Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Sony is too big and therefore too expensive with too much useless baggage for Apple to buy.

And it probably wouldn't fly in Japan.

Nintendo is a much better fit and also that would probably bounce against a wall.
Nintendo wouldn’t be bought either….
 
Sony is too big and therefore too expensive with too much useless baggage for Apple to buy.

And it probably wouldn't fly in Japan.

Nintendo is a much better fit and also that would probably bounce against a wall.
I don't disagree that they wouldn't want to sell. But, I thought Sony Entertainment and Sony Interactive Entertainment were technically properties of Sony of America. Buying Sony of America would require Japan to approve it, but it wouldn't require Sony to be restructured.
 
  • Like
Reactions: timber
Isn't this really just a driver that would be provided by the manufacturer versus an OS thing?

Anyway, anything that helps move the Mac gaming needle forward is a good thing.

I share this curiosity. Maybe they are just drivers, but it took Apple to get them created... and created properly... rather than waiting on manufacturers to do it.
 
One of the big reason that MacOS lacks games is they dont want to support Vulkan and have deprecated OpenGL which are cross-platform rendering engine that are supposed to work on everything (Windows, Linux, Android, etc). As great as it is, not many companies can afford to spend ressources on optimising their programs to the Metal engine.

Look further... as Mac marketshare grows, the day may come when Mac is the go-to gaming platform, just as Windows was for decades.
 
Every time Apple has promoted gaming someone gave them a headache.
Virtual Game Station -> Sony buys Connectix
Halo on Mac -> MS buys Bungie
Pippin -> Apple didn't promote it, so it doesn't count... :D
None of that matters. Apple had PLENTY of ways to go about gaming on Mac, but mostly making a good computer. They didn't. You either overpaid for a glorified laptop in desktop form or you spent as much as you would for a car with the Mac Pro and STILL have a crappy GPU in it anyway.

There's also Apple's embarrassing resentment towards Nvidia, disregard for eGPU support, slow development of drives for AMD GPUs (6000 series took forever) and NO driver still for the 6700 XT. Seriously, Apple's trash when it comes to gaming. NO POINT AT ALL believing ANYTHING they say in regards to gaming. A bunch of empty promises and projections no different than Elon Musk peddling claims to have people on Mars any time soon.
 
"a new innovative way to navigate macOS"

Isn’t the argument of everyone who is against Macs working with touchscreens that you can’t interact with MacOS using only the touchscreen? By the same logic, Apple should not support these wheels and pedals because you can’t operate MacOS using only these.

Apple doesn’t need to write a different driver for every USB keyboard and mouse. They just need to support the standard USB HID classes. Similarly, an operating system just needs to support the HID class for multitouch monitors such as these:



 
None of that matters. Apple had PLENTY of ways to go about gaming on Mac, but mostly making a good computer. They didn't. You either overpaid for a glorified laptop in desktop form or you spent as much as you would for a car with the Mac Pro and STILL have a crappy GPU in it anyway.

There's also Apple's embarrassing resentment towards Nvidia, disregard for eGPU support, slow development of drives for AMD GPUs (6000 series took forever) and NO driver still for the 6700 XT. Seriously, Apple's trash when it comes to gaming. NO POINT AT ALL believing ANYTHING they say in regards to gaming. A bunch of empty promises and projections no different than Elon Musk peddling claims to have people on Mars any time soon.
Are you doing ok?
 
  • Like
Reactions: bilbo--baggins
I don't think that Apple's path into non-casual gaming is by buying a studio. It's about creating a solid platform they stick with, and then creating tools for cross-platform development to significantly lower the cost of a Mac port.

Unfortunately, Apple still hasn't embraced Vulkan and leaves a translation layer for it in the hands of the open-source community. They'd be doing themselves a favor by making it official. And by creating translation tools to absorb as much of DirectX assets as possible.

The good news is that we now have a much clearer sense of what the Apple hardware platform is like and will be like in the future: variations on the Apple Silicon GPU, tile-based deferred rendering, and Metal. It's a narrow bridge but it's going to be there for a long while.
 
Will be interesting if the next Tower type thing supports graphics cards, will show how serious Apple might be about winning over hardcore gamers/gamedevs.
Not happening, the Tower thing is a workstation for pros rather than a gaming rig anyway. You don't want a $5-10k workstation for gaming anyway.

What is feasible now tho is streamed gaming, all you need is a fast connection and some supported peripherals.
 
I don't suppose anyone has or has read about what they mean by 'other controllers likely to now work as well' or however they phrased that. My son only wants to get back into Steam's Euro Truck Sim or Construction sim off the App Store with our wheel. We have a Logitech Driving Force GT (with force feedback) that worked fine up until maybe Big Sur on our intel iMac and required a 'hacked' kext driver in order to enable force feedback. Now with our M1 iMac and Mavericks not only does the force feedback not work, but the steering ratio is broken. kinda useless. Tempted to try out Ventura just on a lark to see if it somehow magically gets this older but decent wheel working again.
 
Definitely well aware of Apple’s developers relations with Apple Arcade. I’ve worked on 4 Apple-subsidized games that are exclusive to Arcade. Everything I’ve gathered tells me that apple is in this for the long haul, and knows that it’s just the humble beginning. What I meant by Apple being in talks with developers I’m not talking about apple buying a developer. I’m guessing there are some lucky dev teams out there who are probably working on some great stuff and are happy to work with apple who is subsidizing them nicely. Look what Apple’s got on the horizon: billions of dollars put into developing a VR headset. They’re in the gaming market deeper than you think, and they’re not gonna skimp on the software side and let their tech fall flat with no content. Doesn’t mean that every game studio out there is gonna jump on board now or soon or years from now. It’s a long haul for Apple to dig deeper into the market and they know it.
Fair. But I think your position relies on a lot of "but this time it's different, promise!" thinking which is difficult to swallow for anyone who saw the potential of Mac gaming at several points throughout the last 30 years, only to see Apple squander opportunities due to its maddening Not-Invented-Here blinders.

I've completely given up gaming on Apple platforms, choosing to use them for what they do best and ignoring them for what they don't. If what you suggest is true, then perhaps the "next wave" of Mac users will have a fighting chance of discovering a depth of gaming options on the platform instead of the shallowness that currently exists.
 
  • Like
Reactions: glockenSquish
It's nice that various controllers are now being supported by the OS. But the big big big million dollar question is: where are the damn games? What good is controller support if you don't have the games to use them with?

If you controller it, they will come. ;)

This is driver prepping for the Apple VR goggles/glasses 2023 introduction.

Perhaps goggles + this IS the Apple car? ;)
 
Baby steps needed to bring gaming to Mac. Metal 3 and a unified Apple silicon architecture will entice developers to develop AAA games that work across iPhone, iPad, and Mac. People need to buy RE Village to show Capcom that its worth it to develop for the Mac.

Nope. MONEY entices. Developers can take massive subsidies from others actually serious about gaming or virtually no money from Apple. Their choice is simple dollars and cents. Apple certainly understands maximizing profits. "We" seem to cheer that on for Apple with countless posts of "but who makes the most profitable __________". But then "we" seem to think it won't apply in this scenario.

This illusion that gamers will choose to forgo bigger money for sexy technology (to us Apple people anyway) is just that- one big illusion. If Apple "Shows game developers the money"... MORE than existing game companies offer... big exclusive AAA games will come to Mac. Else, it's simply much more profitable & practical to go code for where the money is greatest.

This rumor of Apple buying EA would be a huge step in that direction. But I've seen what amounts to giant content purchase rumors too many times that conclude with someone else actually doing the buying. Apple seems to spend like a miser but demand maximum profit for itself like a baron. That's excellent for stockholders but also keeps thrusts like gaming mostly talking the talk... not walking the walk.

Go at gaming like they are going at exclusive video production for AppleTV+. That kind of money would make a BIG difference. Else, hot chip development that is much more power per watt vs. power- regardless of the charts Apple Marketing displays- is not a magical motivator vs. tangible cash.
 
Last edited:
Apple should buy Sony

Apple+Sony vs. Microsoft. Now that would be interesting

Hard to imagine Apple and Sony. What's interesting is Microsoft's acquisition of Blizzard, Bethesda. Maybe Apple should follow suit. However these companies make PC games except Blizzard which Microsoft now owns.
 
It's nice that various controllers are now being supported by the OS. But the big big big million dollar question is: where are the damn games? What good is controller support if you don't have the games to use them with?
Emulators at least. This came 12 years too late for me. Windows was always the only proper way to use controllers, but game console emulators oddly have always had great Mac support.
 
  • Like
Reactions: Madd the Sane
i have a modded g920 but have no need to plug it in to my macbook got my pc for that macbook gaming wise is too weak
 
I don't think that Apple's path into non-casual gaming is by buying a studio. It's about creating a solid platform they stick with, and then creating tools for cross-platform development to significantly lower the cost of a Mac port.

Unfortunately, Apple still hasn't embraced Vulkan and leaves a translation layer for it in the hands of the open-source community. They'd be doing themselves a favor by making it official. And by creating translation tools to absorb as much of DirectX assets as possible.

The good news is that we now have a much clearer sense of what the Apple hardware platform is like and will be like in the future: variations on the Apple Silicon GPU, tile-based deferred rendering, and Metal. It's a narrow bridge but it's going to be there for a long while.
Exclusives have been the key to every successful game platform before. Maybe not sufficient on their own, but necessary.
 
  • Like
Reactions: Madd the Sane
Exclusives have been the key to every successful game platform before. Maybe not sufficient on their own, but necessary.
I think that’s probably more true of consoles than for PC, Mac, and iOS devices. Consoles need games, it’s what they exist for. PCs and Macs already exist and would continue to exist even if the gaming industry fell into a black hole.
 


macOS Ventura features newly added support for some of the most popular racing wheels, pedals, and shifters for use in racing games on the Mac, including Logitech's G920 and G29 racing wheels, according to Apple's developer website.

logitech-racing-wheel-pedals.jpg

Apple also says that many additional Bluetooth and USB game controllers are supported on macOS Ventura, iOS 16, iPadOS 16, and tvOS 16. Among the new controllers supported are Nintendo's Joy-Cons, which can be used individually or in a pair as a singular controller, according to testing on iOS 16 by developer Riley Testut.

A new "buddy controller" feature on macOS Ventura, iOS 16, and iPadOS 16 combines inputs from multiple game controllers into one so a friend can help you while gaming.

macOS Ventura is available in beta for registered Apple developers, with a public beta to follow in July. Apple says the software update will be released in the fall, bringing the expanded support for game controllers and racing accessories to all users.

Article Link: macOS Ventura Introduces Support for Popular Racing Wheels and Pedals on Mac
To me it looks like Mac is finally seriously looking into entering the gaming world with a strong commitment. With their available cash I bet they will be buying various gaming software companies and gaming sites. Why would they even think about coming out with this kind of support of racing hardware if they were not interested in the income generated from the gaming world. I am excited to see what the future holds for Mac and gaming.
 
bigger story in mac gaming is that apple is supporting Unity. They got a couple of sessions dedicated to unity and apple plugins at wwdc. why would they leave Unreal out of it? well probably because of epic :p

I wish they would update scenekit to be multithreaded and iron out the hiccups like stutters when loading new assets. coding a game in swift is so much nicer than c#. plus c# further associates gaming to windows.

or they could buy/support a third party engine and fold it's features into swift. like bone animations for spritekit, inverse kinematics, etc.

the base work apple has done with game frameworks is good and they shouldn't abandon it. supporting unity is not gonna bring more games to mac, the unity community is not mac friendly. before you say "why spend all that support on an engine not a lot of people use", think about the stuff they spend money on like Accessibility in games in Unity. like seriously think what a tiny market that is.
 
  • Like
Reactions: glockenSquish
bigger story in mac gaming is that apple is supporting Unity. They got a couple of sessions dedicated to unity and apple plugins at wwdc. why would they leave Unreal out of it? well probably because of epic :p

Too bad Epic are a bunch of self-entitled clown holes. I looked up the most popular games made with Unity and I only recognized one: Rust.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.