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Very interesting interview with Tsuyoshi Kanda, a Capcom producer who was in charge of developing Resident Evil Village for Macs. It was a smooth port thanks to unified memory and it sounds as if RE Village wasn't "one and done" after all. They're working on to include ray tracing on Mac.

“The RE [Resident Evil] engine was initially developed [years ago] with Windows architecture in mind, so when I was tasked with porting it to Apple silicon, I thought it would be really challenging, but it went surprisingly smoothly, thanks to the unified memory of Apple silicon. MetalFX allowed Resident Evil Village to pull off tasks similar to Nvidia’s machine learning DLSS.”

I hope they bring RE2, 3(was okay should be cheaper though), and 4 remake over. I’m not a fan of the new RE games.

Well you know RE Engine powers more than just Resident Evil. Hell the RE in RE Engine doesn't even stand for Resident Evil, but instead means "reach" as in, Reach for the Moon, hence the engine's logo

reengine_logo.jpg


So instead of the other Resident Evil games (which should get ported because it's silly Village is on Mac but the previous game RE7 is not) there's three other RE Engine games that would work amazingly on Mac.

  • The first is obvious: Monster Hunter Rise. Monster Hunter is a very addicting and timesinky game that millions love for it's monster design, weapons, and really good open world combat. Getting that on Mac (and even iPadOS) would be a big plus for Mac, especially in Japan where Monster Hunter is especially massive. Though probably wouldn't make as much of a splash since the game is on Switch and Japan is Switch dominated
  • Devil May Cry 5. You want the king of character action games, DMC5 is that. Dante's fifth adventure running super fast on Apple Silicon Macs showing off the chip being able to easily handle funny wahoo pizza man's flashy combos
  • And lastly our most recent example: Street Fighter 6. There are very few fighting games on Mac. The only notable one is Skullgirls, with some smaller but more niche titles in the FGC getting Mac ports like Them's Fightin Herds and Super Smash Bros clone Fraymakers. Fightcade is on Mac though, but that's also niche since that's primarily played by boomers. SF6 would be a massive get, especially since the game has crossplay between consoles and PC. Getting a major fighting game like Street Fighter on Mac would show off the chip's full potential that yes it can handle competitive games. Not to mention SF6 has a full single player RPG in it too with World Tour mode, and a full online social gathering place with the Battle Hub.
Forget Resident Evil. You guys need to campaign for Street Fighter 6.
 
Do you guys think that people will be able to run Minecraft Bedrock Windows on a Mac using the GPTK?
 
Layers of Fear is out with 15% discount already.

Interesting. Says 45% discount for me:
Bildschirmfoto 2023-06-16 um 06.36.16.png

(Yes, it's the new one.)
 
Well you know RE Engine powers more than just Resident Evil. Hell the RE in RE Engine doesn't even stand for Resident Evil, but instead means "reach" as in, Reach for the Moon, hence the engine's logo

reengine_logo.jpg


So instead of the other Resident Evil games (which should get ported because it's silly Village is on Mac but the previous game RE7 is not) there's three other RE Engine games that would work amazingly on Mac.

  • The first is obvious: Monster Hunter Rise. Monster Hunter is a very addicting and timesinky game that millions love for it's monster design, weapons, and really good open world combat. Getting that on Mac (and even iPadOS) would be a big plus for Mac, especially in Japan where Monster Hunter is especially massive. Though probably wouldn't make as much of a splash since the game is on Switch and Japan is Switch dominated
  • Devil May Cry 5. You want the king of character action games, DMC5 is that. Dante's fifth adventure running super fast on Apple Silicon Macs showing off the chip being able to easily handle funny wahoo pizza man's flashy combos
  • And lastly our most recent example: Street Fighter 6. There are very few fighting games on Mac. The only notable one is Skullgirls, with some smaller but more niche titles in the FGC getting Mac ports like Them's Fightin Herds and Super Smash Bros clone Fraymakers. Fightcade is on Mac though, but that's also niche since that's primarily played by boomers. SF6 would be a massive get, especially since the game has crossplay between consoles and PC. Getting a major fighting game like Street Fighter on Mac would show off the chip's full potential that yes it can handle competitive games. Not to mention SF6 has a full single player RPG in it too with World Tour mode, and a full online social gathering place with the Battle Hub.
Forget Resident Evil. You guys need to campaign for Street Fighter 6.
I’m not in to fighting games. RE 2, 3 and 4 remakes are amazing and near perfection. Especially 2.
 
Do you guys think that people will be able to run Minecraft Bedrock Windows on a Mac using the GPTK?
Ugh I hope that gets ported eventually. Java version just sucks from a performance perspective. Even on Windows. There is a massive difference between the two even with my 4090.
 
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Ugh I hope that gets ported eventually. Java version just sucks from a performance perspective. Even on Windows. There is a massive difference between the two even with my 4090.
You can just run the Aarch64 version of Java for better performance, no? I do and the performance is much better.
 
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You can just run the Aarch64 version of Java for better performance, no? I do and the performance is much better.
I don’t know what people are doing, but no matter what I do I get sub 50-60 fps on even my M1 Ultra. And the frame pacing is just awful. Moving around have experiencing large lag spikes.
 
I don’t know what people are doing, but no matter what I do I get sub 50-60 fps on even my M1 Ultra. And the frame pacing is just awful. Moving around have experiencing large lag spikes.

Even the official Minecraft launcher uses Aarch64 Java now.

I just upgraded from M1 Max to M2 Max with 30-core GPU and I get like 85-120 FPS at 8K.

Screenshot 2023-06-16 at 15.54.56.jpg
 
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macOS users can try sideloading the ipa for the iOS version (which is the bedrock edition) or is that blocked?
If you try to use just the ipa, that will be blocked by Apple. You have to use a Windows VM, a launcher that translates the Android version of Minecraft into a usable one for a Mac, which recently received the option to use an ARM version of the game instead of having to use Rosetta, or PlayCover, which you have to decrypt the ipa and disable SIP. I believe for PlayCover, they’re working on an option that allows to keep SIP on. It’s currently in a beta phase.
 
It’s a mess trying to play Bedrock on a Mac. Not to mention, the Education Edition, which is based on Bedrock, is available for the Mac.
 
I’m not in to fighting games. RE 2, 3 and 4 remakes are amazing and near perfection. Especially 2.

Again, SF6 has a full single player RPG in it, where you explore Metro City (the same Metro City from Final Fight) and fight gangs, random people, and meet the cast of the roster to learn their fighting styles. There's other stuff on the side like arcade cabinets of classic Capcom games playable.

So even if you're not into fighting games, SF6 is loaded with content for you.


Besides, getting Street Fighter 6 on Mac would send the message that the Mac can handle serious multiplayer games, not just casual stuff
 
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That seems a little off. Fabric launcher + Sodium with Minecraft Java gets about 142 fps on M1 MBA and 1200 fps on cheapo SFF PC.

Screenshot 2023-06-16 at 11.16.51 AM - Copy.png


Minecraft_ 1.20.1 - Copy.png
 
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MrMacRight did a review of Layers of Fear for macOS. The performance is fine. Though I had expected better. And there are some bugs that didn’t seem to exist on the PC version.

 
MrMacRight did a review of Layers of Fear for macOS. The performance is fine. Though I had expected better.
I don't expect very good performance from these ports. I doubt UE 5 is optimized for Metal nearly as much as it is for Windows.
 
I don't expect very good performance from these ports. I doubt UE 5 is optimized for Metal nearly as much as it is for Windows.
I am disappointed they didn’t allow RT to be enabled for the macOS version. Especially if they were using Lumen, they could have done it all in software.
 
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MrMacRight did a review of Layers of Fear for macOS. The performance is fine. Though I had expected better. And there are some bugs that didn’t seem to exist on the PC version.


I wonder if UE 5.3 would make a differenece. They're using 5.1.1.
 
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Some Mac gaming news from Summer Game Fest:

Amazon Games and NCSOFT bring Throne and Liberty, a free South Korean MMORPG to Mac later this year.

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REMEDIUM is coming in Q3 2023.


Airborne Empire Early Access in 2024.

 
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