CrossOver was just updated to 23.7 today, but that's not the big thing. The big thing, is the fact it's bundled with Game Porting Toolkit 1.1. You can get a year of CrossOver for 70% with code BADASS70 today on Cyber Monday only.
This is big. The licensing agreement forbids bundling GPTK in commercial products, only allowing it bundled in free products, and yet Apple's allowing Codeweaver to put it into CrossOver, and before GPTK 1.1 was even available for developers to even download themselves.
I wonder if Apple is changing strategy. The unveiling of GPTK overnight made Mac Gaming real, but not for the porting tools in GPTK, but for the Wine layer built into it. That compatibility layer overnight suddenly turned the Mac into an actual gaming machine, and now with the 1.1 update and it being bundled in CrossOver, performance has skyrocketed. Not to mention they've slowly been making adjustments to the licensing of GPTK to be more flexible and open.
Honestly, the future of Mac Gaming looks to be compatibility layers not native ports. macOS just does not have a big enough audience of gamers to warrant going through all the hoops of creating a port of a game for a brand new architecture, using a proprietary API vastly different than what developers are used to. Which is why compatibility layers make more sense just like on Linux, which is why the Steam Deck has had such tremendous support since it's so easy for developers to be able to support Deck, only needing to tweak Proton a bit to fix an issue instead of needing to make a massive patch. And with the massive leap in performance in GPTK 1.1, the loss in potential performance is greatly shrinking to the point we could see GPTK be on par with Steam Proton in the near future.