What's the point in doing things like adaptive sync, improving CPU and GPU power and expanding platforms when you're limited to some mobile games like World of Tanks?
The state of gaming on Mac OS was beyond pathetic 20 years ago and it's only gotten WORSE. It's a disgrace now. Even decent games that ARE supported have terrible ports, ie; I've got a 5700 XT with a 1440p 165hz monitor. I tried Grid Autosport in Ultra settings via Mac OS Catalina with old drivers that get me a Metal score of about 47,000 in Geekbench. New drivers in Big Sur? 80,000. And my framerates in the game between both operating systems? Avg 75fps in Catalina, 69 in Big Sur. In Windows? Double.
Nobody is going to care what bells and whistles Apple throws at you; their GPUs are trash, especially now that you can't even spec any MacBook or iMac with anything from AMDs new lineup, the games are missing and the ones that are there are old and dated, and when they are available, they run like ass because the ports SUCK.
See, this gives it away. You're not the target audience. You look down your nose on "mobile" games like WoT because it's not AAA. You count framerates and geekbench scores instead of just enjoying a game for what it is.
There is a big world of gaming outside of AAA games. Superhot, Firewatch, Stardew Valley, Hades, and similar award-winning games often launch of Mac and Windows at the same time.
I'm not anti-AAA (I prefer them on consoles). Those games are awesome. But I love playing indie games just as much. And frankly, I dgaf about GPUs, framerates, and benchmarks. I used to, but not anymore. It's just noise. As long as the game runs on something convenient for me to use, that's all that matters.
Full disclosure, I do not game on Mac (pretty sure my 12" MB would melt running solitaire), but I own all the above-listed games on Switch - another platform commonly derided by AAA by PC gaming snobs.