I wonder if the Mac OS X version will be (significantly) slower than the Windows version, like so much other 'ported' software.
I tried Rhino for Mac, and compared to running the Windows version natively, it's painfully slow, so I reboot into Windows to actually do stuff. It's good enough to _look_ at a model, but forget about working on it.
I've had the same experience with games that have been ported from Windows. The native Windows 'version' always runs much better than the supposed 'native' Mac OS X version. Maybe it's partly the grpahics drivers on Mac OS X or maybe the developers just don't bother optimising. I suspect both.
Guess we'll see.
I tried Rhino for Mac, and compared to running the Windows version natively, it's painfully slow, so I reboot into Windows to actually do stuff. It's good enough to _look_ at a model, but forget about working on it.
I've had the same experience with games that have been ported from Windows. The native Windows 'version' always runs much better than the supposed 'native' Mac OS X version. Maybe it's partly the grpahics drivers on Mac OS X or maybe the developers just don't bother optimising. I suspect both.
Guess we'll see.