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Why wouldn't that be justified when it's a fact? Unfair comparison is when people compare an Xbox with 12 TFLOPS 200W GPU with a MBA with 2.6 TFLOPS 10W M1 and complain about the graphics, frame rate and lack of ray tracing.
Not to mention one’s an ultraportable and the other is a console tethered by power. Just the most bone headed comparison that fools no one.
 
@leman I have an API question. Does Metal already allow this shader workload feature Microsoft is introducing?
They mention that this is a new model that essentially simplifies calling ExecuteIndirect.

Metal can build Indirect Command Buffers on the GPU that will allow a compute shader to create work for a brand new compute shader, which I'm guessing is the same as ExecuteIndirect (although I don't know enough about DX12 to be sure).

They also mention that this is a collaboration with Epic, so I'm guessing Apple aren't currently in the loop :D

It should be possible for Apple to add this paradigm to Metal if it takes off though.
 
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@leman I have an API question. Does Metal already allow this shader workload feature Microsoft is introducing?

I don’t really have anything to add to @jmho’s reply. I think CUDA had this kind of feature for a while. Not sure whether Metal’s GPU-side command buffers have the same overall capability, but they are definitely less ergonomic.
 
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Fata Deum, a kickstarter project will come to Mac.


Fort Solis got a release date, Aug 22 on Mac, PC and PS5, 9 days before BG3. Sooner than I thought! A new trailer is out.

 
Fata Deum, a kickstarter project will come to Mac.


Fort Solis got a release date, Aug 22 on Mac, PC and PS5, 9 days before BG3. Sooner than I thought! A new trailer is out.

Looks very Firewatch-y, which is awesome!
 
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GASP! ITS HERE
View attachment 2218212
THE NEW STEAM CLIENT IS FINALLY HERE! AND THE MAC CLIENT IS FINALLY FIXED!

Finally everything is fast, and clicking buttons actually open things now!
Just to update as its been a few days. Been running this since the new update. I no longer experience the constant 1-2 minute freezing I was before. This is a good update! I am honestly surprised this issue wasn't more popular. I have 5 Apple Silicon Macs that all produced this freezing bug. Glad it's fixed though.

And the other thing that was fixed, it no longer switches my virtual desktop on my OTHER screen when I launch Steam. YAY!!!!
 
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Just to update as its been a few days. Been running this since the new update. I no longer experience the constant 1-2 minute freezing I was before. This is a good update! I am honestly surprised this issue wasn't more popular. I have 5 Apple Silicon Macs that all produced this freezing bug. Glad it's fixed though.

And the other thing that was fixed, it no longer switches my virtual desktop on my OTHER screen when I launch Steam. YAY!!!!

Well prior to the update Macs were in a bad place. Bad hardware, bad software updates, a decreasing userbase, and Apple basically spitting in the mouth of every game developer, so Valve decided "well screw you guys we're going home" and pretty much left the Mac client on maintenance mode prioritizing VR and their future Linux endeavors with the Steam Deck. Hell they're more focused on bringing Steam to ChromeOS than they are improving the Mac client, as evident from the fact the Steam Client STILL isn't on ARM.
 
Well prior to the update Macs were in a bad place. Bad hardware, bad software updates, a decreasing userbase, and Apple basically spitting in the mouth of every game developer, so Valve decided "well screw you guys we're going home" and pretty much left the Mac client on maintenance mode prioritizing VR and their future Linux endeavors with the Steam Deck. Hell they're more focused on bringing Steam to ChromeOS than they are improving the Mac client, as evident from the fact the Steam Client STILL isn't on ARM.

I think you are overthinking this. Steam is pretty much horrible on any platform, Windows included. It's just bad product management and bad programming, not necessarily platform deprioritization.
 
I think you are overthinking this. Steam is pretty much horrible on any platform, Windows included. It's just bad product management and bad programming, not necessarily platform deprioritization.

Now that's an interesting take given the numbers Steam does every day.
 
Well prior to the update Macs were in a bad place. Bad hardware, bad software updates, a decreasing userbase, and Apple basically spitting in the mouth of every game developer, so Valve decided "well screw you guys we're going home" and pretty much left the Mac client on maintenance mode prioritizing VR and their future Linux endeavors with the Steam Deck. Hell they're more focused on bringing Steam to ChromeOS than they are improving the Mac client, as evident from the fact the Steam Client STILL isn't on ARM.
If it makes you feel any better it's also not on Windows for ARM either. ;)
 
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I don't see a world where Windows for ARM is a thing at all lmao. ARM is gonna be Mac dominated by the end of the decade.

ARM also has a healthy momentum for cloud computing. And with the new Nvidia superchip it’s establishing itself as a platform for ML.
 
ARM also has a healthy momentum for cloud computing. And with the new Nvidia superchip it’s establishing itself as a platform for ML.
Hasn't nvidia always sold system on chips with ARM cores (or at least going back to the Zune)?
 
ARM also has a healthy momentum for cloud computing. And with the new Nvidia superchip it’s establishing itself as a platform for ML.

Outside of data centers and the Nintendo Switch I don't see Nvidia ARM systems reaching general consumers. Plus when it comes to ARM desktops/laptops, the Mac is always what comes to mind. No one considers the Surface Pro X, they're looking at the Macbook Air and Pro instead, since the ARM Macs are cheaper, and outperform the ARM PCs.

Even Microsoft's own ARM SDK is more expensive and performs worse than an M2 Mac Mini.
 
Outside of data centers and the Nintendo Switch I don't see Nvidia ARM systems reaching general consumers.

General consumers, probably not. But I see ARM becoming more prevalent on servers. And someone has to program those. At the end of the day, Nvidia’s push for supercomputing will probably -paradoxically enough - be a good opportunity for Apple and Metal.
 
Outside of data centers and the Nintendo Switch I don't see Nvidia ARM systems reaching general consumers. Plus when it comes to ARM desktops/laptops, the Mac is always what comes to mind. No one considers the Surface Pro X, they're looking at the Macbook Air and Pro instead, since the ARM Macs are cheaper, and outperform the ARM PCs.

Even Microsoft's own ARM SDK is more expensive and performs worse than an M2 Mac Mini.
TBF the ARM devkit comes with 32GB RAM and 512GB SSD, once you add that to the Mini it is decidedly more expensive. Plus you can upgrade the storage yourself which the Mini really should have especially with all the wasted space in the base model.

I don't see a world where Windows for ARM is a thing at all lmao. ARM is gonna be Mac dominated by the end of the decade.
First come first serve though? Although I guess they already skipped the BSDs and Haiku...
 
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