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There's a couple of other titles that have odd requirements. I've seen a M1 Pro recommended.

Most likely it's a case of 'They have a M2 MBA/MBP they developed it on, so they're just going with that for a recommendation.'

Cyan recommends M1 Pro, M2 or Intel i5 for Firmament and that's not odd. Their minimum is M1.
 
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Steam is adding HW acceleration to its Mac client. Let's see if they'll make it native AS too.

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Order is restored in the latest Steam survey. MacOS is back up to 2.3%, Intel CPUs are down by 9% to 66.73%, AMD up by 9% to 33.27% and GTX 1650 and 1060 are king and queen of GPUs again. Also Chinese language is down by 26.6%.

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MacOS is back up to 2.3%
macOS is back up, but according to Steam, Apple didn't sell more than a couple dozen Macs last month.

macpercent.jpg


I expect Mac sales to be sharply down for the quarter, much like their PC counterparts, but I don't think Mac sales for April amount to a rounding error. Again, another reason we shouldn't put too much faith in the Steam survey. Unfortunately, right now, it's the best publicly available data concerning the gaming market.
 
macOS is back up, but according to Steam, Apple didn't sell more than a couple dozen Macs last month.

View attachment 2196310

I expect Mac sales to be sharply down for the quarter, much like their PC counterparts, but I don't think Mac sales for April amount to a rounding error. Again, another reason we shouldn't put too much faith in the Steam survey. Unfortunately, right now, it's the best publicly available data concerning the gaming market.
There's another way to look at it. If a M1 Mac gets upgraded to an M2 Max, that's not going to show up in the Vendor stats, since that's still Apple to Apple.

A look at the GPU stats show some good gains among the M2 family, at the expense of the M1s.

That being said, it wasn't exactly the busiest month.
 
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There's another way to look at it. If a M1 Mac gets upgraded to an M2 Max, that's not going to show up in the Vendor stats, since that's still Apple to Apple.

A look at the GPU stats show some good gains among the M2 family, at the expense of the M1s.

That being said, it wasn't exactly the busiest month.

Surprised that not a single Radeon 5700/5700 XT is on that list.
 
Dropped about 20 minutes ago, a new ad for Apple Arcade, plus 20 new games, including CityScapes, WHAT THE CAR?, TMNT Splintered Fate, Getting Over It, Kingdom Two Crowns, snake.io, LIMBO, and Octodad: Dadliest Catch
 
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Getting Over It was a good game, bought that on Steam back when it came out in 2017 and played it on the Mac. LIMBO is fantastic as well, I think I played it as well when it came out back in 2011, but on xbox360 IIRC.

Can't recommend these enough, Getting Over It has a high frustration factor though, but is very addictive.
 
Such surprising and welcome news at WWDC 2022! Apple really surprised me and others with their focus on Mac gaming. While time will tell how well the news will be received by the devs I am optimistic about the future of gaming on Apple Silicon
It’s interesting to me that a nearly year old thread started with optimism surrounding Mac gaming has primarily transitioned to one lamenting the state of AAA games in general (few of which have anything to do with Macs.)

What have been the substantial gaming wins for Mac? Resident Evil comes to mind and the ever expanding Apple Arcade library (some of which are available on Mac), but I have difficulty identifying other major accomplishments. I’d wager some folks in this thread feel the same way, hence the recent sour grapes posts (“I’d rather have no games than those broken blockbusters”)

I suspect No Man’s Sky was pushed to align with Apple’s Extended Reality headset launch and we’ll likely see a few other releases that are Extended Reality compatible, but in general next year’s gaming growth will likely resemble the past 12 months.

For those of you who were optimistic 11 months ago, how has your perspective shifted? Do you feel more or less hopeful about games on Mac?
 
It’s interesting to me that a nearly year old thread started with optimism surrounding Mac gaming has primarily transitioned to one lamenting the state of AAA games in general (few of which have anything to do with Macs.)

What have been the substantial gaming wins for Mac? Resident Evil comes to mind and the ever expanding Apple Arcade library (some of which are available on Mac), but I have difficulty identifying other major accomplishments. I’d wager some folks in this thread feel the same way, hence the recent sour grapes posts (“I’d rather have no games than those broken blockbusters”)

I suspect No Man’s Sky was pushed to align with Apple’s Extended Reality headset launch and we’ll likely see a few other releases that are Extended Reality compatible, but in general next year’s gaming growth will likely resemble the past 12 months.

For those of you who were optimistic 11 months ago, how has your perspective shifted? Do you feel more or less hopeful about games on Mac?
Grid Legends is coming, as is Boulders Gate 3.
 
It’s interesting to me that a nearly year old thread started with optimism surrounding Mac gaming has primarily transitioned to one lamenting the state of AAA games in general (few of which have anything to do with Macs.)

What have been the substantial gaming wins for Mac? Resident Evil comes to mind and the ever expanding Apple Arcade library (some of which are available on Mac), but I have difficulty identifying other major accomplishments. I’d wager some folks in this thread feel the same way, hence the recent sour grapes posts (“I’d rather have no games than those broken blockbusters”)

I suspect No Man’s Sky was pushed to align with Apple’s Extended Reality headset launch and we’ll likely see a few other releases that are Extended Reality compatible, but in general next year’s gaming growth will likely resemble the past 12 months.

For those of you who were optimistic 11 months ago, how has your perspective shifted? Do you feel more or less hopeful about games on Mac?

It sounds like you've just read the posts in the couple of past days. You can go back to post 545 for the latest game coming to Mac. Before that I and others have reported about smaller and larger titles ported or coming to Mac. I'm more of a realist. I got excited by the news about RE Village, No Man's Sky and Grid legends but admit that the two latter titles have taken too long to come, but that's the reality. Nothing sour about it. It’s just games, not a matter of life and death. I have a large backlog of Mac games and haven't felt the need for a console or PC for gaming. I have also Crossover for some titles not on Mac, especially since they added support for 32-bit games like Bioshock Infinite.

Menawhile other games like The Medium, CoD Warzone Mobile, Firmament, Isonzo, Easy Red 2, Motorcubs, Clif Empire, Counter Strike 2, Uncrashed: FPV Drone, Black Desert, Forgotten City, Gas Station Sim, Juno: New Origins, Everspace 2, Psychonauts 2, Return to Monkey Island, X-plane 12, Prodeus, Stranded Deep, Old World and more have been released or confirmed. As OP I've had a more tolerant view on the subjects discussed here so sometimes the discussions can sound a bit off topic but even my own somewhat off topic posts have a Mac theme and could be a response to older posts about Mac and PC gaming

The "sour grapes posts" you mention are my honest opinion. They may sound sour to others but I have no interest in broken games and don't think the more lazy and buggy games and ports there are the merrier. That's not my standard and idea of having fun and apparently judging by all the gaming articles and reviews I'm not the only one. Otherwise the "sour" posts are a response to some people's long-running one-sided narrative on MR forums and even false information provided as facts in their attempts to always glorify PC gaming. I mention one example in post 593 about RE Village. Honest and direct responses can sometimes be considered as sour and salty.
 
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Did some looking at the devs behind Cityscapes: Sim Builder, and it's quite interesting.

It was made by Magic Fuel Games, which has ex-Maxis, ex-Zynga and an ex-Bullfrog staffers.

They were acquired by Playstack last year, to which the press release includes what looks to be an early screenshot of Cityscapes.
Playstack.jpg


They've also published The Case of the Golden Idol and a number of other titles.
 
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Another thought about Resident Evil 4. Rumors say the game could already be running on Mac and been tested. The port would also be easy since it uses the same engine as Village but some people say Apple missed their chance of day-and-date release and Capcom is not happy with their relationship with Apple.

I think there is another side to that story and why Capcom didn't release RE 4 on Mac, assuming it's already been ported. There is a chance they didn't want to cannibalize on the sales of RE Village and the Winters' expansion. I've mentioned before it would be too soon to release yet another RE game on Mac. Village was released 28 Oct, Winters' Expansion 12 Jan and RE 4 on PC 23 March. If RE 4 was released on Mac too it would be 3 game releases in less than 5 months from the same franchise. There is a significant risk Mac gamers, being a small community compared to PC, wouldn't/couldn't spend up to $150 on these games in such a short period of time. People who hadn't bought any of them could also have jumped right to RE 4 and skipped Village. People who already had finished Village and the expansion could also be a bit weary after the two first games and wait before they would buy RE 4.

Maybe Capcom is waiting until WWDC23 like last year for more time to sale Village and Winters' Expansion before they release RE 4. Perhaps Apple also wants to have a new AAA game to announce since they've already announced NMS, Grid Legends and The Medium. It would be easy and maybe cheaper for them to pay for RE 4 since the engine already been ported too.
 
It’s interesting to me that a nearly year old thread started with optimism surrounding Mac gaming has primarily transitioned to one lamenting the state of AAA games in general (few of which have anything to do with Macs.)

What have been the substantial gaming wins for Mac? Resident Evil comes to mind and the ever expanding Apple Arcade library (some of which are available on Mac), but I have difficulty identifying other major accomplishments. I’d wager some folks in this thread feel the same way, hence the recent sour grapes posts (“I’d rather have no games than those broken blockbusters”)

I suspect No Man’s Sky was pushed to align with Apple’s Extended Reality headset launch and we’ll likely see a few other releases that are Extended Reality compatible, but in general next year’s gaming growth will likely resemble the past 12 months.

For those of you who were optimistic 11 months ago, how has your perspective shifted? Do you feel more or less hopeful about games on Mac?

I am still hopeful, but some decisions by different developers make it difficult. I was really hoping the M1 would see more iPhone/iPad games available for macOS, but there are still a lot of high profile games that do not function. Honkai Star Rail just dropped, and that would be an absolute hit if it could run on macOS. But Mihoyo doesn't seem interested in it, as Genshin Impact did not run on macOS either.

I hope it does get better, but it's almost a self fulfilling prophecy. No one is putting games on macOS due to lack of audience, but audience isn't there because no one is putting their games on there.
 
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Another thought about Resident Evil 4. Rumors say the game could already be running on Mac and been tested. The port would also be easy since it uses the same engine as Village but some people say Apple missed their chance of day-and-date release and Capcom is not happy with their relationship with Apple.

I think there is another side to that story and why Capcom didn't release RE 4 on Mac, assuming it's already been ported. There is a chance they didn't want to cannibalize on the sales of RE Village and the Winters' expansion. I've mentioned before it would be too soon to release yet another RE game on Mac. Village was released 28 Oct, Winters' Expansion 12 Jan and RE 4 on PC 23 March. If RE 4 was released on Mac too it would be 3 game releases in less than 5 months from the same franchise. There is a significant risk Mac gamers, being a small community compared to PC, wouldn't/couldn't spend up to $150 on these games in such a short period of time. People who hadn't bought any of them could also have jumped right to RE 4 and skipped Village. People who already had finished Village and the expansion could also be a bit weary after the two first games and wait before they would buy RE 4.

Maybe Capcom is waiting until WWDC23 like last year for more time to sale Village and Winters' Expansion before they release RE 4. Perhaps Apple also wants to have a new AAA game to announce since they've already announced NMS, Grid Legends and The Medium. It would be easy and maybe cheaper for them to pay for RE 4 since the engine already been ported too.
I wonder if Capcom would be willing to let RE4 ship in the fall/winter and have SF6 be the June tent piece for WWDC23. Get a bit of different flavor instead of showing off the "same game type" repeatedly.
 
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I think I'll scream if SF6 shows up on Mac. If that and [whatever the latest soul calibur] become available that'd be it for my fighting game needs.
Has Bandai Namco released any macOS games in recent history? I'd be excited to see any "main stream" fighting games on macOS to be clear.
 
I wonder if Capcom would be willing to let RE4 ship in the fall/winter and have SF6 be the June tent piece for WWDC23. Get a bit of different flavor instead of showing off the "same game type" repeatedly.
Capcom will deliver what they've already agreed on, I wouldn't worry about that. They've made a "premium" deal with Apple, but it didn't turn out as expected. They could have released RE4 already, but chose not to. That sales window is largely gone now, as most who are into gaming and games like RE already bought the PC or console version. What remains is the casual gamer who only owns a Mac but no PC or console and tries the game when it's on the App Store. Those numbers are not enough to support bringing games (and maintenance/support) to the Mac long term. If they would have released it for Mac day and date, I would have bought it, as I've been a RE "fan" since the original game in the mid 90s. I went with the PC version and I won't buy the same game again on any other platform. And people who are remotely interested in the game can buy keys from the usual shops for around $40 now.

The problem with modern Apple is, they grew so large and have a short attention span and then focus on something else. That's a problem for developers. With companies like Nvidia, the long time "premium" support is there. With Apple, it used to be there in the past, but that faded away in the "mid-Intel" days, largely due to the success of the iPhone/iPad. And so Capcom delivered and will continue to deliver what they originally agreed on, they won't however take a new deal or commit beyond that outside of mobile. Japanese companies are truly a little special when it comes to this.

And with Apple, they'll continue to do what they've done in the past. WWDC will show us part of that path. Maybe it works for them or maybe they'll hit a wall, time will tell.
vr-vrfail.gif

;)
 
I think I'll scream if SF6 shows up on Mac. If that and [whatever the latest soul calibur] become available that'd be it for my fighting game needs.

Gonna be real: SF6 on Mac is a bad idea, and here’s why: The majority of Mac users are wifi scrubs who don’t use ethernet, which will result in laggy matches for console warriors and PC users. If SF6 got a Mac port the FGC is gonna crush y’all.
 
I wonder if Capcom would be willing to let RE4 ship in the fall/winter and have SF6 be the June tent piece for WWDC23. Get a bit of different flavor instead of showing off the "same game type" repeatedly.

Not a bad idea. It all depends if Apple makes a new deal with them. If they get paid like they supposedly did for RE Village the sales numbers and a day-and-date release on MAS shouldn't matter much. The timing would be perfect though considering the release dates, 2 June for SF 6 and 5 June for WWDC23.
 
Not a bad idea. It all depends if Apple makes a new deal with them. If they get paid like they supposedly did for RE Village the sales numbers and a day-and-date release on MAS shouldn't matter much. The timing would be perfect though considering the release dates, 2 June for SF 6 and 5 June for WWDC23.

As I just mentioned I don't think it's a good idea. A single player game ported to Mac makes sense. SF6 is more than just single player. It's going to be getting years of content and the majority of the playerbase will be playing online with crossplay, and adding Mac users to that mix will cause complications, most notably with match network quality since hardly any Mac users use ethernet with online games, and the FGC really does not like wifi users.

Not to mention, to be perfectly honest, the fighting game community really does not like Apple users. They have their own culture and Mac users completely clash with that. If Mac players got access to SF6, it would cause contention with console warriors and PC players.
 
As I just mentioned I don't think it's a good idea. A single player game ported to Mac makes sense. SF6 is more than just single player. It's going to be getting years of content and the majority of the playerbase will be playing online with crossplay, and adding Mac users to that mix will cause complications, most notably with match network quality since hardly any Mac users use ethernet with online games, and the FGC really does not like wifi users.

Not to mention, to be perfectly honest, the fighting game community really does not like Apple users. They have their own culture and Mac users completely clash with that. If Mac players got access to SF6, it would cause contention with console warriors and PC players.

Regarding network connection and online games I don't quite agree. True that Ethernet is necessary for fast response times and competitive gamers don’t like Wi-Fi but you're suggesting that every single PC/console gamer is aware of Wi-Fi delays and uses Ethernet but Mac gamers aren’t and they all use WiFi which isn’t true. Lots of PC laptops aren’t equipped with Ethernet and lots of PC and console gamers do use Wi-Fi for internet connection or online gaming.

The problem can also be solved on Mac/PC with a simple Ethernet adapter. The number of Mac gamers compared to Win/console is also small (2.3% on Steam) so the problem won’t be as noticeable as you suggest. It's not like Mac gamers would flood the fighting community with their slow connections. I don’t think the total number of Mac users using Wi-Fi would be larger than the the small portion of PC gamers using Wi-Fi for fighting games.

Really don’t understand what you mean by saying Mac users would completely clash with the culture among PC/console gamers. We’re not talking about joining a community and discussing on internet forums, but playing an online game against other opponents. You press buttons and fight, not harder than that. It would be like saying PC users shouldn't be allowed here on MR because Apple users have their own culture and don't really like PC users.

The more games the merrier and freedom of choice for gamers to play what they want was metioned before. As long as SF 6 won't be buggy I welcome it on Mac. :)
 
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