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macpot

macrumors regular
Feb 14, 2017
168
249
So this M1 Max when will be placed in the bigger iMac will be slower in gpu department than the current 2 years old Gpu?
There is any chances that this could be the 24gpu ?

This is the 24-core I believe, or might be 32-core on the 14 inch and thermal throttled!
 

Serban55

Suspended
Oct 18, 2020
2,153
4,343
Given that's the GPU in last year's absolute-top-of-line 27" iMac, this is a pretty darned impressive result for something with a fraction of the energy consumption and thermals that work in a laptop.

If this is indeed the 24-core version, then this result is even more impressive. Extrapolating (quite a bit), it not all that far off the top-of-line mobile workstation GPUs in a vastly lower TDP, and seems like it'll live up to those over-simplified power-performance graphs.
again , yes..but next year this SoC will be in the next imac...so for the first time, Apple should say that their SoC is slower or equal to the top of the line (2 years old) gpu that replaces it ...until now Apple was like 2x faster , 800 faster etc than the device that new one replaces it
 

newbmacuser2021

macrumors 6502
Oct 19, 2021
354
122
Running a for loop to load textures on a background thread will throttle Mac or PS5 or Xbox to one core.

I think you could use malloc to reserve the texture size in RAM on a single thread, and then load each texture on a unique background thread using a queue. This would utilize the entire 10 cores.

I think malloc is required so that you don’t have a race condition where two threads try to occupy the same space in memory.

Or you just run it on one core.

That’s like NASA level :)
 

Mizouse

macrumors 6502
Nov 5, 2014
426
638
Given that's the GPU in last year's absolute-top-of-line 27" iMac, this is a pretty darned impressive result for something with a fraction of the energy consumption and thermals that work in a laptop.

If this is indeed the 24-core version, then this result is even more impressive. Extrapolating (quite a bit), it not all that far off the top-of-line mobile workstation GPUs in a vastly lower TDP, and seems like it'll live up to those over-simplified power-performance graphs.

Its not the same GPU in the 27" iMac. The iMac has a Radeon Pro 5700 XT. Its different than the reference RX 5700XT.

the Radeon Pro 5700XT gets a score of 74768.
 
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newbmacuser2021

macrumors 6502
Oct 19, 2021
354
122
The people who wrote the engine for Final Fantasy 10 are very very smart people.

Rewriting Fortnite, or Final Fantasy, or GTA is not something you do on a weekend.

That said, the computing power you see today should be reflected in PS6/Xbox5, assuming you start right now.
 

Oguzhan Tufenk

macrumors newbie
Sep 5, 2021
23
39
AFD9C9E5-ACC1-4456-BFFB-56218C885FEB.jpeg
 

newbmacuser2021

macrumors 6502
Oct 19, 2021
354
122
Sony could hack in OpenGL ES 3.0, and double the texture sizes using a scaling algorithm like bicubic.

In theory, it should just work on PS5 given the computing power. Like a 4K patch for Uncharted.
 

newbmacuser2021

macrumors 6502
Oct 19, 2021
354
122
I personally could not rush out a tech demo to the Mac Appstore in time for the M1 Max or M1 Pro.

I know Apple has tech demos from WWDC that would settle doubts, but they seem to be educational only.
 

newbmacuser2021

macrumors 6502
Oct 19, 2021
354
122
I wrote a demo game for Android that’s 1920x1080.

The logic works at 4K, but I can’t port to 4K.

- The textures are in 2K
- The low end devices can barely handle 2k, so I target API 26
- I would have to find a 4K Android device (do they exist?)

But the code for Android gaming is 4K ready in 2021.
 

StoneJack

macrumors 68020
Dec 19, 2009
2,435
1,528
For the research sake, I measured Metal scores on my RX 580. M1 Max exceeds RX580 by about 40%
 

newbmacuser2021

macrumors 6502
Oct 19, 2021
354
122
If you write a game in SceneKit and bind the texture to an .obj file (3D model) then you’re only limited to the max texture size of Metal.

So my demo game for Apple using SceneKit / Swift / Metal is 16K ready.

My demo game for Android is 4k ready.
 

newbmacuser2021

macrumors 6502
Oct 19, 2021
354
122
Xbox 5 could be native 8K. I already have an 8K sample game.

Will SquareEnix let me rewrite Final Fantasy?

Probably not, no.
 

Rygaard

macrumors regular
Jun 24, 2010
158
206
Denmark
UP TO .. <> always 4X faster, some tasks it will be 4 times faster, some might be on pair.
(theoretically it could be slower on some tasks, and still be up to 4x faster on others.)

3X as fast - and people are disappointed - do you not get how huge this is.. Nvidia is gaining about 100% in 1 year, you just got 300%, up to 400%

(no I did not double check if the 100% is correct, but I'm sure someone will soon enough point out my errors in a flourish of colorful words :D )
 
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l0stl0rd

macrumors 6502
Jul 25, 2009
459
408
Even if this is the 32 cores I think it is not bad and still way of an improvement over the 5600m in the old 16”
 

newbmacuser2021

macrumors 6502
Oct 19, 2021
354
122
Unless you are willing to spend a lot of money on an 8K system plus speakers to match, could you, or anyone else tell me the exact point of 8K?

If you have a 70” TV and are playing a game like Star Wars Battlefront II in 8K then you would see all of the details as you fly closer into the planet’s atmosphere. As if it were a Star Wars movie.


Otherwise, they use motion blur to obfuscate the pixels.

I think Retina iPad is equivalent to a 70” TV 8K resolution based on viewing distance.

As in the clarity of Retina but on a TV.
 

boak

macrumors 65816
Jun 26, 2021
1,482
2,364
again , yes..but next year this SoC will be in the next imac...so for the first time, Apple should say that their SoC is slower or equal to the top of the line (2 years old) gpu that replaces it ...until now Apple was like 2x faster , 800 faster etc than the device that new one replaces it
Apple might include the low-end Mac Pro chip in the iMac Pro though
 
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