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Has it been said what kind of game they are working on?
Not one game.

Expect that Apple will want to have exclusive content on their gaming platform the same way they have exclusive content on their AppleTV, that is made inhouse.

Rumors about Apple shopping around DID NOT come out of nothing.

P.S. I wonder if Bungie will chime in, and return to Mac, with Marathon. The Franchise that was Apple exclusive years ago.
 
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Not one game.

Expect that Apple will want to have exclusive content on their gaming platform the same way they have exclusive content on their AppleTV, that is made inhouse.

Rumors about Apple shopping around DID NOT come out of nothing.

P.S. I wonder if Bungie will chime in, and return to Mac, with Marathon. The Franchise that was Apple exclusive years ago.
Don't think Sony cares enough about the Mac to bother...

Any source on this Apple gaming studio from somewhere credible or is this a my Uncle works at Nintendo Apple.
 
None, as of yet.
Where does this mysterious information come from? Give us links or some announcement somewhere. What are they working on?

I had Apple Arcade for a year. There were two good games, but everything else was bland as hell, low effort puzzle games aimed at what adults want their kids to play.
 
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When Apple hires (more) game devs, I doubt it’s to build their own studio. Instead, think of Apple like a Startup Studio with resources and game engineers to help game studios/devs make their vision shine.

They apparently did this with No Man’s Sky and I wouldn’t be surprised if they’re helping Alto’s Odyssey developer Snowman prepare Layla’s Horizon for Vision Pro.
 
Grime for Win is free on Epic but I saw that on Steam it has a Mac port too with "very positive" reviews. What's even more interesting is that it's a native port only for "M1 or newer". The game is from 2021 but the Mac port was released the same day as WWDC, June 5.


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Grime for Win is free on Epic but I saw that on Steam it has a Mac port too with "very positive" reviews. What's even more interesting is that it's a native port only for "M1 or newer". The game is from 2021 but the Mac port was released the same day as WWDC, June 5.


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I'm gonna be perfectly honest with you I have never heard of this game ever. It honestly feels like a lot of these titles are just grasping at straws. We need big heavy hitters that attracts eyes to the Mac
 
I'm gonna be perfectly honest with you I have never heard of this game ever. It honestly feels like a lot of these titles are just grasping at straws. We need big heavy hitters that attracts eyes to the Mac

You're entitled to your opinion but it doesn't make the game any worse. I had never heard of Stray but they say it's a good game too. Both developers have only released one game each and both games have similar scores on Metacritic. Many would say Stray is not a big heavy hitter so by that definition it shouldn't come to Mac but this is how you discover new good titles, by writing about them.

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You're entitled to your opinion but it doesn't make the game any worse. I had never heard of Stray but they say it's a good game too. Both developers have only released one game each and both games have similar scores on Metacritic. Many would say Stray is not a big heavy hitter so by that definition it shouldn't come to Mac but this is how you discover new good titles, by writing about them.

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Stray had heavy marketing from Sony and appeared at the Game Awards. GRIME didn't. Plus Stray made a splash just from the fact it's a game where you play as a cat and do cat things. That fact alone made it go viral with how much the internet loves cats

Also Metacritic scores mean nothing in the grand scheme of things. No Man's Sky is regarded as a masterpiece nowadays while it's Metacritic score is still low, which highlights one of the major problems with Metacritic and so many people's obsession with the aggregate review site. It's initial reviews, but in the age of games constantly getting patched and changed the scores do not change with that.
 
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Stray had heavy marketing from Sony and appeared at the Game Awards. GRIME didn't. Plus Stray made a splash just from the fact it's a game where you play as a cat and do cat things. That fact alone made it go viral with how much the internet loves cats

Also Metacritic scores mean nothing in the grand scheme of things. No Man's Sky is regarded as a masterpiece nowadays while it's Metacritic score is still low, which highlights one of the major problems with Metacritic and so many people's obsession with the aggregate review site. It's initial reviews, but in the age of games constantly getting patched and changed the scores do not change with that.

You're honestly way off topic. You're arguing just like those who say Mac only needs AAA titles and everything else is of no importance. If you've never heard of a good game and have no interest in such games, but only "heavy hitters" you can simply scroll past such news instead of trying to talk down the game or the post

I mean there's really no need for such a negative reaction and then trying to justify it when someone just shares some gaming news. We all know what Mac gaming needs but that doesn't automatically excludes all talk about smaller non-AAA "heavy hitters". Someone said before about buggy PC games "the more the merrier" so I don't understand why that shouldn't go for smaller AS native games with good reviews.

I also find it strange that you think Mac needs "heavy hitters", not such smaller good native games while you're more than happy with playnig non-native Windows titles in GPTK and don't really care if Mac doesn't get native ports as long as you can use GPTK like Proton.
 
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You're honestly way off topic. You're arguing just like those who say Mac only needs AAA titles and everything else is of no importance. If you've never heard of a good game and have no interest in such games, but only "heavy hitters" you can simply scroll past such news instead of trying to talk down the game or the post

I mean there's really no need for such a negative reaction and then trying to justify it when someone just share some gaming news. We all know what Mac gaming needs but that doesn't automatically excludes all talk about smaller non-AAA "heavy hitters". Someone said before about buggy PC games "the more the merrier" so I don't understand why that shouldn't go for smaller AS native games with good reviews.

I also find it strange that you think Mac needs "heavy hitters", not such smaller good native games while you're more than happy with playnig non-native Windows titles in GPTK and don't really care if Mac doesn't get native ports as long as you can use GPTK like Proton.
I don’t think it’s so strange, AAA titles are what people talk about and running on the Mac would do good to change popular opinion.

Regardless of whether or not they’re good or half-baked broken garbage, the meme is that “Mac no game”.

It doesn’t matter how many indie titles the platform has, that doesn’t shift popular opinion.
 
Speaking of native Mac ports of games, I am eagerly waiting the release date information for Balder's Gate III. I know the PC release date is August 3rd and the PS5 date is September 6th, but they haven't given us a date for the Mac version.
 
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Speaking of native Mac ports of games, I am eagerly waiting the release date information for Balder's Gate III. I know the PC release date is August 3rd and the PS5 date is September 6th, but they haven't given us a date for the Mac version.
for the EA updates I think it was like 2-3 weeks from when the PC update was released and when the macOS update was released. The FSR implementation took longer IIRC.
 
I don’t think it’s so strange, AAA titles are what people talk about and running on the Mac would do good to change popular opinion.

Regardless of whether or not they’re good or half-baked broken garbage, the meme is that “Mac no game”.

It doesn’t matter how many indie titles the platform has, that doesn’t shift popular opinion.

That's irrelevant because my post wasn't about any of that. It was simply about a newly discovered native game with good reviews, not whataboutism.
 
I swear, as Mac gaming is getting objectively better Quinn is becoming more and more PCMR!

Especially his comment about how only buying a studio can prove that Apple is serious about gaming!?
“Buying a studio” is the most ridiculous assertion honestly. If one does a little critical thinking, it makes zero sense.

Let’s say hypothetically, Apple buys a game dev studio, and makes AAA level games for the Mac only.

Realistically, how much would that increase sales of Macs vs the money put in? It costs millions of dollars and at least a year or two to make a single AAA game, even one that’s buggy and unfinished. (And Apple wouldn’t want something as buggy as say, Cyberpunk or Fallout 76)

Sure, Apple could sell those games on PC as well to shore up the costs, but then it’s back to square one.
 
Buying a studio” is the most ridiculous assertion honestly. If one does a little critical thinking, it makes zero sense.
Totally agree. That’s a huge amount of money to sink in only to trigger antitrust probes and have more creative control over an enterprise where they have little experience.

They’re much better off incentivizing studios to make games for Apple devices. It’s lower cost, iterative (so if there’s a culture clash it’s easy to walk away from), avoids legal issues, and doesn’t tarnish their brand when attempts falter.
 
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Totally agree. That’s a huge amount of money to sink in only to trigger antitrust probes and have creative more control over an enterprise where they have little experience.

They’re much better off incentivizing studios to make games for Apple devices. It’s lower cost, iterative (so if there’s a culture clash it’s easy to walk away from), avoids legal issues, and doesn’t tarnish their brand when attempts falter.
Exclusives get people to buy stuff for gaming. Anybody willing to buy a Mac to play some AAA game probably buys other games. Right now the Mac gaming market is essentially comprised of Mac diehards, people who don't want to spend money on both a PC/console and a Mac and people that want to run X game on their laptop while on a business trip or something. Nobody is buying a Mac to game as the top priority.

Encouraging Devs to port games does nothing to encourage that market which cyclically makes it a bad deal for devs. Porting your game is not worth it if there's nobody buying games. Years old ports at full price is not the answer. Its cheap for Apple, but they have a huge cash hoard and are worth $3 Trillion. Why be cheap? If they want to be a player in the non-mobile gaming sphere they have to spend money.

Apple doesn't have exclusives, doesn't have the performance crown and doesn't have a unique gimmick like the Switch or Steam Deck to attract gamers. Realistically exclusives is the only play here that makes sense for Mac gaming.
 
Totally agree. That’s a huge amount of money to sink in only to trigger antitrust probes and have creative more control over an enterprise where they have little experience.

They’re much better off incentivizing studios to make games for Apple devices. It’s lower cost, iterative (so if there’s a culture clash it’s easy to walk away from), avoids legal issues, and doesn’t tarnish their brand when attempts falter.
For sure that way Microsoft and Sony thinks ;).

They incentiveise developers making games for their platforms, for sure not outright buying them ;)
 
“Buying a studio” is the most ridiculous assertion honestly. If one does a little critical thinking, it makes zero sense.

Let’s say hypothetically, Apple buys a game dev studio, and makes AAA level games for the Mac only.

Realistically, how much would that increase sales of Macs vs the money put in? It costs millions of dollars and at least a year or two to make a single AAA game, even one that’s buggy and unfinished. (And Apple wouldn’t want something as buggy as say, Cyberpunk or Fallout 76)

Sure, Apple could sell those games on PC as well to shore up the costs, but then it’s back to square one.
What if Apple doesn't want to make games only for Mac, but games for Mac are a byproduct of larger, masterplan?
 
I swear, as Mac gaming is getting objectively better Quinn is becoming more and more PCMR!

Especially his comment about how only buying a studio can prove that Apple is serious about gaming!?

“Buying a studio” is the most ridiculous assertion honestly. If one does a little critical thinking, it makes zero sense.

Let’s say hypothetically, Apple buys a game dev studio, and makes AAA level games for the Mac only.

Realistically, how much would that increase sales of Macs vs the money put in? It costs millions of dollars and at least a year or two to make a single AAA game, even one that’s buggy and unfinished. (And Apple wouldn’t want something as buggy as say, Cyberpunk or Fallout 76)

Sure, Apple could sell those games on PC as well to shore up the costs, but then it’s back to square one.

Totally agree. That’s a huge amount of money to sink in only to trigger antitrust probes and have creative more control over an enterprise where they have little experience.

They’re much better off incentivizing studios to make games for Apple devices. It’s lower cost, iterative (so if there’s a culture clash it’s easy to walk away from), avoids legal issues, and doesn’t tarnish their brand when attempts falter.

Exactly my thoughts! Apple is a public stock company and has to protect the interests of its shareholders. Buying a game studio to develop exclusive Mac games with huge loss is not in their interest. The Last of US part 2 costed $220 million for Sony to produce. Cyberpunk costed $316 million and Star Citizen $501 million. GTA 6 is expected to cost $2 billion!! In 2022 Apple sold about 27 million Macs worldwide but with 2.5% share of Steam users there are simply not enough Mac gamers to make profit from exclusive titles. They would need to sell millions of copies of each AAA game on Mac to make profit.

If the games were on Apple Arcade it could work in the long run but they wouldn’t sell many more copies since you pay once and can play all the titles on all your Apple devices. They would have to raise the subscription price at least 3-4 times to 15-20 dollars like Microsoft, Sony and Nintendo. They could also eventually sell their exclusive games on other platforms but again that’s what other developers already do so why not help them bring their games to Mac instead of starting a new studio and develop titles and build up a large catalog that would take many many years and make a big hole in their pocket? Exclusive titles and their own game studio wouldn’t still bring other PC/console titles to Mac and people would still have to buy PC/consoles to play those.

They could start a porting studio instead of developing their own games. That would be more profitable but we already have Feral and some others so I’m not sure if Apple would be more successful. They have a large war chest and wouldn’t need much profit to start things rolling though.

The cheapest current strategy is to help developers bring their game engines to Mac and give technical or financial help to port games. Once that problem is solved and the devs are more familiar with the Mac platform it’s easier for them to port their future games.
 
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What if Apple doesn't want to make games only for Mac, but games for Mac are a byproduct of larger, masterplan?
Are you saying “make games for non-Apple platforms” or “make games for Apple platforms beyond the Mac?”

Apple doesn’t have it in them to make games period. All their apps are designed for *other* people to make things, whether it’s presentations, videos, or music. Making games is simply not in Apple’s DNA. Making the *tools* to make games might be.

But say for the sake of argument they’re dying to burn cash and enter a highly competitive, high cost market. Making games for anything other than Apple devices would be anathema to them. They want to grow Apple’s customer set (providing incremental hardware sales and ongoing service revenue), not make a trivial amount of money developing a game for their competitor.

Even if Apple had a dedicated gaming console (effectively an AppleTV Ultra), they’d still focus on making it as easy for devs to bring their games to every Apple platform. Write once, run many and all that.

Personally, I’d much rather see Apple cozy up with Nintendo or Sony and see what type of opportunities there are for collaboration. Sony’s kinda/sorta trying to get back into mobile, but that could be a huge endeavor to do well. What if PlayStation games were available on Apple devices (either with a smaller App Store commission fee or as part of ongoing Apple Arcade Plus subscription)? Sony gains revenue and mindshare without cannibalizing hardware sales while also potentially slowing Nintendo’s dominance, Apple gains gaming cred and shows devs “real” games can run on Apple Silicon, and gamers get some of those AAA games they’ve been dying for.

That, to me, is far more interesting and likely to succeed than Apple buying somebody or starting their own studio.
 
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Apple doesn’t have it in them to make games period.
Agree.
Making the *tools* to make games might be.
I'd doubt even this. There have been several attempts, from Game Sprockets, to the Pippin. And they all fall to high prices and lethargy.

They want to grow Apple’s customer set
I'd question even this. They seem to be focused mostly on milking Mac users for all they can get, rather than getting any more Windows users to switch. Apple is all about the iPhone and services now.
 
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