Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
I think back in 2017, there was a massive spike on the Windows side because of gaming cafes. Caused 4 core CPUs and Windows 7 use to rise by about 14% for a few months.
Yeah I remember the complaints that the cafes were skewing the results. It does feel a bit self serving to say, if the cafes were removed macOS share of the pie would probably be much higher.
 
While it's not exactly of major news, as part of the latest Steam client beta update, a warning that Steam will be dropping support for OSX 10.11 El Capitan and macOS 10.12 Sierra on the 1st of September due to Chrome updates.

Granted, it seems the last time either of those two appeared on the Steam Mac stats was mid 2021.
 
Link

Skärmavbild 2023-04-05 kl. 20.22.37.png
 
Maybe the reason for the delay of NMS Mac port is that they keep adding new free content all the time so just when the devs are finished they have to start to port the new stuff. ;) It's easy to forget that they have to port 7 years of content in one year.

 
Last edited:
Do you have any proof of this? Because with all this proverbial belt tightening we've seen a lot more ports of Blizzard games to new platforms starting with Diablo 3. I think they realized they make a lot more money porting to PS4 or Xbox One than Mac.

That’s certainly true. The install base for PS4 was very large, and even though some of those gamers will have moved on to PS5, there is still a significant number of customers on the PS4.

In a way this is beneficial for Apple, since the PS4 is roughly equivalent in graphical power to the M1. It makes porting to the lower-powered platform easier in general, and porting to M-series Macs with unified memory is more like porting to a console anyway.

It is still an uphill battle getting games made for the Mac. The market is less of a gamers market, in terms of total M-series machines it is a smaller market than say the Nintendo Switch, and there are significant engineering difficulties moving rendering engines to Objective-C and Metal.

I reckon there will be some lean years until there are something like 80 million M-series Macs out there, which may happen with the M4 or M5, and then the number of ports will pick up.
 
That’s certainly true. The install base for PS4 was very large, and even though some of those gamers will have moved on to PS5, there is still a significant number of customers on the PS4.

In a way this is beneficial for Apple, since the PS4 is roughly equivalent in graphical power to the M1. It makes porting to the lower-powered platform easier in general, and porting to M-series Macs with unified memory is more like porting to a console anyway.

It is still an uphill battle getting games made for the Mac. The market is less of a gamers market, in terms of total M-series machines it is a smaller market than say the Nintendo Switch, and there are significant engineering difficulties moving rendering engines to Objective-C and Metal.

I reckon there will be some lean years until there are something like 80 million M-series Macs out there, which may happen with the M4 or M5, and then the number of ports will pick up.

Since both Microsoft and Sony are using AMD processors in their consoles, it's actually easier to port between PCs and consoles than between either platform and the Mac. With the former, much of the code and system calls remain unchanged, whereas switching to Mac has the additional burden of switching certain elements from x86 to ARM compatible code.
 
Since both Microsoft and Sony are using AMD processors in their consoles, it's actually easier to port between PCs and consoles than between either platform and the Mac. With the former, much of the code and system calls remain unchanged, whereas switching to Mac has the additional burden of switching certain elements from x86 to ARM compatible code.
Is the PS5 and XSX really that similar?
 
Is the PS5 and XSX really that similar?
Both have 8 core Zen 2 APUs with 16 GB GDDR6 RAM, PCIe Gen 4 SSDs and RDNA 2 architecture graphics. There is some differences of course, the XSX has more GPU compute units and a weird mix of RAM bandwidths whereas the PS5 has a consistent RAM bandwidth across the 16GB.
 
Both have 8 core Zen 2 APUs with 16 GB GDDR6 RAM, PCIe Gen 4 SSDs and RDNA 2 architecture graphics. There is some differences of course, the XSX has more GPU compute units and a weird mix of RAM bandwidths whereas the PS5 has a consistent RAM bandwidth across the 16GB.
I wonder how different GNMX is versus DX API wise.
 
I wonder how different GNMX is versus DX API wise.

Not entirely sure given how tightly under wraps Sony keeps their stuff, but I'd assume it is at least analogous to DX. Sony has always loved to do the same thing as everyone else, just in a proprietary fashion (i.e., creating their own Firewire connector and labeling it IEEE 1394 instead of paying the Firewire licensing fees). The biggest difference is that GNM and GNMX are specific to the Playstation series of consoles, so Sony has less work to do regarding compatibility of their API layers. DirectX always has had to work with a wide range of systems, GPUs, RAM, etc., so it has to be a bit conservative in some areas to maximize that compatibility.
 
Cyan still exists? Wow. I remember Myst on an LC520 about… 25 years ago? Omg.
Yes, but this is actually a Kickstarter project. I don't know if the game is going to be native on Apple Silicon but found this on Steamdb. Since it requires Vetura 13.3 it's going to use Metal 3.

Skärmavbild 2023-04-18 kl. 03.18.06.png
 
  • Like
Reactions: goro123
Another Kickstarter project with apparently native Apple Silicon support, using Metal 3 and requiring Ventura. They recommend M1 Pro 14c.

 
  • Wow
Reactions: diamond.g
From the macgaming subreddit


'In this update we have new decoration options to help you add that personal touch to your builds, new underwear options, and The Sims 4 gets Mac native support for those Simmers using M1/M2 processors.'


And Cliff Empire, a pretty post-apocalyptic city builder from 2019's arrived on the Mac App Store.
 
Easy Red 2 and DLC Stalingrad is now available for Mac with very positive reviews:

 
Easy Red 2 and DLC Stalingrad is now available for Mac with very positive reviews:

Interesting it recommends an M2
 
  • Like
Reactions: Homy
There's a couple of other titles that have odd requirements. I've seen a M1 Pro recommended.

Most likely it's a case of 'They have a M2 MBA/MBP they developed it on, so they're just going with that for a recommendation.'

Why is it so odd? The difference between a base M1 and an M1 Pro can be all about number of cores, to to the speed of read/writes, and the amount of system RAM. I’d rather see more specific requirements than uselessly vague, like “all Apple Silicon Macs”, which I’m sure you’ve seen also.

As time goes on, my sense is that we’ll see more specificity with system requirements, not less.
 
With a Intel Core i3-2100 CPU, you just need the M2 for graphics 😂. But hey the minimum requirements say it will work on all those Athlon II Macs out there.
Yeah I think they didn't know how to advise people on the specs or Apple Hardware.
If you look at the mimiumn it only requires a 710, I can't imgine this game is very demanding then. Either that or again they don't understand Apple hardware and put the minmumn required for Metal to work, not so much for the game.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.