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Apple needs to buy a company like EA (maybe they have?) to get the ball rolling on AAA games. The day I can game on my Mac is a good day. They ended that for me with Apple Silicon as it removed dual booting Windows and eGPUs. A monitor with an EGPU would be a cool idea but I don’t want a cooling fan on my desk top.
 
Apple needs to buy a company like EA (maybe they have?) to get the ball rolling on AAA games. The day I can game on my Mac is a good day. They ended that for me with Apple Silicon as it removed dual booting Windows and eGPUs. A monitor with an EGPU would be a cool idea but I don’t want a cooling fan on my desk top.
Apple should buy Sony

Apple+Sony vs. Microsoft. Now that would be interesting
 
It's nice to see some more game support on macOS, even though I've never used one! Just for good luck, we'll chant..
Riiiidge, Racer!
 
This is so bizarre. Gaming on Mac is so fundamentally broken, because Apple sabotaged it for years. Racing wheels are tools for such a small niche in gaming ... why don't they finally try to support the gaming ecosystem where it's truly needed? What will happen is that they kind of signal "hey Macs are gaming devices", but that's a lie. Casual gamers are better off with a smartphone or tablet, "serious" gamers should look for a Windows machine or a gaming console. Who falls for Apple's deceptive marketing and buys a Mac for gaming will regret that purchase sooner or later.
 
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For those wondering what Apple is thinking, announcing support for more controllers “but for what games?”, yeah, I get it. But with Apple Arcade and controllers now being cross-platform (MacOS/iOS/iPadOS/tvOS), and with a lot of the changes in Ventura, it’s obvious that Apple is pushing harder to unite Mac and mobile OSes, and that gaming has become serious long-term agenda for them in that pursuit. Not saying they do or do not know what gamers really want, but they’re definitely laying the groundwork for a bigger gaming push than the more casual Apple Arcade type stuff. Likely they’ve been in talks for years with developers who want to use these controllers on a Mac.

Also, just a guess, but since racing wheels require data to be returned from the platform back to the controller for force feedback, this gives me hope that the DualSense remote might finally be getting haptics and speaker support on Apple’s OSes.
 
Too little too late. I'm not buying a brand new Mac just for this. If Apple was seriously interested in this, they'd have written these drivers way back in Mojave! SHAME ON YOU APPLE AND BEAN COUNTER TIM COOK!

These are just tricks pretending to be progress.
 
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For those wondering what Apple is thinking, announcing support for more controllers “but for what games?”, yeah, I get it. But with Apple Arcade and controllers now being cross-platform (MacOS/iOS/iPadOS/tvOS), and with a lot of the changes in Ventura, it’s obvious that Apple is pushing harder to unite Mac and mobile OSes, and that gaming has become serious long-term agenda for them in that pursuit.
Interesting thought - that kinda makes sense!
 
This news can only be seen as a positive that Apple is getting more serious about games by building foundational technologies to support developers. As MacOS marketshare grows and the hardware becomes more capable, developers may become more interested in devoting resources. They did insinuate that Metal 3 + a fanless 8 core M1/2 GPU can handle a 'AAA type' game ... but scaled down to 1080... better than nothing ... we will see.

When exactly has Mac marketshare grown? Or better yet, what exactly have you been smoking? LOL
 
Likely they’ve been in talks for years with developers who want to use these controllers on a Mac.
And those developers will most likely tell them to go pound sand.

Apple went the direction it did by embracing low-risk, low-effort match 3/IAP mechanics in gaming (to its own financial success, absolutely) because the established gaming industry has absolutely no interest in bringing its core properties to Apple platforms. Apple has no program for investment or studio support, owns no studios on its own, is limited in the types of games it will subsidize for Apple Arcade, and puts a hard cap on what that subsidy will be. In an era with a marquee, A-level game can cost north of $100M to develop and market, Apple is spending at times as little as mid-five figures, max, to fund Apple Arcade games. Let that sink in. Apple Arcade is filled with re-treads and cast-offs from tiny indie studios because that's as far as Apple is willing to open the purse and not an inch farther.

You get what you pay for and Apple completely lacks the stomach and institutional drive to compete for real properties.
 
Apple has been in and out of gaming for decades. I can't believe that any game manufacturer will believe that this effort by Apple is anything other than temporary. Apple has ceded gaming to the PC and after 14 to 18 months of no uptake Apple will forget it like it never happened. Sometimes Apple history of racing away from industries and users is its own worst enemy.
People just need to treat Apple as if it didn't offer any gaming at all. Just forget about Apple doing anything with Mac OS for gamers. The games are almost all hot garbage (yes, there are some AAA games, but its a handful). A lot of good games are just really old and many of those will not work as 32 bit support for them was dropped. The ports are often glitchy and terrible. The performance sucks. Apple's GPU hardware is largely garbage unless you have a Mac Pro with a decent AMD GPU. Controllers still mostly don't work. FPS shooters are a nightmare thanks to Mac OS's forced mouse smoothing (can't turn off this garbage).

Apple's gone out of their way to make gaming on Macs as miserable as possible with some BS claim every now and then that they're committed to gaming on Macs. THEY'RE NOT. THEY'RE LIARS.
 
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Baby steps needed to bring gaming to Mac. Metal 3 and a unified Apple silicon architecture will entice developers to develop AAA games that work across iPhone, iPad, and Mac. People need to buy RE Village to show Capcom that its worth it to develop for the Mac.
 
And those developers will most likely tell them to go pound sand.

Apple went the direction it did by embracing low-risk, low-effort match 3/IAP mechanics in gaming (to its own financial success, absolutely) because the established gaming industry has absolutely no interest in bringing its core properties to Apple platforms. Apple has no program for investment or studio support, owns no studios on its own, is limited in the types of games it will subsidize for Apple Arcade, and puts a hard cap on what that subsidy will be. In an era with a marquee, A-level game can cost north of $100M to develop and market, Apple is spending at times as little as mid-five figures, max, to fund Apple Arcade games. Let that sink in. Apple Arcade is filled with re-treads and cast-offs from tiny indie studios because that's as far as Apple is willing to open the purse and not an inch farther.

You get what you pay for and Apple completely lacks the stomach and institutional drive to compete for real properties.
Definitely well aware of Apple’s developers relations with Apple Arcade. I’ve worked on 4 Apple-subsidized games that are exclusive to Arcade. Everything I’ve gathered tells me that apple is in this for the long haul, and knows that it’s just the humble beginning. What I meant by Apple being in talks with developers I’m not talking about apple buying a developer. I’m guessing there are some lucky dev teams out there who are probably working on some great stuff and are happy to work with apple who is subsidizing them nicely. Look what Apple’s got on the horizon: billions of dollars put into developing a VR headset. They’re in the gaming market deeper than you think, and they’re not gonna skimp on the software side and let their tech fall flat with no content. Doesn’t mean that every game studio out there is gonna jump on board now or soon or years from now. It’s a long haul for Apple to dig deeper into the market and they know it.
 
Apple isn’t going to buy Sony, really wish people would stop saying Apple needs to buy everything….
They have over 200 billion in cash reserves and haven't purchased anything this year. Last year they bought two companies, an AI startup, and a classical music streaming service. They did more in 2020, but they only spent a few hundred million.

They don't need to buy everything, but they could buy some things. I doubt Sony would sell their PS division, so they would have to take the whole thing over, but even still that would only use up half their reserves.

I think the reason they haven't done it, is the same reason they didn't buy NBC, Disney, Netflix, Tesla, or Sprint is that they don't want to jeopardize their relationship with other brands. I don't think Sony would be as big of an issue.
 
I am so annoyed my Xinput controller only works with bluetooth on the m1 mac. I don't understand why they never bothered adding support for the wired version.
Also I haven't tried on the mac yet but Dirt Rally is a nice racing sim.
 
One of the big reason that MacOS lacks games is they dont want to support Vulkan and have deprecated OpenGL which are cross-platform rendering engine that are supposed to work on everything (Windows, Linux, Android, etc). As great as it is, not many companies can afford to spend ressources on optimising their programs to the Metal engine.
 
Oh this is great news.
...if it was done uhh.. when these wheels were new.. (two years ago).

No in seriousness its nice, but without games to drive these wheels on, its not going to change much..
 
People just need to treat Apple as if it didn't offer any gaming at all. Just forget about Apple doing anything with Mac OS for gamers. The games are almost all hot garbage (yes, there are some AAA games, but its a handful). A lot of good games are just really old and many of those will not work as 32 bit support for them was dropped. The ports are often glitchy and terrible. The performance sucks. Apple's GPU hardware is largely garbage unless you have a Mac Pro with a decent AMD GPU. Controllers still mostly don't work. FPS shooters are a nightmare thanks to Mac OS's forced mouse smoothing (can't turn off this garbage).

Apple's gone out of their way to make gaming on Macs as miserable as possible with some BS claim every now and then that they're committed to gaming on Macs. THEY'RE NOT. THEY'RE LIARS.
Every time Apple has promoted gaming someone gave them a headache.
Virtual Game Station -> Sony buys Connectix
Halo on Mac -> MS buys Bungie
Pippin -> Apple didn't promote it, so it doesn't count... :D
 
They have over 200 billion in cash reserves and haven't purchased anything this year. Last year they bought two companies, an AI startup, and a classical music streaming service. They did more in 2020, but they only spent a few hundred million.

They don't need to buy everything, but they could buy some things. I doubt Sony would sell their PS division, so they would have to take the whole thing over, but even still that would only use up half their reserves.

I think the reason they haven't done it, is the same reason they didn't buy NBC, Disney, Netflix, Tesla, or Sprint is that they don't want to jeopardize their relationship with other brands. I don't think Sony would be as big of an issue.
Sony is too big and therefore too expensive with too much useless baggage for Apple to buy.

And it probably wouldn't fly in Japan.

Nintendo is a much better fit and also that would probably bounce against a wall.
 
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