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I will respond in one, simple way to you all.

Think about how Apple Vision headsets fit into the category of "mobile", and what they can bring to definition of "Mobile Gaming".

THATS what Apple wants. Experiences that scale from smartphones to headsets, stationary hardware, mobile hardware, etc.

Its not about where gaming was, its about where gaming will be as is with Apple's technologies, always.
Do you think Apple can produce a great gaming experience that actually scales to all the hardware you mentioned with no compromises?
 
The first Crossover 23 Beta is out with good news about EA App and games like Mass Effect LE working and fixes for games that use geometry shaders which has been a known problem. Since this was posted as a forum announcment there is no link so I paste it here. Time to test some games and submit some reports. :)

"CrossOver 23 includes an update to Wine 8.0.1, bringing with it over 5,000 changes that offer improvements to a variety of applications. This release also includes an update to Wine Mono 7.4.0, vkd3d 1.8, DXVK 1.10.3 and MoltenVK 1.2.3."

"Our most exciting feature is initial DirectX 12 support on macOS: Diablo II Resurrected is currently running well on macOS Ventura, making it the first DirectX 12 game working on a released macOS version. This breakthrough was the culmination of years of development, and we look forward to continuing to aggressively pursue support for even more DirectX 12 titles."

"We’re pleased to announce that this release also includes initial support for geometry shaders and transform feedback on macOS. This unlocks many games that previously suffered from missing graphics or black screens in-game. Deep Rock Galactic, Dyson Sphere Program, Risk of Rain 2, TEKKEN 7, Octopath Traveler, Street Fighter V, Astroneer and Trailmakers are just some of the titles that are now running on CrossOver 23. Note that using wined3d instead of DXVK will produce the best results for games using geometry shaders. And speaking of wined3d, our team also noted some nice performance improvements with wined3d. In particular, Rocket League is now running with consistent 60 fps and visible nameplates on macOS using wined3d."

"EA App is now running on both macOS and Linux with CrossOver 23. Many EA App games are now working well, including Sims 4, Titanfall 2 and Mass Effect Legendary Edition. If you are running EA App games through Steam, make sure to install “EA App for Steam” into your bottle: that CrossTie installs needed dependencies."

"We now have support for Diablo IV for our Linux users. We also worked around an XWayland bug, and Office 365 applications are now running with better performance with Wayland under CrossOver Linux 23."

"One of the most requested features we get for the CrossOver GUI is the ability to uninstall applications, and that is now possible with CrossOver 23. Uninstalling is now a quick operation: simply go to the “Bottle Details” at the bottom of the right sidebar for your bottle and right-click on the application listed under “Installed Software” to find the uninstall option."

"Of course, this release also contains some important bug fixes, including fixes for the latest Quicken, Steam, Age of Empires II Definitive Edition and Ubisoft Connect updates that caused those applications to stop working with CrossOver."

"Lastly, a note about macOS Sonoma. Currently, the CrossOver beta runs on the Sonoma beta, but there are definitely known issues. We are working on fixes, and we plan to release an update to CrossOver 23 that will be fully compatible with Sonoma."
 
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It seems this is the first time Apple has the actual GPU hardware to compete. I mean other than the obvious products from the past like Mac Pro, it’s now a fact that the base GPU can compete with the average GPU in use on Steam. Metal 3 brings the software side.

Gabe N said that he’d support Apple when they had a good gpu. We could be at the edge of Apple gaming!
 
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Denuvo says Denuvo anti-theft is "fine"...


What, you don't trust them?

Denuvo is a tumor on the entire industry. It does nothing but harm the consumer. It's bloatware that eats up resources, needs a weekly online checkin, and is proven to cripple game performance since the anti-tamper is always running. Everytime a game patches Denuvo out, said game gets a noticable increase in performance. And because of that weekly online checkin requirement if you haven't been online in a long time or if the Denuvo servers for that game shut down, then you can't play that game anymore.

Pirated copies also perform better than the official Denuvo copy.



Denuvo does not stop piracy at all and only makes a game worse. Fortunately most publishers got the message and stopped using it, however some Japanese publishers like SEGA and Bandai Namco and Capcom still use it, probably due to existing contracts or they truly do not know.
 
Denuvo is a tumor on the entire industry. It does nothing but harm the consumer. It's bloatware that eats up resources, needs a weekly online checkin, and is proven to cripple game performance since the anti-tamper is always running. Everytime a game patches Denuvo out, said game gets a noticable increase in performance. And because of that weekly online checkin requirement if you haven't been online in a long time or if the Denuvo servers for that game shut down, then you can't play that game anymore.

Pirated copies also perform better than the official Denuvo copy.



Denuvo does not stop piracy at all and only makes a game worse. Fortunately most publishers got the message and stopped using it, however some Japanese publishers like SEGA and Bandai Namco and Capcom still use it, probably due to existing contracts or they truly do not know.
I wonder how App Store distributed artifacts handle this. It might explain why RE Village is App Store exclusive if it offers some protection where Steam’s files don’t.

People talk about some Mac games not going on Steam and somehow blame it on Apple when it is developer choice. No Man’s Sky for example.
 
Denuvo is a tumor on the entire industry. It does nothing but harm the consumer. It's bloatware that eats up resources, needs a weekly online checkin, and is proven to cripple game performance since the anti-tamper is always running. Everytime a game patches Denuvo out, said game gets a noticable increase in performance. And because of that weekly online checkin requirement if you haven't been online in a long time or if the Denuvo servers for that game shut down, then you can't play that game anymore.

Pirated copies also perform better than the official Denuvo copy.



Denuvo does not stop piracy at all and only makes a game worse. Fortunately most publishers got the message and stopped using it, however some Japanese publishers like SEGA and Bandai Namco and Capcom still use it, probably due to existing contracts or they truly do not know.
Japanese companies seem more paranoid about piracy than others. It’s like the mentality that brought Nintendo to the forefront of the video game market after the crash never went away.
 
Gabe N said that he’d support Apple when they had a good gpu. We could be at the edge of Apple gaming!
Gabe Newell is just the owner of Valve corp., not really in a position to strongarm the whole industry. (Not to mention that he’s reportedly retreated from his duties as owner and plays dota2 all day.)

Sure Valve might bring the next CS to Mac as the rumors say, and both dota2 and CS:GO run on new Macs, but that’s a drop in the bucket compared to everything else.

And on top of that, Linux and the GabeGear are Valve’s baby right now.
 
I wonder how App Store distributed artifacts handle this. It might explain why RE Village is App Store exclusive if it offers some protection where Steam’s files don’t.

People talk about some Mac games not going on Steam and somehow blame it on Apple when it is developer choice. No Man’s Sky for example.

No Man's Sky for Mac is on Steam though.
 
No Man's Sky for Mac is on Steam though.
That’s the point. Apple didn’t force them to put it on the App Store like what some people are saying about Apple.

No man’s sky was the counter point people have about RE Village being on App Store because “Apple is involved so they force it on their store instead of Steam”.
 
Pirated copies also perform better than the official Denuvo copy.
And there's your solution if you want to use GPTK, you need a pirated copy... maybe, unless the game itself is using AVX, then there's no option.
No man’s sky was the counter point people have about RE Village being on App Store because “Apple is involved so they force it on their store instead of Steam”.
Who said that? What was said is, Apple and developers made actual contracts in which it was specified how games are distributed. Apple has no saying in how things are distributed unless both parties agree to it for whatever reason (in the case of RE Village financial).
 
And there's your solution if you want to use GPTK, you need a pirated copy... maybe, unless the game itself is using AVX, then there's no option.

Who said that? What was said is, Apple and developers made actual contracts in which it was specified how games are distributed. Apple has no saying in how things are distributed unless both parties agree to it for whatever reason (in the case of RE Village financial).
A while ago you mentioned a collaboration that may or may not be announced at WWDC between Apple and an unnamed third party. Were you referring to the Kojima mention, or something else which hasn’t dropped?
 
A while ago you mentioned a collaboration that may or may not be announced at WWDC between Apple and an unnamed third party. Were you referring to the Kojima mention, or something else which hasn’t dropped?
No collaboration announcement, just a collaboration. And not Kojima, no. It was something else involving IP from Disney. They have announced a general collaboration with Disney for all sorts of content though.
 
Who said that? What was said is, Apple and developers made actual contracts in which it was specified how games are distributed. Apple has no saying in how things are distributed unless both parties agree to it for whatever reason (in the case of RE Village financial).
Linus and Snazzy Labs. It's simply Apple's Fault because No Mans Sky is not on the App Store and RE Village is only on the App Store. When its up to the developers to decide this. As always, people just love to blame Apple here instead of the developers and publishers.
 
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Linus and Snazzy Labs. It's simply Apple's Fault because No Mans Sky is not on the App Store and RE Village is only on the App Store. When its up to the developers to decide this. As always, people just love to blame Apple here instead of the developers and publishers.
Neither work in the gaming industry and create such content sold in any of the stores. They're YouTube content creators and Apple would never approach them with such options. 🤷‍♂️
And yes, if you create content of your own, without any type of agreement with Apple, it's entirely up to you to decide where and how to sell it. I've done both options in the past. Software with Apple, which was "locked" in distribution and without and collaboration which was free to distribute. Many game creators have been approached with such options. It's not really a new thing. We've done similar collaborations back in the PPC days, without the App Store and Apple used the software on-stage during keynotes for demos and put articles up on their news/event site which is long gone now. Anyway, people who actually work in the industry know how it works, others don't know. Anyone is free to believe whatever they want. And I doubt anyone is blaming Apple, these are business decisions made for good (financial) reasons.

EDIT: Oh, and to add to it. These type of deals are common in general. Sony, Nintendo, Microsoft, ... and not unique to the gaming world either.
 
Neither work in the gaming industry and create such content sold in any of the stores. They're YouTube content creators and Apple would never approach them with such options. 🤷‍♂️
And yes, if you create content of your own, without any type of agreement with Apple, it's entirely up to you to decide where and how to sell it. I've done both options in the past. Software with Apple, which was "locked" in distribution and without and collaboration which was free to distribute. Many game creators have been approached with such options. It's not really a new thing. We've done similar collaborations back in the PPC days, without the App Store and Apple used the software on-stage during keynotes for demos and put articles up on their news/event site which is long gone now. Anyway, people who actually work in the industry know how it works, others don't know. Anyone is free to believe whatever they want. And I doubt anyone is blaming Apple, these are business decisions made for good (financial) reasons.

EDIT: Oh, and to add to it. These type of deals are common in general. Sony, Nintendo, Microsoft, ... and not unique to the gaming world either.
Yes but they are just blaming Apple just to blame Apple here. They are very popular YouTubers and just saying "PFFT Apple is still doing bad here BECAUSE RE Village is on App Store and not Steam....Apple get your act together".

Apple did not FORCE RE Village to be on App Store only. Otherwise we would see No Man's Sky on there as Apple partnered with them too. Yet we have these people just blaming Apple for every single thing instead of the developers.
 
Yes but they are just blaming Apple just to blame Apple here. They are very popular YouTubers and just saying "PFFT Apple is still doing bad here BECAUSE RE Village is on App Store and not Steam....Apple get your act together".

Apple did not FORCE RE Village to be on App Store only. Otherwise we would see No Man's Sky on there as Apple partnered with them too. Yet we have these people just blaming Apple for every single thing instead of the developers.
We don't know the particulars of the contracts in either case. It could have been that Apple paid more for the port of RE Village and a stipulation for that was Mac App Store exclusivity whereas No Man's Sky could have been much smaller of a contribution or just a marketing push and no exclusivity requirement.

It's possible Capcom themselves chose to go the App Store route I suppose, it's not exactly like they have a plethora of Mac ports behind them to compare against.

The only ones who know are Capcom and Apple themselves.
 
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We don't know the particulars of the contracts in either case. It could have been that Apple paid more for the port of RE Village and a stipulation for that was Mac App Store exclusivity whereas No Man's Sky could have been much smaller of a contribution or just a marketing push and no exclusivity requirement.

It's possible Capcom themselves chose to go the App Store route I suppose, it's not exactly like they have a plethora of Mac ports behind them to compare against.

The only ones who know are Capcom and Apple themselves.
I....that is what I am saying? Why are people just so quick to blame Apple here. Saying they are not going enough for gamers and stating poor examples like RE Village is on App Store and No Mans Sky is on Steam so they just immediately blame Apple for that.

I just really don't think it's fair that constantly Apple gets 100% of the blame here. Whether it's old ports, or "apple can't even get the distribution correct" etc. We do not know all the details.
 
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