I have to oppose this when it's brought up so baldly.

No, Apple wouldn't massively surge in sales by offering PC hardware. The reasons are manifold and complex, but the ones that are most relevant in this case all have to do with developers and compatibility. Without set hardware requirements...
So they set hardware requirements for OEMs... and if they go x64, making the OS 64 bit only (rather than x86), they can forget a lot of old stuff to support. They don't need to consider backward compatibility at all.


The license agreements that the cloners agreed to specifically limited them to market segments that Apple didn't do well in, mostly foreign markets and the extreme low and high ends of the scale. Every single one of them broke their agreements and competed wherever they felt like it, basically demanded the liscensing of OS 8, and were essentially killing Apple as a company.
This was rank stupidity by Apple. Would you expect BMW to try to sell 3 Series cars into a country where the cars were being made under license and sold for far less? How can anyone think that if Apple can't sell more units within their own sector someone else could? There obviously wasn't a clear enough differentiation of sector and the inception of the license deal was obviously naively mismanaged... in hindsight.
 
Hello loserman... for a bet I'll say they go for it!

~loserman~ said:
Apple can't survive on software sales because they dont have a market for it.
That is unless they decide to
A. Make windows software.
or
B. Decide to compete in the OS market against Windows.

They will never do A.
And I dont think they have the moxy to ever try B.

So therefore they will remain an also ran company that is content to keep a 5% market share.
I started to think about this and, though I had my own opinion, I originally believed they would not port to PC. They are much more interested, it seems, in slowly creating a 'digital hub' vision and attracting media professionals. Slowly but surely building something compelling. Focusing on small, neat items to get them right. It's a slow building process, but at some point they will have created a platform of strength and I now believe it is getting close to inevitable they will go after the whole market... as they are doing with the iPod.

They know though, they have to get supplies right and gear up manufacturing capabilities for a lot of their products, present and future. Till they can be sure of doing this there is little point to make a move.

They know with a hip product they can sell a lot of units. They know they have a good OS, well developed, ahead of the competition. All it needs, when porting, is to look at it in fashion terms. It will sell on style. Desirability will drive it as it has with the iPod. All apple need do is make it look good and simple and market it right.

I believe they will branch out into the mainstream. I believe it's inevitable, but they are worried about Office I guess. This symbolises the main problem. If these two companies go to war, MS can make it very difficult for Apple and trap their own users with propriety software making it very difficult to communicate between OS's. I don't think I have a good enough imagination to think what could happen, but I believe Apple will be scared... but I don't think they should be, but because of this they will wait till the last moment, wait till they have everything in place, make sure they are as strong as they can be before making a move.

Therefore, I believe they will make a move in about a year, a few months before the now stripped down Longhorn comes out, so that when it does, every PC magazine will rate them side by side, feature for feature and with, by then, a high awareness of Apples OS, as it will be reviewed everywhere for months. Apple have the chance to win a major market share while demoralising MS and the sales of Longhorn. The question from Apple and all, will be, "Why buy Longhorn?!!!"

Apple can quickly work with OEMs, hell, even at cost, but they won't need to do that as all the OEMs will want to get in there, unless MS uses some strong arm tactics to keep OEMs 100% MicroSoft.

It's a choice that Apple have and I believe it's better than 50/50 that they decide not to play safe and go for it. I don't know how long the iPod will last. Maybe a couple of years, unless they actually come out with players featured better against the competition. But it's important to make a move before the market share for iPods start to erode. This, to the market, could suggest a dying company and the public may well shun Apple. Now scared of Apples own proprietiness, it could be a very quick exodus... but that depends on the competition. Will anything look more attractive? The plus point for Apple going head to head with MS is their promotion of their user bases right to copy their own digital media, where as MS are looking to introduce many more security features to stop copying. Not something everyone will welcome.

If Apple enter the PC market as iPod sales look to be weakening, It will give a whole new impetus to the market and could double the product life span.

60% - 90% chance of Apple moving into the PC business on two possible entry points. In about a years time on x64, a few months before Longhorn, or, as they see market share for the iPod start to wane. That could be over an open ended period, but I think we'll see phones taking over the music playing mantle of the iPod in the next two years. Till then they will deny everything.
 
Artanmotion said:
Apple can quickly work with OEMs, hell, even at cost, but they won't need to do that as all the OEMs will want to get in there, unless MS uses some strong arm tactics to keep OEMs 100% MicroSoft.

MSFT has always done strong arm tactics... and its not likely that will ever change. Even the antitrust suit(in which they were found guilty) hasn't changed anything.

Apple will not compete against MSFT directly. They fear redmond just like everyone else does
 
Possible fix

Perhaps if Apple were to require a PCI or PCMCIA card to be added to the machine to enable it to run OS X. Perhaps a small G3 chip just to do some rudimentary process that enables the machine to boot the OS. I'm sure somthing like that would curb piracy and also allow apple to have some form of income for the hardware.
 
Won't happen.

PC hardware drivers are too diverse and screwy, Microsoft bailed out Apple in the 90's with a "non-competitive clause", MS Office is unlikely to become an installation option. MacOSX-like interfaces (kernels) exist in Linux for the sad but curious. :cool:
 
edinz said:
PC hardware drivers are too diverse and screwy, Microsoft bailed out Apple in the 90's with a "non-competitive clause", MS Office is unlikely to become an installation option. MacOSX-like interfaces (kernels) exist in Linux for the sad but curious. :cool:

ahahahahaha and the best thing is that apple bailed microsoft out in the 80's with a full-keys-to-the-kingdom-pass to their gui. morons. that's what you call the screwing(s) of _several_ lifetimes.

-jaromski
 
Artanmotion said:
At the moment the software is free when you buy a Mac.
If you wanted to consider the software on each computer at somewhere between $50 - $100 that would be $50 000 000 - $100 000 000 extra software revenue and would eat into the real profit from hardware.

Weren't the actuall profits for Apple in the last quarter about $60 000 000?

We can argue that hardware makes no profit what so ever, and is only a vehicle for software sales.
Nice post. Then again that may be because I agree totally.

Apple-Software charges $129 for each OSX upgrade. If they also charged $60 for each "New" OSX (bundled), hardware profit for apple would be $0. Suddenly the economic argument of "Apple makes no money on software" becomes "Apple makes no money on hardware".

You mentioned maybe Apple-Hardware being able to make PCs - did you mean Apple-hardware like an iMac-x86, running Windows?
~loserman~ said:
Apple can't survive on software sales because they dont have a market for it. That is unless they decide to
A. Make windows software.
or
B. Decide to compete in the OS market against Windows.

They will never do A.
And I dont think they have the moxy to ever try B.
Apple already makes iTunes for Windows, Appleworks for Windows, Filemaker Pro for Windows, Quicktime for Windows. Admittedly, who knows what they'll develop in the future, but I don't know why you're so sure they won't do "A".

(I guess Apple iLife running on Windows running on an iMac-x86 is a pretty large jump!)
 
jaromski said:
ahahahahaha and the best thing is that apple bailed microsoft out in the 80's with a full-keys-to-the-kingdom-pass to their gui. morons. that's what you call the screwing(s) of _several_ lifetimes.

-jaromski

You have to be joking......
How many times do Apple lovers have to be told that Apple didnt invent the GUI.
Steve Jobs saw both the gui and the mouse being used at Palo Alto at Xerox.

Jobs always dings Microsoft for stealing others ideas... but what about Apple... I cant think of a single original idea to ever come out of Apple.
Except for maybe the little Apple shaped hole in the lid of a power book.

And lets not forget how Tiger plans on ripping off both Launchbar and Konfabulator.

If Apple could understand the Linux kernel heck they would probably rip that off too.

Geeze
 
~loserman~ said:
You have to be joking......

Steve Jobs saw both the gui and the mouse being used at Palo Alto at Xerox.

Actually Apple paid to see what Xerox had done and Xerox was happy to show them as they felt the mouse & GUI was going no where. Apple then invested a huge effort into bringing it to the consumer level while MS kept pumping out DOS.


~loserman~ said:
And lets not forget how Tiger plans on ripping off both Launchbar and Konfabulator.

Read about Desktop Accessories on the original Mac - happened 20+ years ago now and was an Apple innovation. I tried Konfab and dumped it as it drained the Mac resources & slowed things down. Konfab, for me, was a poor copy of the original 20 year old Mac Desktop Accessories because of the poor performance.

Apple doesn't always "invent" something, like MP3 players. They just invest tens of millions to do it right, like the iPod, iTunes and The Music Store.

The Mac mini is also not original - there have been consumer desktops since Apple started. The design IS, however, innovative, just as the iMac is.

Don't like it? Then stick with your Dull.
 
kenaustus said:
Actually Apple paid to see what Xerox had done and Xerox was happy to show them as they felt the mouse & GUI was going no where. Apple then invested a huge effort into bringing it to the consumer level while MS kept pumping out DOS.

Oh no! There comes the reality distortion field again.
Jobs and Apple didn't pay a dime to do the Xerox visit. It was a courtesy tour.
Heck even Jobs says the same thing in "Pirates of Silicon Valley"

And I happen to have a couple of the old MAC's and desktop accesories are nothing like konfabulator
wheras Apples new widgets look and act exactly like a Konfabulator rip off.

And as to launchbar yes spotlight is a little different but it is based off the same idea and therefore a rip off( heck it even uses the same launch mechinism by default--- i.e. command spacebar.)
 
~loserman~ said:
Oh no! There comes the reality distortion field again.
Jobs and Apple didn't pay a dime to do the Xerox visit. It was a courtesy tour.
Heck even Jobs says the same thing in "Pirates of Silicon Valley"

I don't know whether it was a paid visit or not, but I will say this: "Pirates of Silicon Valley" was a TV movie. It may not be entirely accurate. I wouldn't trust it to be completely factual. And I bet it had a disclaimer in the closing credits stating that.
 
dejo said:
I don't know whether it was a paid visit or not, but I will say this: "Pirates of Silicon Valley" was a TV movie. It may not be entirely accurate. I wouldn't trust it to be completely factual. And I bet it had a disclaimer in the closing credits stating that.

True but a quote by Jobs is still a quote. That is when you can remove the RDF

I will concede that Apple did release the first commercial gui .
But I will say that Windows was by far a superior OS to all versions of MAC OS until OS X.
 
GregA said:
Windows 2?
Even Windows 3.1?

Just wondering.
Greg

Ill concede on Windows 2 but IMO windows 3.1 and above were all more useful than MAC OS.
edit:
I never used windows 2.0 I used DeskView back in those days.
end edit:

And I always here everyone talk about how windows 95 ripped of Mac OS.. And have never understood that at all since MAC OS all the way thru OS9 looks as bad or worse than Windows 3.1.
And no one here can tell me that MAC's were more stable than PC's running Windows until OS X either. Because Ive always had just as many crashes on a Mac as on a PC

Now before you make me out to be a PC bigot let me say that I have used both for 20 years.
 
~loserman~ said:
Ill concede on Windows 2 but IMO windows 3.1 and above were all more useful than MAC OS.
And I always here everyone talk about how windows 95 ripped of Mac OS.. And have never understood that at all since MAC OS all the way thru OS9 looks as bad or worse than Windows 3.1.

Now before you make me out to be a PC bigot let me say that I have used both for 20 years.
I've also used both for 20 years. In fact, I was just helping my parents clear their attic and found an old Fat Mac in it's case - the one with souped up ram - 512kb!.

I personally found Windows 95 a key turning point for Microsoft for usability, and Windows NT for stability - brought together nicely in XP. There will be another turning point with the new Windows OS when it arrives.


Mac had a big stability turning point with OS X, and I find the interface much friendlier. I think they lost their way a little in the Mac OS 7-9 days.

All opinions, nothing more.
 
GregA said:
I've also used both for 20 years. In fact, I was just helping my parents clear their attic and found an old Fat Mac in it's case - the one with souped up ram - 512kb!.

I personally found Windows 95 a key turning point for Microsoft for usability, and Windows NT for stability - brought together nicely in XP. There will be another turning point with the new Windows OS when it arrives.


Mac had a big stability turning point with OS X, and I find the interface much friendlier. I think they lost their way a little in the Mac OS 7-9 days.

All opinions, nothing more.

I made a brash statement earlier saying that Apple did'nt really have any original ideas... but I take some of it back because the 3.5 inch floppy on my first MAC was pretty cool
 
~loserman~ said:
True but a quote by Jobs is still a quote. That is when you can remove the RDF

I will concede that Apple did release the first commercial gui .
But I will say that Windows was by far a superior OS to all versions of MAC OS until OS X.

Hardly was any version prior to Windows NT 4 superior to Mac (it's not MAC) OS. For a cooperative multitasking operating system, Mac OS was always able to smoothly handle communications better than Windows 95, which was marketed as a 32-bit pre-emptive multitasking operating system.

I can tell you from day to day use of Windows 3.0 and 3.1 that they were not at all reliable, especially in an enterprise environment. Besides all that, Windows was not an operating system--it was an operating environment. Windows 1.0, 2.0, and the re-packaged Windows 286 would have to go a long way to even be considered as good as lackluster.

You mention that the 3.5 inch floppy drive was an original idea. I suppose it was an original idea in that Apple had not previously used it but others had, including the HP 9000 workstation series. Besides, that it was a Sony development.

Also, Konfabulator is all about fancy Desk Accessories. They may have colour and users can create them, but they're merely Desk Accessories. The person who created Konfabulator took someone else's work to put JavaScript on the desktop (and didn't make much mention of it) and used it to create useful widgets. The idea was available in Mac OS, Digital Research's GEM, and even AmigaOS. Yes, Dashboard is almost exactly like Konfabulator but I suspect that when Apple was creating a modular version of JavaScript, they had more in mind that just using it for Safari and iTMS.
 
~loserman~ said:
I cant think of a single original idea to ever come out of Apple.

Because you never bothered looking. Try Google before you make such a silly statement.
I started compiling a list quite a few years ago, and stopped in 2000. Maybe you can do a bit of searching and bring it up to date for me?
Peace/


1981 - 1983 (Lisa and Mac Development teams)
General User Interface
Mouse (Parc-Xerox had the innovation, but it was NOT couple with the GUI we know of today)
Menus
Controls
Windows
Desktop Metaphor
Files - multi-forked filing system
long file names (with spaces & special symbols)
automatic typed icons (type + creator)

1984
Desk Accessories (copied in IBM-compatible world as "TSR")
multitasking: Desk Accessories
Sensible System folder
Dynamic, user-accessible system extension (fonts, INITs, control panels, DA's)
Drag-and-drop Application installation
fast and easy access to international characters
User-extensible font manager
Plug-and-play printing; page setup & print dialogs
Built-in clock with backup battery; reliable file dating
Sound
Built-in speaker, 4 voice sound synthesizer, full digitized sound samples
Speech
Speech synthesis (Macintalk)
Floppy 3.5" floppy (400K)
with automounting and auto-eject
Also added a floppy disk cache
hot-swappable peripherals
mouse
MacPaint, MacWrite, MacDraw
First person mainstream networked game (first person dungeon like game -- MazeWar, initially created at Xerox
Mac128K was an Ergonomic All in one Machine , semi-portable
Use of icons to label ports (all ports keyed to prevent mistakes)

1985
LaserWriter printer with Postscript (Apple also helped Adobe get off the ground as a company)
Networking (plug & play, integrated --AppleTalk/LocalTalk)
Direct manipulation Resource Editor
Desktop Publishing (actually came from Mac Application called ReadySetGo, then Adobe Pagemaker, also Scoop, Xpress and a few others at about the same time, because of what the Macs WYSIWG capabilities)
OOP / OOD (Object Oriented Design and Programming)
Object Pascal (later borrowed by Borland)
MacApp (first mainstream Object Oriented Framework, MS copied poorly with MFC)
Movable Palettes

1986
Plug-and play peripherals (SCSI) - ability to handle volumes/partitions to 2GB
Hypercard (simple object programming -- precursor to Visual Basic)
Hypercard (simple hypertext linking -- precursor to the Web
First personal computer with 4MB linear memory space (Mac Plus)
Kanjitalk
More versatile "Wavetable" sound
Memory Modules (SIMMS) instead of installing RAM
Dial in modem service. Apple create AppleLink communication service -- GE used the software to create AOL.
Scroll speed throttle for uniform user experience regardless of processor speed.
ADB (Apple Desktop Bus): extensible, auto-config low-speed peripheral bus (precursor to USB)
1987
Plug-and-play bus expansion (NuBus)
Multifinder application multitasking
Ability to assign labels to files
Multiple monitor support: single large desktop
Color QuickDraw, 256 color 640x480 graphics (same year as VGA with 16-color 640x480 or 256-color 320x200)
Accelerated video cards
Full Page Display
Dual Page Displays
GWorlds (off screen graphics images used)
Built in masking, antialiasing and Dithering of images (actually masking and dithering was earlier).
Industrial Design: Snap Open

1988
SCSI plug-and-play CD-ROM
Ethertalk
Superdrive, can read and write Mac, DOS, OS/2 files

1989
photo-realistic images (32-bit QuickDraw)
32 Bit Clean OS and 32-bit clean computers (software patches fixed older machines, no BIOS replacements)
A/ROSE real-time operating system for smart cards
Multiprocessing (using cards like YARC and Radius Rocket)
Mac Portable, first mainstream portable with an integrated trackball and active matrix screen

1990
Sound input
Built-in Ethernet (Quadra)
Publish and Subscribe and early work on Object Embedding (later to be borrowed and become OLE)
Aural feedback for controls (Sonic Finder)
Ability to assign custom icons to Finder objects

1991
Powerbook 100: first laptop with keyboard in back, trackball in front.
TrueType outline font technology (licensed to Microsoft)
Balloon help (with contextual feedback)
Built in File sharing
Robust aliases
QuickTime
Multimedia -- Apple created the term. They had been the first to integrate Sound, Speech, Text and Graphics (multiple medias), then expanded to include video (and later 3D) and pushed with CD-ROMs
Virtual Memory
Appletalk Remote Access
AppleScript: application and system scripting
Integrated eMail
Integrated Keychain (Security)
Encryption and Security
Network Browser
Trash you have to empty (item in trash survive power down)

1992
Powerbook Duo: first dockable (e.g. "port replicator") but much more elegant
Global text input support (WorldScript)
ColorSync color matching
Built-in CD-ROM's
Video Input - AV models
Integrated DSP
1993
Next generation speech synthesis
Speech recognition (Speakable Items)
Integrated telephony (Geoport)
First PC with built-in TV
PDA
Handwriting Recognition (Newton)
Gesture Recognition

1994
Powerbook 520: first widely-available laptop with trackpad.
Power Macintosh: PowerPC RISC chip
68K emulation for seamless backward compatablity.
Graphing Calculator: real-time equation visualization, 2D and 3D.
MacOS on Unix (MAE)
"Most Recent" folders
Hierarchical menus
Windowshade (collapsible windows)
AppleGuide (help system with coachmarks)
PC Exchange (cross platform file compatibility)
Macintosh Easy Open (can open PC files)
DOS/Windows compatibility cards and emulation software
Threads
TCP/IP support
Powerbook file synchronization
Continuous speech recognition and input (Cantonese dictation)
Bento - Object Oriented Document model
IEEE-1394 (FireWire)

1995
QuickTime VR, Conferencing
Open Transport Networking (streams)
QuickDraw 3D
Plug & Play PCI bus (PCI Only -- no ISA or older bus)

1996
OpenDoc (Fully document centric interface model)
Integrated Browser (CyberDog)
Web as a data-type (CyberDog)

1997
Popup folders
Spring loaded folders

1998
Sherlock full-text indexing and internet searching
Titlebar (icons to represent the folder itself for dragging etc)
Appearance manager (Themes)
Audio Themes (Sonic Finder finally ships in 8.5)
Tear off Menu (Application Menu. Also Apple and NeXT merged, NeXT created them)
Resizable Menus
Customizable scroll bar behavior
Integrated System Wide antialiasing.
iMac - clear case, return of all-in-one, simplified design, ALL plug & play I/O, floppyless design
USB (Universal Serial Bus) :this is a copy of the Apple Desktop Bus (ADB). Apple was also the first to make it ubiquitous and standard.

1999
Industrial Design: Handles + Door
AirPort -- Wireless anetworking made easy
 
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