Nintendo wouldn’t be bought either….Sony is too big and therefore too expensive with too much useless baggage for Apple to buy.
And it probably wouldn't fly in Japan.
Nintendo is a much better fit and also that would probably bounce against a wall.
Nintendo wouldn’t be bought either….Sony is too big and therefore too expensive with too much useless baggage for Apple to buy.
And it probably wouldn't fly in Japan.
Nintendo is a much better fit and also that would probably bounce against a wall.
Yes, that is pretty certain.Nintendo wouldn’t be bought either….
I don't disagree that they wouldn't want to sell. But, I thought Sony Entertainment and Sony Interactive Entertainment were technically properties of Sony of America. Buying Sony of America would require Japan to approve it, but it wouldn't require Sony to be restructured.Sony is too big and therefore too expensive with too much useless baggage for Apple to buy.
And it probably wouldn't fly in Japan.
Nintendo is a much better fit and also that would probably bounce against a wall.
Isn't this really just a driver that would be provided by the manufacturer versus an OS thing?
Anyway, anything that helps move the Mac gaming needle forward is a good thing.
Positive but with the move to ARM, gaming is all but dead on OS X outside of streaming services.
One of the big reason that MacOS lacks games is they dont want to support Vulkan and have deprecated OpenGL which are cross-platform rendering engine that are supposed to work on everything (Windows, Linux, Android, etc). As great as it is, not many companies can afford to spend ressources on optimising their programs to the Metal engine.
None of that matters. Apple had PLENTY of ways to go about gaming on Mac, but mostly making a good computer. They didn't. You either overpaid for a glorified laptop in desktop form or you spent as much as you would for a car with the Mac Pro and STILL have a crappy GPU in it anyway.Every time Apple has promoted gaming someone gave them a headache.
Virtual Game Station -> Sony buys Connectix
Halo on Mac -> MS buys Bungie
Pippin -> Apple didn't promote it, so it doesn't count...![]()
"a new innovative way to navigate macOS"
Are you doing ok?None of that matters. Apple had PLENTY of ways to go about gaming on Mac, but mostly making a good computer. They didn't. You either overpaid for a glorified laptop in desktop form or you spent as much as you would for a car with the Mac Pro and STILL have a crappy GPU in it anyway.
There's also Apple's embarrassing resentment towards Nvidia, disregard for eGPU support, slow development of drives for AMD GPUs (6000 series took forever) and NO driver still for the 6700 XT. Seriously, Apple's trash when it comes to gaming. NO POINT AT ALL believing ANYTHING they say in regards to gaming. A bunch of empty promises and projections no different than Elon Musk peddling claims to have people on Mars any time soon.
Sony will never sell their gaming division.Apple should buy Sony
Apple+Sony vs. Microsoft. Now that would be interesting
Not happening, the Tower thing is a workstation for pros rather than a gaming rig anyway. You don't want a $5-10k workstation for gaming anyway.Will be interesting if the next Tower type thing supports graphics cards, will show how serious Apple might be about winning over hardcore gamers/gamedevs.
Fair. But I think your position relies on a lot of "but this time it's different, promise!" thinking which is difficult to swallow for anyone who saw the potential of Mac gaming at several points throughout the last 30 years, only to see Apple squander opportunities due to its maddening Not-Invented-Here blinders.Definitely well aware of Apple’s developers relations with Apple Arcade. I’ve worked on 4 Apple-subsidized games that are exclusive to Arcade. Everything I’ve gathered tells me that apple is in this for the long haul, and knows that it’s just the humble beginning. What I meant by Apple being in talks with developers I’m not talking about apple buying a developer. I’m guessing there are some lucky dev teams out there who are probably working on some great stuff and are happy to work with apple who is subsidizing them nicely. Look what Apple’s got on the horizon: billions of dollars put into developing a VR headset. They’re in the gaming market deeper than you think, and they’re not gonna skimp on the software side and let their tech fall flat with no content. Doesn’t mean that every game studio out there is gonna jump on board now or soon or years from now. It’s a long haul for Apple to dig deeper into the market and they know it.
It's nice that various controllers are now being supported by the OS. But the big big big million dollar question is: where are the damn games? What good is controller support if you don't have the games to use them with?
This is driver prepping for the Apple VR goggles/glasses 2023 introduction.
Baby steps needed to bring gaming to Mac. Metal 3 and a unified Apple silicon architecture will entice developers to develop AAA games that work across iPhone, iPad, and Mac. People need to buy RE Village to show Capcom that its worth it to develop for the Mac.
Apple should buy Sony
Apple+Sony vs. Microsoft. Now that would be interesting
Emulators at least. This came 12 years too late for me. Windows was always the only proper way to use controllers, but game console emulators oddly have always had great Mac support.It's nice that various controllers are now being supported by the OS. But the big big big million dollar question is: where are the damn games? What good is controller support if you don't have the games to use them with?
Exclusives have been the key to every successful game platform before. Maybe not sufficient on their own, but necessary.I don't think that Apple's path into non-casual gaming is by buying a studio. It's about creating a solid platform they stick with, and then creating tools for cross-platform development to significantly lower the cost of a Mac port.
Unfortunately, Apple still hasn't embraced Vulkan and leaves a translation layer for it in the hands of the open-source community. They'd be doing themselves a favor by making it official. And by creating translation tools to absorb as much of DirectX assets as possible.
The good news is that we now have a much clearer sense of what the Apple hardware platform is like and will be like in the future: variations on the Apple Silicon GPU, tile-based deferred rendering, and Metal. It's a narrow bridge but it's going to be there for a long while.
I think that’s probably more true of consoles than for PC, Mac, and iOS devices. Consoles need games, it’s what they exist for. PCs and Macs already exist and would continue to exist even if the gaming industry fell into a black hole.Exclusives have been the key to every successful game platform before. Maybe not sufficient on their own, but necessary.
To me it looks like Mac is finally seriously looking into entering the gaming world with a strong commitment. With their available cash I bet they will be buying various gaming software companies and gaming sites. Why would they even think about coming out with this kind of support of racing hardware if they were not interested in the income generated from the gaming world. I am excited to see what the future holds for Mac and gaming.
macOS Ventura features newly added support for some of the most popular racing wheels, pedals, and shifters for use in racing games on the Mac, including Logitech's G920 and G29 racing wheels, according to Apple's developer website.
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Apple also says that many additional Bluetooth and USB game controllers are supported on macOS Ventura, iOS 16, iPadOS 16, and tvOS 16. Among the new controllers supported are Nintendo's Joy-Cons, which can be used individually or in a pair as a singular controller, according to testing on iOS 16 by developer Riley Testut.
A new "buddy controller" feature on macOS Ventura, iOS 16, and iPadOS 16 combines inputs from multiple game controllers into one so a friend can help you while gaming.
macOS Ventura is available in beta for registered Apple developers, with a public beta to follow in July. Apple says the software update will be released in the fall, bringing the expanded support for game controllers and racing accessories to all users.
Article Link: macOS Ventura Introduces Support for Popular Racing Wheels and Pedals on Mac
bigger story in mac gaming is that apple is supporting Unity. They got a couple of sessions dedicated to unity and apple plugins at wwdc. why would they leave Unreal out of it? well probably because of epic![]()