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Pretty cool that in just a little more than a year we've got two RE games with DLCs and all on Mac. This is going to be fun because it is playable before you buy the whole game so we can test the perfromance and all. Buy it once and play on your desktop, laptop, tablet and phone. :)


Btw I hope like Reeves in Cyberpunk we get a John Wick DLC for RE 4. :cool:


Apparently there are already some mods so never mind. 😄

 
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The Universim will have a full release for Mac on Jan 22.


 
The Universim will have a full release for Mac on Jan 22.


Weird the sys req's say it isn't compatible with M1 Macs.
 
Lost ruins for Mac is free on GOG.

 
Is it Unity itself or is it the way they programmed the game ?

”Unfortunately, the version of Unity we use as a game engine, will not port the game to a M1 system, and we aren't able to adjust the game for a newer version of Unity.”
 
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”Unfortunately, the version of Unity we use as a game engine, will not port the game to a M1 system, and we aren't able to adjust the game for a newer version of Unity.”

So it sounds like the newer version of Unity supports an M1 system ?

I'm not sure why they couldn't change the game to use the newer Unity (I'm assuming that the newer Unity is backward compatible) except that they do not want to spend the additional money (i.e. not a technical issue).
 
I'm not sure why they couldn't change the game to use the newer Unity (I'm assuming that the newer Unity is backward compatible) …
That's not as easy as it sounds.

The game has been in development since 2014, so they have started out several major revisions of Unity ago. Switching from one major version of Unity to another one always comes with problems, as features change how they work – sometimes fundamentally –, or even are removed completely.

Also, the developers of the game apparently aren't using just Unity out of the box, but customised it for their purposes.
 
That's not as easy as it sounds.

The game has been in development since 2014, so they have started out several major revisions of Unity ago. Switching from one major version of Unity to another one always comes with problems, as features change how they work – sometimes fundamentally –, or even are removed completely.

Moving game engines always causes major issues. Case in point when Square Enix had to ditch their proprietary engine they were using for Kingdom Hearts 3 and moving it to Unreal 4 since their engine just was not working, which meant they had to essentially start development all over.

Duke Nukem Forever and it's tale of development hell happened because 3D Realms kept switching engines. First the game was being worked on the Quake engine but then they decided to move to Unreal, and development for that version was going great until Unreal 2 came out and they were like "guess we gotta move to that engine now"

And of course Counter Strike 2, moving CSGO from Source 1 to Source 2, a task that required essentially redoing every asset for the new engine, a task that is not even finished as a lot of content from CSGO is still absent like the battle royale mode Danger Zone as it didn't work right on Source 2 so it needs more time to get ready.
 
Duke Nukem Forever and it's tale of development hell happened because 3D Realms kept switching engines. First the game was being worked on the Quake engine but then they decided to move to Unreal, and development for that version was going great until Unreal 2 came out and they were like "guess we gotta move to that engine now"
To be pedantic, this example isn’t comparable to going from one version of Unity to another considering that the Quake 2 (I think DNF started on IDtech 2) and Unreal were completely unrelated.
 
To be pedantic, this example isn’t comparable to going from one version of Unity to another considering that the Quake 2 (I think DNF started on IDtech 2) and Unreal were completely unrelated.
To be fair DNF did switch from UE1 to UE2.
 
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To be pedantic, this example isn’t comparable to going from one version of Unity to another considering that the Quake 2 (I think DNF started on IDtech 2) and Unreal were completely unrelated.
To be fair DNF did switch from UE1 to UE2.

Seriously the development of DNF was a hot mess you gotta read more into it as it's a cautionary tale for every developer of what not to do. If they didn't switch to UE2 things wouldn't have gone down the way they did and the game would've actually came out, as it was almost done as was revealed in last year's leaks.

(sidenote play the DNF Restoration Project. First Slice is out now https://www.moddb.com/mods/dnf2001-...duke-nukem-restoration-first-slice-10-release)
 
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Anyone else struggling to download RE4 from Mac App Store? I got them very fast on iPhone 15 Pro Max and iPad Pro M1 12.9" (the actual assets are downloaded in-game). But the Mac version is already 64 GBs on the app alone. I am getting at most 4MB/s from Apple's server which is a lot lower than usual.

EDIT: it took hours but it finally did finish downloading. At times the speed jumped to like 19.9MB/s but then dropped back down to 4. I think App Store server was capping my speed for some reasons.
 
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Seriously the development of DNF was a hot mess you gotta read more into it as it's a cautionary tale for every developer of what not to do. If they didn't switch to UE2 things wouldn't have gone down the way they did and the game would've actually came out, as it was almost done as was revealed in last year's leaks.
Yeah I’m aware of the giant cluster that was the DNF development and George Broussard’s obsession with having the “latest and greatest”.

I would take it and Daikatana as a cautionary tale about game development if I was a game developer.

Although “almost done” isn’t how I would describe it, based off the little I’ve seen in Civvie 11’s video about it. It looks more like “halfway or 2/3 done” imo.
(sidenote play the DNF Restoration Project. First Slice is out now https://www.moddb.com/mods/dnf2001-...duke-nukem-restoration-first-slice-10-release)
I may do this, but I wasn’t a big Duke fan really.

I do always enjoy tales of “development hell” though. I have read about plenty on the automotive industry’s many issues (mostly GM) in the course of history.
 
Yeah I’m aware of the giant cluster that was the DNF development and George Broussard’s obsession with having the “latest and greatest”.

I would take it and Daikatana as a cautionary tale about game development if I was a game developer.

Although “almost done” isn’t how I would describe it, based off the little I’ve seen in Civvie 11’s video about it. It looks more like “halfway or 2/3 done” imo.

I may do this, but I wasn’t a big Duke fan really.

I do always enjoy tales of “development hell” though. I have read about plenty on the automotive industry’s many issues (mostly GM) in the course of history.

I played First Slice and they're doing great work. Voice actor Gianni Matragrano voices Duke for the restoration project, and he does a fantastic job going from doing just Duke memes to actually being Duke.

For a taste of Gianni's Duke voice



 
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Anyone else struggling to download RE4 from Mac App Store? I got them very fast on iPhone 15 Pro Max and iPad Pro M1 12.9" (the actual assets are downloaded in-game). But the Mac version is already 64 GBs on the app alone. I am getting at most 4MB/s from Apple's server which is a lot lower than usual.

EDIT: it took hours but it finally did finish downloading. At times the speed jumped to like 19.9MB/s but then dropped back down to 4. I think App Store server was capping my speed for some reasons.

You're lucky then. I don't know if it's because of many trying to download the game at the same time but the download is painfully slow. I got around 0.36 MB/s in the beginning. Now it goes up to 1.1 MB/s but it would take 18-20 hours to download the game. My download speed is 512 Mb so on Steam I get up to 67 MB/s.

Skärmavbild 2023-12-21 kl. 01.12.47.png
 
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You're lucky then. I don't know if it's because of many trying to download the game at the same time but the download is painfully slow. I got around 0.36 MB/s in the beginning. Now it goes up to 1.1 MB/s but it would take 18-20 hours to download the game. My download speed is 512 Mb so on Steam I get up to 67 MB/s.

View attachment 2327254

Tried the RE4 demo. Looks and plays great (up to 120 frames with Metal Quality on my M3 Max). Seems like a really good port. However... no raytracing support, that's rather disappointing.
 
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Tried the RE4 demo. Looks and plays great (up to 120 frames with Metal Quality on my M3 Max). Seems like a really good port. However... no raytracing support, that's rather disappointing.
It seems the App Store has come net code that is optimized for mobile downloads, or that very large apps have to be sliced into chunks in their infrastructure, or whatever the case. It just doesn’t look normal as when we can download the macOS images very quickly from direct web links off of Apple servers and they are also dozens of GBs sometimes. Apple really needs to tune this a bit if they intend the App Store to be used for large games down the road.

The lack of ray tracing is honestly disappointing. Apple spent that much PR time during both the iPhone A17pro and M3 events talking about it, yet the game that needs it the most doesn’t support it. With the timeline of developments we know it must be too late for Capcom porting team to know since the presence of RT cores must have been kept secret outside of Apple until very late, but still, all the public will see is there are literally zero RT supporting games on Apple’s platforms now, and any time soon.
 
It seems the App Store has come net code that is optimized for mobile downloads, or that very large apps have to be sliced into chunks in their infrastructure, or whatever the case. It just doesn’t look normal as when we can download the macOS images very quickly from direct web links off of Apple servers and they are also dozens of GBs sometimes. Apple really needs to tune this a bit if they intend the App Store to be used for large games down the road.

The lack of ray tracing is honestly disappointing. Apple spent that much PR time during both the iPhone A17pro and M3 events talking about it, yet the game that needs it the most doesn’t support it. With the timeline of developments we know it must be too late for Capcom porting team to know since the presence of RT cores must have been kept secret outside of Apple until very late, but still, all the public will see is there are literally zero RT supporting games on Apple’s platforms now, and any time soon.
Apple hasn't fixed GPTK to work with DXR yet either.
 
I played First Slice and they're doing great work. Voice actor Gianni Matragrano voices Duke for the restoration project, and he does a fantastic job going from doing just Duke memes to actually being Duke.

For a taste of Gianni's Duke voice



Oh yeah this guy

He’s pretty funny.
 
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