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Ultra low? Wow, not sure why I'd want to spend money on a game that will only give me FPS in the 40 range at ultra low.

Looking on Ubisoft's site, and it appears that ray tracing is the cause of the performance differences between Macs and PCs. If you want selective ray tracing you can "get away with" a M1 or M2, if you want to use standard ray tracing, then you need a M3 or M4 - and then in both cases you only get 30fps - this of course is prior to ultra-low preset update.

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From what I see on reddit Ultra Low isn't even available for M1/M2 systems. IIRC AC:Shadows targets 30fps on consoles, so yay? Also same reddit thread says that Ultra Low with 1200/1440P MetalFX Balanced allows for 60 fps. So I guess macOS will see ~120 fps when/if MetalFX Interpolation is added.
 
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This is what seems to be a trend starting in AAA games - requiring ray tracing. I'm not a fan.
You can turn off RT in the game world of AC:S, though the approximation lighting looks like crap. Others like Indiana Jones or D:tDA, yeah I can understand the frustration.

That being said hardware RT has existed for ~7 years now. At some point it is bound to become a standard feature.
 
This is what seems to be a trend starting in AAA games - requiring ray tracing. I'm not a fan.
Why? Ray tracing capable cards are like 5-7 years old at this point. It does look better and it does reduce dev costs.

Could you imagine saying in 2006 that you're not a fan of requiring Hardware T&L?

The move to requiring ray tracing has been absolutely glacial.
 
Why? because it doesn't add to my enjoyment of the game
Oh I know, its inevitable but, I think nvidia over sold the promise of RT. I think the only reason why there's frame generation is simply because RT is dragging down FPS. Personally, I'd rather avoid RT and frame generation and enjoy higher FPS
Couldn't you say this about pretty much any graphical effect?

You don't need frame gen either. None of the console games are doing RT with frame gen for example. And if it's done well it doesn't have to cause a huge performance hit.

I think we would have had frame gen even without RT because it gives Nvidia an easy marketing win where they can make BS claims about a 5070 being as fast as a 4090.
 
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Here's the Assassins Creed Shadow latest update. 1.0.15. Didn't really do anything to improve performance.

Release notes.

Here's the new ultra low preset on my Mac Studio M4 Max (16/40)64GB RAM.


Ooof. I'll be sticking with GeForce Now. 4K Ultra

BONUS: GeForce Now can take advantage of the Macbook Pro screens with 120hz.
 
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Honestly to be expected the M4 Max was never better than a 4060ti (In a lot of use cases that have heavy GPU lead) so why should it be any different here.
 

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Aren't the SoCs the same?

They are, yes. I was referring to desktop SoC vs Laptop. For Ex. an RTX 5090 significantly outperforms a 5090 mobile despite the same name.

Even though the M-series is a single ARM SoC, i would think that the chips on the desktops would have some advantage vs mobile.
 
They are, yes. I was referring to desktop SoC vs Laptop. For Ex. an RTX 5090 significantly outperforms a 5090 mobile despite the same name.

Even though the M-series is a single ARM SoC, i would think that the chips on the desktops would have some advantage vs mobile.
Yeah, the 5090 laptop isn't the same chip as the 5090 desktop, which has been a complaint folks have had. It is actually a slightly cut down 5080 desktop chip.

I assume yield is why Apple doesn't juice the desktop chips GPU's, though I think the CPUs do get a slight bump over the ones destined for laptops.
 
Couldn't you say this about pretty much any graphical effect?
probably, you have to weigh what the added graphical effect adds vs, what it will cost computationally. We're not talking about other graphical effects but rather ray tracing and I offered my opinion that my personal game playing experience I don't care for it

I don't buy high had GPUs, and its been my experience the penalty for RT has been sufficiently high that visual fidelity being offered does not out weigh the loss of FPS - again, its just my personal playing style

You don't need frame gen either. None of the console games are doing RT with frame gen for example. And if it's done well it doesn't have to cause a huge performance hit.
That's not entirely correct, the PS5 uses FSR 3
 
Ubisoft games are on sale on MAS. AC Shadows is down to $50 from $70 and Prince of Persia: The Lost Crown is down to $20 from $40. AC Shadows is cheaper on MAS now than even the cheapest Steam keys ever. Cheaper than even Steam Summer Sale.
 
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probably, you have to weigh what the added graphical effect adds vs, what it will cost computationally. We're not talking about other graphical effects but rather ray tracing and I offered my opinion that my personal game playing experience I don't care for it

I don't buy high had GPUs, and its been my experience the penalty for RT has been sufficiently high that visual fidelity being offered does not out weigh the loss of FPS - again, its just my personal playing style


That's not entirely correct, the PS5 uses FSR 3
I think technically Immortals of Aveum offers the option, but it's not required to use RT and AFAIK it's the only console game to do so ATM.

Have you tried Doom the Dark Ages or Indiana Jones? Despite requiring RT they do run extremely well even on not so great hardware, once you're past the RT hurdle.

Ubisoft games are on sale on MAS. AC Shadows is down to $50 from $70 and Prince of Persia: The Lost Crown is down to $20 from $40. AC Shadows is the cheaper on MAS now than even the cheapest Steam keys ever.
Steam Summer Sale starts today and I'm betting they match it.
 
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I think technically Immortals of Aveum offers the option, but it's not required to use RT and AFAIK it's the only console game to do so ATM.

Have you tried Doom the Dark Ages or Indiana Jones? Despite requiring RT they do run extremely well even on not so great hardware, once you're past the RT hurdle.


Steam Summer Sale starts today and I'm betting they match it.
$52 on Steam, even though that doesn't help macOS users.
 
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Ultra low? Wow, not sure why I'd want to spend money on a game that will only give me FPS in the 40 range at ultra low.

Looking on Ubisoft's site, and it appears that ray tracing is the cause of the performance differences between Macs and PCs. If you want selective ray tracing you can "get away with" a M1 or M2, if you want to use standard ray tracing, then you need a M3 or M4 - and then in both cases you only get 30fps - this of course is prior to ultra-low preset update.

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If you turn off specular lighting and put it on balanced metalfx, easily puts the game 60-90fps.

 
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