PFFFFFFFFFFFFFFFFFFFFFFFFFT
In the words of David Lynch:
Get real
Core AAA titles will never be a thing on mobile for four reasons:
- Apple and their asses being heavily out of touch with the game industry, and with them forcing everyone to use the App Store and go through App Review, a lot of people do not want to deal with that cancer and would choose to just ignore Apple's platforms and focus on console and PC.
- The monetization model. Apple steers users away from buying games for $1-20, instead pushing them to "free" games that push in app purchases, since Apple makes a lot more money off of IAP than they do one time purchases of games. As a result paid titles (with the exception of some) don't do the numbers freemium "games" do. Hell most people don't even know some big games even got mobile ports since there's no advertising and Apple buries discoverability of them. Honestly it's worth just another topic of just how bad discoverability is on the Apple App Stores compared to the past when it first started.
- Most mobile "gamers" just want something quick when they pull out their phone and aren't looking to play something on their phone for hours on end, so core titles are backseated in favor of quick distractions. It's how stuff like Angry Birds got world famous.
- And lastly the biggest reason: The inputs of a touch screen. A lot of genres just play horribly on a touch screen. And no, buying a Backbone or using a controller is not practical because it defeats the purpose of playing on a phone which is the convenience and portability of it. The only phone that actually feels like it's geared for gaming is the ASUS ROG Phone since that phone comes with actual physical buttons on the back for controlling games, instead of just the touch screen.
But don't take my word on it. Just listen to the late legendary games critic John "TotalBiscuit" Bain as he can explain why core games fail on mobile better than I ever could, in a nice Cynical Brit accent.
God I miss you Totalbiscuit.