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WE are hung up on it?
Every one of these gaming threads, for decades, always turns into macs don’t have AAA games. Even though, as you say, mobile is the biggest pie for gaming revenue and iPhones are part of that.
 
Every one of these gaming threads, for decades, always turns into macs don’t have AAA games. Even though, as you say, mobile is the biggest pie for gaming revenue and iPhones are part of that.
Because people consider gaming only to be viable when AAA is on that platform. Which is really not. For me, the biggest mark that Macs did have become mainstream gaming machines is if we will have more native ports of E-Sports titles, that are different than Hearthstone, and World of Warcraft.

Counter-Strike, DOTA2, Overwatch 2, etc. IF that ever happens - yes, Macs have become gaming platform.

As of right now, more people game in those titles on Linux, than they do on Apple sillicon Macs.
 
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Because people consider gaming only to be viable when AAA is on that platform.

That's right. Games are the Killer App for many, perhaps most, users. The lack of AAA titles on Mac is probably the number one reason why people buy Windows instead.

Personally I'll believe that Apple is serious about games when I see AAA titles on sale. The only real reason for Apple to buy a game developer is to insist that they produce their titles with well-written native Mac ports. A Mac only title won't work because the rest of the gaming community will just ignore its existence. Example: Oceanhorn 2.

Apple has been "getting serious about games" since the 1990s:
 
Maybe the Mac version is delayed because they want to polish and debug the erotic scenes? ;) Is tender, consensual romance with a grizzly bear going to be the new benchmark test? 😄

“Have you ever considered the joys and pleasures of sexual congress with a wildshaped Druid? Because at Larian, we have, and ultimately landed on the side of giving the people what they want: tender, consensual romance with a man temporarily transformed into a grizzly bear.”

 
That's right. Games are the Killer App for many, perhaps most, users. The lack of AAA titles on Mac is probably the number one reason why people buy Windows instead.

Personally I'll believe that Apple is serious about games when I see AAA titles on sale. The only real reason for Apple to buy a game developer is to insist that they produce their titles with well-written native Mac ports. A Mac only title won't work because the rest of the gaming community will just ignore its existence. Example: Oceanhorn 2.

Apple has been "getting serious about games" since the 1990s:
That would be on the hardcore and people who are a little bit nerdy on this stuff will consider gaming at the top priority. It's mostly that Windows PCs can be acquired very cheaply and I suspect people will say this is as a reason and frankly a high chance of Average selling price of it will be below $1K, I've seen here Windows PCs for less than $250(horrible specs tho but at least it's a Windows PC which my #2 reason on connecting this). And also a lot is on the baggage from institutions that preferred Windows early on.

And also if gaming is the killer app then the market share of Windows will be almost 95%+ marketshare worldwide.
 
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Maybe the Mac version is delayed because they want to polish and debug the erotic scenes? ;) Is tender, consensual romance with a grizzly bear going to be the new benchmark test? 😄

“Have you ever considered the joys and pleasures of sexual congress with a wildshaped Druid? Because at Larian, we have, and ultimately landed on the side of giving the people what they want: tender, consensual romance with a man temporarily transformed into a grizzly bear.”

IIRC Larian isn't actually developing the game on macOS at the same time as the PC version right? The macOS version always was behind the PC version in release. Evelrils (I am sure I misspelled this) is the porting group managing the macOS version of the game. I think Layers of Fear remake is the only recent "AAA" game that actually was done on macOS and PC at the same time by the same developer.
 
Has anyone tried Star Citizen using GPTK? Or Elite Dangerous since that game had a macOS version that got dropped…
 
What if Apple doesn't want to make games only for Mac, but games for Mac are a byproduct of larger, masterplan?
“What if making games for their competitors is part of a larger plan?”

Ridiculous.
Agreed thank you. You know how many posts on this site people have said Apple just needs to buy studios. Also, it would be a major waste of money. Shareholders won’t go for it. Which is probably why Apple doesn’t do it! People need to understand how public companies work. Shareholders would rather have Apple focus on Vision Pro than make things better for the customer by making the 2023 Mac Pro better. This is why I do not like big companies that are public.
Even excluding the shareholder argument, it makes zero sense. It’s a chicken and egg situation, simple.
So then why are we so hung up about Macs not having Call of Duty (one example out of thousands) and other AAA if it doesn’t mean anything?
The truth of the matter is that no one cares, outside of people looking to “0wn” Mac users by proclaiming how many AAA titles they (potentially) could play.

It’s a matter of optics in my opinion. Unless people enjoy terribly programmed, rushed, and unengaging drivel.
Counter-Strike, DOTA2, Overwatch 2, etc. IF that ever happens - yes, Macs have become gaming platform.
DOTA2, already works, the next Counter Strike is allegedly getting a native version, the only outlier is Overwatch 2. And until Kotick breathes his last, that aint happening.
As of right now, more people game in those titles on Linux, than they do on Apple sillicon Macs.
Steam stats disagree.
 
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“What if making games for their competitors is part of a larger plan?”

Ridiculous.
Ridiculous is the way you interpret it, looking at Apple platforms only through prism of Mac.

Not that they basically have everything to offer mobile, console and desktop gaming in one simple package, scaling from mobile, to desktop.

Its not about bringing Apple games to other platforms, including their competitors. Its about making one gigantic gaming platform on Apple DEVICES.
 
Ridiculous is the way you interpret it, looking at Apple platforms only through prism of Mac.

Not that they basically have everything to offer mobile, console and desktop gaming in one simple package, scaling from mobile, to desktop.

Its not about bringing Apple games to other platforms, including their competitors. Its about making one gigantic gaming platform on Apple DEVICES.
So they spend hundreds of millions on setting up a studio, hundreds of millions on poaching talent, hundreds of millions on a single project, for what, maybe a few thousand more Mac sales?

Is there something I’m missing?
 
So they spend hundreds of millions on setting up a studio, hundreds of millions on poaching talent, hundreds of millions on a single project, for what, maybe a few thousand more Mac sales?

Is there something I’m missing?
Indeed.

You are.

Apple buying studio, and creating their own, is not only for MAC gaming. Its to create exclusive content for All of Apple platforms. Including Mac.

iOS, Apple Vision, Mac, iPad, AppleTV(which most likely will become something bigger than just a TV set).

Thats the wider masterplan.

And before anyone of you scoff this: its almost 1.5 bln active devices, so the user base is stupidly large, larger than Xbox and PS combined.
 
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Indeed.

You are.

Apple buying studio, and creating their own, is not only for MAC gaming. Its to create exclusive content for All of Apple platforms. Including Mac.

iOS, Apple Vision, Mac, iPad, AppleTV(which most likely will become something bigger than just a TV set).

Thats the wider masterplan.

And before anyone of you scoff this: its almost 1.5 bln active devices, so the user base is stupidly large, larger than Xbox and PS combined.
iOS and iPadOS they already make crazy amounts of money, iGoggles is too early to tell (VRChat seems to be the killer app right now, a port of that would go a long way) and Apple TV is a box with recycled iPhone processors, hardly what any “Gamer” would scramble to buy.

And they’re all different interfaces, so it’s not like you can just deploy the same game on all of them and call it a day.

Again, all that effort and money for maybe a few extra sales? It’s delusional.
 
iOS and iPadOS they already make crazy amounts of money, iGoggles is too early to tell (VRChat seems to be the killer app right now, a port of that would go a long way) and Apple TV is a box with recycled iPhone processors, hardly what any “Gamer” would scramble to buy.

And they’re all different interfaces, so it’s not like you can just deploy the same game on all of them and call it a day.

Again, all that effort and money for maybe a few extra sales? It’s delusional.
No, its not.

Its just you not being able to see the bigger picture, and calling it delusional in your view.
 
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And before anyone of you scoff this: its almost 1.5 bln active devices, so the user base is stupidly large, larger than Xbox and PS combined.
Yes, but not every person on an Apple device is a gamer. Considering there are only 1.86 billion PC gamers worldwide, I think it’s fair to say that the amount of gamers across all Apple platforms is significantly under 1.5 billion.
 
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What does that have anything to do with what I quoted?
That was actually aimed at thenewperson, so I was echoing their quote of you. I also wasn't clear on if thenewperson was being sarcastic or not, so I wanted something that worked either way.

its almost 1.5 bln active devices
Yes, but who is going to pay more than $10 for a game on a phone? (I suppose pay-to-win exists, but I refuse to play any of those as they are basically addicting you like drugs.) The profit is still on the big screens.

There is a completely different economic model that Apple should consider. It is about all software, not just games. Apple could easily make more money selling software on Windows than on Mac.

...so...

Make Windows ports of all their software, sell that at competitive prices,
...and give away the Mac versions for free.

This will encourage third party developers to take Apple seriously. If they don't, they will find Apple competing with them for their Windows users as well as Mac users. Apple will make more on their Windows sales than they will lose in Mac sales. And the perceived value of Macs will skyrocket, thus increasing sales.

(Of course this won't work on iOS, because Apple's market share is larger, so this is Mac only.)
 
That was actually aimed at thenewperson, so I was echoing their quote of you. I also wasn't clear on if thenewperson was being sarcastic or not, so I wanted something that worked either way.
I wasn't being sarcastic ¯\_(ツ)_/¯

Capital G gamers are the worst part of these kinds of threads
 
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I wasn't being sarcastic ¯\_(ツ)_/¯

Capital G gamers are the worst part of these kinds of threads
Isn't it a catch-22? Casual gamers don't care if some random AAA game is on macOS while Capital G gamers do. So with Apple having the Game Porting Toolkit which group are they trying to court?
 
Isn't it a catch-22? Casual gamers don't care if some random AAA game is on macOS while Capital G gamers do. So with Apple having the Game Porting Toolkit which group are they trying to court?
Apple is trying to make Macs attractive to general users. Being able to play a big libraries of games is attractive to many users of a computer, thereby the potential to increase sales of Macs. I don’t think Apple really cares about spec chasing gamers tho.
 
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Yes, but who is going to pay more than $10 for a game on a phone? (I suppose pay-to-win exists, but I refuse to play any of those as they are basically addicting you like drugs.) The profit is still on the big screens.

There is a completely different economic model that Apple should consider. It is about all software, not just games. Apple could easily make more money selling software on Windows than on Mac.

...so...

Make Windows ports of all their software, sell that at competitive prices,
...and give away the Mac versions for free.

This will encourage third party developers to take Apple seriously. If they don't, they will find Apple competing with them for their Windows users as well as Mac users. Apple will make more on their Windows sales than they will lose in Mac sales. And the perceived value of Macs will skyrocket, thus increasing sales.

(Of course this won't work on iOS, because Apple's market share is larger, so this is Mac only.)
Im laughing my *** off.

You say that profit is in the big screens, when we have statistics that show that largest profit you have in smallest screens because of sheer volume of them, compared to large screens.

Secondly. What Apple wants is to grow Apple Arcade and Apple One services.

I mean, if anyone here would stand back, and looked AT THE WHOLE OF APPLE ECOSYSTEM, it would be as obvious as it would be standing right in front of your eyes.
 
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