Why would PC players brag about a day one PC release of a game released months ago? It's not a "day one" release.
All these bugs were introduced as a result of porting, not because of day one. It's just a ****** port which the Mac has had plenty of too.
In discussions here and in general about the state of Mac gaming people like to point out the late releases on Mac as one of the reasons against Mac gaming. The recent example is RE Village which was only a year old when announced for Mac. Then just two month after the release of the latest DLC Shadows of Rose people expected Capcom to release RE 4 simultaneously on Mac which was unrealistic. Capcom wouldn’t suddenly start to port its entire catalogue to Mac, at least not so soon, just because they’ve ported their game engine.
So I was talking about the bigger picture and general terms. Day-and-date releases on Mac would be great but I rather wait months or a year until the early problems have been solved instead of getting disappointed at the release, because the bug infested releases on PC have been anything but few and it’s been an increasing trend for the past years. Paying customers have been forced to act as beta testers. The last of US is just the latest. Other examples are Company of Heroes 3, Cyberpunk, Borderlands 3, Fallout 76, No man’s Sky, Batman: Arkham Knight, Final Fantasy 14, Battlefield 4 and more.
It doesn’t matter if the bugs in The Last of US was a result of porting, the bad port is the result of rushing the game to capitalise on the TV series making it having the notorious release day bugs, more common in the PC world. Sure, there may have been bad Mac ports too but during my 27 years of Mac gaming all the games I have played, both AAA and indie have been solid ports with maybe minor bugs only. That’s why I say day-and-date releases are nothing to brag about when many of them are just buggy beta (or alpha) releases on PC.
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