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Why should the ARM Mac version be tied to the ChromOS version?
Valve’s priorities.

Exactly this. Valve does whatever they want lmao, and right now their main priority is launching Steam on Chromebooks…for some reason

So until Steam for ChromeOS is done we ain’t gonna see Steam native on Apple Silicon for a while
 
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I just saw Max Tech video of the M2 Ultra Mac Studio. Looks like the GPU scaling issue (and media encoder scaling issue) is much better / resolved now so that’s good news. I wonder how well these games will run on it. And the games from Apple’s game porting toolkit.


I was on the fence on upgrading my studio, especially since I have been dealing with the whine issue. But if these scaling issues are indeed fixed, that will be an upgrade for me.
 
I had an issue under Sonoma where the Steam client kept crashing the moment I went to Preferences - Storage to add my second drive. It finally worked on the third try, but it was a strange bug that didn't exist before.
 
This is next to Half-Life 2 episode three on their list of priorities.

You know Episode 3 (and Half Life 3 in general) was cancelled a decade ago right? They had no direction for the game and the pressure to deliver the sequel was so much they decided to just quit. Half Life Alyx was made to basically hard reset the story.
 
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So no one has any news about Layers of Fear?

Layers of Fear is out with 15% discount already.

 
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Death Stranding uses Decima engine which should now be macOS compatible. Decima is owned by Guerrilla Games and is the same engine used by Horizon Zero Dawn. Who did the Mac port of the engine? Kojima? Guerrilla? or did they use another solution like Xcode instead of Decima, like Hello Games did with No Man's Sky?
 
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Death Stranding uses Decima engine which should now be macOS compatible. Decima is owned by Guerrilla Games and is the same engine used by Horizon Zero Dawn. Who did the Mac port of the engine? Kojima? Guerrilla? or did they use another solution like Xcode instead of Decima, like Hello Games did with No Man's Sky?
I would love that on macOS.

Yes I know it's not a new game. No I don't care.
 
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Death Stranding uses Decima engine which should now be macOS compatible. Decima is owned by Guerrilla Games and is the same engine used by Horizon Zero Dawn. Who did the Mac port of the engine? Kojima? Guerrilla? or did they use another solution like Xcode instead of Decima, like Hello Games did with No Man's Sky?
It was probably Guerilla that did the port, though it does make you wonder if Sony is going to announce games on macOS. Or is this a 1 off.
 
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It was probably Guerilla that did the port, though it does make you wonder if Sony is going to announce games on macOS. Or is this a 1 off.

Death Stranding is a weird case. They use Sony's proprietary Decima engine which Guerrilla maintains, but it's not a PlayStation IP completely. SIE is credited but Sony mainly funded the game, but it's still 100% Kojima's. On the PC port 505 Games published it, as well as did optimizations. It's why Death Stranding ran like a dream when it first launched on PC while Horizon Zero Dawn which used the same engine ran terribly, since a different team did that port and didn't have the same optimizations. Hell I can go on about how much of a disaster HZD's port was that Guerilla had to pause development on Horizon Forbidden West just to fix that broken port they had nothing to do with. That was such a misfire that Sony bought Nixxes to make sure what happened with Horizon never happened again. (If only The Last of Us had the same treatment...)

So does Death Stranding coming to Mac mean the other PlayStation IPs are also coming? No, it doesn't. Ultimately it's up to Sony to give the green light to do Mac ports or not, but none of their studios, even Nixxes, have any experience with macOS. Hell none of them have any experience with PC either which is why they contract the ports out when Nixxes is busy. But hey, maybe if you all ask the PlayStation Studio developers nicely maybe they'll convince Sony to contract Feral Interactive to do ports of stuff like Spider-Man. After all it was the PS Studio developers who pushed for PC ports to be a thing to begin with. Plus, God of War director Cory Barlog is a big Mac user

0JyVk5vF_400x400.jpg
 
Death Stranding is a weird case. They use Sony's proprietary Decima engine which Guerrilla maintains, but it's not a PlayStation IP completely. SIE is credited but Sony mainly funded the game, but it's still 100% Kojima's. On the PC port 505 Games published it, as well as did optimizations. It's why Death Stranding ran like a dream when it first launched on PC while Horizon Zero Dawn which used the same engine ran terribly, since a different team did that port and didn't have the same optimizations. Hell I can go on about how much of a disaster HZD's port was that Guerilla had to pause development on Horizon Forbidden West just to fix that broken port they had nothing to do with. That was such a misfire that Sony bought Nixxes to make sure what happened with Horizon never happened again. (If only The Last of Us had the same treatment...)

So does Death Stranding coming to Mac mean the other PlayStation IPs are also coming? No, it doesn't. Ultimately it's up to Sony to give the green light to do Mac ports or not, but none of their studios, even Nixxes, have any experience with macOS. Hell none of them have any experience with PC either which is why they contract the ports out when Nixxes is busy. But hey, maybe if you all ask the PlayStation Studio developers nicely maybe they'll convince Sony to contract Feral Interactive to do ports of stuff like Spider-Man. After all it was the PS Studio developers who pushed for PC ports to be a thing to begin with. Plus, God of War director Cory Barlog is a big Mac user

0JyVk5vF_400x400.jpg
I stand corrected. 🫡
 
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Apparently Paradox Interactive is only the publisher of Star Trek Infinite. The developer is Nimble Giant Entertainment which is a part of Saber Interactive since 2020. This sounds more hopeful since Saber is doing a native port of Snowrunner for Mac and could do the same for Star Trek. This shows again how imortant that first step of porting game engines to Apple Silicon is. Once that is done it gets much easier to continue porting more titles.
 
I don't know which M2 Ultra this is (there's only one) but it's nr 18 on the list in GFXBench Aztech 4K High Offscreen. Think it's the 60-core.
What is interesting about those gfxbench scores is if you drill down into the details, the Ultra outperforms the RTX4090 by a wide margin in some tests (T-Rex).
 

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What is interesting about those gfxbench scores is if you drill down into the details, the Ultra outperforms the RTX4090 by a wide margin in some tests (T-Rex).
I wonder how much of that is CPU limitation on the 4090 system.
 
Very interesting interview with Tsuyoshi Kanda, a Capcom producer who was in charge of developing Resident Evil Village for Macs. It was a smooth port thanks to unified memory and it sounds as if RE Village wasn't "one and done" after all. They're working on to include ray tracing on Mac.

“The RE [Resident Evil] engine was initially developed [years ago] with Windows architecture in mind, so when I was tasked with porting it to Apple silicon, I thought it would be really challenging, but it went surprisingly smoothly, thanks to the unified memory of Apple silicon. MetalFX allowed Resident Evil Village to pull off tasks similar to Nvidia’s machine learning DLSS.”

 
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Very interesting interview with Tsuyoshi Kanda, a Capcom producer who was in charge of developing Resident Evil Village for Macs. It was a smooth port thanks to unified memory and it sounds as if RE Village wasn't "one and done" after all. They're working on to include ray tracing on Mac.

“The RE [Resident Evil] engine was initially developed [years ago] with Windows architecture in mind, so when I was tasked with porting it to Apple silicon, I thought it would be really challenging, but it went surprisingly smoothly, thanks to the unified memory of Apple silicon. MetalFX allowed Resident Evil Village to pull off tasks similar to Nvidia’s machine learning DLSS.”

I hope they bring RE2, 3(was okay should be cheaper though), and 4 remake over. I’m not a fan of the new RE games.
 
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