Up to 120.Shouldn’t vsync on a MacBook Pro be 120hz?
Refresh rates
- ProMotion technology for adaptive refresh rates up to 120Hz
- Fixed refresh rates: 47.95Hz, 48.00Hz, 50.00Hz, 59.94Hz, 60.00Hz
Up to 120.Shouldn’t vsync on a MacBook Pro be 120hz?
That just seems weird. My PC VRR display, when set for vsync, chooses 144 as the refresh rate for games (but in reality games can do anything from 48-144hz with no screen tearing or weird judder). Not sure why macOS would do something different. Of course I've not noticed this behavior on my own system.Up to 120.
Refresh rates
- ProMotion technology for adaptive refresh rates up to 120Hz
- Fixed refresh rates: 47.95Hz, 48.00Hz, 50.00Hz, 59.94Hz, 60.00Hz
That just seems weird. My PC VRR display, when set for vsync, chooses 144 as the refresh rate for games (but in reality games can do anything from 48-144hz with no screen tearing or weird judder). Not sure why macOS would do something different. Of course I've not noticed this behavior on my own system.
Understood. Didn't realize they chose 60Hz instead of 120.I don't have Resident Evil but when you choose VSYNC ON you choose 60 and Macbook display lowers its refresh rates to 60 when you're in the game. When you leave the game it adjust the refresh rate again so it's not weird. You can also choose 30 when in-game. The lowest refresh rate with ProMotion is 10 fps/10Hz on the internal display as far as I know.
Is that so? Because it's not the case in my games. Tomb Raider games let you choose 120Hz, and others don't allow you to specify a screen refresh rate. I have no reason to think that they would limit it to 60Hz when the screen is set to 120.I don't have Resident Evil but when you choose VSYNC ON you choose 60 and Macbook display lowers its refresh rates to 60 when you're in the game
Is that so? Because it's not the case in my games. Tomb Raider games let you choose 120Hz, and others don't allow you to specify a screen refresh rate. I have no reason to think that they would limit it to 60Hz when the screen is set to 120.
As for RE:Village, it may be using Metal 3 and stuff, but doesn't seem well optimized, TBH. Maybe this has improved since its release, but the performance difference between Macs and equivalent PCs is quite large...
We don't know that. In fact, why use VSync to measure measuring performance? That's the last thing you want to do. And using VSync on a promotion display has absolutely no advantage (except perhaps to save battery life) since there is no screen tearing without it. It just makes the game less smooth.When a reviewer says the game was locked to 60 they have chosen 60 fps in VSYNC.
Now that I read again the reviewer says "The game locked in at 60 fps" so it sounds as if they didn't actively choose VSYNC 60. Maybe it was on by default or something but that is how it works as far as I know.
We don't know that. In fact, why use VSync to measure measuring performance? That's the last thing you want to do. And using VSync on a promotion display has absolutely no advantage (except perhaps to save battery life) since there is no screen tearing without it. It just makes the game less smooth.
We just don't know why the fps was "locked to 60" as they say. Maybe it was alway quite close to 60 because that's how PromMotion operates in that game, and the reviewer described that as "locked".
1440P game runs. Some of them are with MetalFX enabled (at least No Mans Sky and I think RE8 as well).
Ah. Cool I wasn't sure glad that can be cleared up.
It will be interesting to see how long RT games take to show up. Aside from Nanite using some mesh shader stages, I am not sure how long until RE Engine Next will have a game using them. Northlight (Alan Wake 2) isn't compatible with Metal (as far as we know). I dunno if any other engine will use the hardware.Can't wait to see how the M3 Pro and Max perform. But I guess we'll need to wait for optimised games (RT and mesh shading) to really see the benefits of the new chips.
Unfortunately it seems like the M3 Pro has been constrained a little too much while the M3 Max has been unleashed.
That just seems weird. My PC VRR display, when set for vsync, chooses 144 as the refresh rate for games (but in reality games can do anything from 48-144hz with no screen tearing or weird judder). Not sure why macOS would do something different. Of course I've not noticed this behavior on my own system.
It depends on the version of the port as well as the resolution. My 1440p monitor can do 144Hz over it's HDMI 2.0 port as well as DisplayPort.144hz via displayport or via HDMI?
I could be wrong, but the max frame rates are different for different buses/ ports. HDMI tops out at 120hz, while displayport can go on up to 144hz.
Display Port.144hz via displayport or via HDMI?
I could be wrong, but the max frame rates are different for different buses/ ports. HDMI tops out at 120hz, while displayport can go on up to 144hz.
Not surprised the touch screen controls are bad. Surprised it couldn't keep a stable 30 FPS even on minimum settings.A more in depth RE8 review on iOS.
I'm confused, what's different from Wild Life and Solar Bay? These are cross-API benchmark apps.3dmark is finally doing a real cross API benchmark. Steel Nomad. No release date but various websites have screen grab previews.
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3DMark Steel Nomad benchmark announced, a new cross-platform sucesssor to TimeSpy - VideoCardz.com
3DMark Steel Nomad is a DirectX12, Metal and Vulkan benchmark Today, UL introduce a new cross-platform benchmark called Steel Nomad Recently, we shared news about a 3D marking its 25th anniversary. The well-known benchmark suite is set to undergo an update, with the 3DMark development team...videocardz.com
Sadly this one doesn't have an RT, so that part is a waiting game, but this should dethrone Timespy eventually.