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I....that is what I am saying? Why are people just so quick to blame Apple here. Saying they are not going enough for gamers and stating poor examples like RE Village is on App Store and No Mans Sky is on Steam so they just immediately blame Apple for that.

I just really don't think it's fair that constantly Apple gets 100% of the blame here. Whether it's old ports, or "apple can't even get the distribution correct" etc. We do not know all the details.
My only complaint about RE Village was that if it was going to be on MAS they should have made it be a part of Apple Arcade.
 
Don't think this will impact anything gaming related, maybe it can help with partner relations?

Of course it will help. Stray is Sony Game Studios title.

Coincidence?

Expect more Playstation games coming to Mac in upcoming years.

And more Sony Playstation games coming to Apple Vision, as well.
 
I....that is what I am saying? Why are people just so quick to blame Apple here. Saying they are not going enough for gamers and stating poor examples like RE Village is on App Store and No Mans Sky is on Steam so they just immediately blame Apple for that.

I just really don't think it's fair that constantly Apple gets 100% of the blame here. Whether it's old ports, or "apple can't even get the distribution correct" etc. We do not know all the details.
No? Apple COULD have forced App Store exclusivity as a condition for paying for the port. We don't know that they DID but we also don't know that they DIDN'T.

Apple is the platform holder and definitely should shoulder some or a lot of the blame. They've made choices over the years that just haven't been attractive to both game devs and game players. Snazzy Labs points about the MAS was not that the games were exclusive but that the MAS is a terrible place to buy and install games. If they want new ports they can pay for them.

Of course it will help. Stray is Sony Game Studios title.

Coincidence?

Expect more Playstation games coming to Mac in upcoming years.

And more Sony Playstation games coming to Apple Vision, as well.

Yes it is because Stray is not a Sony Game Studios title at all. It was a timed console exclusive on Playstation shown off at their event, that's it. It comes out on Xbox in 3 weeks. They've made similar Apple TV/Music deals with MS and Xbox (See here). They just want to expand services now that the iPhone has reached saturation and growth has slowed.
 
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No? Apple COULD have forced App Store exclusivity as a condition for paying for the port. We don't know that they DID but we also don't know that they DIDN'T.
That is precisely the point I am making. All these gamer enthusiasts are just saying "APPLE APPLE APPLE APPLE".. Just non stop blame to Apple and not ONE percent of the blame to the developers? Do you know how long it takes to develop games? It makes sense why we are getting old ports (another complaint). It makes sense why we don't get day one macOS versions (heck even Windows doesn't in some cases). So why the heck is it 100% purely Apple at fault here?

And you do realize that $1,000 Dell or Microsoft laptops don't have good hardware for gaming either right? We can't really blame too much on the hardware either. To some extent we can, but not to the level some of these icons are.

If the Switch can get more ports by having even WORSE hardware, then developers need more of the blame.

As a developer making my own decision to make my game Windows only, it just irritates me that 100% of all the blame thrown around is purely on Apple. And not put on people like me. Yes, you can blame me for it as it's my decision not to make a macOS version of my game. It's nothing wrong about Apple. If Apple has higher marketshare I would make it on macOS and not on Windows because I have been disliking Windows more and more every day since Windows 7 (last great Windows IMO).
 
That is precisely the point I am making. All these gamer enthusiasts are just saying "APPLE APPLE APPLE APPLE".. Just non stop blame to Apple and not ONE percent of the blame to the developers? Do you know how long it takes to develop games? It makes sense why we are getting old ports (another complaint). It makes sense why we don't get day one macOS versions (heck even Windows doesn't in some cases). So why the heck is it 100% purely Apple at fault here?

And you do realize that $1,000 Dell or Microsoft laptops don't have good hardware for gaming either right? We can't really blame too much on the hardware either. To some extent we can, but not to the level some of these icons are.

If the Switch can get more ports by having even WORSE hardware, then developers need more of the blame.

As a developer making my own decision to make my game Windows only, it just irritates me that 100% of all the blame thrown around is purely on Apple. And not put on people like me. Yes, you can blame me for it as it's my decision not to make a macOS version of my game. It's nothing wrong about Apple. If Apple has higher marketshare I would make it on macOS and not on Windows because I have been disliking Windows more and more every day since Windows 7 (last great Windows IMO).
But how did Nintendo get the Switch to get those ports despite the weak hardware? They created a platform attractive to both developers and gamers. Apple hasn't done that with the Mac. Nintendo has in the past made platforms where that hasn't happened and they've done poorly outside of superfans like the Wii U.

Do you think Windows gaming would be in the same place if MS repeatedly dumped users libraries and the cheapest non-intel iGPU PC was $2000? While not every $1000 PC is suitable for gaming if you want one there is options. Dell has a line of ~$1000 gaming laptops, MSI does, ASUS does, there is desktop options too. There is no affordable gaming focused Apple line. In the era of 100+GB games Apple is still shipping 256GB SSDs and asking $200 for 256GB more. Apple has done very little to nothing to attract gamers which in turn does very little to attract developers. Apple has sold about as many Macs as Nintendo sold Switches in the same time frame but people that buy Switches are actually likely to buy games unlike Mac users.
 
But how did Nintendo get the Switch to get those ports despite the weak hardware? They created a platform attractive to both developers and gamers. Apple hasn't done that with the Mac. Nintendo has in the past made platforms where that hasn't happened and they've done poorly outside of superfans like the Wii U.

Do you think Windows gaming would be in the same place if MS repeatedly dumped users libraries and the cheapest non-intel iGPU PC was $2000? While not every $1000 PC is suitable for gaming if you want one there is options. Dell has a line of ~$1000 gaming laptops, MSI does, ASUS does, there is desktop options too. There is no affordable gaming focused Apple line. In the era of 100+GB games Apple is still shipping 256GB SSDs and asking $200 for 256GB more. Apple has done very little to nothing to attract gamers which in turn does very little to attract developers. Apple has sold about as many Macs as Nintendo sold Switches in the same time frame but people that buy Switches are actually likely to buy games unlike Mac users.
Maybe if you cool down and answer the following two questions and you’ll get your answers when combined with @Ethosik’s comments.

1. What’s the percentage of Switch owners who’s using it use it to mainly play games.
2. What’s the percentage of Mac owners who’s using it use it to mainly play games.

It‘s always about how many sales you can generate that determines whether to support a particular platform. It’s never really about a platform's capabilities or how friendly the platform owners are to developers. Money talks.

Case in point: Mobile games.
 
But how did Nintendo get the Switch to get those ports despite the weak hardware? They created a platform attractive to both developers and gamers. Apple hasn't done that with the Mac. Nintendo has in the past made platforms where that hasn't happened and they've done poorly outside of superfans like the Wii U.

Do you think Windows gaming would be in the same place if MS repeatedly dumped users libraries and the cheapest non-intel iGPU PC was $2000? While not every $1000 PC is suitable for gaming if you want one there is options. Dell has a line of ~$1000 gaming laptops, MSI does, ASUS does, there is desktop options too. There is no affordable gaming focused Apple line. In the era of 100+GB games Apple is still shipping 256GB SSDs and asking $200 for 256GB more. Apple has done very little to nothing to attract gamers which in turn does very little to attract developers. Apple has sold about as many Macs as Nintendo sold Switches in the same time frame but people that buy Switches are actually likely to buy games unlike Mac users.
Regarding Windows...why not? That is what we gamers had to deal with for a long time with consoles, specifically Playstation. We are STILL slowly getting games from the PS3 jail (Metal Gear Solid 4 finally....maybe?). And just because those old libraries exist, doesn't mean Windows 11 can run them flawlessly which is why I have an older gaming system running a couple of older Windows OSes. PS3 -> PS4 and Xbox 360 -> Xbox One killed backwards compatibility. Microsoft was doing great getting games to work on the new consoles, but that took time and not every single game was backwards compatible. PS4 -> PS5 and Xbox One -> Xbox Series is much better.

If you are talking about dropping 32-bit support. Apple didn't just drop it one day, they gave as much notice as possible. It was to get things ready for Apple Silicon. We are better off now than we were back then. Again, lazy developers need to have some of the blame here. There is a department at my work that is stuck on Windows 2000 due to some very specialized equipment that just never got updated to support newer operating systems.

And things have changed with Apple Silicon now. But it has only been three years. It takes a long time to develop games. Some of the games we are seeing announced have been in development far longer than the M1 Air/M1 Mac mini has existed. Especially with COVID delaying a lot of things. M1 Pro is equivalent to the RTX 3060 found in those cheap Windows laptops, with the addition of being sent through a translation layer with Rosetta causing an FPS dip.

Also, M1 being first gen has some issues, as proven by the M1 Ultra GPU and Media Encoder scaling issues. It was enough of an issue that caused me to upgrade to M2 Ultra for better GPU and faster encodes.

Lastly, AMD has not been great the last few years that Apple was partnered with them. It wasn't until VERY recently that ANY AMD GPU could compete with an NVIDIA GPU. THANKFULLY because I don't like how everything turns into NVIDIA discussion to essentially NVIDIA having a monopoly on good performance.

I think M3 or maybe M4 will be the correct starting point. COVID messed up M2 plans, so we will see if it even impacted M3. I hope not. But M4 will expand on M3 obviously and this is where things will balance out.

I am not saying none of the blame should be placed on Apple. M1 Ultra was NOT GOOD. GPU was very poor and did not scale well 2x M1 Max. But M2 is much better. But certainly not ALL the blame as we constantly see in these threads and some of the YouTubers.
 
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It‘s always about how many sales you can generate that determines whether to support a particular platform. It’s never really about a platform's capabilities or how friendly the platform owners are to developers. Money talks.
Yep, exactly this. This is the ONLY reason I am targeting Windows. Even though I do find the macOS platform a little bit more friendly (I seriously have been growing to despise Windows lately). Heck I am using my Mac whenever possible to develop and creating my game assets to limit how much I use Windows.
 
Maybe if you cool down and answer the following two questions and you’ll get your answers when combined with @Ethosik’s comments.

1. What’s the percentage of Switch owners who’s using it use it to mainly play games.
2. What’s the percentage of Mac owners who’s using it use it to mainly play games.

It‘s always about how many sales you can generate that determines whether to support a particular platform. It’s never really about a platform's capabilities or how friendly the platform owners are to developers. Money talks.

Case in point: Mobile games.
There's nothing to cool down from. If you read my post again you'll see I answered those retorical questions myself. Why aren't you telling @Ethosik to cool down?

Apple plays a role in attracting gamers which in turn attracts devs. They have failed in that role for the Mac. They definitely deserve plenty of blame for that. If they want to attract gamers they can build competitive hardware and software for that. They're the only ones that can do that for macOS.
Regarding Windows...why not? That is what we gamers had to deal with for a long time with consoles, specifically Playstation. We are STILL slowly getting games from the PS3 jail (Metal Gear Solid 4 finally....maybe?). And just because those old libraries exist, doesn't mean Windows 11 can run them flawlessly which is why I have an older gaming system running a couple of older Windows OSes. PS3 -> PS4 and Xbox 360 -> Xbox One killed backwards compatibility. Microsoft was doing great getting games to work on the new consoles, but that took time and not every single game was backwards compatible. PS4 -> PS5 and Xbox One -> Xbox Series is much better.

If you are talking about dropping 32-bit support. Apple didn't just drop it one day, they gave as much notice as possible. It was to get things ready for Apple Silicon. We are better off now than we were back then. Again, lazy developers need to have some of the blame here. There is a department at my work that is stuck on Windows 2000 due to some very specialized equipment that just never got updated to support newer operating systems.

And things have changed with Apple Silicon now. But it has only been three years. It takes a long time to develop games. Some of the games we are seeing announced have been in development far longer than the M1 Air/M1 Mac mini has existed. Especially with COVID delaying a lot of things. M1 Pro is equivalent to the RTX 3060 found in those cheap Windows laptops, with the addition of being sent through a translation layer with Rosetta causing an FPS dip.

Also, M1 being first gen has some issues, as proven by the M1 Ultra GPU and Media Encoder scaling issues. It was enough of an issue that caused me to upgrade to M2 Ultra for better GPU and faster encodes.

Lastly, AMD has not been great the last few years that Apple was partnered with them. It wasn't until VERY recently that ANY AMD GPU could compete with an NVIDIA GPU. THANKFULLY because I don't like how everything turns into NVIDIA discussion to essentially NVIDIA having a monopoly on good performance.

I think M3 or maybe M4 will be the correct starting point. COVID messed up M2 plans, so we will see if it even impacted M3. I hope not. But M4 will expand on M3 obviously and this is where things will balance out.

I am not saying none of the blame should be placed on Apple. M1 Ultra was NOT GOOD. GPU was very poor and did not scale well 2x M1 Max. But M2 is much better. But certainly not ALL the blame as we constantly see in these threads and some of the YouTubers.
Apple has repeatedly dumped user's game libraries. Classic Mac OS -> OS X -> PPC to Intel -> x86 to 64 bit. No dev is going to majorly update an old game unless it's continually selling extremely well no matter how "lazy" they are. Are you too "lazy" to port your game to Mac or is it just a business decision? It also pisses off users and there's nothing really they can do about it other than keep an entire seperate OS install/device around to play it.

You can get a laptop with a 3060, a 1TB SSD and 16GB of RAM for $1000 easily. The cheapest MX Pro Apple sells is the Mac mini for $1300, $1500 if you want 1TB of storage so you can hold more than 4 modern AAA games on there. $2000+ if you want it in a laptop form factor. $1300 buys a lot of PC desktop performance and $2000 gets a lot of laptop. From a hardware perspective alone Apple's offerings aren't attractive to gamers. Neither is the software.
 
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Yes it is because Stray is not a Sony Game Studios title at all. It was a timed console exclusive on Playstation shown off at their event, that's it. It comes out on Xbox in 3 weeks. They've made similar Apple TV/Music deals with MS and Xbox (See here). They just want to expand services now that the iPhone has reached saturation and growth has slowed.
Still expect Sony games on Macs and Apple Vision ;).
 
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That is precisely the point I am making. All these gamer enthusiasts are just saying "APPLE APPLE APPLE APPLE".. Just non stop blame to Apple and not ONE percent of the blame to the developers? Do you know how long it takes to develop games? It makes sense why we are getting old ports (another complaint). It makes sense why we don't get day one macOS versions (heck even Windows doesn't in some cases). So why the heck is it 100% purely Apple at fault here?

And you do realize that $1,000 Dell or Microsoft laptops don't have good hardware for gaming either right? We can't really blame too much on the hardware either. To some extent we can, but not to the level some of these icons are.

If the Switch can get more ports by having even WORSE hardware, then developers need more of the blame.

As a developer making my own decision to make my game Windows only, it just irritates me that 100% of all the blame thrown around is purely on Apple. And not put on people like me. Yes, you can blame me for it as it's my decision not to make a macOS version of my game. It's nothing wrong about Apple. If Apple has higher marketshare I would make it on macOS and not on Windows because I have been disliking Windows more and more every day since Windows 7 (last great Windows IMO).
I always find it funny that people not in the know constantly ignore opinions presented from people who actually make the games.
 
Gabe Newell is just the owner of Valve corp., not really in a position to strongarm the whole industry. (Not to mention that he’s reportedly retreated from his duties as owner and plays dota2 all day.)

Sure Valve might bring the next CS to Mac as the rumors say, and both dota2 and CS:GO run on new Macs, but that’s a drop in the bucket compared to everything else.

And on top of that, Linux and the GabeGear are Valve’s baby right now.
He kind of… is. If you know the history between the two Valve is most of the reason Mac gaming is in its current bad shape.

All that being said, it’s crystal clear that Valve doesn’t need Apple but Apple needs Valve.

Otherwise Apple’s efforts to win the industry is going to be chipping away, via each developer.
 
Maybe if you cool down and answer the following two questions and you’ll get your answers when combined with @Ethosik’s comments.

1. What’s the percentage of Switch owners who’s using it use it to mainly play games.
2. What’s the percentage of Mac owners who’s using it use it to mainly play games.

It‘s always about how many sales you can generate that determines whether to support a particular platform. It’s never really about a platform's capabilities or how friendly the platform owners are to developers. Money talks.

Case in point: Mobile games.

So you're admitting Apple users don't buy and play games, which in turn leaves developers little to no incentive to port games to Mac. 🤔
 
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So you're admitting Apple users don't buy and play games, which in turn leaves developers little to no incentive to port games to Mac. 🤔
Apple earns more from gaming than Sony, Nintendo, Microsoft and Activision Blizzard combined 🤷🏼‍♂️

Unfortunately macOS is still the least lucrative way to go for developers in the Apple ecosystem.
 
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That a sneaky try to twist words here.

Replace Mac with Windows, you get the same answer.

Good try tho.

Well seeing as PC Gaming makes ludicrous amounts of money to the point even Sony is porting their coveted PlayStation Exclusives to Windows, yeah...

And this isn't even considering the fact the majority of the world's biggest games all started as PC exclusives
 
That a sneaky try to twist words here.

Replace Mac with Windows, you get the same answer.

Good try tho.
Except the Windows userbase is significantly larger than the macOS userbase. Even assuming somehow that the same proportion of Windows users and Mac users game the larger market share alone makes it more attractive to devs. If there's a 800 million PCs out there and 200 million Macs and 5% of users on both game the 40 million PC gamers is a lot more enticing than 5 million Mac gamers.

And we already know from things like the Steam hardware survey that significantly more users play on Windows than would be expected by marketshare alone. Windows is actually attractive to gamers because that's where the best hardware is, the best performance per dollar is found, and cyclically where the games are.

Apple either needs to grow marketshare like crazy to the point they are unignorable or somehow make macOS more attractive to gamers.
 
Apple either needs to grow marketshare like crazy to the point they are unignorable or somehow make macOS more attractive to gamers.
It’s marketshare. I’m not spending time on a macos port until I have a large pool of potential buyers. Windows has me covered. Mac does not. Devs feel this way. Devs don’t make the games, gamers won’t buy the platform. It’s basic business. A lot of my favorite Mac games were released much later than their Windows counterpart. I have a Mac build on my list, but it’s low purely due to marketshare.

There is NOTHING apple can do. It won’t overtake Windows overnight. Buying a game Studio would be a death toll and a loss to Shareholders. If Halo remained as a Mac exclusive then we more than likely would not have seen Halo 2 or 3.
 
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There is NOTHING apple can do. It won’t overtake Windows overnight. Buying a game Studio would be a death toll and a loss to Shareholders. If Halo remained as a Mac exclusive then we more than likely would not have seen Halo 2 or 3.
It's a good thing Halo was never intended to be a Mac exclusive ever then.

Obviously nothing would happen overnight. And they'd probably never do it either. But if they were to increase the proportion of users that game that would also make it more attractive even at the same number of users. It's another route. I also think it's absurd to think they'll get to a marketshare big enough to actually attract devs either. That's why I still think the best route to actually having a good selection of games on Mac is a compatibility layer like Proton.
 
Let's not forget that the talk about the marketshare mostly concerns bigger AAA games. There are lots of indie developers who keep bringing their games to Apple Silicon so obviously it's profitable for them. In fact for many of them it's a way of increasing the revenues and finding new audience. Here are some new press releases.

Mahokenshi will be relesed for Mac tomorrow with a native AS port.


Whisker Squadron: Survivor will come to Apple Silicon on Aug 21. There's a demo.


Let's! Revolution! was released today for Apple Silicon.


Also Unity released its game dev tool for Vision Pro today.

 
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It was.

No. It was introduced at MacWorld. It was never exclusive. Just like the recent MGS 3 remake was introduced during the PlayStation showcase but isn't exclusive to PlayStation. Halo was supposed to hit PC/Mac before MS bought Bungie and moved it to Xbox.
 
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