Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Whoa, checking out Steam today because Baldur's Gate III was just released and low and behold there is a Mac version!

That's pretty good!

Don’t know if BG 3 is new to you but it’s always been on Mac since early access almost three years ago. The final version will be released next month.
 
  • Like
Reactions: diamond.g
I think that is new because my 5th gen is not a F series. Its i7-5820K
5820K is HEDT CPU.

Hasn’t Intel pretty much always had iGPU’s since Core i? Not saying it has been a good GPU arch, but from my understanding Alchemist isn’t wildly different from their later iGPU’s though. Battlemage is supposed to be quite different though.
IMO, Alch is good arch. It suffers only from software side. There bottlenecks in the design, obviously, but they are not that big of a deal as people are making them out to be. Drivers - that is big deal.

Secondly. What I meant is that only AMD had both high performance CPU and GPU architecture available to clients, and also - semi-custom solutions.
 
The MacBook Air pretty much blows away the Nintendo Switch and is better than the PS4. A M2 Pro is reaching console territory. Apple doesn’t need to compete with the 4090 crowd that wants to chase 8k 120fps gaming with max settings.

Speaking of competent hardware I'm testing Crossover 23 beta and was pleasantly surprised and kind of blown away by the performance in Mass Effect Legendary Edition. Yes, it uses UE 3 but it was released in 2021, the same year as RE Village. I'm getting similar performance on my base Mac Studio M1 24c to RTX 2080 Ti, 3070, 3080 and even 3090, with Rosetta and Crossover translation!!

It’s not the same testing area in the game and stuttering occurs due to high settings but I get 60-200 fps on max settings at 1440p!! The game still looks good despite old engine. :cool: (The images are compressed. Looks much better in-game).

Skärmavbild 2023-08-04 kl. 05.04.59.jpg

Skärmavbild 2023-08-04 kl. 05.06.02.jpg

Skärmavbild 2023-08-04 kl. 04.45.20.jpg

Skärmavbild 2023-08-04 kl. 04.19.47.jpg

Skärmavbild 2023-08-04 kl. 04.18.44.jpg

Skärmavbild 2023-08-03 kl. 04.33.34.jpg

Skärmavbild 2023-08-04 kl. 04.58.53.png
 
Last edited:
Don’t know if BG 3 is new to you but it’s always been on Mac since early access almost three years ago. The final version will be released next month.
That is great to hear, but haven't seen it mentioned anyplace in a Mac gaming thread.
The final version is out now if this is new to you!
One the most played games trending on Steam.
 
  • Like
Reactions: Irishman
That is great to hear, but haven't seen it mentioned anyplace in a Mac gaming thread.
The final version is out now if this is new to you!
One the most played games trending on Steam.

Why would it be new to me when I already said it's been on Mac since early access? The game's been mentioned many times in this and other threads on MR. A simple search shows many results. It even has its own thread since 2020. The final Mac candidate is not out as I already wrote.
 
Last edited:
Too bad I won't be playing it yet since the Mac version launches September 6th...the same day as Starfield...

WELP
I might try as I am Mac addict :p I have a windows pc around but can't be bothered to buy a graphic card for it as I sold the old one in high times and once you've get used to no fan noise and low power usage you can't go back.
 
  • Like
Reactions: Irishman and Homy
I might try as I am Mac addict :p I have a windows pc around but can't be bothered to buy a graphic card for it as I sold the old one in high times and once you've get used to no fan noise and low power usage you can't go back.

Oh hands down I'm gonna try it on Game Porting Toolkit myself. Getting Starfield to run on Mac would be headline worthy and get a lot of people talking
 
I might try as I am Mac addict :p I have a windows pc around but can't be bothered to buy a graphic card for it as I sold the old one in high times and once you've get used to no fan noise and low power usage you can't go back.

I don't disagree and I love playing games on my silent MBA, but I've been impressed with the efficiency of my desktop's 4070 - obviously you'll hear the fans if you really lean on it, but at 1440p I can't get it to break a sweat and if the fans are running, I can't hear them.
 
I don't disagree and I love playing games on my silent MBA, but I've been impressed with the efficiency of my desktop's 4070 - obviously you'll hear the fans if you really lean on it, but at 1440p I can't get it to break a sweat and if the fans are running, I can't hear them.
Yeah a 4070 is a great card, but cba to run windows again with all it’s tweaks, updates and things. I loved it years ago but not anymore besides that I play WoW Dragonflight mainly. not much time for other games. I have a PS5 and Xbox but almost never use them.. PS5 I would if there was a new Naughty dog game like the Last of Us or Uncharted, they are amazing.
 
  • Like
Reactions: Irishman and dmr727
Don't know if this is the right thread to put this in but I came across an interesting (but not surprising) response from the developer about not bringing their game, in this case Trine 5, to Mac (and Linux). The first three games in the series did have Mac versions but the fourth didn't and neither will the upcoming fifth entry in the series. You can play the fourth one on GeForce Now though. Perhaps the fifth one will be available there as well? I wonder if these would work with the GPTK?

Here are the developer's comments.

Unfortunately, Linux and Apple user bases are too small for us to target. This is especially true these days, as the platforms are almost completely different. Porting to Linux won't help porting to OS X and porting to OS X won't help porting to Linux. While Linux development is somewhat easier than it used to be (thanks to Steam OS), OS X development has only gone more expensive.

We did consider a Linux port for a while, but in the end didn't have resources to attempt it. It's possible in the future, if Valve keeps up the good work with Steam Deck, but I wouldn't suggest waiting for it. Trine 5 should run fine on Proton, so native Linux port doesn't really have much to offer.

-JLarja / Frozenbyte

-----------

Every developer and publisher is in a different situation. It is possible to imagine a situation where it would be beneficial for us to make the ports (especially the Linux, or Steam Deck, one).

Please also note that it's not about whether doing a port would be profitable by some calculation. We don't have a pool of (Linux) programmers that we could tap to do a port and then put them back to storage, while we wait couple of years for the next time they are needed. If we were to do a port, then we aren't doing something else that is (as far as we can tell) more profitable. Considering all the money Frozenbyte has so far made has been put back to develop more games, it would effective mean less games from us.

All this, obviously, has lots of variables, and it's impossible to say what would make sense in the long run and what wouldn't. If it was up to me, I would spent the resources on Linux port, as the development environment for Steam Deck seems pretty good and we do have (more or less) working Vulkan renderer from Stadia days. I can't come up with any numbers that say it's a good idea though. it's mostly just that I like Linux and it's close enough call that I can't come up with numbers to show it's a bad idea either.

About Proton: Using a translation layer isn't really a bad idea at all, if instead of hoping for perfect solution you embrace good enough. Much of the programming is building layers upon layers, abstracting the details (like on what hardware the code is running) until the details don't matter anymore (for the code at hand. They obviously matter for the absraction layer).

Badly done native port is certainly much worse than many Windows games currently running on Proton are (I think Trines 1-3 actually demonstrate this quite well). Again, I don't have any numbers, but if we were to make a Linux port, it couldn't receive much optimization. Maybe being native would offset that, maybe not. Maybe the game would run worse in 30-60 FPS range but better around 120 FPS. I would personally consider it a failure (players at 30-60 FPS need the extra frames much more), but some would paint it as evidence of greatness of native port.

All that said, we are open for third party porting. If THQ (publisher of Trine 5) wishes to outsource Linux or OS X porting to third party, it will likely happen (obviously we want something out of it, because otherwise it would be a net loss to us). So even though I'm pretty sure we won't do it, it could still happen.

-JLarja / Frozenbyte
 
  • Like
Reactions: AgentMcGeek
Don't know if this is the right thread to put this in but I came across an interesting (but not surprising) response from the developer about not bringing their game, in this case Trine 5, to Mac (and Linux). The first three games in the series did have Mac versions but the fourth didn't and neither will the upcoming fifth entry in the series. You can play the fourth one on GeForce Now though. Perhaps the fifth one will be available there as well? I wonder if these would work with the GPTK?

Here are the developer's comments.

Unfortunately, Linux and Apple user bases are too small for us to target. This is especially true these days, as the platforms are almost completely different. Porting to Linux won't help porting to OS X and porting to OS X won't help porting to Linux. While Linux development is somewhat easier than it used to be (thanks to Steam OS), OS X development has only gone more expensive.

We did consider a Linux port for a while, but in the end didn't have resources to attempt it. It's possible in the future, if Valve keeps up the good work with Steam Deck, but I wouldn't suggest waiting for it. Trine 5 should run fine on Proton, so native Linux port doesn't really have much to offer.

-JLarja / Frozenbyte

-----------

Every developer and publisher is in a different situation. It is possible to imagine a situation where it would be beneficial for us to make the ports (especially the Linux, or Steam Deck, one).

Please also note that it's not about whether doing a port would be profitable by some calculation. We don't have a pool of (Linux) programmers that we could tap to do a port and then put them back to storage, while we wait couple of years for the next time they are needed. If we were to do a port, then we aren't doing something else that is (as far as we can tell) more profitable. Considering all the money Frozenbyte has so far made has been put back to develop more games, it would effective mean less games from us.

All this, obviously, has lots of variables, and it's impossible to say what would make sense in the long run and what wouldn't. If it was up to me, I would spent the resources on Linux port, as the development environment for Steam Deck seems pretty good and we do have (more or less) working Vulkan renderer from Stadia days. I can't come up with any numbers that say it's a good idea though. it's mostly just that I like Linux and it's close enough call that I can't come up with numbers to show it's a bad idea either.

About Proton: Using a translation layer isn't really a bad idea at all, if instead of hoping for perfect solution you embrace good enough. Much of the programming is building layers upon layers, abstracting the details (like on what hardware the code is running) until the details don't matter anymore (for the code at hand. They obviously matter for the absraction layer).

Badly done native port is certainly much worse than many Windows games currently running on Proton are (I think Trines 1-3 actually demonstrate this quite well). Again, I don't have any numbers, but if we were to make a Linux port, it couldn't receive much optimization. Maybe being native would offset that, maybe not. Maybe the game would run worse in 30-60 FPS range but better around 120 FPS. I would personally consider it a failure (players at 30-60 FPS need the extra frames much more), but some would paint it as evidence of greatness of native port.

All that said, we are open for third party porting. If THQ (publisher of Trine 5) wishes to outsource Linux or OS X porting to third party, it will likely happen (obviously we want something out of it, because otherwise it would be a net loss to us). So even though I'm pretty sure we won't do it, it could still happen.

-JLarja / Frozenbyte

Thanks! Always interesting to get insights into how developers work and reason. I guess Trine didn't simply have enough sale numbers on Mac to motivate further ports or enough resources as Frozenbytes say. Despite having a too small user base we see that Mac is interesting for other developers. One example is the game I posted about right before your post, Total War series. New games and DLCs just keep ported thanks to a large enough user base and a third party porting studio like Feral.
 
Thanks! Always interesting to get insights into how developers work and reason. I guess Trine didn't simply have enough sale numbers on Mac to motivate further ports or enough resources as Frozenbytes say. Despite having a too small user base we see that Mac is interesting for other developers. One example is the game I posted about right before your post, Total War series. New games and DLCs just keep ported thanks to a large enough user base and a third party porting studio like Feral.
Apple’s job now is to keep increasing the installed active user base of Macs until such time that developers will want to develop for macOS even if it means jumping thru countless hurdle. Not to buy any games studios for any killer exclusives. Apple is still skating to where the puck will go instead where it had been. Of cource Apple is also trying to remove hurdles (e.g. Game Porting Toolkit).
 
  • Like
Reactions: Homy
Don't know if this is the right thread to put this in but I came across an interesting (but not surprising) response from the developer about not bringing their game, in this case Trine 5, to Mac (and Linux). The first three games in the series did have Mac versions but the fourth didn't and neither will the upcoming fifth entry in the series. You can play the fourth one on GeForce Now though. Perhaps the fifth one will be available there as well? I wonder if these would work with the GPTK?

Here are the developer's comments.

Unfortunately, Linux and Apple user bases are too small for us to target. This is especially true these days, as the platforms are almost completely different. Porting to Linux won't help porting to OS X and porting to OS X won't help porting to Linux. While Linux development is somewhat easier than it used to be (thanks to Steam OS), OS X development has only gone more expensive.

We did consider a Linux port for a while, but in the end didn't have resources to attempt it. It's possible in the future, if Valve keeps up the good work with Steam Deck, but I wouldn't suggest waiting for it. Trine 5 should run fine on Proton, so native Linux port doesn't really have much to offer.

-JLarja / Frozenbyte
Yes, exactly the same type of response I have received from other developers but I don't have their permission to post their responses. And this is what I was saying a few pages back and was treated that "I don't know what I am talking about".
 
Yes, exactly the same type of response I have received from other developers but I don't have their permission to post their responses. And this is what I was saying a few pages back and was treated that "I don't know what I am talking about".
If I may add…

Supporting another platform is much larger a project than some realise. It's not only making it run on another platform ; it's also Quality Assurance on all possible configurations (even though Macs have much less complexity in terms of variety hardware, remember RE:Village that only supported M1 and still had a major bug with unresponsive input). QA takes a lot of time. And then once released you need to support and maintain the game. This means training your support team on the Mac version, delivering patches (bug fixes), testing again for each new OS releases. This is a long term investment and commitment.

I totally understand why I doesn't make sense for some studios.

Apple’s job now is to keep increasing the installed active user base of Macs until such time that developers will want to develop for macOS even if it means jumping thru countless hurdle. Not to buy any games studios for any killer exclusives. Apple is still skating to where the puck will go instead where it had been. Of cource Apple is also trying to remove hurdles (e.g. Game Porting Toolkit).

Yes, for getting games on the Mac Apple need to "prove" that it works. And no, Apple Arcade is not it. Apple will need to be involved with famous game studios and invest in getting their games on the platform. It seems that Apple has been doing a little of that though : the availability of recent AAA games seems to have something todo with Apple's implication. Good. They need to keep it going for while until it flourishes and attracts other studios.
 
Yes, exactly the same type of response I have received from other developers but I don't have their permission to post their responses. And this is what I was saying a few pages back and was treated that "I don't know what I am talking about".
I don’t get it either, pretty much every statement from developers about porting games to Mac is “it’s too small a market to put significant resources into.”

Straight from the horses mouth and people still don’t want to believe it.

Apple’s job now is to keep increasing the installed active user base of Macs until such time that developers will want to develop for macOS even if it means jumping thru countless hurdle. Not to buy any games studios for any killer exclusives. Apple is still skating to where the puck will go instead where it had been. Of cource Apple is also trying to remove hurdles (e.g. Game Porting Toolkit).
I disagree somewhat. I think a better route is to make the porting process easier.

I think that’s an easier (and more Apple-y) solution. They’d need to collect feedback from people, and commit development into toolkits to remove the major hurdles (which, in a sense, they’re doing with GTPK).

If the porting was less of a challenge, then the bar for profitability would be much lower.
 
  • Like
Reactions: Ethosik
Supporting another platform is much larger a project than some realise. It's not only making it run on another platform ; it's also Quality Assurance on all possible configurations (even though Macs have much less complexity in terms of variety hardware, remember RE:Village that only supported M1 and still had a major bug with unresponsive input). QA takes a lot of time. And then once released you need to support and maintain the game. This means training your support team on the Mac version, delivering patches (bug fixes), testing again for each new OS releases. This is a long term investment and commitment.

I totally understand why I doesn't make sense for some studios.
Yes I agree. I have statements from companies, CEOs and more but don’t have permission to post them. But you can see a few pages back I was simply told I didn’t know anything and nothing I have said was accurate. That individual even said porting is easy.
 
  • Like
Reactions: MRMSFC
@Hornby: good to know about Mass Effect! I've had a Mac since the late '90s and have always wanted to play it!

They got EA App working and now ME LE works again. The game required an update that didn't want to work but suddenly one day it worked. Btw you tagged the wrong person. :)
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.