my guess they will skip the studio this generation.I've been waiting to see how the new Mac Mini and M2 Pro/Max compares to the old base Mac Studio and I'm going to buy the Mac Studio. It gives the best GPU/gaming performance for the money. Here is my comparison. Prices are converted from Swedish Crown:
Mac Mini M2 Pro 12c CPU/19c GPU/32 GB/512 GB $2,735
Mac Studio M1 Max 10c CPU/24c GPU/32 GB/512 GB $2,447
Even without 10Gb Ethernet the Mac Mini costs $2 606. Mac Studio has also been sometimes on sale here with 10% discount and when the new ones with M2 come in March? the old ones going to be on sale so the base model will cost as low as $2 202.
Mac Studio has also other advantages gaming-wise:
Mac Mini M2 Pro 19c - 6.8 TFLOPS, 200 GB/s
Mac Studio M1 Max 24c - 7.8 TFLOPS, 400GB/s
It's also better to buy Mac Studio 32c GPU than the new M2 Max with 30 GPU cores. Seeing the prices went up here by ca 21.5% the new Mac Studios with M2 Max 30c GPU will cost ca $3,264. The current M1 Max 32c costs $2,687.
M2 Max 30c - 10.7 TFLOPS, 400GB/s
M1 Max 32c - 10.6 TFLOPS, 400GB/s
Not sure if you M2 Max 30c Studio guess makes sense, the 16” with the M2 30c is that price pretty much.
Blink and you'll miss it, but there's a brief mention of No Man's Sky on the M2 Mac mini page.
And comparisons of RE8 against the M1 Mac mini and the Intel Mac mini.
I am more curious to see the difference in RE8 or BG3.A bit unclear if it's M2 Max 30c or 38c but it compares to 3070 Ti and RX 6800 in "4K Aztec Ruins High Tier Offscreen":
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I am more curious to see the difference in RE8 or BG3.
Well that is really vague and somewhat depressing. Wonder what happened to cause the game to slip nearly a year from announcement.
Well that is really vague and somewhat depressing. Wonder what happened to cause the game to slip nearly a year from announcement.
Well if it is supposed to also come to ipad they probably have the rewrite the whole renderer since it is likely ipad doesn't support moltenVK. (does the ipad support moltenVK?) So a switch port is probably far easier since it supports the API the game uses.It could be because it's a huge game with lots of free content so maybe it takes longer time than expected to test it before release. They were also busy with the Switch port at the same time. The Switch port was announced in Feb 2022 and released in Oct so it took 8 months to release after the announcement.
Anyone playing Myst on a Mac mini M1? If so, how well does it play?
TIA
AFAIK, moltenVK works on iOS, so it should also work on iPadOS...Well if it is supposed to also come to ipad they probably have the rewrite the whole renderer since it is likely ipad doesn't support moltenVK. (does the ipad support moltenVK?) So a switch port is probably far easier since it supports the API the game uses.
Yeah which is why I think they have rewritten the renderer.AFAIK, moltenVK works on iOS, so it should also work on iPadOS...
But if Hello Games used moltenVK, I suppose Apple wouldn't have advertised the game at the same time they introduced metal 3.
I wish he had done 1440p no MFX to see if the scaling with MFX matched the 3.5K results.RE Village on MBP M2 Max 38c
1440p Max settings MetalFX Quality mode 120-170 fps
2234p (3.5K) Max settings MetalFX Quality mode 100-110 fps
2234p (3.5K) Max settings no MetalFX 70-90 fps
Metrics like these either encourage or discourage game developers to develop on a platform without financial incentives from the platform owner.New Steam January stats
- AS Macs 52.31% +1.16%
- Intel Macs 47.66% -1.16%
- Windows 96.02% -0.13%
- OSX 2.61% +0.13%
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