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There's no way Sony would drop anything day and date on the Mac (or PC) - that would potentially cut into their revenue on the console side of the equation.
I'm not so sure. There's largely two separate customers wanting two different kinds of gaming experiences. The Mac has never really been a "Gaming Platform" so I can't see serious Mac users spending hours and hours on their Macs playing games, especially if they also own consoles. What I can see is Mac users spending an hour on a game, having that progress saved to the network and then picking up on the game at home on the couch from where they left off after work hours.
 
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It's almost tribalistic at times between those two communities, despite often playing the same games.
That's one of the reasons I would think Sony would want to get most of their content off the PC going forward and move onto a platform where the community is more hospitable, likely would appreciate the releases more, and very likely would buy more.
 
I have a suspicion that the PS5 is intentionally being limited in its initial production runs to create the appearance of scarcity

During the pandemic all electronics companies had constrained production as a result of supply chain problems and that spanned until last year. Sony in 2024 is far different than it has ever been. PlayStation generates the lion's share of revenue for Sony as a corporation these days and most won't play games with the part of the business that puts food on the table, so I doubt they would artificially handicap themselves like that.
 
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There's no way Sony would drop anything day and date on the Mac (or PC) - that would potentially cut into their revenue on the console side of the equation.
Unless they're "forced". Think long term. With AMD falling hopelessly behind in GPU performance and Nvidia being much more expensive and much higher power requirement, what happens to future Playstation consoles?

You can easily put a 2kW power supply in a PC, but with a much smaller and harder to cool console...? If I had to design a new console for gaming and Apple would be willing, I'd at least evaluate the option to put a Mx Ultra Super Duper in it with 250W to 300W power consumption. The question is at what price... (not financially).
 
It's almost tribalistic at times

One thing not mentioned is that along with that tribalistic thinking comes a generally lower opinion of non-PC games, a lowered opinion particularly very successful non-PC games which adversely affects sales on PC. So it's a sour grapes situation for a lot of PC players to finally have a few Playstation games on PC.
 
Considering PC ports of Playstation games are netting, at best, roughly 10% of what the consoles sales were per title and then many titles like Returnal, Sackboy barely scrape a couple 100k in sales I wonder if Sony believes they could get at least that on the Mac, possibly much more, and then there are so many other potential collaboration opportunities over there. The relationship between Sony and MS I can only describe as somewhat abusive.

What do you think would happen if Sony halted all PC development except live service games and everything that ships on PlayStation including a Bloodborne remake and sequel became available exclusively on MacOS day and date?
I'd believe they would go the iOS route before dipping their toes in the macOS pool. Not sure if they would reduce game prices from the 70USD they currently ask for though.
 
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I'd believe they would go the iOS route before dipping their toes in the macOS pool. Not sure if they would reduce game prices from the 70USD they currently ask for though.

The iOS route would (ImO) be the biggest failure out the gate. If PlayStation is indeed partnering with Apple, it’s to show of off the M-series power. An M4 Max playing Ghost of Tsushima at 4K 120fps Max settings would be a huge W. PlayStation games on iOS would cause nothing but overheating and under 30fps performance.

It’s time Apple showed the gaming world just how powerful Apple Silicon is.

Also, giving that Microsoft is now shipping ARM laptops/PCs, it’s best for Sony to partner with the king first
 
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The iOS route would (ImO) be a failure out the gate...

I second that.

There are some games for which the mobile platform would be ideal, Sony just doesn't make many games like that and a lot of the higher profile games for the platform aren't ideal for mobile...for a number of reasons.

It's important to look at things holistically I mean even if Sony could get, say, God Of War 2018 running reliably on their phone or iPad there aren't hundreds of thousands or millions of people that will want to log 20+ hours on a small screened mobile device to play the game. Who wants to play Alien Isolation 2 on their phone? I'll be playing it in VR one way or another. Short/shortish play sessions/rounds is why live service games do so well on mobile.
 
During the pandemic all electronics companies had constrained production as a result of supply chain problems and that spanned until last year. Sony in 2024 is far different than it has ever been. PlayStation generates the lion's share of revenue for Sony as a corporation these days and most won't play games with the part of the business that puts food on the table, so I doubt they would artificially handicap themselves like that.

Yet the PS5 Pro is seeing the exact same product constraints in 2024 that the original PS5 saw in 2020. So either Sony is absolutely terrible at meeting initial demand for a product regardless of supply chain statuses or they're manipulating availability to generate publicity.

As far as profitability is concerned, Sony is structured in the same fashion as Samsung, in that there are multiple companies sharing the overall name, even though they are run as independent entities. For example, SCEA & SCE Japan are separate companies from Sony's consumer electronics division, so any such agreement would be between Apple and those entities rather than between Apple and Sony in a monolithic sense.
 
The iOS route would (ImO) be the biggest failure out the gate. If PlayStation is indeed partnering with Apple, it’s to show of off the M-series power. An M4 Max playing Ghost of Tsushima at 4K 120fps Max settings would be a huge W. PlayStation games on iOS would cause nothing but overheating and under 30fps performance.

It’s time Apple showed the gaming world just how powerful Apple Silicon is.

Also, giving that Microsoft is now shipping ARM laptops/PCs, it’s best for Sony to partner with the king first
I also don't think they should focus on mobile, but that is where the money is. If there were a macOS version I wonder if they would be willing to require 16GB of ram for all the PS5 games they port.
I second that.

There are some games for which the mobile platform would be ideal, Sony just doesn't make many games like that and a lot of the higher profile games for the platform aren't ideal for mobile...for a number of reasons.

It's important to look at things holistically I mean even if Sony could get, say, God Of War 2018 running reliably on their phone or iPad there aren't hundreds of thousands or millions of people that will want to log 20+ hours on a small screened mobile device to play the game. Who wants to play Alien Isolation 2 on their phone? I'll be playing it in VR one way or another. Short/shortish play sessions/rounds is why live service games do so well on mobile.
What makes God of War different from Assassins Creed?
 
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I also don't think they should focus on mobile, but that is where the money is. If there were a macOS version I wonder if they would be willing to require 16GB of ram for all the PS5 games they port.

Now it all makes sense. The leak of the base level M4 MBP getting 16GB of RAM instead of 12GB.
 
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There's no way Sony would drop anything day and date on the Mac (or PC) - that would potentially cut into their revenue on the console side of the equation.

I think you’re forgetting about just how powerful the almighty dollar is!!!
 
The dollar is powerful, but as mentioned before Sony values their console first.

I’m glad that you didn’t say first and only, because you have given enough space for Sony to spend some funds on a partnership with Apple.

How much do you think would be a fair price and time period for such a deal, assuming that this rumor turns out to be true??
 
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I’m glad that you didn’t say first and only, because you have given enough space for Sony to spend some funds on a partnership with Apple.

How much do you think would be a fair price and time period for such a deal, assuming that this rumor turns out to be true??

If taking the conservative approach, i’d say 5-year deal. With Playstation bringing games to PC 2-years after, I can see a slow gradual rollout on MacOS. Fair price would be 5-year $100M contract
 
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Yet the PS5 Pro is seeing the exact same product constraints in 2024 that the original PS5 saw in 2020.
It doesn't seem like that's exactly the case. It's been stated publicly that PS5 total sales were around the same place as PS4 sales around the same time last year:
Currently it seems like sales are 7%-9% past what PS4 sales were over the same period of time and that wouldn't be possible if they couldn't get components. Based on what was in a public earnings call from Sony months ago they don't have component supply problems, but they can't get lower pricing on the components they do get, which is usually how it goes.

Sony is structured in the same fashion as Samsung,

This is kind of true, but at least as far as Playstation is concerned it seems like there's a bit more collaboration between them and Sony Pictures with he Uncharted series of films and now with Sony Mobile games with the Starship Troopers PSVR2 game coming. My guess is that any agreement would start in one area and expand to others so it would be hard to determine if all the deals were brokered separately, but since Apple already has some dealings with multiple parts of the Sony it seems like the most efficient way, if multiple different arrangements are sought after, would be to cut one comprehensive deal between the Sony and Apple CEO.
 
I also don't think they should focus on mobile, but that is where the money is. If there were a macOS version I wonder if they would be willing to require 16GB of ram for all the PS5 games they port.
Quite possibly, but I also suspect they could work around that with a fast enough SSD requirement.
What makes God of War different from Assassins Creed?
It's really Sony specifically. PlayStation already went the route of dual platforms when they released the PSVita and the cost of maintain those 2 ecosystems apparently brutalized the company. They are very unlikely to engage in any discussion around rebuilding games for mobile. It is rumored that they are working on a portable to release around the same time as PS6, but I would guess that it's more of a Steamdeck that upscales lowres current gen games. If iOS can do that then great, but the sales of these games on iOS, as-is, doesn't look good.

It seems that AC on iOS didn't sell:

AC also bombed on Quest, as another mobile platform:
https://www.roadtovr.com/ubisoft-assassins-creed-vr-failure-quest-2-3/

When the games are re-built and graphically downgraded to run on mobile hardware the sales returns probably aren't going to justify the cost to make them, that's the trend.

It's really MacOS and/or a forked version of MacOS that Sony and Apple would want for something like this in the long run.
 
Such surprising and welcome news at WWDC 2022! Apple really surprised me and others with their focus on Mac gaming. While time will tell how well the news will be received by the devs I am optimistic about the future of gaming on Apple Silicon despite all the usual doomsday verdicts by PC pessimists about Apple not caring about gaming or devs not caring about Mac. Mac users are all aware of the limitations and benefits of their platform of choice and neither delusional nor fool enough to think that Steam’s Mac user base of 2.55% is going to increase dramatically in the future or even less overtake Windows 96,31%, but yesterday was a major step in the right direction.

Last year Apple showed how they had worked for a long time on helping Larian Studios and 4A to optimize Baldur’s Gate 3 and Metro Exodus for Mac. This year they went all in and brought Capcom and Resident Evil Village on stage while they also announced No Man’s Sky. Feral also announced Grid Legends. Although I have limited gaming time and a backlog of Mac games for a decade or two to come I still get very excited about such news, like seeing Capcom go up on stage and praising the hell out of the Apple Silicon:

”With its incredible performance now the Mac with Apple Silicon is a great platform for games. And with the support for new Metal 3, our game screams on Apple Silicon, from the MacBook Air to the blazing-fast Mac Studio. Look how fluid we’re able to move through these hauntingly beautiful scenes. We’re using high-quality textures, geometry, and complex shaders. And with MetalFX upscaling we’re able to render amazing high-resolution visuals across the entire line, with MB Air running effortlessly at 1080p and Mac Studio delivering a breathtaking 4K experience. Previously this was only possible with high-performance consoles and gaming PCs, but we’re now able to bring this to every Mac with Apple Silicon. We’re simply astound by the fidelity these new Macs enabled us to achieve. These new Macs handle whatever we throw at them effortlessly. That’s incredible.”

Sure, they may be paid to praise Apple but technically they were speaking the truth. Metal 3 has removed one of the biggest obstacles for Mac game development. Its functionality is now much closer to DX 12 with the introduction of Mesh shaders, Fast Resource Loading and MetalFX upscaling making it much easier to bring newer games to Mac. Notice that RE Village and Grid Legends are DX 12 only and that was a big problem for porting such games. Codeweavers wrote about this regarding Crossover:

”Generally, games need access to at least one million shader resource views (SRVs). Access to that many SRVs requires resource binding at the Tier 2 level. Metal only supports about 500,000 resources per argument buffer, so Tier 2 resource binding isn’t possible. Metal’s limit of half a million is sufficient for Vulkan descriptor indexing, but not for D3D12. This limitation means CrossOver Mac can't support Tier 2 binding and therefore a lot of DirectX 12 games will not run.”

It seems that Tier 2 resource binding now is possible. Another exciting opportunity is that with the latest RE engine now ported to Mac all the future and past Capcom titles could easily be ported to Mac as well, like Monster Hunter, other RE titles, Devil May Cry, Dead Rising and Street Fighter. RE Village will run much smoother than Metro Exodus for sure. That game used MoltenVK on top of Metal and it ran well even on M1 with 8 GPU cores on medium 1080p. Now RE will be much more optimized than Metro Exodus. I looked at the pc benchmarks and it seems to run well on even old low-end GPUs. As Capcom said it will fly on Apple Silicon.

I found an article by Windows Central saying this is a good opportunity for Apple to turn into an Alienware rival.

"If Apple plays its cards right, MetalFX could turn the Mac into an attractive PC gaming alternative. The attractiveness of Apple's hardware proposition is there, but Apple will need to prove to gamers that it will continue to drive innovation and improvement where it matters for its platform to truly be appealing in the long run. In the PC gaming space, Microsoft and its partners have already shown that they are committed to gaming."

People say Apple must have paid Capcom as if it would be a negative thing. At the same time there are lots of posts saying Apple should pay studios and devs to bring games to Mac. Well, in that case maybe Apple did just that as you wanted. I think a good way for Apple would be to pay for porting game engines to Mac. That would make it much easier to bring games to Mac. Because there are currently lots of game engines lacking Mac support, like Anvil Engine, Blizzard Engine, Creation Engine, CTG Engine, Essence Engine 5, Frostbite, Galactic Engine, Havok, Luminous Engine, Platinum Engine and Snowdrop Engine.

Others say Macs suck for gaming due to the lack of HW ray tracing. Well, RT is only a thing now on the most expensive GPUs and not for the majority even on the pc side, considering the most popular cards on Steam are GTX 1060 and 1650. It will take another 2-3 years before it will be common and lots can happen in just 2 years. Does Apple Silicon ring a bell? Feral couldn’t port Deus Ex MKD to Mac because of Metal 1 and the port was delayed. It became possible when Apple released Metal 2. Or now when Metal 3 was just announced along with new AAA games making it possible for DX 12 games to be ported to Mac. Metal does also already have SW ray tracing and Apple may very well release HW RT soon.

What do you Mac/PC devs think about the news at WWDC? I’m not talking about small one-man devs with no resources to support the Mac or the usual PC pessimists despising the Mac saying there is no money in it despite all the AAA games and franchises ported to Mac now and before. I’m looking for constructive and creative thoughts on the news.

Here are this year’s sessions about Metal: https://developer.apple.com/videos/graphics-games
Mesh shaders: https://developer.apple.com/videos/play/wwdc2022/10162/
Fast Resource Loading API: https://developer.apple.com/videos/play/wwdc2022/10104/
MetalFX upscaling: https://developer.apple.com/videos/play/wwdc2022/10103/

Even Ray tracing performance been updated: https://developer.apple.com/videos/play/wwdc2022/10105/

UPDATE!

It appears that the Tier 2 binding limit of 500,000 resources is a misconception and Metal never had such limitations according to Apple engineers:

"This limit refers to the number of separate buffers a shader or kernel can access in a single draw or dispatch. 500,000 is basically code for "more than you will ever need".

I expect that if your kernel/shader accesses more than 500,000 separate allocations in a single draw or dispatch, you will likely hit some pretty significant performance limitations. Having millions of buffers in a single argument buffer shouldn't have any real performance effects, accessing so many buffers would though."
What do you think about Apple’s push for gaming at WWDC 2022 and the new Metal 3 features? Will it benefit Mac gamers?
 
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What do you think about Apple’s push for gaming at WWDC 2022 and the new Metal 3 features? Will it benefit Mac gamers?
I’m not the person you’re referencing, but I think any help is positive.

Beggars can’t be choosers after all.

The real hurdle is just getting the platform to the point where native ports are self-sustaining. The big game engines already support Apple’s libraries natively (due to iOS’s weight) and Macs are running the same software under the hood.

In my opinion, Apple’s strategy should be to use their resources to address any barriers that disincentivize native ports. Don’t ask me how though.

Personally, I think they should go for the big multiplayer titles. It would go far in breaking the stigma that Macs and games don’t mix. This would probably involve making some sort of anticheat api that is compatible with existing anticheat software.

But I digress, any support is better than no support. And the renewed focus at least gives a sliver of hope that our favorite games will come to our platform of choice.
 
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