Has it been said what kind of game they are working on?None, as of yet.
Has it been said what kind of game they are working on?None, as of yet.
Not one game.Has it been said what kind of game they are working on?
Don't think Sony cares enough about the Mac to bother...Not one game.
Expect that Apple will want to have exclusive content on their gaming platform the same way they have exclusive content on their AppleTV, that is made inhouse.
Rumors about Apple shopping around DID NOT come out of nothing.
P.S. I wonder if Bungie will chime in, and return to Mac, with Marathon. The Franchise that was Apple exclusive years ago.
Where does this mysterious information come from? Give us links or some announcement somewhere. What are they working on?None, as of yet.
So who told you about this studio?None, as of yet.
Grime for Win is free on Epic but I saw that on Steam it has a Mac port too with "very positive" reviews. What's even more interesting is that it's a native port only for "M1 or newer". The game is from 2021 but the Mac port was released the same day as WWDC, June 5.
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GRIME on Steam
Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.store.steampowered.com
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I'm gonna be perfectly honest with you I have never heard of this game ever. It honestly feels like a lot of these titles are just grasping at straws. We need big heavy hitters that attracts eyes to the Mac
You're entitled to your opinion but it doesn't make the game any worse. I had never heard of Stray but they say it's a good game too. Both developers have only released one game each and both games have similar scores on Metacritic. Many would say Stray is not a big heavy hitter so by that definition it shouldn't come to Mac but this is how you discover new good titles, by writing about them.
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Stray had heavy marketing from Sony and appeared at the Game Awards. GRIME didn't. Plus Stray made a splash just from the fact it's a game where you play as a cat and do cat things. That fact alone made it go viral with how much the internet loves cats
Also Metacritic scores mean nothing in the grand scheme of things. No Man's Sky is regarded as a masterpiece nowadays while it's Metacritic score is still low, which highlights one of the major problems with Metacritic and so many people's obsession with the aggregate review site. It's initial reviews, but in the age of games constantly getting patched and changed the scores do not change with that.
I don’t think it’s so strange, AAA titles are what people talk about and running on the Mac would do good to change popular opinion.You're honestly way off topic. You're arguing just like those who say Mac only needs AAA titles and everything else is of no importance. If you've never heard of a good game and have no interest in such games, but only "heavy hitters" you can simply scroll past such news instead of trying to talk down the game or the post
I mean there's really no need for such a negative reaction and then trying to justify it when someone just share some gaming news. We all know what Mac gaming needs but that doesn't automatically excludes all talk about smaller non-AAA "heavy hitters". Someone said before about buggy PC games "the more the merrier" so I don't understand why that shouldn't go for smaller AS native games with good reviews.
I also find it strange that you think Mac needs "heavy hitters", not such smaller good native games while you're more than happy with playnig non-native Windows titles in GPTK and don't really care if Mac doesn't get native ports as long as you can use GPTK like Proton.
for the EA updates I think it was like 2-3 weeks from when the PC update was released and when the macOS update was released. The FSR implementation took longer IIRC.Speaking of native Mac ports of games, I am eagerly waiting the release date information for Balder's Gate III. I know the PC release date is August 3rd and the PS5 date is September 6th, but they haven't given us a date for the Mac version.
I don’t think it’s so strange, AAA titles are what people talk about and running on the Mac would do good to change popular opinion.
Regardless of whether or not they’re good or half-baked broken garbage, the meme is that “Mac no game”.
It doesn’t matter how many indie titles the platform has, that doesn’t shift popular opinion.
There is a curious thing currently where long time Mac users are really upset about apple's efforts. Quinn, Siracusa, Peter Cohen. Very strangeI swear, as Mac gaming is getting objectively better Quinn is becoming more and more PCMR!
Especially his comment about how only buying a studio can prove that Apple is serious about gaming!?
“Buying a studio” is the most ridiculous assertion honestly. If one does a little critical thinking, it makes zero sense.I swear, as Mac gaming is getting objectively better Quinn is becoming more and more PCMR!
Especially his comment about how only buying a studio can prove that Apple is serious about gaming!?
Totally agree. That’s a huge amount of money to sink in only to trigger antitrust probes and have more creative control over an enterprise where they have little experience.Buying a studio” is the most ridiculous assertion honestly. If one does a little critical thinking, it makes zero sense.
Exclusives get people to buy stuff for gaming. Anybody willing to buy a Mac to play some AAA game probably buys other games. Right now the Mac gaming market is essentially comprised of Mac diehards, people who don't want to spend money on both a PC/console and a Mac and people that want to run X game on their laptop while on a business trip or something. Nobody is buying a Mac to game as the top priority.Totally agree. That’s a huge amount of money to sink in only to trigger antitrust probes and have creative more control over an enterprise where they have little experience.
They’re much better off incentivizing studios to make games for Apple devices. It’s lower cost, iterative (so if there’s a culture clash it’s easy to walk away from), avoids legal issues, and doesn’t tarnish their brand when attempts falter.
For sure that way Microsoft and Sony thinksTotally agree. That’s a huge amount of money to sink in only to trigger antitrust probes and have creative more control over an enterprise where they have little experience.
They’re much better off incentivizing studios to make games for Apple devices. It’s lower cost, iterative (so if there’s a culture clash it’s easy to walk away from), avoids legal issues, and doesn’t tarnish their brand when attempts falter.
What if Apple doesn't want to make games only for Mac, but games for Mac are a byproduct of larger, masterplan?“Buying a studio” is the most ridiculous assertion honestly. If one does a little critical thinking, it makes zero sense.
Let’s say hypothetically, Apple buys a game dev studio, and makes AAA level games for the Mac only.
Realistically, how much would that increase sales of Macs vs the money put in? It costs millions of dollars and at least a year or two to make a single AAA game, even one that’s buggy and unfinished. (And Apple wouldn’t want something as buggy as say, Cyberpunk or Fallout 76)
Sure, Apple could sell those games on PC as well to shore up the costs, but then it’s back to square one.
I swear, as Mac gaming is getting objectively better Quinn is becoming more and more PCMR!
Especially his comment about how only buying a studio can prove that Apple is serious about gaming!?
“Buying a studio” is the most ridiculous assertion honestly. If one does a little critical thinking, it makes zero sense.
Let’s say hypothetically, Apple buys a game dev studio, and makes AAA level games for the Mac only.
Realistically, how much would that increase sales of Macs vs the money put in? It costs millions of dollars and at least a year or two to make a single AAA game, even one that’s buggy and unfinished. (And Apple wouldn’t want something as buggy as say, Cyberpunk or Fallout 76)
Sure, Apple could sell those games on PC as well to shore up the costs, but then it’s back to square one.
Totally agree. That’s a huge amount of money to sink in only to trigger antitrust probes and have creative more control over an enterprise where they have little experience.
They’re much better off incentivizing studios to make games for Apple devices. It’s lower cost, iterative (so if there’s a culture clash it’s easy to walk away from), avoids legal issues, and doesn’t tarnish their brand when attempts falter.
Are you saying “make games for non-Apple platforms” or “make games for Apple platforms beyond the Mac?”What if Apple doesn't want to make games only for Mac, but games for Mac are a byproduct of larger, masterplan?
Agree.Apple doesn’t have it in them to make games period.
I'd doubt even this. There have been several attempts, from Game Sprockets, to the Pippin. And they all fall to high prices and lethargy.Making the *tools* to make games might be.
I'd question even this. They seem to be focused mostly on milking Mac users for all they can get, rather than getting any more Windows users to switch. Apple is all about the iPhone and services now.They want to grow Apple’s customer set