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I didn't play Starfield on my Steam Deck I played it on my main machine because I need at minimum 60FPS. Hell most Deck users don't even recommend playing Starfield on Deck since the game is CPU heavy.

Good but the facts remains. Either games can be enojyable on all platforms regardless of quality and perfromance or they can't on all platforms because of the quality and perfromance. 60 is 60 everywhere.
 
This is an Alan Wake 2 issue. It is pretty much going to suck on Mac and PC. :) Now can we go back to talking about games that aren't going to die a horrible death.
 
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Despite the news about Witcher 1-2 getting native AS ports I think it's more realistic we'll see a demo of confirmed games with ray tracing than Witcher 3 or Cyberpunk at the "Scary Fast" event next week. Reisdent Evil 4 is expected Dec 31 and has RT. Death Stranding is expected Dec 3 and been rumored to get RT but they left it out due to lack of time.

Technical Director Akio Sakamoto said "We are certainly interested in the technology and have looked into it and tested it, but as we wanted to bring the PC version to PC users as soon as possible, we decided against implementing that feature this time. But we would like to consider it for our next titles".

I think now after three years it's a good opportunity for Apple and Kojima to showcase RT on new M3 Macs with Death Stranding. Speaking of M3 another possibility at the event is the introduction of a 27"/32" iMac with M3 Pro/Max first before Pro/Max comes to the laptops. That wouldn't create as much confusion since it's a different Mac segment. At the same time the event time is strange. If Apple was going to make such an extraordinary announcment about M3 Pro/Max they wouldn’t do it so late in the evening. Here in Europe it will be at 1-2 a.m. when most people are asleep.
 
This is an Alan Wake 2 issue. It is pretty much going to suck on Mac and PC. :) Now can we go back to talking about games that aren't going to die a horrible death.
It seems like performance isn't actually that bad running full tilt. I'm ignoring the green part of the bar for the moment. Granted this doesn't appear to be the Path Tracing results but of course NVIDIA is going to show their cards in the best light possible so if the PT performance was great I feel like they would point that out.

Now for the green part of the bar, the 2160P results are using DLSS Performance so rendering at 1080P, which is fine I guess? The 1440P results I think are scaled from a little less than 1080P.
KhVKgSGLEDVQsmqtffwWym-970-80.png.webp

aw7KW8HdauzC7SRwQTV5im-970-80.png.webp

EDIT: I read the article from NVIDIA. The base numbers are actually based on Path Tracing being enabled, so yeah they are more impressive than they seemed at first glance. Even the 4060 is putting up decent-ish numbers with PT enabled at 1080P (26FPS).
alan-wake-2-geforce-rtx-1920x1080-rt-high-nvidia-dlss-3-5-desktop-gpu-performance.png
 
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Despite the news about Witcher 1-2 getting native AS ports I think it's more realistic we'll see a demo of confirmed games with ray tracing than Witcher 3 or Cyberpunk at the "Scary Fast" event next week. Reisdent Evil 4 is expected Dec 31 and has RT. Death Stranding is expected Dec 3 and been rumored to get RT but they left it out due to lack of time.

Technical Director Akio Sakamoto said "We are certainly interested in the technology and have looked into it and tested it, but as we wanted to bring the PC version to PC users as soon as possible, we decided against implementing that feature this time. But we would like to consider it for our next titles".

I think now after three years it's a good opportunity for Apple and Kojima to showcase RT on new M3 Macs with Death Stranding. Speaking of M3 another possibility at the event is the introduction of a 27"/32" iMac with M3 Pro/Max first before Pro/Max comes to the laptops. That wouldn't create as much confusion since it's a different Mac segment. At the same time the event time is strange. If Apple was going to make such an extraordinary announcment about M3 Pro/Max they wouldn’t do it so late in the evening. Here in Europe it will be at 1-2 a.m. when most people are asleep.
Yeah the timing is weird isn't it? I mean is it after hours for the stock market as well. 🤷‍♂️
 
It does because it’s sad it requires a 3070 GPU to achieve something so poor.
To a degree, that’s the march of technology. It’s okay if some games push hardware heavily, just as it’s okay that many don’t. If you were looking forward to Alan Wake and don’t have the requisite hardware, my apologies, but it happens to us all. I upgraded from a 1080 earlier this year because I wanted to play games that were too much for it to handle at the quality settings I wanted.
 
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It seems like performance isn't actually that bad running full tilt. I'm ignoring the green part of the bar for the moment. Granted this doesn't appear to be the Path Tracing results but of course NVIDIA is going to show their cards in the best light possible so if the PT performance was great I feel like they would point that out.

Now for the green part of the bar, the 2160P results are using DLSS Performance so rendering at 1080P, which is fine I guess? The 1440P results I think are scaled from a little less than 1080P.
KhVKgSGLEDVQsmqtffwWym-970-80.png.webp

aw7KW8HdauzC7SRwQTV5im-970-80.png.webp

EDIT: I read the article from NVIDIA. The base numbers are actually based on Path Tracing being enabled, so yeah they are more impressive than they seemed at first glance. Even the 4060 is putting up decent-ish numbers with PT enabled at 1080P (26FPS).
alan-wake-2-geforce-rtx-1920x1080-rt-high-nvidia-dlss-3-5-desktop-gpu-performance.png
Agreed. Those numbers aren’t bad at all.
 
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pdf_10.png

So RE:8 on macOS not sell enough units to make the list. I wonder if that is why they are not doing simultaneous macOS/PC releases.
 
pdf_10.png

So RE:8 on macOS not sell enough units to make the list. I wonder if that is why they are not doing simultaneous macOS/PC releases.
Please provide a link so we know what we're looking at. There is no mention av OS in that image so I don't know how you make that conclusion. Those appear to be the total numbers. Resident Evil Village has sold more than 8 million copies in its lifetime. Here is another chart:

Skärmavbild 2023-10-26 kl. 15.09.59.png
 
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Whose PDF is that?
Capcoms
Please provide a link so we know what we're looking at. There is no mention av OS in that image so I don't know how you make that conclusion. Those appear to be the total numbers. Resident Evil Village has sold more than 8 million copies in its lifetime. Here is another chart:

View attachment 2302387
It is from their IR slide deck. They don't break out any of their other games on the lsit by OS so it is probably safe to assume they mean straight unit sales. Which again would imply that the macOS sales haven't been high enough to get it back on the list (as in it sold less than 940k units in the last 6 months across all platforms with macOS being the newest to have it, unless the iOS version has been released).
 
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Capcoms

It is from their IR slide deck. They don't break out any of their other games on the lsit by OS so it is probably safe to assume they mean straight unit sales. Which again would imply that the macOS sales haven't been high enough to get it back on the list (as in it sold less than 940k units in the last 6 months across all platforms with macOS being the newest to have it, unless the iOS version has been released).
I’m not at all surprised.

This goes back to inherent issues with the platform, in that Mac users that care about games are affluent enough to afford a PC as well. And realistically, if those users wanted to play Resident Evil 8, they could have a year before the Mac release on PC.

Also, there’s the issue of Mac App Store exclusivity. If it were available on Steam, there’d be no reason to buy it again because the Mac version would be added to the library automatically. So no new sales there.

And also when’s the last time anyone bought a game from the Mac App Store?

That leaves a buying demographic of people who are affluent enough to afford a Mac, but don’t own a PC, who are willing to buy a game exclusively from the Mac App Store who in all likelihood didn’t already purchase it from Steam. I would certainly be surprised if there were 940,000 people in that demographic.

It’s sad to see for sure, but I assume that Capcom and Apple foresaw this (it’s not like I’m particularly smart), and decided the money was worth it nonetheless though.
 
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I think you are reading too much into this.
Possibly, but we don't get a good grasp on macOS unit sales pretty much anywhere, so all that tends to be left is speculation, no?


Plus RE8 doesn't show up in the top paid apps list anymore at least as of last time I looked.
 
It is from their IR slide deck. They don't break out any of their other games on the lsit by OS so it is probably safe to assume they mean straight unit sales. Which again would imply that the macOS sales haven't been high enough to get it back on the list (as in it sold less than 940k units in the last 6 months across all platforms with macOS being the newest to have it, unless the iOS version has been released).

Still not following you. You say yourself "They don't break out any of their other games on the lsit by OS" so how do you make the conclusion about macOS sales?

The numbers in your link shows sales during the past 6 month. Their fiscal year is between April 2023 and March 2024. That is "First half report", i.e. April to Sep. It shows Resident Evil Village didn’t sell 1 million copies during that six months regardless of OS. So how does that turns into macOS sales not being high enough?

Resident Evil Village was released for Mac Oct 30 2022 and Shadows of Rose Jan 12 2023. It’s safe to assume that Mac has had the highest sales numbers after launch between Nov and March before that report. Even if they had sold 900 000 Mac copies since April it still wouldn’t make it on that list so there’s absolute no connection between the macOS sales and the numbers in the report. You just can’t say low macOS sales is the reason behind the game not making it back on the list.
 
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The fact that we don’t get numbers doesn’t mean it follows we can assume things we have no proof of. The only thing we can say is “we don’t know”.
I know what you meant, you were supposed to laugh at the funny Boondocks scene. Of course if you have not watched Boondocks you are doing your self a disservice (well for at least the first two seasons)
 
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Still not following you. You say yourself "They don't break out any of their other games on the lsit by OS" so how do you make the conclusion about macOS sales?

The numbers in your link shows sales during the past 6 month. Their fiscal year is between April 2023 and March 2024. That is "First half report", i.e. April to Sep. It shows Resident Evil Village didn’t sell 1 million copies during that six months regardless of OS. So how does that turns into macOS sales not being high enough?

Resident Evil Village was released for Mac Oct 30 2022 and Shadows of Rose Jan 12 2023. It’s safe to assume that Mac has had the highest sales numbers after launch between Nov and March before that report. Even if they had sold 900 000 Mac copies since April it still wouldn’t make it on that list so there’s absolute no connection between the macOS sales and the numbers in the report. You just can’t say low macOS sales is the reason behind the game not making it back on the list.
Really my whole point was that we don't know how well sales of games on macOS is going because no one breaks it out. If the game did really well it would have shown up on the slide deck (maybe) yeah it didn't and yeah I could be reading too much into it.
 
So the rumors say the reason for the unusual event time next week is that "it will fall during business hours in Japan, and that the event will include a major tie-in with a Japanese game developer". It's not confirmed but could it be Sony or Bandai Namco? They already have Capcom and Kojima.

Besides the possibility of a demo of RT in Resident Evil 4 and Death Stranding we have also Reisdent Evil Village. Before HW RT was introduced by Apple Capcom said they were trying to figure out how to implement it in Village for Macs. Now that should be easy. Snowrunner and Stray have RT too and are supposed to come this year so maybe we'll see those too.
 
So the rumors say the reason for the unusual event time next week is that "it will fall during business hours in Japan, and that the event will include a major tie-in with a Japanese game developer". It's not confirmed but could it be Sony or Bandai Namco? They already have Capcom and Kojima.

Besides the possibility of a demo of RT in Resident Evil 4 and Death Stranding we have also Reisdent Evil Village. Before HW RT was introduced by Apple Capcom said they were trying to figure out how to implement it in Village for Macs. Now that should be easy. Snowrunner and Stray have RT too and are supposed to come this year so maybe we'll see those too.
Square-Enix (Final Fantasy, Dragon Quest), or Konami (Metal Gear, Silent Hill)

Stray never officially had RT enabled for the PC version (AFAIK), would be cool for Apple to have it enabled on macOS though.
 
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