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I understand that and appreciate your take on the buttons. I, for one, would enjoy seeing your take on these buttons without the specular highlights.
Rebuilt without specular and you still kind of get the glass feel. This is more how I expected to see LiquidGlass from Apple to be honest. I think the main difference between mine and Apples is the stroke width and more defined shadows. Thanks for the prompt about removing the specular. I think it's looking nice.
 

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Respectfully, nothing is modern about the current systems. New? Yes. Modern? No. We already had blinding white in 10.0 and 10.1, but at least then, the pinstripes reduced the harshness of the white elements and buttons were clearly defined.
That’s mostly a distinction without a difference… It’s new and modern. A “modern” design uses current design trends and appeals to modern users. And macOS Tahoe uses modern design trends and appeals to modern users. I’m perfectly fine saying the design of Tahoe is more modern, or befitting of a modern device, than the previous one.
There is nothing more unified about the UI of the current systems than in decades prior. The only exception is iPadOS is finally adopting some of the more powerful features from macOS. Previous versions of iOS and iPadOS have almost always had similar UI elements to their macOS counterparts. Pre-iOS 7 was heavily influenced by the OS X aesthetics of the time. Early versions of iOS that ran on iPads also borrowed from OS X, in no small part because the iPad was mostly a large iPhone. macOS moved towards a more flattened look following in the steps of iOS 7. iPadOS26 has started using macOS UI concepts going back decades such as minimize/maximize buttons and a menubar at the top, but iPadOS can’t even multitask like a computer from the mid-2000s.
Wrong. There are many things that are more unified, some small, some big. For one, the design styles of macOS and iPadOS apps are identical now, or mostly so. So toolbars in apps are more consistent, sidebars actually look the same, rather than sidebars on iPadOS and iOS being a boring solid color while sidebars on macOS were transparent. Now both use a panel of glass for the sidebar, and that’s more consistent. I’ll grant you, that’s more cosmetic than anything else, but it is far less jarring when moving between devices having consistent design and aesthetic.

Then there’s also the unified Control Center that now actually looks and functions similarly to the one on iOS and iPadOS. You also have Live Activities now on macOS, which is a major improvement. Plus the phone app which is much simpler than the old FaceTime thing that was unintuitive for starting a call. We finally have the Journal app as well. Plus all the unification of UI within app UIs. All of these make using a Mac simpler and better.

And I think there’s still some work to get macOS more up to speed. Finder should be renamed Files and use the Files icon. The single-page Desktop should be merged with the multi-page Home Screen, that way people can create additional Home Screen pages for certain widgets, files, apps, etc. There’s still several areas macOS should be unified better with iOS and iPadOS, but Tahoe represents a good start. 🙂👍🏻

macOS Catalina looked nothing like iOS. It was ugly and hideous. Window shading that looked like it came from the early 2000s. Overly square ugly app windows. Ugly and hideous app icons at varying sizes, shapes, and tilt angles… Some were blocky squares, some were circles, some were other weird shapes at odd tilts… It looked ugly, I’m so glad they moved to the same app icons. I rarely ever took the time to try to customize the looks of an OS before that, but I customized the app icons over to the squircle versions, and I tried to do everything else I could to make it look more passable. But Catalina and prior design looked absolutely hideous. It reminded me of Mac’s version of either Windows XP, or maybe even 98… And beyond looking ugly and ancient, it lacked basics like Control Center. Didn’t even have Home Screen Widgets… I didn’t really miss Catalina for a moment…

As to iPadOS, it’s great at multitasking. It can definitely multitask far better than a computer from the mid-2000s, as someone who’s used both…
These operating systems are built for different devices and should have UIs designed to the strengths and use cases of those devices. Good UI demands far more than SF Symbols wrapped in a squircle with a smattering of drop shadow applied across all systems. Or, as is the case with macOS and iPadOS, rounded corners everywhere despite one set of devices having screens with square corners (when accounting for the menu bar).
There’s not really any reason to make the basic stuff arbitrarily different. Buttons for the same functions don’t need to look different between platforms, for example. Sometimes a circle or squircle with drop shadow and SF Symbols are exactly what’s needed… Does Ford use completely different letters for the transmission gears? Heat and cooling? No? They’re more or less similar? Okay then, there are some benefits to more unified design… 🤷🏼‍♂️
Personal computers have been widely used for decades. Modern smartphones have been ubiquitous for at least a decade, if not more. One can hardly image someone using a Mac for the first time and grokking it just because its windows have cartoonishly rounded corners like its less feature-rich siblings.
Yet many new users owned an iPhone or iPad before the Mac. So when everything’s arbitrarily different like slapping music playback controls at the top of the window instead of the bottom where it is everywhere else, it can make things harder and more jarring. It adds unnecessary friction when moving between devices. One moment your reaching your cursor to the bottom of the window for music control, the other when you decide to pick up what you were doing on a Mac cause you left your iPad in the other room, your having to reach your cursor to the top. It just adds unnecessary friction… I’m glad to see Apple unifying these things better. It makes it far better to move between devices even for an existing user such as myself. And it will almost certainly make the Mac far more approachable and less odd-ball.
 
It's not about legibility here, it's that the spacing from the F to the rounded corner is too tiny.

Proportionally spaced fonts has been a thing for ages in graphics design, but now in the latest GUI design trends we sometimes seem to think tiny margins are okay all of a sudden? I don't agree. 🙂
Sometimes space dictates smaller margins… 🤷🏼‍♂️. And I think there’s plenty of space between the corner and the F. It’s got like 5mm worth of spacing there…
I can't believe you think those buttons are fine! 😀
I talked to two professional designers here where I work (digital design studio) and both think it looks bad and unclear.
They look very similar to the buttons we’ve had in iOS for many years now… 🤷🏼‍♂️. And you found two people who agree with you, and I can find people who agree with me too. Doesn’t mean anything… 🤷🏼‍♂️
I do however have to point out the screenshots were from my non-Retina OLED display (4K 16:9 at 32-inches), but still. The contrast isn't good on those buttons!
I can clearly read them… 🤷🏼‍♂️. And bear in mind that the UI is designed for Apple’s own displays, not third-parties. That said, I have a 27” 4K 16:9 LG monitor, and everything looks perfectly clear to me. 🤷🏼‍♂️. Maybe the PPI being denser on my monitor makes some difference.
It should be clear in both modes, no?
It already is clear in both modes. I just was proposing a compromise that would have presumably appealed to you since you were upset it wasn’t off-white enough… 🤷🏼‍♂️
Those examples aren't too bad (mine was worse), but still – especially when those icons are small (which they are on an iPhone) the design of the icons merge too much with the background in too many situations. I think the thumbnail of the first screenshot you posted shots that the icon blends into the background quite a lot.

Mayne you have eyesight that is different from the rest (most?) of us? 🙂
I had no trouble seeing it small. Here’s the full screenshot linked at the bottom. The button is still clearly visible. And I find it highly unlikely people are going to be regularly aiming the camera in just the right way to overlay the button and a ceiling light very often… 🤷🏼‍♂️

And yes, I think my eyesight must be different if you’re having a hard time seeing those buttons. No offense meant, I am probably younger, though I do wear prescription lenses for an astigmatism. 👍🏻
 

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Sometimes space dictates smaller margins… 🤷🏼‍♂️. And I think there’s plenty of space between the corner and the F. It’s got like 5mm worth of spacing there…

There is space, but it still gets to close…

They look very similar to the buttons we’ve had in iOS for many years now… 🤷🏼‍♂️. And you found two people who agree with you, and I can find people who agree with me too. Doesn’t mean anything… 🤷🏼‍♂️

It means a lot. Especially since the vast majority thinks something is wrong.
Why not for example say – oh, the text in the green button should have been white instead of being so close in color to the button of which the text is on.

Quick example I mocked up – which button has best legibility?
1770305279699.png


I can't believe how we're even discussing this. To me it's a bit as if someone claimed 100 is more than 90 because I think so. 😀

But I accept that we clearly look at the world with different eyes. 🙂 Very different…


I can clearly read them… 🤷🏼‍♂️. And bear in mind that the UI is designed for Apple’s own displays, not third-parties. That said, I have a 27” 4K 16:9 LG monitor, and everything looks perfectly clear to me. 🤷🏼‍♂️. Maybe the PPI being denser on my monitor makes some difference.

Yes, I know… I run my 32-inch 16:9 4K display without scaling. Gives a lot of screen estate, but it affects the sharpness and is slightly fussy,. Still, if the text in the green buttons would have been white it would have been much better in all scenarios! 🙂

It already is clear in both modes. I just was proposing a compromise that would have presumably appealed to you since you were upset it wasn’t off-white enough… 🤷🏼‍♂️

I had no trouble seeing it small. Here’s the full screenshot linked at the bottom. The button is still clearly visible. And I find it highly unlikely people are going to be regularly aiming the camera in just the right way to overlay the button and a ceiling light very often… 🤷🏼‍♂️
I can also see it. But t isn't very clear and blends into the video in the background quite a lot. I think it legibility of GUI icons should be less dependent on the content being show, that's all.

And yes, I think my eyesight must be different if you’re having a hard time seeing those buttons. No offense meant, I am probably younger, though I do wear prescription lenses for an astigmatism. 👍🏻
Yeah. Probably younger. But it's not like I have bad eyesight. Do have glasses at times that makes things very sharp. And the designers I checked with are younger. One of them said like you did in some cases of this thread, that how the buttons looked were probably unintentional/bugs. But you think they look fine – which surprises me… But it's okay! 😀

And it's also about how we see color! Maybe we see color differently?

Just ran through the test here:

Screenshot 2026-02-05 at 16.42.27.png
 
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There is space, but it still gets to close…
And that’s your opinion. But the point is, it doesn’t make any functional difference so the claim that web developers are going to have to do a bunch of work to completely change their web apps for rounded corners is absurd… Furthermore, the majority of web usage is on devices with rounded display corners, so it wouldn’t make any sense to not expect many of your users are viewing your web apps with rounded corners… The html and CSS courses I’ve done and skimmed all have emphasized the importance of adaptive web design, and designing your page to work on mobile and tablets…
It means a lot. Especially since the vast majority thinks something is wrong.
You don’t know what the vast majority think… You’re assuming your position is the majority. But there’s no good reason to believe that’s the case. Niche forums like this aren’t an indicator of average user sentiment, nor are blogs or other such content from content creators trying to drum up artificial scandal for clicks…
Why not for example say – oh, the text in the green button should have been white instead of being so close in color to the button of which the text is on.

Quick example I mocked up – which button has best legibility?
View attachment 2602113

I can't believe how we're even discussing this. To me it's a bit as if someone claimed 100 is more than 90 because I think so. 😀


But I accept that we clearly look at the world with different eyes. 🙂 Very different…
The lettering is white in the button. Notice how low res that button is in your screenshot when you zoom in on it. Images like that at low res will tend to combine colors when you’ve got narrow lines like that. The text is not green, it’s white. But your low resolution image (either the scaling you have set for your display, or possibly compression when you saved the photo) is making it look green because pixels will sample surrounding pixels when compressed, and so it’s averaging the white and the green. This is a product of low resolution, not Apple’s design… But I’m sure if you are a designer, you’re already familiar with that. 😉

Furthermore, that isn’t even the current version of the button. This is what it looks like currently:

1770307169404.png


Yes, I know… I run my 32-inch 16:9 4K display without scaling. Gives a lot of screen estate, but it affects the sharpness and is slightly fussy,. Still, if the text in the green buttons would have been white it would have been much better in all scenarios! 🙂
That is almost for sure your problem. You’re using it without scaling. You mention you have more space, so I’m guessing you’re using the most zoomed out scaling option. So it’s going to make things pixely and fuzzy... That isn’t an issue with the design, that’s an issue with your display settings… 🤦🏼‍♂️
I can also see it. But t isn't very clear and blends into the video in the background quite a lot. I think it legibility of GUI icons should be less dependent on the content being show, that's all.
I really don’t see any problem with the legibility. I aimed it straight at a lightbulb and it was still visible. I don’t see anyone in a realistic everyday use scenario aiming their camera just right to overlap with a lightbulb and keep it there persistently, oh, and also at the very moment they’re going to flip the camera. This just seems very implausible…
Yeah. Probably younger. But it's not like I have bad eyesight. Do have glasses at times that makes things very sharp. And the designers I checked with are younger. One of them said like you did in some cases of this thread, that how the buttons looked were probably unintentional/bugs. But you think they look fine – which surprises me… But it's okay! 😀
I said some looked like they were bugs. But the white text on green buttons looked fine to me. 🤷🏼‍♂️. And the current version of that button is white text on black.
And it's also about how we see color! Maybe we see color differently?

Just ran through the test here:

View attachment 2602116
Again, my guess is your monitor settings may be a big part of your problem here. And as I said earlier, that should have originally been white text on the green button, but with less pixels and downscaling/compression, it was shifted light green.

Edit: I just noticed going back through the screenshots and noticed that my screenshot is of call filtering for the Phone app, and yours is for the FaceTime app. I didn’t know FaceTime even had call filtering. So it could still be green and not black. I haven’t had a chance to go check. But it either is white text on a green button, or is supposed to be white text on a green button, because there are other buttons within FaceTime with white on green, so it wouldn’t make any sense for only that button to be different. I’m going to say this is either a result of compression and low resolution as I said, and colors getting blended together, or it could be a bug if it really is light green on green, as no other button in FaceTime is designed that way.

Edit 2: I used VNC to check the button in FaceTime, and it’s appearing light green for me as well. So this is probably a minor bug. In your screenshot I assumed it was due to the low resolution and color getting messed with, but it looks like that is the way it is. But considering that other buttons in the app use white on green, I’m pretty sure it has to be a minor bug and was probably intended to be white. So I was wrong about that. Still, even though it would be better as white on green, and that’s probably undoubtedly what was intended, it is still legible. My guess is it may have also been missed because the official method in the user guide is using the Settings option in the Menu Bar. And it’s also a onetime popup. If you click the filter button again after selecting “Set Up Later”, it routes you straight into Settings page for it. So I’m guessing it’s a minor bug.

An example of another prominent button in FaceTime:

1770314622286.jpeg
 
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Key word: “for some people”. And I’m sure some people thought Sequoia was worse for some reason or other, and vice versa. Every new version there will be some who believe the prior one was better, or, even more common in forums like this, a far distant “holy grail” of “perfection” such as Snow Leopard was better…

Well, most people presumably don’t want to have to use an entirely different layout just because some arbitrarily decided to make it different. Most people are used to looking to the bottom for playback controls, as that’s where they almost always are, not at the top… Music playback controls at the top looks stupid, ugly, and is unintuitive. So I’m glad that Apple decided to unify their design, and actually place the controls where most would expect them to be…

That's the entire reason this thread exists. Because the OS arbitrarily changed or removed several aspects from previous versions.

Look, there's a reason cars have steering wheels, buses have much larger steering wheels, and motorcycles have handle bars. You change the layout for the function of the device, not to match everyone else.

And your experience isn’t universal is the thing… Many like it and find it to be better than Sequoia. And many have zero issue reading text…

Where did I say it was a universal thing? Do you understand the following sentence?
"Expressing my experience is not expressing that everyone has the same experience."


I'm concerned you're not understanding that personal experiences are not a universal judgement, because if you can understand that I was sharing my experience, there's not reason to 'counter' with saying that other people like it.
 
Rebuilt without specular and you still kind of get the glass feel. This is more how I expected to see LiquidGlass from Apple to be honest. I think the main difference between mine and Apples is the stroke width and more defined shadows. Thanks for the prompt about removing the specular. I think it's looking nice.
I really enjoy seeing your renditions! This looks good to me.

One neglected area in Tahoe is scrollbars (especially with how some windows just thoughtlessly cut off the bottoms of scrollbars). Aesthetically, however, scrollbars seem like a good opportunity to reflect the content of, say, file names in lists to the left and right of columns when activated. A bit of the Aqua gloss combined the current style of transparency would look pretty good.
 
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I really enjoy seeing your renditions! This looks good to me.

One neglected area in Tahoe is scrollbars (especially with how some windows just thoughtlessly cut off the bottoms of scrollbars). Aesthetically, however, scrollbars seem like a good opportunity to reflect the content of, say, file names in lists to the left and right of columns when activated. A bit of the Aqua gloss combined the current style of transparency would look pretty good.

I found it absolutely bizarre that scroll bars were not that hyper distorted glass material. That material looks best in motion, and scrollbars are...for motion.


Rebuilt without specular and you still kind of get the glass feel. This is more how I expected to see LiquidGlass from Apple to be honest. I think the main difference between mine and Apples is the stroke width and more defined shadows. Thanks for the prompt about removing the specular. I think it's looking nice.

So, I have a funny observation. For some reason, your render/mockup makes me nauseous. I've never had this happen to me before just from a normal image, and I have no idea why. Something about the lines separating the rows being the same colour as the window bars and side just turns my stomach.

Not a critique, just an observation. Maybe someone might know why?
 
That's the entire reason this thread exists. Because the OS arbitrarily changed or removed several aspects from previous versions.
The changes weren’t arbitrary. They bring macOS in line with Apple’s other platforms. Rather than being the black sheep of the herd that uses ugly and antiquated design and thinking… Before, macOS was beginning to look like a forgotten and abandoned/dying legacy project they hid in the basement out of embarrassment.
Look, there's a reason cars have steering wheels, buses have much larger steering wheels, and motorcycles have handle bars. You change the layout for the function of the device, not to match everyone else.
The platforms aren’t that different, nor should they be… They’re all computers. The iPad and Mac have similar range of features and similar display size. The iPhone has a smaller display, but Apple has already worked out translating a sidebar structure app on iPad and Mac into a more compact form with a “Browse” button or similar to access the sidebar as a full-screen page on the iPhone. There’s no reason for arbitrary difference for difference’s sake. They should be mostly similar…
Where did I say it was a universal thing? Do you understand the following sentence?
"Expressing my experience is not expressing that everyone has the same experience."


I'm concerned you're not understanding that personal experiences are not a universal judgement, because if you can understand that I was sharing my experience, there's not reason to 'counter' with saying that other people like it.
My point is you keep appealing to your personal experience to make blanket “truth claims” like “macOS Tahoe makes things less readable or functional”, etc. Such claims aren’t true, they are merely your opinion, and citing your personal experience doesn’t prove your opinion to be true… 🤷🏼‍♂️
 
My point is you keep appealing to your personal experience to make blanket “truth claims” like “macOS Tahoe makes things less readable or functional”, etc. Such claims aren’t true, they are merely your opinion, and citing your personal experience doesn’t prove your opinion to be true… 🤷🏼‍♂️
Since you are young and, essentially, continue to reject any idea that every object can serve different purposes... have you ever considered the idea (out of fashion nowadays) that “the right answer lies somewhere in the middle”? There is no question that operating systems must evolve, but their evolution must primarily be linked to their function. Let's be clear: they are all computers, but an iPhone is not an iPad, and an iPad is not a Mac. They may sometimes overlap in their use, but they can produce very different results.
 
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I found it absolutely bizarre that scroll bars were not that hyper distorted glass material. That material looks best in motion, and scrollbars are...for motion.




So, I have a funny observation. For some reason, your render/mockup makes me nauseous. I've never had this happen to me before just from a normal image, and I have no idea why. Something about the lines separating the rows being the same colour as the window bars and side just turns my stomach.

Not a critique, just an observation. Maybe someone might know why?
Think I figured it out. How about this?
 

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Since you are young and, essentially, continue to reject any idea that every object can serve different purposes... have you ever considered the idea (out of fashion nowadays) that “the right answer lies somewhere in the middle”? There is no question that operating systems must evolve, but their evolution must primarily be linked to their function. Let's be clear: they are all computers, but an iPhone is not an iPad, and an iPad is not a Mac. They may sometimes overlap in their use, but they can produce very different results.
They are not different enough to warrant completely different designs in every aspect, or even most. macOS doesn’t need a radically different toolbar design in apps vs iPadOS, for example. They can both use the same button shapes and icons. App window corner radius doesn’t need to be different. The App Dock doesn’t need to be totally different. There are many areas where the platforms can and should function the same way… There’s no reason app icons shouldn’t be the same for the same apps on the different platforms. They aren’t as different as many want to make them out to be. It would be like insisting a truck can’t use normal headlights, rear view mirrors, speedometer gauges, steering wheel design, etc. because it’s “different from a car”. Yes, cars, SUVs, and Trucks differ to some extent, but there’s not really any reason for the infotainment and heating/cooling controls to be radically different… 🤷🏼‍♂️.

Some differences make sense. Like the Mac’s version of the Menu Bar vs the iPad’s implementation. But there are others that don’t make much sense, like completely swapping around where controls are in apps just to keep it “different”… 🤷🏼‍♂️
 
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Interesting. Does it happen in this version with a side bar?
I vastly prefer Apple’s design. 🤷🏼‍♂️. Not to be rude or anything, and I get you probably wanted to be time efficient, but it looks kind of cartoonish. It doesn’t really have any of the light rendering properties of Liquid Glass. It has more of a plastic look and feel to it. It doesn’t really look very glass-like, it looks more like the “reduced transparency” setting, it just doesn’t look very good.
 
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They are not different enough to warrant completely different designs in every aspect, or even most. macOS doesn’t need a radically different toolbar design in apps vs iPadOS, for example. They can both use the same button shapes and icons. App window corner radius doesn’t need to be different. The App Dock doesn’t need to be totally different. There are many areas where the platforms can and should function the same way… There’s no reason app icons shouldn’t be the same for the same apps on the different platforms. They aren’t as different as many want to make them out to be. It would be like insisting a truck can’t use normal headlights, rear view mirrors, speedometer gauges, steering wheel design, etc. because it’s “different from a car”. Yes, cars, SUVs, and Trucks differ to some extent, but there’s not really any reason for the infotainment and heating/cooling controls to be radically different… 🤷🏼‍♂️.

Some differences make sense. Like the Mac’s version of the Menu Bar vs the iPad’s implementation. But there are others that don’t make much sense, like completely swapping around where controls are in apps just to keep it “different”… 🤷🏼‍♂️
I would say that we should not confuse the advantages of having certain aspects in common with justifying the laziness of the younger generations in having to learn different interfaces for different uses. They make sense, a sense that prevails over the ‘immense burden’ of having to learn to use other interfaces in order to produce more, better, and in less time. But, as things stand, these discussions are already outdated; soon there will only be voice commands to AI.
 
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I vastly prefer Apple’s design. 🤷🏼‍♂️. Not to be rude or anything, and I get you probably wanted to be time efficient, but it looks kind of cartoonish. It doesn’t really have any of the light rendering properties of Liquid Glass. It has more of a plastic look and feel to it.
At least you can see it! 🤣
 
I would say that we should not confuse the advantages of having certain aspects in common with justifying the laziness of the younger generations in having to learn different interfaces for different uses. They make sense, a sense that prevails over the ‘immense burden’ of having to learn to use other interfaces in order to produce more, better, and in less time. But, as things stand, these discussions are already outdated; soon there will only be voice commands to AI.
Wow, you have such a great opinion about younger generations… 🙄🤦🏼‍♂️. It just makes a lot of sense for the UIs to be more unified and consistent…. Again, it’s like trying to argue that trucks should have a completely different infotainment system or climate control scheme from SUVs and cars. Why? You wouldn’t want these newfangled younger generations getting lazy thinking a fan symbol means blower control because that’s what all the Ford range of vehicles use. Ford trucks must use their own different symbol for the blower, maybe it should be a snowflake instead… Why must it be a different symbol? “Because a truck isn’t the same as an SUV”… It just doesn’t make any sense. That argument doesn’t hold up. Nobody’s saying a Mac (or truck) shouldn’t have some additional horsepower and carrying capacity (things like the souped up versions of Apple Silicon chips that can run in thicker chassis, Terminal, etc.). Or for that matter, that Apple should make iPhone or iPad’s thicker to stuff souped up M-Series chips in them, or even necessarily shoehorn a Terminal onto the iPhone or iPad. As I said, there are some differences that make sense. But there’s no reason to use completely different button designs, app icons, sidebar designs, toolbar designs, etc… Those should be largely the same and consistent. 🤷🏼‍♂️

Furthermore, I heavily doubt that Apple’s platforms will completely drop GUI and only have a text prompt and microphone button anytime soon…
 
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And that’s your opinion. But the point is, it doesn’t make any functional difference so the claim that web developers are going to have to do a bunch of work to completely change their web apps for rounded corners is absurd… Furthermore, the majority of web usage is on devices with rounded display corners, so it wouldn’t make any sense to not expect many of your users are viewing your web apps with rounded corners… The html and CSS courses I’ve done and skimmed all have emphasized the importance of adaptive web design, and designing your page to work on mobile and tablets…
OK, that is the smallest of the problems with the new GUI anyway…

You don’t know what the vast majority think… You’re assuming your position is the majority. But there’s no good reason to believe that’s the case. Niche forums like this aren’t an indicator of average user sentiment, nor are blogs or other such content from content creators trying to drum up artificial scandal for clicks…
Everyone I talk to agrees. It's not anecdotal. You are the first one I come across that actually defends this. I can continue to ask the rest of the designers at my company and see what they think if you want. How many do you need to say it's bad for us to agree there is some kind of objectivity behind it? 🙂

And again, I’m not saying everything is bad, but there are too many situations where legibility in Apple’s 26 OS’ is way worse than it used to.

The lettering is white in the button. Notice how low res that button is in your screenshot when you zoom in on it. Images like that at low res will tend to combine colors when you’ve got narrow lines like that. The text is not green, it’s white. But your low resolution image (either the scaling you have set for your display, or possibly compression when you saved the photo) is making it look green because pixels will sample surrounding pixels when compressed, and so it’s averaging the white and the green. This is a product of low resolution, not Apple’s design… But I’m sure if you are a designer, you’re already familiar with that. 😉

Furthermore, that isn’t even the current version of the button. This is what it looks like currently:

View attachment 2602122

Good! I guess Apple agreed it was unnecessarily difficult to read then? 😀

Is this on macOS or are you on your iPad?

I can’t seem to het the dialog to pop up again –I guess it’s a one time thing.

The screenshots I posted was from macOS 26.2. I think things should be in a better state then they. But I'll hang in there and see what Apple does…

That is almost for sure your problem. You’re using it without scaling. You mention you have more space, so I’m guessing you’re using the most zoomed out scaling option. So it’s going to make things pixely and fuzzy... That isn’t an issue with the design, that’s an issue with your display settings… 🤦🏼‍♂️
No, that is not my problem.
The button wasn't much better my MacBook display. Other buttons look just fine on my non-scaled 32-inch, 4K, 16:9 display. I know what I'm doing here – you can facepalm all you want…. 😀

I really don’t see any problem with the legibility. I aimed it straight at a lightbulb and it was still visible. I don’t see anyone in a realistic everyday use scenario aiming their camera just right to overlap with a lightbulb and keep it there persistently, oh, and also at the very moment they’re going to flip the camera. This just seems very implausible…
If you don’t think the flip camera icon is rather merged with the video behind and not very clear I don’t know what to say…
I said some looked like they were bugs. But the white text on green buttons looked fine to me. 🤷🏼‍♂️. And the current version of that button is white text on black
You first said it was fine and very readable, then you said it was fizzy and the text wasn’t white due to my display settings…? 🤔

Again, my guess is your monitor settings may be a big part of your problem here. And as I said earlier, that should have originally been white text on the green button, but with less pixels and downscaling/compression, it was shifted light green.
If I could find a way to bring up the dialog again I could scale up the GUI (makes it sharp and look Retina-ish) I could take a look again if the text really is white. But like I said, other dialog buttons are fine to read even with the scaling I use on my display – it’s not a general problem.
 
My point is you keep appealing to your personal experience to make blanket “truth claims” like “macOS Tahoe makes things less readable or functional”, etc. Such claims aren’t true, they are merely your opinion, and citing your personal experience doesn’t prove your opinion to be true… 🤷🏼‍♂️

Where did I say that as an objective fact applicable to everyone? I'm not kidding, I literally don't remember doing this, but clearly you do. Please, show me. My profile is right here: https://forums.macrumors.com/members/sniper08.1352238/#latest-activity

Again, do you understand that I was sharing my experience with Tahoe, not making a universal judgement?
 
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OK, that is the smallest of the problems with the new GUI anyway…
And one of the ones people here in this forum are complaining inordinately about…
Everyone I talk to agrees. It's not anecdotal. You are the first one I come across that actually defends this. I can continue to ask the rest of the designers at my company and see what they think if you want. How many do you need to say it's bad for us to agree there is some kind of objectivity behind it? 🙂

And again, I’m not saying everything is bad, but there are too many situations where legibility in Apple’s 26 OS’ is way worse than it used to.
That is anecdotal… 🤦🏼‍♂️. You don’t know the entire world. Just because a few friends agree with you doesn’t mean the majority of all Mac users think macOS Tahoe’s design is bad… 🤦🏼‍♂️. Nor is it objective. It just means that a few people’s subjective opinions align…
Good! I guess Apple agreed it was unnecessarily difficult to read then? 😀

Is this on macOS or are you on your iPad?

I can’t seem to het the dialog to pop up again –I guess it’s a one time thing.

The screenshots I posted was from macOS 26.2. I think things should be in a better state then they. But I'll hang in there and see what Apple does…
I realized I was looking at call filtering in the Phone app, and you were looking at call filtering in FaceTime. The popup in FaceTime does use very light green text on a darker green background. I do agree that white text would be better, but light green still contrasts well enough to be very visible, and it’s a one-time pop-up anyways, so I don’t think it represents any major functionality issue… And it very well may have been meant to be white text on the button, as other buttons in the UI do use white text or symbols on a green button.

And yes, it is on macOS, not iPadOS. 👍🏻
No, that is not my problem.
The button wasn't much better my MacBook display. Other buttons look just fine on my non-scaled 32-inch, 4K, 16:9 display. I know what I'm doing here – you can facepalm all you want…. 😀
That particular button is actually light green text on a green background as I said, but seeing as it’s a one-time pop-up, and the text is a much brighter green than the background, it’s still very visible and has sufficient contrast. White would be better, but light green isn’t bad. 🤷🏼‍♂️
If you don’t think the flip camera icon is rather merged with the video behind and not very clear I don’t know what to say…
Well, I just don’t. It’s very easy to see it’s the camera flip button… 🤷🏼‍♂️
You first said it was fine and very readable, then you said it was fizzy and the text wasn’t white due to my display settings…? 🤔
No, I said that low resolution and/or compression could have given the white a green hue, because colors will shift and such with less pixels. But that turns out to not be the case, it was originally light green text on a darker green background.
If I could find a way to bring up the dialog again I could scale up the GUI (makes it sharp and look Retina-ish) I could take a look again if the text really is white. But like I said, other dialog buttons are fine to read even with the scaling I use on my display – it’s not a general problem.
As I said, the text in that button is light green for me as well. So that does appear to be something that may have been overlooked, but I could see how it could be very easy to considering it’s a one-time pop-up. And even as it is, I was easily able to read it in your screenshot on my iPhone display without zooming. 🤷🏼‍♂️. Still, I’m not against it using white text, I agree that would be better, I just don’t see it making any meaningful difference since it’s a onetime pop-up. It’s not like it’s a main UI button for regular functionality of the app. 🤷🏼‍♂️
 
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Where did I say that as an objective fact applicable to everyone? I'm not kidding, I literally don't remember doing this, but clearly you do. Please, show me. My profile is right here: https://forums.macrumors.com/members/sniper08.1352238/#latest-activity

Again, do you understand that I was sharing my experience with Tahoe, not making a universal judgement?
So I looked back through this thread, and didn’t see any posts from you that indicated that. It’s hard to keep track because I’m holding like 3 or 4 concurrent discussions on this at once. So sorry, I probably confused you with someone else. 🙂👍🏻

I tried to use your profile page several times throughout this to help keep track (that usually helps me keep a better handle on who said what), but this is what I get:
 

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That is anecdotal… 🤦🏼‍♂️. You don’t know the entire world. Just because a few friends agree with you doesn’t mean the majority of all Mac users think macOS Tahoe’s design is bad… 🤦🏼‍♂️. Nor is it objective. It just means that a few people’s subjective opinions align…

Never ever said the entire macOS Tahoe's design is bad. We are talking about scenarios in macOS Tahoe (and iOS and iPad OS) where legibility is way worse than has been the case in macOS (and OS X and Mac OS ”Classic” for that matter…) historically.

And I do know a lot of GUI designers. If they all agree on this topic I think it is representative of the majority. And if you ask people on the street I think you will see the majority has trouble with GUI elements and contrast being too low in the examples I have shown in this thread.

That particular button is actually light green text on a green background as I said, but seeing as it’s a one-time pop-up, and the text is a much brighter green than the background, it’s still very visible and has sufficient contrast. White would be better, but light green isn’t bad. 🤷🏼‍♂️

Good you somewhat seems to agree here. 🙂 Having green text on the green button like that is hampering legibility! That is the point. It's not the end of the word , but again – this is a new problem that hasn't been a problem in Apple's operating systems as far as I know.

I give up. I'm surprised that you don't see the legibility issues I and everyone I talk to agrees with. And I think (hope…) we'll see Apple make adjustments just for the fact that the majority thinks it is a problem! 🙂
 
Never ever said the entire macOS Tahoe's design is bad. We are talking about scenarios in macOS Tahoe (and iOS and iPad OS) where legibility is way worse than has been the case in macOS (and OS X and Mac OS ”Classic” for that matter…) historically.

And I do know a lot of GUI designers. If they all agree on this topic I think it is representative of the majority. And if you ask people on the street I think you will see the majority has trouble with GUI elements and contrast being too low in the examples I have shown in this thread.
As I said, there are very few examples of “poor legibility”. None of them pose any major issues for functionality, and most if not all are likely bugs, like the CMD-Tab app switcher not switching color. There are always going to be some minor things like this at first when you transition a complex OS to a new design. 🤷🏼‍♂️. And a few people’s opinions don’t equal majority representation. There are probably millions of designers in the world. That doesn’t necessarily mean they’re wrong, if you’re talking about the few minor things you’ve mentioned here, then I’d agree some are bugs. Others, like the camera flip button, I don’t really see as an issue, I could still see it clearly when purposefully aiming it at a lightbulb. But I respect your opinion. 👍🏻
Good you somewhat seems to agree here. 🙂 Having green text on the green button like that is hampering legibility! That is the point. It's not the end of the word , but again – this is a new problem that hasn't been a problem in Apple's operating systems as far as I know.

I give up. I'm surprised that you don't see the legibility issues I and everyone I talk to agrees with. And I think (hope…) we'll see Apple make adjustments just for the fact that the majority thinks it is a problem! 🙂
I agree that white text would be better, though, as I said, I don’t really think it’s going to make much difference for most people from a functionality/practicality perspective. Considering that it isn’t a major UI button and is just a one-time popup.

I’ve agreed with some of the points you’ve made, it’s just that I don’t see this as a “major problem” as some try to spin it. Any time you try to move a whole complex OS to a new design, there’s bound to be some growing pains and some things that get overlooked at first. I kind of expect that. Like with iOS 18, it took several versions before dark mode app icons were actually showing up as the dark mode icons in deeper parts of the system like the Share Sheet, or Settings app. I think that apps still use their light mode icons for their folders in Files if I recall correctly. It’s just that some things take some time. I haven’t had any visibility issues with any major user-facing UI elements, so I’m not really upset if a few niche things could still use some tinkering. 🤷🏼‍♂️

That’s my opinion anyways. I’m not saying yours is wrong, I think you have your right to your opinion as well. I just don’t think it’s the “problem” people are trying to paint it as… 🤷🏼‍♂️
 
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And I do know a lot of GUI designers. If they all agree on this topic I think it is representative of the majority
That's a strawman argument - a few people you know in no way becomes a majority opinion


Never ever said the entire macOS Tahoe's design is bad. We are talking about scenarios in macOS Tahoe (and iOS and iPad OS) where legibility is way worse than has been the case in macOS (and OS X and Mac OS ”Classic” for that matter…) historically.
I've not really run into too many areas in Tahoe that legibility is worse or poor. Control Center has one area that needs tweaking, but from the betas to the .2, apple has been improving, dialing in and improving the polish of Tahoe.
 
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