Performance is kind of important.Besides performance what's the benefit of native ports?
Performance is kind of important.Besides performance what's the benefit of native ports?
Performance is kind of important.
Not just 60fps. But I dream for a computer experience that is a pure solid 60fps experience. No more of this frame pacing, micro stutters, shader compilations etc issues please. It effectively made FF7 Remake on DX12 unplayable.I'm sure I'll get flamed by the gamer bros for this comment, but if the GPT can get me to 60fps, I'm good.
Stability, performance, optimization for hardware, not for platform. Porting to Apple Macs opens the door to porting the game to other hardware that uses Apple Sillicon.What's eyerolling about it? Besides performance what's the benefit of native ports? The game maybe says "Exit to macOS" instead of "Exit to Windows"? There isn't really a plethora of unique Mac gaming features you'd be missing out on. There's no equivalent to dualsense haptics that you'd miss out on. I guess MAYBE MetalFX but perhaps that's mappable from FSR/DLSS/XeSS by the translation layer if enough effort is put in.
If they could get the game porting toolkit to within Proton levels of performance why not? If they were smart the license would read something like "by using this toolkit you agree to exclusively release this title in the Mac App Store".
What would you rather have? A bunch of bad native ports because the developers can't be bothered to spend more money on a tiny market or a good solid translation layer?
Why couldn't a Apple TV "gaming console" just use the translation layer too? Arguably that's what Valve built with the Steam Deck. It's stable, performance is 80-100% the performance of running the game on Windows and some titles like Elden Ring have famously benefited from optimizations done on Valves side.Stability, performance, optimization for hardware, not for platform. Porting to Apple Macs opens the door to porting the game to other hardware that uses Apple Sillicon.
Like for example: AppleTV that could morph in future into gaming consoles.
Because that translation layer you have to first install on your computer.Why couldn't a Apple TV "gaming console" just use the translation layer too? Arguably that's what Valve built with the Steam Deck. It's stable, performance is 80-100% the performance of running the game on Windows and some titles like Elden Ring have famously benefited from optimizations done on Valves side.
Not every native port is going to be 100% optimal either. So if a native port gets 80% the performance of an optimal one and the translation layer gets 80% too which is better? Heck I have native Linux ports that run worse than the Proton version!
He's unfortunately right. Apple needs to
Is it really the API's or is it the hardware variation that doesn't exist with Apple hardware?You may find that ports on Mac run actually better under Mac than on Windows, because of the nature of Windows APIs. THATS why you want native versions of Apps.
They don't need that.He's unfortunately right. Apple needs to
- (maybe) acquire their own game studio
Both.Is it really the API's or is it the hardware variation that doesn't exist with Apple hardware?
I wonder why Psychonauts 2 ran so poorly natively vs using GPTK.Both.
You have no variation of hardware, and no variation in software, which is unheard of in Windows/PC space.
Apple has a game studio?They don't need that.
They already HAVE their own, that Apple has created on their own.
He's unfortunately right. Apple needs to
- Invest in developers to acquire day 1 ports of popular IP
- Promote games in their own separate game store/launcher included with the OS (The app store is garbage for games)
- (maybe) acquire their own game studio
Maybe they can buy the EA SPORTS side since EA has internally split...This is why I was hoping the rumors of Apple acquiring EA were real. Apple used to have a longstanding partnership with EA, so they would've been a great fit.
You do not have to wish. They were real.This is why I was hoping the rumors of Apple acquiring EA were real. Apple used to have a longstanding partnership with EA, so they would've been a great fit.
That is pretty much common knowledge at this point.Apple has a game studio?
That is pretty much common knowledge at this point.
I don't even think Apple has actually published any games either (or at least not that I can find).What studio is that?
I don't even think Apple has actually published any games either (or at least not that I can find).
I wonder why Psychonauts 2 ran so poorly natively vs using GPTK.
I mean isn't the GPTK version 3 layers deep with translations, which is why folks have said GPTK -> native doubles performance (I think they were using The Medium for reference)?It didn't run "so poorly". DF said it ran "slightly faster" in GPTK than the Intel port. The Mac port uses Rosetta and isn't a native AS port so it runs 3-5 fps slower compared with GPTK. Still a bit odd though that it runs slower.
Their last game that I know of was published in 2019, but seems to have been pulled since then.I don't even think Apple has actually published any games either (or at least not that I can find).
Their own, built by Apple from the ground up.What studio is that?
Yep, my understanding is that everything running through Game Porting Toolkit uses Rosetta 2 (the only theoretical exception would be if you were trying to port a Windows ARM instead of an x86 game.)I mean isn't the GPTK version 3 layers deep with translations, which is why folks have said GPTK -> native doubles performance (I think they were using The Medium for reference)?
What games has it published?Their own, built by Apple from the ground up.
None, as of yet.What games has it published?