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There’s no release date or even a page yet for CP2077 on the Mac App Store.

Early 2025 has passed. We’re in 2025 now.

And CDPR have not changed their own website to state anything other then ‘early 2025’, so I think I’ll believe that over anything else.
 
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So far I've seen far more videos focused on productivity/coding/AI/ML with the M3 Ultra than I have anything related to gaming.
Andrew Tsai did a video, but it seems like only native games benefit, most crossover games still seem to have issues utilizing all the GPU/CPU cores.
 
Scheming Through The Zombie Apocalypse: The Beginning for Mac is free on Steam.

 
Crossover 25 Mac is released with 25% discount until March 25.

CrossOver 25 ships with the following updates:

Wine 10.0, bringing with it over 5,000 changes that offer improvements to a variety of applications
Wine Mono 9.4.0
vkd3d 1.14
MoltenVK 1.2.10
D3DMetal 2.1

"Additionally, we are excited to announce that CrossOver now includes DXMT, which is a Metal-based implementation of D3D11 on macOS. It can be toggled on in the right sidebar under "Graphics." DXMT is now another option for running DirectX 11 games through CrossOver, in addition to wined3d, DXVK and D3DMetal. While DXMT offers a better experience for some games on all Macs, our QA team found that DXMT offers especially good performance benefits for lower spec Macs."
 
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Has anyone been playing the new Civilization VIII? I'd be curious to know how well it runs on reasonable Apple hardware. Can the graphics be set to high/ultra? I'm looking at getting an M4 Max 16/40 Studio and would like to play it :)
 
Has anyone been playing the new Civilization VIII? I'd be curious to know how well it runs on reasonable Apple hardware. Can the graphics be set to high/ultra? I'm looking at getting an M4 Max 16/40 Studio and would like to play it :)

This is MBP 14" M3 Max 40c GPU from the release a month ago. M4 Max will be faster. 14" throttles so 16" or Mac Studio will be faster too. I don't know about the performance after the updates but the game has mixed reviews and many are disappointed for different reasons. You can't play past 1940 for example.

 
Crossover 25 Mac is released with 25% discount until March 25.

CrossOver 25 ships with the following updates:

Wine 10.0, bringing with it over 5,000 changes that offer improvements to a variety of applications
Wine Mono 9.4.0
vkd3d 1.14
MoltenVK 1.2.10
D3DMetal 2.1

"Additionally, we are excited to announce that CrossOver now includes DXMT, which is a Metal-based implementation of D3D11 on macOS. It can be toggled on in the right sidebar under "Graphics." DXMT is now another option for running DirectX 11 games through CrossOver, in addition to wined3d, DXVK and D3DMetal. While DXMT offers a better experience for some games on all Macs, our QA team found that DXMT offers especially good performance benefits for lower spec Macs."
The new version seems to have a slightly better handling of 32-bit games too, especially on DXMT. Alice Madness Returns used to be downright unplayable even on M3 Max but now it's fairly playable at 40-60 fps (used to be I think like 20 fps...)
 
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Has anyone been playing the new Civilization VIII? I'd be curious to know how well it runs on reasonable Apple hardware. Can the graphics be set to high/ultra? I'm looking at getting an M4 Max 16/40 Studio and would like to play it :)
Yes it can easily, it did already on M2 Max Studio where heat is no issue. I am running 4K Max all and runs nice, and now even with my new M4 Max even better.
 
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Has anyone been playing the new Civilization VIII? I'd be curious to know how well it runs on reasonable Apple hardware. Can the graphics be set to high/ultra? I'm looking at getting an M4 Max 16/40 Studio and would like to play it :)

I haven't experienced any issues with the game on my MBP, and it defaulted to high settings when I installed it. I will say the built-in benchmark is kinda useless because it doesn't actually provide the type of information people are looking for when running benchmark.
 

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Looks like the M4 Max, while not a graphics beast, is at least competant.
That's such a weird statement. The M4 Max is a graphics beast, especially when you factor in the power usage and that it is able to fit in a laptop.

It's faster than the PS5 Pro (which is being held back by the ancient CPU core architecture Sony used) and beats something like the GeForce RTX 4070 and GeForce RTX 3080 Ti in many applications (like Blender).
 
That's such a weird statement. The M4 Max is a graphics beast, especially when you factor in the power usage and that it is able to fit in a laptop.

It's faster than the PS5 Pro (which is being held back by the ancient CPU core architecture Sony used) and beats something like the GeForce RTX 4070 and GeForce RTX 3080 Ti in many applications (like Blender).

I meant it's clearly good (3080) but not outstanding (5090). Power usage is irrevelant in a desktop IMHO, YMMV etc.
 
I meant it's clearly good (3080) but not outstanding (5090). Power usage is irrevelant in a desktop IMHO, YMMV etc.

When 5090s are still melting the 12V2 connectors because they are a) pulling well over the 600W max rating and b) uneven distribution of power along the wires to the connector, power usage is very relevant if you don't want to have a meltdown of your system. Nvidia overpriced their 50-series to begin with, and deliberately kept supply levels down to artificially inflate prices even more.
 
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Nvidia overpriced their 50-series to begin with, and deliberately kept supply levels down to artificially inflate prices even more.
The 50-series are cheap enthusiast GPUs. Nvidia sells them, because maintaining a presence in the enthusiast market is essential for their dominance in data centers. But the supply is limited, because they would rather sell higher-margin products.
 
When 5090s are still melting the 12V2 connectors because they are a) pulling well over the 600W max rating and b) uneven distribution of power along the wires to the connector, power usage is very relevant if you don't want to have a meltdown of your system. Nvidia overpriced their 50-series to begin with, and deliberately kept supply levels down to artificially inflate prices even more.

I'm definitely in agreement with this. But it's impossible for Apple to compete against a dedicated video card in a gaming context (TBH I don't think they're interested in doing so). It's amazing that Apple SOC's do so well and can compete with midrange cards, while sipping power.

But for me a Mac that can do work (Pro Audio) then play some games if the mood strikes is a win/win.
 
The 50-series are cheap enthusiast GPUs. Nvidia sells them, because maintaining a presence in the enthusiast market is essential for their dominance in data centers. But the supply is limited, because they would rather sell higher-margin products.

When Nvidia sets MSRP at $1999 for a 90 series card that used to cost $999 at the same tier, how is that "cheap"? The cost of materials and manufacturing didn't double in that timeframe, so how is that not high margin?
 
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Maybe this update is the reason Control has been delayed on Mac:


 
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When Nvidia sets MSRP at $1999 for a 90 series card that used to cost $999 at the same tier, how is that "cheap"? The cost of materials and manufacturing didn't double in that timeframe, so how is that not high margin?
Data center GPUs cost tens of thousands, but they are not that much more expensive to produce. If you only consider first-order effects, Nvidia loses at least $10k for each 5090 it sells.
 
Maybe this update is the reason Control has been delayed on Mac:


The rendering support beyond 4k is interesting. As is the the rays per pixel slider they added (looks like ultra defaults to 3, but you can go higher).
 
Do we know for sure that Control is only going to get Mac App Store version? I assume so, since it is with 505 and with their port of Death Stranding.
 
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