any performance improvements? have they finally started converting RT calls?GTPK 1 Beta 3 is out.
GTPK 1 Beta 3 is out.
No idea. How / where would we check that? There’s no changelog unfortunately.any performance improvements? have they finally started converting RT calls?
Either you use Whisky 🥃 or Terminal to launch the command.
I feel like I didn’t get my point across.They aren't really. Gaming laptops in the ~$1000-$1200 region are pretty similar in performance to the M2 Pro and significantly better than the base M1/M2. And god forbid you want an internal SSD that can store more than Baldur's Gate 3 and a web browser.
For a game that is also supposed to be on Playstation I've not really seen much in the way of advertisement (contrast this with Baldurs Gate 3, everyone is talking about it).A new cinematic trailer for Fort Solis is out. Release date Aug 22.
Agreed. And this is where we need to just put attention to developers and marketshare. The MacBook Air pretty much blows away the Nintendo Switch and is better than the PS4. A M2 Pro is reaching console territory. Apple doesn’t need to compete with the 4090 crowd that wants to chase 8k 120fps gaming with max settings. Apple will never compete with this. But their hardware is already competing with consoles. Consoles do just fine even when some of their games on performance mode dips to 720-900p resolution just to maintain 60fps. In fact I find it more enjoyable as the games mostly don’t have constant micro stutters, shader compilation, frame pacing issues etc.I feel like I didn’t get my point across.
I said meant “good performance to price” in context, not absolute.
Apple is never going to compete fully in the “Gamer” market, but, if they wanted, could reach across the aisle to get users who want a premium product, with an OS that doesn’t make you want to sound yourself with barbed wire. Ones who may play the occasional game.
Comparing say, a MacBook with the latest “Analienware GameThruster CBT” is never going to get anywhere.
The Nintendo comparison I find most applicable here. (Admittedly I am a huge Nintendo fan)Agreed. And this is where we need to just put attention to developers and marketshare. The MacBook Air pretty much blows away the Nintendo Switch and is better than the PS4. A M2 Pro is reaching console territory. Apple doesn’t need to compete with the 4090 crowd that wants to chase 8k 120fps gaming with max settings. Apple will never compete with this. But their hardware is already competing with consoles. Consoles do just fine even when some of their games on performance mode dips to 720-900p resolution just to maintain 60fps. In fact I find it more enjoyable as the games mostly don’t have constant micro stutters, shader compilation, frame pacing issues etc.
I think it’s unrealistic to expect everything and everything current to be ported. As someone that is very vocal about wanting to eliminate exclusives (I want PS5 to play Halo and Xbox to play God of War), I understand as a developer porting takes time. So we get some older titles ported and that’s okay. It makes perfect sense with how popular Mac is vs Windows. And even Windows gets ports 18 months or later. So that should tell you something that the biggest platform sometimes gets ports slow.Maybe we’re too far into the weeds here, I think first we need to define a goal.
The goal being popular title releases on the Mac, right?
As Homy posts, there are a lot of games being released on the Mac. But clearly there’s still dissatisfaction with what’s not coming to the platform.
I think it’s unrealistic to expect everything and everything current to be ported. As someone that is very vocal about wanting to eliminate exclusives (I want PS5 to play Halo and Xbox to play God of War), I understand as a developer porting takes time. So we get some older titles ported and that’s okay. It makes perfect sense with how popular Mac is vs Windows. And even Windows gets ports 18 months or later. So that should tell you something that the biggest platform sometimes gets ports slow.
With how popular Mac is, I’m surprised about the stuff we are getting
Absolutely agree! What I do not agree with are statements like “Apple needs NVIDIA then games will come” or “we need 4090 levels of performance then games will come” or “porting to Mac is such a simple thing”No one's expecting literally every PC game to be available on Mac, but the current library is abysmal and that number needs to get higher. There's so many games perfect for macOS that it's mindboggling they're not there. Here's some examples:
Hell I can boil it down to if it can run on Nintendo Switch, it can run on Mac so there's no reason not to port it especially since the M series chips greatly trounce the dated Tegra X1 in the Nintendo Switch.
- Diablo 4: One of the first games tested with the Game Porting Toolkit, a series that has historically always been on Mac yet the latest entry isn't here. Even celebrities like Whoopi Goldberg ranted about why isn't the game on Mac
- Overwatch 2: Game's on Nintendo Switch. C'mon Blizzard
- Call of Duty Warzone: CoD is another series that had always been on Mac, yet the last game to get a Mac port was Black Ops 3. The Apple Silicon chips are more than capable of running the newer games, and with Microsoft bringing Call of Duty back to Nintendo systems, Mac should be on that list too.
- The Like a Dragon Franchise: We saw from Parallels that the series is more than capable of running on Apple Silicon
- The Persona series: So many Mac users wanna play these legendary RPGs, to the point I had to guide so many how to install Windows via Boot Camp when Persona 4 Golden got a PC port back in 2020
- Witcher 3: The game can run on a Nintendo Switch, so get it on Mac CDPR
- Command & Conquer Remastered: The original games had Mac ports yet the 4K remaster isn't on Mac, with the only way to play it being the Vanilla Conquer source port
- Red Dead Redemption 2: Now this is a game that would really show the power of Apple Silicon. With how demanding the game is if they contracted Rockstar to port it to Mac that would get eyes on the platform.
Red Dead Redemption 2: Now this is a game that would really show the power of Apple Silicon. With how demanding the game is if they contracted Rockstar to port it to Mac that would get eyes on the platform.
Oh good so I was right with the timing it takes the porting house... I wonder if MetalFX will be added the same time FSR2 is. (Which is also supposed to come in September).
Yep I heard so many people respond with Death Stranding simply “it’s an old game”. So Apple can’t win no matter what.Well, RDR 2 is from 2018 and even when Apple announces newer games like Death Stranding from 2020, RE Village from 2021 and Stray from 2022 people, many in this thread and forum, complain time after time about Mac getting "old" games so to say "No one's expecting literally every PC game to be available on Mac" is an understatment.
A good example of how long things take - Persona 4 Golden came to PC years after it came out. Was stuck on PS TV forever. I actually bought one just for that one game. And FFXIV making its way to Xbox. Been in the works since 2021 at least. These things aren’t quick.
Maybe a realistic goal to shoot for is popular multiplayer games to get a port?I think it’s unrealistic to expect everything and everything current to be ported. As someone that is very vocal about wanting to eliminate exclusives (I want PS5 to play Halo and Xbox to play God of War), I understand as a developer porting takes time. So we get some older titles ported and that’s okay. It makes perfect sense with how popular Mac is vs Windows. And even Windows gets ports 18 months or later. So that should tell you something that the biggest platform sometimes gets ports slow.
With how popular Mac is, I’m surprised about the stuff we are getting
This is the reason why Mac has much lower priority in game releases, than other platforms.
You completely missed the point.That’s not the whole picture. We know that Steam stats can vary much each month so you have to wait a few months to see if the trend remains. That number shows most likely the increasing number of Steam deck owners, not desktop Linux gamers. ”Arch Linux” is the variant that has increased most and that’s what Steam deck uses now. The fact is that game developers are actually abandoning desktop Linux because of the success of Proton on Steam deck so the more correct conclusion is ”Steam deck gamers now outnumber Mac gamers on Steam”.
This also doesn’t mean that the number of Mac gamers has decreased on Steam. In fact that number had a small increase last month. The increase of ”Linux” gamers is thanks to people abandoning Windows. Windows lost about 0.5% to Linux. So game developers still haven’t lost any Mac gamers. The whole increase could also be because of Windows gamers being on vacation and not playing so there are many reasons for these stats changes.