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Thanks. So it appears that there actually is a memory leak?
Not necessarily. That an app memory usage grows is not a sign of memory leak. It's normal for the app to start caching data and increase its RAM usage.

In the above screenshots, steam doubled its RAM usage from~600MB to ~1200MB, but that doesn't prove much (apart form the fact that apps tend to require too much RAM nowadays, but that's another story).

If one can find a set of operations that when repeatedly executed constantly increase the memory usage, then that could be a hint of a leak.
 
It’s 60 to 146MB, x10 less. 😉
Ah yes, but I also considered all the "helper" processes.
146MB might not be much considering the quantity of images it's probably caching.

Anyway in the case of an app that is required to stay open while another is launched, it should be perfectly optimised in CPU and RAM usage. Not sure this is the case with steam.
 
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I wonder if UL is going to make any feature tests for macOS like they do Windows.
Yes I love these test. Many years ago, we used to have a few on Mac that were very impressive at the time.
But at 34€, I am having a hard time justifying buying that just for a few nice rendering.

Also, how can these animation perform so fluidly ? I get something like 100+fps in their raytracing demo, but I can't get 60fps in Control without heavy upscaling.
 
Yes I love these test. Many years ago, we used to have a few on Mac that were very impressive at the time.
But at 34€, I am having a hard time justifying buying that just for a few nice rendering.

Also, how can these animation perform so fluidly ? I get something like 100+fps in their raytracing demo, but I can't get 60fps in Control without heavy upscaling.
Their RT demo is just "simple" reflections. Control adds RT shadows and global illumination. Which are a pretty large hit.
 
Their RT demo is just "simple" reflections. Control adds RT shadows and global illumination. Which are a pretty large hit.
Ah yes makes sense, but still hitting 100fps ? Not quite sure how they achieve this.
Yes RT in Control is pretty demanding. Every RT feature (shadow, reflection, transparent glass…) remove 5 to 10fps.
 
Ah yes makes sense, but still hitting 100fps ? Not quite sure how they achieve this.
Yes RT in Control is pretty demanding. Every RT feature (shadow, reflection, transparent glass…) remove 5 to 10fps.
I dunno. No one takes Solar Bay seriously. For RT you use Port Royal or Speedway. So far it looks like all the Vulkan compatible tests have been converted to Metal. None of the other DX only tests have been so far. I do hope they work on that.
 
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I don't get the obession with Ray Tracing. I largely turn it off on games. Its a nice to visual to have, but not at the expense of frame rates. Frame generation is a compromise, I'd rather have high frame rates without RT and DLSS, then have the spongy feeling of frame generation.
 
I don't get the obession with Ray Tracing. I largely turn it off on games. Its a nice to visual to have, but not at the expense of frame rates. Frame generation is a compromise, I'd rather have high frame rates without RT and DLSS, then have the spongy feeling of frame generation.
For open world games RT global illumination is a nice to have for time of day changes. Games that take place during fixed times don't need it as much. baked lighting is fine. Otherwise it is a case of spend a bunch of money to play a game and it looks worse than the console version? why do that?
 
Searching for gaming news at WWDC 25, I came across this:

“Apple added that upcoming games like Crimson Desert and InZOI will also use technologies like MetalFX Upscaling and ray-tracing.” per flatpanelshd.com

Here’s some release date info / website for the games:


 
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Searching for gaming news at WWDC 25, I came across this:

“Apple added that upcoming games like Crimson Desert and InZOI will also use technologies like MetalFX Upscaling and ray-tracing.” per flatpanelshd.com

Here’s some release date info / website for the games:


Yeah inzoi early access hasn't been doing that well. When it first dropped all the play tests showed how unoptimized the game was (lots of stuttering). Hope they fix it before it is officially released.

Wasn't crimson desert for macOS talked about last year?
 
Yeah inzoi early access hasn't been doing that well. When it first dropped all the play tests showed how unoptimized the game was (lots of stuttering). Hope they fix it before it is officially released.

Wasn't crimson desert for macOS talked about last year?

These are current:



IMG_6190.jpeg
 
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For those who wondered if Moster Hunter Wilds will come to Mac or why it doesn't: "Monster Hunter Wilds Collapses With 1% Of Launch Players, 82% Negative Reviews"

Most of the reviews on PC are complaining about technical issues with the Windows version. On PSN and Xbox it seems well liked with 4.46/5 on PSN and 4/5 on Xbox and decent metacritic scores.
 
SteamWorld Dig for Mac is free on Steam.

 
For those who wondered if Moster Hunter Wilds will come to Mac or why it doesn't: "Monster Hunter Wilds Collapses With 1% Of Launch Players, 82% Negative Reviews"

Rough, though it seems most of the complaints are due to performance being poopy for what the game looks like.
 
Rough, though it seems most of the complaints are due to performance being poopy for what the game looks like.
It seems this sort of thing isn’t unusual for capcom games (pc issues) though the severity is surprising
 
It seems this sort of thing isn’t unusual for capcom games (pc issues) though the severity is surprising
Well maybe the Mac's special case then ;) their RE games run so well on the Mac.

I hope Capcom will continue release games on Mac.
 
How can I know when the Apple silicon native Steam client is out of beta and an official/public release? Is there any place that highlights when the official/public Steam client app gets updated like there is with the betas? I don't have Steam installed currently and only want to install it once the Apple silicon native public release is out.
 
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How can I know when the Apple silicon native Steam client is out of beta and an official/public release? Is there any place that highlights when the official/public Steam client app gets updated like there is with the betas? I don't have Steam installed currently and only want to install it once the Apple silicon native public release is out.
Someone will post here, most likely.
 
How can I know when the Apple silicon native Steam client is out of beta and an official/public release? Is there any place that highlights when the official/public Steam client app gets updated like there is with the betas? I don't have Steam installed currently and only want to install it once the Apple silicon native public release is out.

You can find Client update news here. Otherwise if you have enabled auto updates you know when it will get updated.
 
Here's the Assassins Creed Shadow latest update. 1.0.15. Didn't really do anything to improve performance.

Release notes.

Here's the new ultra low preset on my Mac Studio M4 Max (16/40)64GB RAM.

 
Here's the Assassins Creed Shadow latest update. 1.0.15. Didn't really do anything to improve performance.
Ultra low? Wow, not sure why I'd want to spend money on a game that will only give me FPS in the 40 range at ultra low.

Looking on Ubisoft's site, and it appears that ray tracing is the cause of the performance differences between Macs and PCs. If you want selective ray tracing you can "get away with" a M1 or M2, if you want to use standard ray tracing, then you need a M3 or M4 - and then in both cases you only get 30fps - this of course is prior to ultra-low preset update.

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