From
MAS:
Firmament now comes with better platform stability, AND support for hardware-accelerated ray traced reflections, now available on Macs with the powerful M3 family of chips.
We’ve upgraded Firmament from using Unreal Engine 4.27+ to Unreal Engine 5.3.2. Doing this has resolved a WIDE number of stability issues related to the game running on various platforms.
Please note that enabling ray tracing will have a performance impact on your machine based on your screen’s resolution and hardware capabilities.
Engine Upgrade Features
- Visual changes/stability: The newer engine has resolved a lot of flickering texture issues we saw come up on lower-end hardware especially. There should also be some slight improvements in lighting, reflections, and more.
- HDR support changes: HDR has better support on all platforms now.
- RHI support changes: Metal 3 RHI support has been added. It is only enabled when on the M3 family of chips at this time. SM5 is the default RHI for all other Macs.
- OS Requirements:
We are increasing our MacOS minimum requirement from MacOS 11.5 to MacOS 14.5.
Updated Supersampling Options
-
MetalFX is now the default Supersampling option on Mac.
- FSR has been removed as a Supersampling option on Mac.
Myst on MAS:
Myst now comes with better platform stability, AND support for hardware-accelerated ray traced reflections, now available on Macs with the powerful M3 family of chips.
We’ve upgraded Myst from using Unreal Engine 4.27+ to Unreal Engine 5.3.2. Doing this has resolved a WIDE number of stability issues related to the game running on various platforms.
Engine Upgrade Features
- Visual changes/stability: The newer engine has resolved a lot of flickering texture issues we saw come up on lower-end hardware especially. There should also be some slight improvements in lighting, reflections, and more.
- HDR support changes: HDR has better support on all platforms now.
- RHI support changes: Metal 3 RHI support has been added. It is only enabled when on the M3 family of chips at this time. SM5 is the default RHI for all other Macs.
- OS Requirements: We are increasing our MacOS minimum requirement from MacOS 11.5 to MacOS 14.5.
UI Refresh
We’re happy to introduce a cleaner, more usable, and much nicer looking version of the menu for everyone in Myst. For those who have played our remake of Riven, you may find some similarities between the two. Here are some of the improvements our new menu in Myst brings compared to the old one:
- New cursor options have been added, and the default cursor has been switched to be the hand cursor. The default cursor size has also been modified to accommodate this change. This will override what folks currently have set in their cursor settings as we believe it is the best default experience for folks moving forward.
- The graphics settings menu is now much clearer on which settings need to be “Applied” and which ones will Apply automatically.
- Updated naming for “Gameplay Context Subtitles” to “Sound Context Subtitles” for clarity
- There’s a “Help” sub-menu now, and you can find the game’s version number there, in addition to “Teleport to Safe Spot” when you are in-game, should you need it.
- The controller/keyboard diagrams are now much clearer and scale better for a variety of screen sizes instead of being baked images. It will also properly detect the kind of controller you are using. Note that a couple of bindings may have changed – in particular the screenshot binding is now “x” instead of spacebar.
- A Gamma settings menu has been added that all users will be prompted with when they start up the game for the first time (or if they have not previously configured the setting through this menu, which should be just about everyone right now!).
- The default font used in Myst for subtitles and other in-game UI has been changed to be more readable and aligned with the general style Myst already has.
- The credits formatting has been updated to be more readable, and new folks who contributed to this patch have been added to the credits as well.
Updated Supersampling Options
- MetalFX is now the default Supersampling option on Mac.
- FSR has been removed as a Supersampling option on Mac.