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Steam also does bunch of stuff that Apple will eventually have to start copying (anticheat, unified comms, friends list, achievements, messageboards, game modification platform, etc). Heck even the way Steam shows reviews is miles better than what Apple is doing right now.
Fair enough. However, I generally dislike software that keeps itself running in the background by default when not in use. Steam is a big culprit. Antivirus, cloud drive(s), and maybe auto-backup software is typically my limit.
 
Steam also does bunch of stuff that Apple will eventually have to start copying (anticheat, unified comms, friends list, achievements, messageboards, game modification platform, etc). Heck even the way Steam shows reviews is miles better than what Apple is doing right now.

Half of this Apple already has, some I don’t see them doing themselves (modding). But I definitely agree on how they surface reviews.
 
Fair enough. However, I generally dislike software that keeps itself running in the background by default when not in use. Steam is a big culprit. Antivirus, cloud drive(s), and maybe auto-backup software is typically my limit.
You could turn it off. I don't find Steam really abuses notifications that it's a problem. It's usually just chat, friends doing something, etc. Usually stuff you might actually care about it. Epic is pretty bad and will spam with notifications about games releasing I have zero interest in or some Fortnite crud.

I think I've been more annoyed by iCloud spamming me than Steam personally.
 
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Half of this Apple already has, some I don’t see them doing themselves (modding). But I definitely agree on how they surface reviews.
Yeah as I made the list I realized folks would point at all the gamecenter stuff. Which is fine. I was just showing that the Steam App does a bunch of stuff aside from just being a launcher. Does Apple need a launcher for it's games? I dunno, remember there was a report last year that they were going to do a separate app for games, though I think that was iOS only.

Competitive multiplayer games tend to have anti-cheat and apparently the one game that was on macOS without it was exploited (I forget the game).
They should have a separate means for game modding a la Steam WorkShop. Allows for easy game mods monetization.
A message/discussionboard would be nice as well.
 
Not surprising. Isn't Steam one big bloated platform of adware and spyware running in the background on Windows PCs that - oh yeah - happens to sell games?
Bloated yes, but adware and spyware are usually constrained to anticheat in the games they sell.
 
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AC:Shadows is going to be 123.24 GB in size.

Did Apple make it so updates don’t require the whole app package be redownloaded?
 


““It’s our ongoing mission to continue investing in the success of the global developer community who are really just transforming what’s possible on our products that we love, and we’re constantly listening to feedback and looking for ways to improve the App Store,” says Martin. He adds that where a game is made available for purchase on a Mac is up to the developer or publisher.”

The Capcom/Kojima games are universal purchases. No way for that to currently work outside of the App Store.

Where other games that are Mac only (like Lies Of P) are available on steam.

Apple hasn’t contributed anything other than developers being able to probe the metal engineering team for help/tips.

When you buy the ‘Apple’ version you get access on iPhone/iPad/MacOS. These all work together with cross save via Game Center. Buy once, play on all Apple platforms.

You’d need an entirely different ‘port’ on steam for macOS vs the App Store for universal games.

So no, it’s not ‘irrelevant’.

You’re right. Another reason for Capcom and other developers who have chosen the same path is to make more money. Capcom is known for wanting to find new ways to maximize its profit. They release their Mac games on App Store to sell new copies. There are many Mac gamers who like to play such games again after a long time despite having finished them on other platforms before. If Capcom released them on Steam many wouldn’t need to buy a Mac copy. That’s why new games released for the first time for PC and Mac get simultaneous release on Steam and MAS, like Lies of P, Riven Remake, Frostpunk 2, Layers of Fear and Fort Solis. It doesn’t matter then where people buy their copy. Not all developers think this way though. Stray, SnowRunner, Valheim and The Medium were already on Steam but got a Mac port there too. Lies of P was only exclusive to MAS for a few days I think. If the games are being released for both Mac, iOS and iPadOS they will more likely be exclusive to MAS.

Another sign of Capcom wanting to profit on every sold copy of RE games is the fact that none of their games has family sharing where up to six family members can at the same time play the game with one and the same copy. Other games like Death Stranding, Stray, Riven, Myst, Control, Frostpunk 2, Lies of P and Palworld offer that generous option.
 
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They might if it works well on Crossover or some other tool. Or if they also have a PC or Steam Deck to play on.

My post was about the Mac port obviously for playing natively on Mac. Those who want a native port don’t care about a price comparison. Those who want a Win version for Crossover already know that they can find a cheaper key elsewhere and wouldn’t be interested in a Mac port. They also know that a more expensive Mac port is the price for getting a native version with usually up to double the performance. Finally those with a PC or Steam Deck are not Mac gamers and have already abandoned Mac gaming just like you so no, there’s absolutely no point in comparing and making remarks about cheap Steam keys.

The previous post with those remarks wasn’t really about a price comparison or informing Mac gamers either. It started right away with the comment ”Mac App Store shouldn't penalize you” and was only made to put the blame on Apple and complain about how bad the Mac platform is as usual when in fact it’s the developers who determine the prices. The user also ignored the fact as I said that despite being an older game it’s a new Mac port and the developers must earn their money back so expecting it to cost $5 at launch is simply unrealistic.
 
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Sniper Elite 4 is still on sale in Mac App Store, $25 for Complete Edition vs $90 on Green Man Gaming. Also a surprise for all the doubters. I couldn't find information about the content in Complete Edition. Rebellion says ”A Complete Edition with the campaign and all additional single player content included is also available. Universal Purchase means that players can seamlessly enjoy their content across multiple devices with cross progression support”.

Since DLCs Deathstorm Part 1-3 and Target Führer are for ”1-2 players” according to the Steam page and they’re priced separately in MAS I thought they weren’t included. Finally I decided to download the game and it turns out that Complete Edition for Mac is the Deluxe Edition on Steam including the full base game, the four DLCs Deathstorm Part 1-3 and Target Führer and all weapons/skins/character packs.

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@Homy ACS comes out March 20th.


Slow cooked food tastes best. We don't want another Cities: Skylines II. :)

AC:Shadows is going to be 123.24 GB in size.

Did Apple make it so updates don’t require the whole app package be redownloaded?

Apple addressed this after the release of RE games. They increased the depot size so now you have full download speed. I assume they can also create different depots like Steam for the base game, DLCs and other parts so you don't have to have one huge sized depot for everything.
 
And for comparison:

ACShadows_PC_Requirements_UK.jpg

It's a shame that they have forced ray tracing into the game as default. My M1 Max performs as RX 5700 or better but apparently I'll be able to run it only at 720p Low with 30 fps WITH dynamic resolution AND MetalFX vs 1080p on PC but I guess at Low 30 fps it doesn't matter much which resolution you run it on a 4K monitor like in my case. It would look just as bad. I don't have time to buy and play it anyway for a long time.
 
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Lies of P: Overture is coming to Mac this summer


 
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My post was about the Mac port obviously for playing natively on Mac. Those who want a native port don’t care about a price comparison. Those who want a Win version for Crossover already know that they can find a cheaper key elsewhere and wouldn’t be interested in a Mac port. They also know that a more expensive Mac port is the price for getting a native version with usually up to double the performance. Finally those with a PC or Steam Deck are not Mac gamers and have already abandoned Mac gaming just like you so no, there’s absolutely no point in comparing and making remarks about cheap Steam keys.

The previous post with those remarks wasn’t really about a price comparison or informing Mac gamers either. It started right away with the comment ”Mac App Store shouldn't penalize you” and was only made to put the blame on Apple and complain about how bad the Mac platform is as usual when in fact it’s the developers who determine the prices. The user also ignored the fact as I said that despite being an older game it’s a new Mac port and the developers must earn their money back so expecting it to cost $5 at launch is simply unrealistic.
No, it wasn't and isn't obvious lol. And you didn't say Mac Gamers but Mac Owners. Yes, those that want a native port at any cost will buy it but that ain't all Mac owners or even gamers.
 
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It's a shame that they have forced ray tracing into the game as default. My M1 Max performs as RX 5700 or better but apparently I'll be able to run it only at 720p Low with 30 fps WITH dynamic resolution AND MetalFX vs 1080p on PC but I guess at Low 30 fps it doesn't matter much which resolution you run it on a 4K monitor like in my case. It would look just as bad. I don't have time to buy and play it anyway for a long time.
What is worse? UB doesn't even tell us what visual quality settings the mac versions are set at for each preset. I also don't like how the selective RT is broken out on macOS (software vs hardware) but not on PC when we all know the min hardware listed doesn't do RT (so it too would be software based).
 
Sniper Elite 4 is still on sale in Mac App Store, $25 for Complete Edition vs $90 on Green Man Gaming.

Sniper Elite 4 Deluxe Steam key which gets you all current and future DLCs is $8.38 through official reseller. Unless you want to go out of way to pay more it's still $76.49 with FEB15 coupon code through GMG.

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Nat Brown (formerly of Apple. One of those involved in GPTK and Metal Performance HUD etc) was on Andrew Tsai’s stream recently.

As someone who’s been very positive on Mac gaming and its future, it was disappointing to see his take on this topic. TLDR. He’s very pessimistic.
1739733067723.png


There is a great deal more he said, but overall, Apple has little to know interest in a Proton like feature, and he estimated the total addressable market for Mac gaming to be <2 million. He said to be a viable platform we need 10 million or more. He also points to a decline in absolute and relative Mac gamers on Steam.

Sad for me.
 
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Apple: Future is 6502. DEAD
Apple: Future is 68K. DEAD
Apple: Future is PowerPC. DEAD
Apple: Future is AS. See a pattern?

x86-64 is suppose to be dead for the last several decades and here we are... 😂
Apple II series was the last relevant and sizable Apple gaming platform so it's been dead since after 1980s. Apple gaming on 68k, PowerPC, Intel and AS were/are dead.
Mac gaming is worse than I thought so calling it funeral home isn't far off.
Another reason why Mac gaming is dead since you have to pay for whatever old games that do get released.
Mac gaming doesn't have a bright future
Who's tired of waiting for decade(s) old PC game to get ported to MacOS? How about something new for once on latest game engine like Unreal Engine 5?
Another reason why gaming on Mac is on life support
Capcom did finally release Resident Evil Village for MacOS about a year and a half after other platforms but it might be one and done since there's no MacOS port of subsequent Resident Evil 4 (2023) release.
When REV is released for MacOS later this year will it be the original $59.99 price when it was released May 2021 while current deal is ~$20 for Steam
Mac App Store shouldn't penalize you with higher price ($24.99) for waiting almost 8 years after original release vs $4.50 for standard or $6.75 for deluxe Steam key from authorized retailer.

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Mac App Store Sniper Elite 4 Complete seems Incomplete since it only lists Deathstorm and Target Fuhrer DLCs compared to Steam Sniper Elite 4 Deluxe for $6.75 on Green Man Gaming official retailer that has more extensive list of current DLCs (shown below) and also includes future DLCs. Will MAS include DLCs not currently listed?

View attachment 2470586

Sniper Elite 4 Deluxe Steam key which gets you all current and future DLCs is $8.38 through official reseller. Unless you want to go out of way to pay more it's still $76.49 with FEB15 coupon code through GMG.

View attachment 2481891

Many of us know about your hard feelings towards Apple, its products and Mac gaming for whatever reasons. You have made it clear many times in the past so no surprise there. What’s interesting though is that for a long time you’ve had the signature ”MR is a graveyard of misinformation”, but instead of trying to work against that you contribute many times to the situation yourself by posting incorrect or misleading information at least when it comes to Mac. As a PC user/gamer you often criticize and complain about non-issues that are irrelevant to the subject of the discussion or the audience and this is another example.

How are all these posts you made about Sniper Elite relevant to my first post which started this whole discussion? How does your information and comparison benefits you as a PC gamer since you’ve made several posts about it in this Mac thread about a new native game for Mac gamers? Because we certainly don’t have any use of it before buying Sniper Elite 4 for Mac. Apparently I’m not the only one wondering about the real purpose of your posts because all you’ve been doing here repeatedly is to spread off-topic misinformation. So let’s recap all your claims after I made a simple post with the positive news about the early release of the game:

You were first to comment to blame App Store/Apple for ”penalizing” people with higher price when Apple/App Store has nothing to do with the pricing. Developers are the ones who set the prices as I already explained.

You also made remarks about the game being 8 years old on PC and that it should cost $4.50 on Mac instead of $25 ignoring the fact that regardless of when the game was released on other platforms this is a new Mac port and the developers must earn their money back so expecting it to cost so little at launch is not only unrealistic but something that rarely happens on any platform that I know of so why should it be any different on Mac? Playstation games like God of War and Ghost of Tsushima were released on PC years later but the PC ports cost 50-60 dollar at the time of release on Steam while the PS versions were on sale for 10-30 dollars. How come we never see you complain about Steam penalizing PC gamers with higher prices at release for waiting several years for much cheaper PlayStation games?

Then you made another post pointing out that Mac App Store’s version of Sniper Elite 4 Complete was ”incomplete” and elsewhere the game again was both cheaper and had more DLC content included when in fact the Mac version also includes all DLCs.

When I explained that the Mac version also was complete with all content you found the one and only available cheaper Steam key from IndieGala to point out for the third time that the game was cheaper on PC ignoring the fact that no other stores than Mac App Store has a Mac version and that was what my post was about. What you didn’t care to check and tell either was that your recommended key has region lock and only works in the EU since IndieGala is based in Italy. Many people around the world have bought such useless keys for years after similar recommendations and lost money since such keys can’t be refunded after activation so you are misleading people here and even on Reddit (where I shared the news) by advertising for such resellers/keys and advising against the native port.

You didn’t bother either to check first if the PC port even would work before you decided to make several posts about cheap Steam keys for PC/Steam Deck players when the subject was about a native game for Mac gamers. Those keys are useless because Sniper Elite 4 doesn’t even work in Crossover. Apparently it was more important to find the cheapest PC price to prove some strange point than to check if the key and the PC version would actually work on a Mac.

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No Mac gamer or any other real gamer for that matter would trade the better performance of a native port for the cheaper price of a PC game through several translation layers either if the game had worked. And if you want to buy it to run on a PC/Steam Deck then again you’re not a Mac gamer which brings us back to my first post that wasn’t even directed at you and other PC/Steam Deck gamers so why even make incorrect off-topic misleading posts about App Store/Apple punishing people, the game being expensive and incomplete and ”better” cheaper PC prices? I wish people paid more attention and stopped making every Mac discussion and news to be about their passion for PC.

It’s not the first time either you are trying to shift the focus to how better things are on PC and are quick to make negative and pointless remarks about Mac HW/SW, like the age, price, performance, features or content of a new Mac game. You did the same with RE Village and other games. While we were cheering for the first RE game on Mac you said the game is old, expensive and a ”one and done release” because RE 4 Remake wasn’t released for Mac at the same time as PC when in fact Capcom was working on the port and released it later and as we know now they have released 4 RE games. You speculated even then that the price of Village would be $60 compared to $20 on Steam but it was released for $40 and went on sale soon for $30 and later down to $16, same price during Steam sales.
 
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